accessibility Time course regulatory analysis based on paired expression and chromatin accessibility data [METHOD] By genome.cshlp.org Published On :: 2020-04-27T12:09:24-07:00 A time course experiment is a widely used design in the study of cellular processes such as differentiation or response to stimuli. In this paper, we propose time course regulatory analysis (TimeReg) as a method for the analysis of gene regulatory networks based on paired gene expression and chromatin accessibility data from a time course. TimeReg can be used to prioritize regulatory elements, to extract core regulatory modules at each time point, to identify key regulators driving changes of the cellular state, and to causally connect the modules across different time points. We applied the method to analyze paired chromatin accessibility and gene expression data from a retinoic acid (RA)–induced mouse embryonic stem cells (mESCs) differentiation experiment. The analysis identified 57,048 novel regulatory elements regulating cerebellar development, synapse assembly, and hindbrain morphogenesis, which substantially extended our knowledge of cis-regulatory elements during differentiation. Using single-cell RNA-seq data, we showed that the core regulatory modules can reflect the properties of different subpopulations of cells. Finally, the driver regulators are shown to be important in clarifying the relations between modules across adjacent time points. As a second example, our method on Ascl1-induced direct reprogramming from fibroblast to neuron time course data identified Id1/2 as driver regulators of early stage of reprogramming. Full Article
accessibility Accessibility By feedproxy.google.com Published On :: Sat, 09 May 2020 14:47:03 +0000 This example demonstrates customizations that enable keyboard shortcuts and an experimental Voice Assistant to improve the accessible of Interactive Video. Action Shortcut Navigate through annotations […] The post Accessibility appeared first on e-Learning Feeds. Full Article eLearning Software Accessibility Chapters Links quiz
accessibility Justice Department Settlement Will Ensure Accessibility of Donna's Restaurant in Baltimore By www.justice.gov Published On :: Tue, 29 Sep 2009 16:13:39 EDT The Department announced a settlement agreement to make Donna’s, a café and restaurant located in the Mt. Vernon neighborhood of Baltimore accessible to people with disabilities. Full Article OPA Press Releases
accessibility Settlement Agreement Will Ensure Greater Accessibility at First President George Washington’s Estate By www.justice.gov Published On :: Wed, 21 Jul 2010 15:08:38 EDT The Justice Department announced today a settlement agreement with the Mount Vernon Ladies Association of the Union (MVLA), which owns and maintains Mount Vernon Estate &s first president, George Washington. Full Article OPA Press Releases
accessibility Justice Department Issues Further Guidance on Accessibility Requirements for Existing Swimming Pools at Hotels and Other Public Accommodations By www.justice.gov Published On :: Thu, 24 May 2012 13:34:51 EDT The Justice Department released two technical assistance documents today regarding the application of the Americans with Disabilities Act (ADA) to swimming pools. The documents can be found at www.ada.gov//qa_existingpools_titleIII.htm and www.ada.gov/pools_2010.htm. Full Article OPA Press Releases
accessibility Justice Department Releases a Report on Accessibility of Federal Government Electronic and Information Technology By www.justice.gov Published On :: Wed, 12 Sep 2012 16:26:47 EDT The Justice Department announced the release of its “Section 508 report to the President and Congress: “Accessibility of Federal Electronic and Information Technology.” Full Article OPA Press Releases
accessibility Justice Department Settles with Florida Bus Companies Over Accessibility Violations By www.justice.gov Published On :: Thu, 11 Oct 2012 11:57:15 EDT The Justice Department reached four settlement agreements with over-the-road bus companies in Florida in the last month, to ensure that bus transportation is accessible for people with disabilities. The settlements under the Americans with Disabilities Act (ADA) are with Dynamic Tours &s Jet Tours Corp./Pegasus Transportation. Full Article OPA Press Releases
accessibility Justice Department Reaches Settlement with Maryland Restaurant Over Accessibility Violations By www.justice.gov Published On :: Wed, 24 Oct 2012 10:39:20 EDT The Justice Department announced today that it reached a settlement with Mrs. K’s Tollhouse Restaurant of Silver Spring, Md., to remedy alleged violations of the Americans with Disabilities Act (ADA). The agreement resolves allegations that the restaurant failed to remove architectural barriers that made parts of it inaccessible to people with disabilities, including those who use wheelchairs. Full Article OPA Press Releases
accessibility Justice Department Signs Agreement with the City of Memphis, Tenn., to Ensure Physical Accessibility for People with Disabilities at Liberty Bowl Memorial Stadium By www.justice.gov Published On :: Mon, 28 Jan 2013 15:49:49 EST The Justice Department has reached an agreement with the city of Memphis, Tenn., under the Americans with Disabilities Act (ADA) to improve physical accessibility for people with disabilities at Liberty Bowl Memorial Stadium, home of the AutoZone Liberty Bowl, Memphis Tigers and Southern Heritage Classic football games. Full Article OPA Press Releases
accessibility Justice Department Enters Consent Decree with National Tax Preparer H&R Block Requiring Accessibility of Websites and Mobile Apps Under Americans with Disabilities Act By www.justice.gov Published On :: Thu, 6 Mar 2014 13:37:03 EST Acting Assistant Attorney General Jocelyn Samuels of the Civil Rights Division and U.S. Attorney Carmen M. Ortiz of the District of Massachusetts announced today that they have entered into a consent decree with HRB Digital LLC and HRB Tax Group Inc., subsidiaries of H&R Block Inc., to remedy alleged violations of the Americans with Disabilities Act. Full Article OPA Press Releases
accessibility A panel on accessibility, design inclusion and ethics, hiring and retaining diverse talent, and landing a job in UX. By www.zeldman.com Published On :: Thu, 05 Dec 2019 15:00:29 +0000 It’s one thing to seek diverse talent to add to your team, another to retain the people you’ve hired. Why do so many folks we bring in to add depth and breadth of experience to our design and business decision-making process end up leaving? Hear thoughtful, useful answers to this question and other mysteries of […] The post A panel on accessibility, design inclusion and ethics, hiring and retaining diverse talent, and landing a job in UX. appeared first on Zeldman on Web & Interaction Design. Full Article Accessibility Diversity video
accessibility Workshop: Accessibility to services in regions and cities - Measures and policies By www.oecd.org Published On :: Tue, 18 Jun 2013 08:00:00 GMT This workshop is to discuss the policy relevance of inequalities in the access to services in regions and cities, including the institutional and territorial organization for service delivery. Full Article
accessibility Inclusive design for a digital world : designing with accessibility in mind [Electronic book] / Regine M. Gilbert ; foreworf by Ron Rateau. By encore.st-andrews.ac.uk Published On :: Berkeley, CA : Apress L. P., [2019] Full Article
accessibility Accessibility for Vestibular Disorders: How My Temporary Disability Changed My Perspective By feedproxy.google.com Published On :: 2019-04-04T01:55:13+00:00 Accessibility can be tricky. There are plenty of conditions to take into consideration, and many technical limitations and weird exceptions that make it quite hard to master for most designers and developers. I never considered myself an accessibility expert, but I took great pride in making my projects Web Content Accessibility Guidelines (WCAG) compliant…ish. They would pass most automated tests, show perfectly in the accessibility tree, and work quite well with keyboard navigation. I would even try (and fail) to use a screen reader every now and then. But life would give me a lesson I would probably never learn otherwise: last October, my abled life took a drastic change—I started to feel extremely dizzy, with a constant sensation of falling or spinning to the right. I was suffering from a bad case of vertigo caused by labyrinthitis that made it impossible to get anything done. Vertigo can have a wide range of causes, the most common being a viral infection or tiny calcium crystal free floating in the inner ear, which is pretty much our body’s accelerometer. Any disruption in there sends the brain confusing signals about the body’s position, which causes really heavy nausea, dizziness, and headaches. If you’ve ever felt seasick, it’s quite a similar vibe. If not, think about that feeling when you just get off a rollercoaster…it’s like that, only all day long. For most people, vertigo is something they’ll suffer just once in a lifetime, and it normally goes away in a week or two. Incidence is really high, with some estimates claiming that up to 40% of the population suffers vertigo at least once in their lifetime. Some people live all their lives with it (or with similar symptoms caused by a range of diseases and syndromes grouped under the umbrella term of vestibular disorders), with 4% of US adults reporting chronic problems with balance, and an additional 1.1% reporting chronic dizziness, according to the American Speech-Language-Hearing Association. In my case, it was a little over a month. Here’s what I learned while going through it. Slants can trigger vestibular symptoms It all started as I was out for my daily jog. I felt slightly dizzy, then suddenly my vision got totally distorted. Everything appeared further away, like looking at a fun house’s distortion mirror. I stumbled back home and rested; at that moment I believed I might have over-exercised, and that hydration, food, and rest were all I needed. Time would prove me wrong. What I later learned was that experiencing vertigo is a constant war between one of your inner ears telling the brain “everything is fine, we’re level and still” and the other ear shouting “oh my God, we’re falling, we’re falling!!!” Visual stimuli can act as an intermediary, supporting one ear’s message or the other’s. Vertigo can also work in the opposite way, with the dizziness interfering with your vision. I quickly found that when symptoms peaked, staring at a distant object would ease the falling sensation somewhat. In the same fashion, some visual stimuli would worsen it. Vertical slants were a big offender in that sense. For instance, looking at a subtle vertical slant (the kind that you’d have to look at twice to make sure it’s not perfectly vertical) on a webpage would instantly trigger symptoms for me. Whether it was a page-long slant used to create some interest beside text or a tiny decoration to mark active tabs, looking at anything with slight slants would instantly send me into the rollercoaster. Horizontal slants (whatever the degree) and harder vertical slants wouldn’t cause these issues. My best guess is that slight vertical slants can look like forced perspective and therefore reinforce the falling-from-height sensation, so I would recommend avoiding vertical slants if you can, or make them super obvious. A slight slant looks like perspective, a harder one looks like a triangle. Target size matters (even on mouse-assisted devices) After a magnetic resonance imaging (MRI) scan, some tests to discard neurological conditions, and other treatments that proved ineffective, I was prescribed Cinnarizine. Cinnarizine is a calcium channel blocker—to put it simply, it prevents the malfunctioning inner ear “accelerometer” from sending incorrect info to the brain. And it worked wonders. After ten days of being barely able to get out of bed, I was finally getting something closer to my normal life. I would still feel dizzy all the time, with some peaks throughout the day, but for the most part, it was much easier. At this point, I was finally able to use the computer (but still unable to produce any code at all). To make the best of it, I set on a mission to self-experiment on accessibility for vestibular disorders. In testing, I found that one of the first things that struck me was that I would always miss targets (links and buttons). I’m from the generation that grew up with desktop computers, so using a mouse is second nature. The pointer is pretty much an extension of my mind, as it is for many who use it regularly. But while Cinnarizine helped with the dizziness, it has a common side effect of negatively impacting coordination and fine motor skills (it is recommended not to drive or operate machinery while under treatment). It was not a surprise when I realized it would be much harder to get the pointer to do what I intended. The common behavior would be: moving the pointer past the link I intended to click, clicking before reaching it at all, or having to try multiple times to click on smaller targets. Success Criterion 2.5.5 Target Size (Level AAA) of the World Wide Web Consortium (W3C)’s WCAG recommends bigger target sizes so users can activate them easily. The obvious reason for this is that it’s harder to pinpoint targets on smaller screens with coarser inputs (i.e., touchscreens of mobile devices). A fairly common practice for developers is to set bigger target sizes for smaller viewport widths (assuming that control challenges are only touch-related), while neglecting the issue on big screens expected to be used with mouse input. I know I’m guilty of that myself. Instead of targeting this behavior for just smaller screen sizes, there are plenty of reasons to create larger target sizes on all devices: it will benefit users with limited vision (when text is scaled up accordingly and colors are of sufficient contrast), users with mobility impairments such as hand tremors, and of course, users with difficulty with fine motor skills. Font size and spacing Even while “enjoying” the ease of symptoms provided by the treatment, reading anything still proved to be a challenge for the following three weeks. I was completely unable to use mobile devices while suffering vertigo due to the smaller font sizes and spacing, so I was forced to use my desktop computer for everything. I can say I was experiencing something similar to users with mild forms of dyslexia or attention disorders: whenever I got to a website that didn’t follow good font styling, I would find myself reading the same line over and over again. This proves once again that accessibility is intersectional: when we improve things for a particular purpose it usually benefits users with other challenges as well. I used to believe recommendations on font styles were mostly intended for the nearsighted and those who have dyslexia. Turns out they are also critical for those with vertigo, and even for those with some cognitive differences. At the end of the day, everybody benefits from better readability. Some actions you can take to improve readability are: Keep line height to at least 1.5 times the font size (i.e., line-height: 1.5).Set the spacing between paragraphs to at least 2.0 times the font size. We can do this by adjusting the margins using relative units such as em.Letter spacing should be at least 0.12 times the font size. We can adjust this by using the letter-spacing CSS property, perhaps setting it in a relative unit.Make sure to have good contrast between text and its background.Keep font-weight at a reasonable level for the given font-family. Some fonts have thin strokes that make them harder to read. When using thinner fonts, try to improve contrast and font size accordingly, even more than what WCAG would suggest.Choose fonts that are easy to read. There has been a large and still inconclusive debate on which font styles are better for users, but one thing I can say for sure is that popular fonts (as in fonts that the user might be already familiar with) are generally the least challenging for users with reading issues. WCAG recommendations on text are fairly clear and fortunately are the most commonly implemented of recommendations, but even they can still fall short sometimes. So, better to follow specific guides on accessible text and your best judgement. Passing automated tests does not guarantee actual accessibility. Another issue on which my experience with vertigo proved to be similar to that of people with dyslexia and attention disorders was how hard it was for me to keep my attention in just one place. In that sense… Animations are bad (and parallax is pure evil) Val Head has already covered visually-triggered vestibular disorders in an outstanding article, so I would recommend giving it a good read if you haven’t already. To summarize, animations can trigger nausea, dizziness, and headaches in some users, so we should use them purposely and responsibly. While most animations did not trigger my symptoms, parallax scrolling did. I’d never been a fan of parallax to begin with, as I found it confusing. And when you’re experiencing vertigo, the issues introduced by parallax scrolling compound. Really, there are no words to describe just how bad a simple parallax effect, scrolljacking, or even background-attachment: fixed would make me feel. I would rather jump on one of those 20-G centrifuges astronauts use than look at a website with parallax scrolling. Every time I encountered it, I would put the bucket beside me to good use and be forced to lie in bed for hours as I felt the room spinning around me, and no meds could get me out of it. It was THAT bad. Though normal animations did not trigger a reaction as severe, they still posed a big problem. The extreme, conscious, focused effort it took to read would make it such that anything moving on the screen would instantly break my focus, and force me to start the paragraph all over. And I mean anything. I would constantly find myself reading a website only to have the typical collapsing navigation bar on scroll distract me just enough that I’d totally lose count of where I was at. Autoplaying carousels were so annoying I would delete them using dev tools as soon as they showed up. Background videos would make me get out of the website desperately. Over time I started using mouse selection as a pointer; a visual indication of what I’d already read so I could get back to it whenever something distracted me. Then I tried custom stylesheets to disable transforms and animations whenever possible, but that also meant many websites having critical elements not appear at all, as they were implemented to start off-screen or otherwise invisible, and show up on scroll. Of course, deleting stuff via dev tools or using custom stylesheets is not something we can expect 99.99% of our users to even know about. So if anything, consider reducing animations to a minimum. Provide users with controls to turn off non-essential animations (WCAG 2.2.3 Animation from Interactions) and to pause, stop, or hide them (WCAG 2.2.2 Pause, Stop, Hide). Implement animations and transitions in such a way that if the user disables them, critical elements still display. And be extra careful with parallax: my recommendation is to, at the very least, try limiting its use to the header (“hero”) only, and be mindful of getting a smooth, realistic parallax experience. My vertigo self would have said, “just don’t freaking use parallax. Never. EVER.” But I guess that might be a hard idea to sell to stakeholders and designers. Also consider learning how to use the prefers-reduced-motion feature query. This is a newer addition to the specs (it’s part of the Media Queries Level 5 module , which is at an early Editor’s Draft stage) that allows authors to apply selective styling depending on whether the user has requested the system to minimize the use of animations. OS and browser support for it is still quite limited, but the day will come when we will set any moving thing inside a query for when the user has no-preference, blocking animations from those who choose reduce. After about a week of wrestling websites to provide a static experience, I remembered something that would prove to be my biggest ally while the vertigo lasted: Reader mode Some browsers include a “reader mode” that strips the content from any styling choices, isolates it from any distraction, and provides a perfect WCAG compliant layout for the text to maximize readability. It is extremely helpful to provide a clear and consistent reading experience throughout multiple websites, especially for users with any kind of reading impairment. I have to confess: before experiencing my vestibular disorder, I had never used Reader Mode (the formal name varies in browsers) or even checked if my projects were compatible with it. I didn’t even think it was such a useful feature, as a quick search for “reader mode” actually returned quite a few threads by users asking how to disable it or how to take the button for it out of Firefox’s address bar. (It seems some people are unwittingly activating it…perhaps the icon is not clear enough.) Displaying the button to access Reader Mode is toggled by browser heuristics, which are based on the use (or not) of semantic tags in a page’s HTML. Unfortunately this meant not all websites provided such a “luxury.” I really wish I wouldn’t have to say this in 2019…but please, please use semantic tags. Correct conversational semantics allow your website to be displayed in Reader Mode, and provide a better experience for users of screen readers. Again, accessibility is intersectional. Reader Mode proved to be extremely useful while my vertigo lasted. But there was something even better: Dark color schemes By the fourth week, I started feeling mostly fine. I opened Visual Studio Code to try to get back to work. In doing so, it served me well to find one more revelation: a light-text-on-dark-background scheme was SO much easier for me to read. (Though I still was not able to return to work at this time.) I was quite surprised, as I had always preferred light mode with dark-text-on-light-background for reading, and dark mode, with light-text-on-dark for coding. I didn’t know at the time that I was suffering from photophobia (which is a sensitivity to light), which was one of the reasons I found it hard to read on my desktop and to use my mobile device at all. As far as I know, photophobia is not a common symptom of vestibular disorders, but there are many conditions that will trigger it, so it’s worth looking into for our projects’ accessibility. CSS is also planning a media query to switch color schemes. Known as prefers-color-scheme, it allows applying styles based on the user’s stated preference for dark or light theming. It’s also part of the Media Queries Level 5 spec, and at the time of writing this article it’s only available in Safari Technology Preview, with Mozilla planning to ship it in the upcoming Firefox 67. Luckily there’s a PostCSS plugin that allows us to use it in most modern browsers by turning prefers-color-schemequeries into color-index queries, which have much better support. If PostCSS is not your cup of tea, or for whatever reason you cannot use that approach to automate switching color schemes to a user’s preference, try at least to provide a theming option in your app’s configuration. Theming has become extremely simple since the release of CSS Custom Properties, so implementing this sort of switch is relatively easy and will greatly benefit anyone experiencing photophobia. Moving on After a month and some days, the vertigo disappeared completely, and I was able to return to work without needing any meds or further treatment. It should stay that way, as for most people it’s a once-in-a-lifetime occurrence. I went back to my abled life, but the experience changed my mindset for good. As I said before, I always cared for making my projects compatible for people using keyboard navigation and screen readers. But I learned the hard way that there are plenty of “invisible conditions” that are just as important to take into consideration: vestibular disorders, cognitive differences, dyslexia, and color blindness, just to name a few. I was totally neglecting those most of the time, barely addressing the issues in order to pass automated tests, which means I was unintentionally annoying some users by making websites inaccessible to them. After my experience with vertigo, I’ve turned to an accessibility-first approach to design and development. Now I ask myself, “am I leaving anyone behind with this decision?,” before dropping a single line of code. Accessibility should never be an afterthought. Making sure my projects work from the start for those with difficulties also improves the experience for everyone else. Think about how improving text styles for users with dyslexia, vertigo, or visual problems improves readability for all users, or how being able to control animations or choose a color scheme can be critical for users with attention disorders and photophobia, respectively, while also a nice feature for everybody. It also turned my workflow into a much smoother development experience, as addressing accessibility issues from the beginning can mean a slower start, but it’s also much easier and faster than trying to fix broken accessibility afterwards. I hope that by sharing my personal experience with vertigo, I’ve illustrated how we can all design and develop a better web for everybody. Remember, we’re all just temporarily abled. Full Article
accessibility Thanks to Covid-19, Website Accessibility Has Never Been More Important By www.webdesignerdepot.com Published On :: Thu, 07 May 2020 10:45:59 +0000 The first global pandemic of the digital era is upon us. We’re living in unprecedented and uncomfortable times. For our senior citizens, these past several weeks have been particularly discomforting. According to the CDC, men and women over the age of 65 are significantly more likely to develop complications from COVID-19. As we seek to […] Full Article Interactive Design a11y design for seniors older web users web design for elderly website accessibility
accessibility Diminishing accessibility of electrophilic nickel(II) centres due to incorporation of a methylene spacer in the pendant side arm of a series of heterotrinuclear nickel(II)/sodium complexes: a DFT study using a homodesmotic equation By feeds.rsc.org Published On :: CrystEngComm, 2020, 22,2970-2977DOI: 10.1039/D0CE00251H, PaperPrasanata Kumar Bhaumik, Abhisek Banerjee, Tamal Dutta, Sudipta Chatterjee, Antonio Frontera, Shouvik ChattopadhyayThe ethoxy groups have a dual effect in hindering the attack of the pseudo-halides on the nickel(II) centre and also in stabilizing the complex by intra-molecular interactions.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
accessibility Bookmarklets for accessibility testing By zomigi.com Published On :: Fri, 26 Jul 2013 00:02:44 +0000 I've created two simple bookmarklets to reveal whether CSS background images are being used in an inaccessible way on a page. Use them yourself, or help me learn how to improve them. Full Article Articles accessibility CSS freebies images JavaScript
accessibility WIRED25: Inclusive Design -- Microsoft's Satya Nadella & Jenny Lay-Flurrie Talk Accessibility By www.wired.com Published On :: Tue, 16 Oct 2018 06:22:00 +0000 Microsoft CEO Satya Nadella and Chief Accessibility Officer Jenny Lay-Flurrie spoke with WIRED’s Editor-in-Chief Nicholas Thompson as part of WIRED25, WIRED’s 25th anniversary celebration in San Francisco. Full Article
accessibility Getting to the Heart of Digital Accessibility By feedproxy.google.com Published On :: 2019-08-01T13:45:18+00:00 Quick! Think of the word “developer” or “coder” — what’s the first thing that comes to mind? Maybe a whiteish male in his twenties living in a busy metropolis, wearing a nerdy t-shirt and hoodie? Someone a bit like Mark Zuckerberg? Or maybe a younger Bill Gates or Sergey Brin? Any of the dudes from the HBO series Silicon Valley, perhaps? Certainly no one like me. By tech standards, I’m old. I’m also female and a mother. I live in a midwestern town you’ve never heard of and will never visit — a town where the cows vastly outnumber the people. My hair color is (almost) natural and is no longer part of the ROYGBIV collection, so I have no perceived conference street cred. I own about a thousand geeky T-shirts, but never actually wear them in public, opting for more “girly” attire (or so was pointed out by a male colleague). On the surface, I look more suited to taking notes at a PTA meeting than writing code. I’m a bit of an outsider. A tech misfit. So when my 11-year-old daughter finished her recent coding camp and excitedly declared, “Now I’m a real developer, Mom, just like you!” there was the usual parent pride, but also a small piece of me that cringed. Because, as much as I support the STEM fields, and want the next generation of girls to be coding wizard-unicorn-ninjas, I really don’t want my own daughter to be a developer. The rationale behind this bold (and maybe controversial) statement comes from a place of protection. The tech world we live in today is far from perfect. I’ve endured my share of misogyny, self-doubt, and sexual harassment. Why wouldn’t I want to protect her from all of that? The (diversity) elephant in the (computer) room You’ve heard this story before: there is not enough diversity in tech. This puzzling trend seems to continue year after year, even though numerous studies show that by including more people from underrepresented communities, a company can increase its innovation, employee retention, and bottom line. Even with the recent push and supposed support for diversity and inclusivity from many Fortune 500 companies, women and female-identifying people still only hold 20% of all top tech jobs. The data from FY 2018 shows that the number of women in technical roles at three of the top tech giants was 24% for Adobe, 26% for Google, and 22% for Facebook. While these numbers show that there is still not enough representation for women, these numbers do reflect a slight increase from the previous year (FY 2017: Adobe 22%, Google 25%, Facebook 15%). But even with this upward trend of hiring women in tech roles, the marginal growth rate has not caught up with the real world. The tech workforce is seriously out of touch with reality if, in 2019, a demographic (women) that represents more than half the global population is still considered a minority. Sometimes this lack of diversity at the top level is blamed on a “pipeline” issue. The logic being: “If there are not enough girls who learn to code, then there will not be enough women who can code.” However, programs aimed at teaching girls how to code have skyrocketed in the past few years. Girls now make up about half of the enrollment in high-school coding classes and are scoring almost identically to their male classmates on standardized math and science tests, yet, young women make up only 18% of all Computer Science degrees. I have to wonder if this steep drop in interest has more to do with lack of representation in the tech sphere, than with girls and young women simply not being “smart enough” or “not interested” in working with code? At the very least, the lack of representation certainly doesn’t help. Of course, the diversity picture becomes even more abysmal when you consider other underrepresented groups such as people of color, people from the LGBTQ community, and people with disabilities. And while I really don’t like glossing over these deeper diversity issues in tech, because they are abundant and are much more grotesque failings than the male/female ratio, I also don’t feel qualified to speak about these issues. I encourage you to look to and value the voices of others who can speak with higher authority on these deeper diversity issues, such as Ire Aderinokun, Taelur Alexis, Imani Barbarin, Angie Jones, Fatima Khalid, Tatiana Mac, Charlie Owen, Cherry Rae, and so many others. And for those readers who are new to the topic of diversity in tech, watch Tatiana Mac’s recent conference talk How Privilege Defines Performance — it’s well worth the 35 minutes of your life. The four stages in the digital accessibility journey However you look at it, the numbers don’t lie. There are some pretty significant diversity issues in tech. So how do we fix this issue before the next wave of young developers join the tech workforce? Simple: teach developers to write accessible code. This may seem like a joke to some and stretch to others, but hear me out. When we talk about accessible code, what we are really talking about at its core is inclusiveness. The actual process of writing accessible code involves rules and standards, tests and tools; but inclusive development is more abstract than that. It’s a shift in thinking. And when we rethink our approach to development, we go beyond just the base level of simple code functionality. We instead think, how is this code consumed? How can we make it even more intelligible and easier for people to use? Inclusive development means making something valuable, not just accessible, to as many people as we can. That line of thinking is a bit abstract, so let’s go through an example. Let’s say you are tasked with updating the color contrast between the text on a webpage or app and the background. What happens at each stage in the accessibility journey? Stage 1: Awareness — You are brand new to digital accessibility and are still trying to understand what it is and how you can implement changes in your daily workflow. You may be aware that there is a set of digital accessibility guidelines that other developers follow, but you are a bit hazy on what it all means in a practical sense. Stage 2: Knowledge — You know a bit more about digital accessibility and feel comfortable using a few testing tools, so you run an automated accessibility test on your website and it flags a possible issue with the color contrast. Based on your awareness of the guidelines, you know the color contrast ratio between the text and the background needs to be a certain number and that you need a tool to test this. Stage 3: Practice — Feeling more confident in your knowledge of digital accessibility rules and best practices, you use a tool to measure the color contrast ratio between the text and the background. Then based on the output of the tool, you modify the hex code to meet the color contrast ratio guidelines and retest to confirm you have met the accessibility requirements for this issue. Stage 4: Understanding — You understand that the accessibility guidelines and tools are created with people in mind, and that code is secondary to all of that. One is the means, and the other is the end. In the color contrast example, you understand that people with low-vision or colorblindness need these color contrast changes in order to actually see the words on your web page. This is a bit of an oversimplification of the process. But I hope you get the gist — that there are different stages of digital accessibility knowledge and understanding. True beginners may not be to even stage one, but I am finding that group rarer and rarer these days. The word about digital accessibility seems to be out! Which is great; but that’s only the first hurdle. What I’m seeing now is that a lot of people stop at Stage 2: Knowledge or Stage 3: Practice — where you are aware of the digital accessibility guidelines, have some testing tools in your back pocket, and know how to fix some of the issues reported, but haven’t quite connected the dots to the humans they impact. From the standpoint of getting daily stuff done, stages two and three are okay stopping points. But what happens when the things you need to do are too complex for a quick fix, or you have no buy-in from your peers or management? I feel that once we get to Stage 4: Understanding, and really get why these kinds of changes are needed, people will be more motivated to make those changes regardless of the challenges involved. When you arrive at stage four, you have gone beyond knowing the basic rules, testing, and coding. You recognize that digital accessibility is not just a “nice to have” but a “must have” and it becomes about quality of life for real people. This is digital inclusion. This is something you can’t unsee, you can’t unlearn, and you can’t ignore. Making digital accessibility a priority — not a requirement In my role as an accessibility trainer, I like to kick-off each session with the question: “What are you hoping to learn today about digital accessibility?” I ask this question to establish a rapport with the audience and to understand where everyone is in their accessibility journey, but I am also evaluating the level of company and individual buy-in too. There is nothing worse than showing up to teach a group that does not care to be taught. If I hear the words “I am only here because I have to be” — I know it will be an uphill battle to get them anywhere close to Stage 4: Understanding, so I mentally regroup and aim for another stage. In my experience, when companies and their leaders say “Digital accessibility is a requirement,” nine times out of ten there is a motivating factor behind this sweeping declaration (for example, impending litigation, or at least the fear of it). When changes are framed as mandatory and packaged as directives from on high with little additional context, people can be resistant and will find excuses to fight or challenge the declaration, and any change can become an uphill battle. Calling something “mandatory” only speaks to Stage 1: Awareness. By swapping out one word from the original declaration and saying “Digital accessibility is a priority,” companies and their leaders have reframed the conversation with their employees. When changes are framed as “working towards a solution” and discussed openly and collaboratively, people feel like they are part of the process and are more open to embracing change. In the long run, embracing change becomes part of a company’s culture and leads to innovation (and, yes, inclusion) on all levels. Calling something a priority speaks to Stage 4: Understanding. Some of the excuses I often hear from clients for not prioritizing accessibility is that it is too difficult, too costly, and/or too time consuming — but is that really the case? In the same accessibility training, I lead an exercise where we look at a website with an accessibility testing tool and review any issues that came up. With the group’s help we plot out the “impact to user” versus the “remediation effort” on the part of the team. From group to group, while the plots are slightly different, one commonality is that close to 80% of the errors plotted fall into the quadrant of “simple to fix” for the team, but they also fall under “high impact” to the user. Based on this empirical data, I won’t buy the argument from clients who say that accessibility is too difficult and costly and time consuming anymore. It comes down to whether it’s a priority — for each individual and for the company as a whole. What will your coding legacy be? The infinite monkey theorem states that a monkey hitting keys at random on a typewriter for an infinite amount of time will eventually type any given text, such as the complete works of William Shakespeare. So by that same logic, a programmer hitting keys at random on a computer for an infinite amount of time will almost surely produce a website that is accessible. But where is the thought process? Where is the human element? While all the things we’ve already talked about — awareness, education, and prioritization of accessibility are important steps in making the digital world more inclusive to all — without intent, we are just going to keep randomly tapping away at our computers, repeating the same mistakes over and over again. The intent behind the code has to be part of the process, otherwise accessibility is just another task that has no meaning. Maybe I’m naive, but I’d like to think we’ve come to a point in our society where we want our work lives to have meaning. And that we don’t want to just hear about the positive change that is happening, but want to be part of the change. Digital accessibility is a place where this can happen! Not only does understanding and writing purpose-driven code help people with disabilities in the short-run, I believe strongly that is key to solving the overarching diversity issue in tech in the long-run. Developers who reach Stage 4: Understanding, and who prioritize accessible code because they understand it’s fundamentally about people, will also be the ones who help create and cultivate an inclusive environment where people from more diverse backgrounds are also prioritized and accepted in the tech world. Because when you strip away all the styles, all the mark-up, all the cool features from a website or app — what’s left? People. And honestly, the more I learn about digital accessibility, the more I realize it’s not about the code at all. Digital accessibility is rooted in the user; and, while I (and countless others) can certainly teach you how to write accessible code, and build you tools, patterns, and libraries to use, I realize we can’t teach you to care. That is a choice you have to make yourself. So think for a moment — what are you leaving the next generation of developers with all that inaccessible code you haven’t given much thought to? Is it the coding legacy you really want to leave? I challenge you to do better for my daughter, her peers, and for the countless others who are not fully represented in the tech community today. Full Article
accessibility A sponge-like small pore zeolite with great accessibility to its micropores By pubs.rsc.org Published On :: Inorg. Chem. Front., 2020, Advance ArticleDOI: 10.1039/D0QI00261E, Research ArticleKok-Giap Haw, Simona Moldovan, Lingxue Tang, Zhengxing Qin, Qianrong Fang, Shilun Qiu, Valentin ValtchevThe accessibility of SSZ-13 is enhanced by having a sponge-like structure after etching under neutral pH conditions.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
accessibility Future Accessibility Guidelines—for People Who Can’t Wait to Read Them By feedproxy.google.com Published On :: Tue, 03 Dec 2019 12:00:00 +0000 Alan Dalton uses this, the International Day of Persons with Disabilities, to look back at where we’ve come from, to evaluate where we are, and to look forward to what’s coming next in the future of accessibility guidelines. Happy United Nations International Day of Persons with Disabilities! The United Nations have chosen “Promoting the participation of persons with disabilities and their leadership: taking action on the 2030 Development Agenda” for this year’s observance. Let’s see how the World Wide Web Consortium (W3C)’s Web Accessibility Initiative (WAI) guidelines of accessibility past, present, and yet-to-come can help us to follow that goal, and make sure that the websites—and everything else!—that we create can include as many potential users as possible. Guidelines of Accessibility Past The W3C published the Web Content Accessibility Guidelines (WCAG) 1.0 on 5th May 1999, when most of us were playing Snake on our Nokia 3210s’ 1.5” monochrome screens…a very long time ago in technology terms. From the start, those guidelines proved enlightening for designers and developers who wanted to avoid excluding users from their websites. For example, we learned how to provide alternatives to audio and images, how to structure information, and how to help users to find the information they needed. However, those guidelines were specific to the web technologies of the time, resulting in limitations such as requiring developers to “use W3C technologies when they are available […]”. Also, those guidelines became outdated; I doubt that you, gentle reader, consult their technical documentation about “directly accessible applets” or “Writing for browsers that do not support FRAME” in your day-to-day work. Guidelines of Accessibility Present The W3C published the Web Content Accessibility Guidelines (WCAG) 2.0 on 11th December 2008, when most of us were admiring the iPhone 3G’s innovative “iPhone OS 2.0” software…a long time ago in technology terms. Unlike WCAG 1, these guidelines also applied to non-W3C technologies, such as PDF and Flash. These guidelines used legalese and future-proofed language, with terms such as “time-based media” and “programmatically determined”, and testable success criteria. This made these guidelines more difficult for designers and developers to grasp, but also enabled the guidelines to make their way into international standards (see EN 301 549 — Accessibility requirements suitable for public procurement of ICT products and services in Europe and ISO/IEC 40500:2012 Information technology — W3C Web Content Accessibility Guidelines (WCAG) 2.0) and even international law (see EU Directive 2016/2102 … on the accessibility of the websites and mobile applications of public sector bodies). More importantly, these guidelines enabled designers and developers to create inclusive websites, at scale. For example, in the past 18 months: Intercom made their web Messenger accessible, achieving Level-AA conformance; Vimeo made accessibility updates to their video player to achieve Level-AA conformance; Stripe designed a new accessible colour system to conform with success criterion 1.4.3 (“Contrast (Minimum)”). The updated Web Content Accessibility Guidelines (WCAG) 2.1 arrived on 5th June last year—almost a 10-year wait for a “.1” update!—and added 17 new success criteria to help bring the guidelines up to date. Those new criteria focused on people using mobile devices and touchscreens, people with low vision, and people with cognitive and learning disabilities. (If you need to get up to speed with these guidelines, take 36 minutes to read “Web Content Accessibility Guidelines—for People Who Haven’t Read Them” and Web Content Accessibility Guidelines 2.1—for People Who Haven’t Read the Update.) Guidelines of Accessibility Yet to Come So, what’s next? Well, the W3C hope to release another minor update (WCAG 2.2) in November 2020. However, they also have a Task Force working on produce major new guidelines with wider scope (more people, more technologies) and fewer limitations (easier to understand, easier to use) in November 2022. These next guidelines will have a different name, because they will cover more than “Web” and “Content”. Andrew Kirkpatrick (Adobe’s Head of Accessibility) named the Task Force “Silver” (because the initials of “Accessibility Guidelines” form the symbol of the silver element). The Silver Task Force want the next major accessibility guidelines to: take account of more disabilities; apply to more technologies than just the web, including virtual reality, augmented reality, voice assistants, and more; consider all the technologies that people use, including authoring tools, browsers, media players, assistive technologies (including screen readers and screen magnifiers), application software, and operating systems. That’s quite a challenge, and so the more people who can help, the better. The Silver Task Force wanted an alternative to W3C’s Working Groups, which are made up of employees of organisations who are members of the W3C, and invited experts. So, they created a Silver Community Group to allow everyone to contribute towards this crucial work. If you want to join right now, for free, just create a W3C account. Like all good designers, the Silver Task Force and Silver Community Group began by researching. They examined the problems that people have had when using, conforming to, and maintaining the existing accessibility guidelines, and then summarised that research. From there, the Silver Community Group drafted ambitious design principles and requirements. You can read about what the Silver Community Group are currently working on, and decide whether you would like to get involved now, or at a later stage. Emphasise expertise over empathy Remember that today’s theme is “Promoting the participation of persons with disabilities and their leadership: taking action on the 2030 Development Agenda”. (The United Nations’ 2030 Development Agenda is outside the scope of this article, but if you’re looking to be inspired, read Alessia Aquaro’s article on Public Digital’s blog about how digital government can contribute to the UN’s Sustainable Development Goals.) In line with this theme, if you don’t have a disability and you want to contribute to the Silver Community Group, resist the temptation to try to empathise with people with disabilities. Instead, take 21 minutes during this festive season to enjoy the brilliant Liz Jackson explaining how empathy reifies disability stigmas, and follow her advice. Choose the right route I think we can expect the next Accessibility Guidelines to make their way into international standards and international law, just like their predecessors. We can also expect successful companies to apply them at scale. If you contribute to developing those guidelines, you can help to make sure that as many people as possible will be able to access digital information and services, in an era when that access will be crucial to every aspect of people’s lives. As Cennydd Bowles explained in “Building Better Worlds”, “There is no such thing as the future. There are instead a near-infinity of potential futures. The road as-yet-untravelled stretches before us in abundant directions. We get to choose the route. There is no fate but what we make.” About the author Alan Dalton worked for Ireland’s National Disability Authority for 9½ years, mostly as Accessibility Development Advisor. That involved working closely with public sector bodies to make websites, services, and information more accessible to all users, including users with disabilities. Before that, he was a consultant and trainer for Software Paths Ltd. in Dublin. In his spare time, he maintains StrongPasswordGenerator.com to help people stay safe online, tweets, and takes photos. More articles by Alan Full Article Code accessibility
accessibility Four Ways Design Systems Can Promote Accessibility – and What They Can’t Do By feedproxy.google.com Published On :: Mon, 23 Dec 2019 12:00:00 +0000 Amy Hupe prepares a four bird roast of tasty treats so we can learn how the needs of many different types of users can be served through careful implementation of components within a design system. Design systems help us to make our products consistent, and to make sure we’re creating them in the most efficient way possible. They also help us to ensure our products are designed and built to a high quality; that they’re not only consistent in appearance, and efficiently-built, but that they are good. And good design means accessible design. 1 in 5 people in the UK have a long term illness, impairment or disability – and many more have a temporary disability. Designing accessible services is incredibly important from an ethical, reputational and commercial standpoint. For EU government websites and apps, accessibility is also a legal requirement. With that in mind, I’ll explain the four main ways I think we can use design systems to promote accessible design within an organisation, and what design systems can’t do. 1. Bake it in Design systems typically provide guidance and examples to aid the design process, showing what best practice looks like. Many design systems also encompass code that teams can use to take these elements into production. This gives us an opportunity to build good design into the foundations of our products, not just in terms of how they look, but also how they work. For everyone. Let me give an example. The GOV.UK Design System contains a component called the Summary list. It’s used in a few different contexts on GOV.UK, to summarise information. It’s often used at the end of a long or complex form, to let users check their answers before they send them, like this: Users can review the information and, if they’ve entered something incorrectly, they can go back and edit their answer by clicking the “Change” link on the right-hand side. This works well if you can see the change link, because you can see which information it corresponds to. In the top row, for example, I can see that the link is giving me the option to change the name I’ve entered because I can see the name label, and the name I put in is next to it. However, if you’re using a screen reader, this link – and all the others – will just say “change”, and it becomes harder to tell what you’re selecting. So to help with this, the GOV.UK Design System team added some visually-hidden text to the code in the example, to make the link more descriptive. Sighted users won’t see this text, but when a screen reader reads out the link, it’ll say “change name”. This makes the component more accessible, and helps it to satisfy a Web Content Accessibility Guidelines (WCAG 2.1) success criterion for links which says we must “provide link text that identifies the purpose of the link without needing additional context”. By building our components with inclusion in mind, we can make it easier to make products accessible, before anyone’s even had to think about it. And that’s a great starting point. But that doesn’t mean we don’t have to think about it – we definitely do. And a design system can help with that too. 2. Explain it Having worked as the GOV.UK Design System’s content designer for the best part of 3 years, I’m somewhat biased about this, but I think that the most valuable aspect of a design system is its documentation. (Here’s a shameless plug for my patterns Day talk on design system documentation earlier this year, if you want to know more about that.) When it comes to accessibility, written documentation lets us guide good practice in a way that code and examples alone can’t. By carefully documenting implementation rules for each component, we have an opportunity to distribute accessible design principles throughout a design system. This means design system users encounter them not just once, but repeatedly and frequently, in various contexts, which helps to build awareness over time. For instance, WCAG 2.1 warns against using colour as “the only visual means of conveying information, calling an action, prompting a response or distinguishing a visual element”. This is a general principle to follow, but design system documentation lets us explain how this relates to specific components. Take the GOV.UK Design System’s warning buttons. These are used for actions with serious, often destructive consequences that can’t easily be undone – like permanently deleting an account. The example doesn’t tell you this, but the guidance explains that you shouldn’t rely on the red colour of warning buttons to communicate that the button performs a serious action, since not all users will be able to see the colour or understand what it signifies. Instead, it says, “make sure the context and button text makes clear what will happen if the user selects it”. In this way, the colour is used as an enhancement for people who can interpret it, but it’s not necessary in order to understand it. Making the code in our examples and component packages as accessible as possible by default is really important, but written documentation like this lets us be much more explicit about how to design accessible services. 3. Lead by example In our design systems’ documentation, we’re telling people what good design looks like, so it’s really important that we practice what we preach. Design systems are usually for members of staff, rather than members of the public. But if we want to build an inclusive workplace, we need to hold them to the same standards and ensure they’re accessible to everyone who might need to use them – today and in the future. One of the ways we did this in my team, was by making sure the GOV.UK Design System supports users who need to customise the colours they use to browse the web. There are a range of different user needs for changing colours on the web. People who are sensitive to light, for instance, might find a white background too bright. And some users with dyslexia find certain colours easier to read than others. My colleague, Nick Colley, wrote about the work we did to ensure GOV.UK Design System’s components will work when users change colours on GOV.UK. To ensure we weren’t introducing barriers to our colleagues, we also made it possible to customise colours in the GOV.UK Design System website itself. Building this flexibility into our design system helps to support our colleagues who need it, but it also shows others that we’re committed to inclusion and removing barriers. 4. Teach it The examples I’ve drawn on here have mostly focused on design system documentation and tooling, but design systems are much bigger than that. In the fortuitously-timed “There is No Design System”, Jina reminds us that tooling is just one of the ways we systematise design: …it’s a lot of people-focused work: Reviewing. Advising. Organizing. Coordinating. Triaging. Educating. Supporting.” To make a design system successful, we can’t just build a set of components and hope they work. We have to actively help people find it, use it and contribute to it. That means we have to go out and talk about it. We have to support people in learning to use it and help new teams adopt it. These engagement activities and collaborative processes that sit around it can help to promote awareness of the why, not just the what. At GDS, we ran workshops on accessibility in the design system, getting people to browse various web pages using visual impairment simulation glasses to understand how visually impaired users might experience our content. By working closely with our systems’ users and contributors like this, we have an opportunity to bring them along on the journey of making something accessible. We can help them to test out their code and content and understand how they’ll work on different platforms, and how they might need to be adjusted to make sure they’re accessible. We can teach them what accessibility means in practice. These kinds of activities are invaluable in helping to promote accessible design thinking. And these kinds of lessons – when taught well – are disseminated as colleagues share knowledge with their teams, departments and the wider industry. What design systems can’t do Our industry’s excitement about design systems shows no signs of abating, and I’m excited about the opportunities it affords us to make accessible design the default, not an edge case. But I want to finish on a word about their limitations. While a design system can help to promote awareness of the need to be accessible, and how to design products and services that are, a design system can’t make an organisation fundamentally care about accessibility. Even with the help of a thoughtfully created design system, it’s still possible to make really inaccessible products if you’re not actively working to remove barriers. I feel lucky to have worked somewhere that prioritises accessibility. Thanks to the work of some really brilliant people, it’s just part of the fabric at GDS. (For more on that work and those brilliant people, I can’t think of a better place to start than my colleague Ollie Byford’s talk on inclusive forms.) I’m far from being an accessibility expert, but I can write about this because I’ve worked in an organisation where it’s always a central consideration. This shouldn’t be something to feel lucky about. It should be the default, but sadly we’re not there yet. Not even close. Earlier this year, Domino’s pizza was successfully sued by a blind customer after he was unable to order food on their website or mobile app, despite using screen-reading software. And in a recent study carried out by disability equality charity, Scope, 50% of respondents said that they had given up on buying a product because the website, app or in-store machine had accessibility issues. Legally, reputationally and most importantly, morally, we all have a duty to do better. To make sure our products and services are accessible to everyone. We can use design systems to help us on that journey, but they’re just one part of our toolkit. In the end, it’s about committing to the cause – doing the work to make things accessible. Because accessible design is good design. About the author Amy is a content specialist and design systems advocate who’s spent the last 3 years working as a Senior Content Designer at the Government Digital Service. In that time, she’s led the content strategy for the GOV.UK Design System, including a straightforward and inclusive approach to documentation. In January, Amy will continue her work in this space, in her new role as Product Manager for Babylon Health’s design system, DNA. More articles by Amy Full Article Process style-guides
accessibility JSJ 362: Accessibility with Chris DeMars By devchat.tv Published On :: Tue, 30 Apr 2019 06:00:00 -0400 Sponsors Sentry use code “devchat” for 2 months free Triplebyte $1000 signing bonus Panel Charles Max Wood Aimee Knight Chris Ferdinandi AJ O’Neal Joe Eames Joined by Special Guest: Chris DeMars Episode Summary Special guest Chris DeMars is from Detroit, MI. Currently, he works for Tuft and Needle and is an international speaker, Google developer expert, Microsoft mvp, and web accessibility specialist. He comes from a varied work background, including truck driving and other non-tech jobs. Today the panel discusses web accessibility for people with disabilities. According to a study done by WebAIM, 97.8% of homepages tested had detectable WCAG 2 failures. The panel discusses why web accessibility is doing so poorly. Chris talks about some of the biggest mistakes he sees and some very simple fixes to make sites more accessible. Chris talks about the importance of manual testing on screen readers and emphasizes that it is important to cover the screen to make sure that it really works with a screen reader. Chris talks about some of the resources available for those who wish to increase accessibility on their sites. The team discusses tactics for prioritizing accessibility and if there is a moral obligation to make sites accessible to those with disabilities. Chris talks about his experience making accessibility a priority for one of the companies he worked for in the past. They discuss the futue of legal ramifications for sites that do not incorporate accessibility, and what responsibility falls on the shoulders of people who regularly use assistive devices to notify companies of issues. They finish the show with resources available to people who want to learn more. Links The DOM Semantic markup writings Alt attribute Axe by DeQue Bootstrap Aria lable WebAim study Follow DevChat on Facebook and Twitter Picks Charles Max Wood: LootCrate Aimee Knight: Implementing Git in Python tutorial Chris Ferdinandi: "Fighting Uphill" by Eric Bailey “The Web We Broke” by Ethan Marcotte AllBirds sneakers Newsletter AJ O’Neal: Golang Channel vs Mutex vs WaitGroup Nobuo Uematsu The Best Way to Tin Enameled Wire Joe Eames: Gizmos board game Thinkster.io accessibility course (not released yet) Chris DeMars: Dixxon Flannel Company Aquis.com accessibility simulator Refactr accessibility workshop in June Follow Chris Full Article
accessibility [ASAP] Manganese in the Diet: Bioaccessibility, Adequate Intake, and Neurotoxicological Effects By feedproxy.google.com Published On :: Wed, 29 Apr 2020 04:00:00 GMT Journal of Agricultural and Food ChemistryDOI: 10.1021/acs.jafc.0c00641 Full Article
accessibility Designing accessibility instruments: lessons on their usability for integrated land use and transport planning practices / edited by Cecilia Silva, Luca Bertolini and Nuno Pinto By library.mit.edu Published On :: Sun, 20 Oct 2019 06:00:01 EDT Rotch Library - HT166.D3865 2019 Full Article
accessibility Innovative solutions to facilitate accessibility for airport travelers with disabilities / Laurel Van Horn [and 7 others] By library.mit.edu Published On :: Sun, 1 Mar 2020 06:22:22 EST Online Resource Full Article
accessibility Transit accessibility and labor force participation rate of at-risk groups By digital.lib.usf.edu Published On :: Tue, 18 Feb 2014 11:42:24 -0400 Full Article
accessibility For many, accessibility is an unknown unknown By sidebar.io Published On :: Wed, 06 May 2020 05:26:37 GMT An unknown unknown is something you don't know you don't know. When you're just starting out with web development there are many unknown unknowns. Full Article
accessibility Accessibility and quality of mental health services in rural and remote Australia / The Senate, Community Affairs References Committee By prospero.murdoch.edu.au Published On :: Australia. Parliament. Senate. Community Affairs References Committee Full Article