mobile Why is customer service still so terrible in an age of wallets and mobile banking? By economictimes.indiatimes.com Published On :: 2017-05-24T05:17:50+05:30 A move to reduce active offline banking in the country resulted in the extreme opposite, at least in the short term. Full Article
mobile For mobile wallet players, it's survival of the fittest, not the fastest By economictimes.indiatimes.com Published On :: 2017-05-24T05:20:32+05:30 Bhavik Vasa, chief growth officer of ItzCash, contends the market opportunity is huge as 85% of the population is still dealing with cash. Full Article
mobile Mobile teams to check firecracker noise levels By archive.indianexpress.com Published On :: Fri, 01 Nov 2013 22:44:07 GMT The state government will send out teams to various districts and adjoining areas of Kolkata. Full Article
mobile PUBG Mobile India Series 2020: Prize money, date of tournament and registration details By www.dnaindia.com Published On :: Thu, 07 May 2020 10:36:58 GMT The tournament has a Rs 50 lakh prize pool. Full Article Technology
mobile Video: Mobile Planet By feedproxy.google.com Published On :: Tue, 29 May 2018 00:00:00 +0000 For the past six years, I've presented a walkthrough of the latest mobile data and design insights and solutions I've been exploring at Google's Conversions event in Dublin. This year's video recording is now live. This year's presentation is a data-informed big picture view of our mobile planet, how to design products for it, and why covering on-boarding, performance, touch gestures, and more. All Annual Sessions: Conversions@Google 2018 session on our Mobile Planet Conversions@Google 2017 (November) session on Mobile in The Future Conversions@Google 2017 (April) session on Mobile in The Future Conversions@Google 2016 session on Obvious Always Wins Conversions@Google 2015 session on Screen Time Conversions@Google 2014 session on Mobile Design Now Conversions@Google 2013 session on One Design for a Multi-Device Web Big thanks to the Conversions@Google team for making these sessions available to all. Full Article
mobile What Can Bike Sharing Apps Teach Us About Mobile On-boarding Design? By feedproxy.google.com Published On :: Mon, 23 Jul 2018 00:00:00 +0000 Given the proliferation of bike/scooter sharing services these days, I thought it would be interesting to compare the mobile app on-boarding experiences of the ones I could access. To do so, I went through the new customer flow for six of these services. While the mobile on-boarding I experienced across these services looked really similar, the end result differed dramatically -from me abandoning the process to walking away a delighted customer. Understanding how product design impacted these outcomes is critical for anyone trying to grow a new mobile business. Applying Design Patterns My first encounter with bike sharing, appropriately, was in Amsterdam. I was outside the city center for a meeting and encountered a rack of Hello-Bikes. So why not bike back to my hotel in town? Here’s what happened when I tried. Hello-Bike’s mobile on-boarding consists of several common patterns: a splash screen, a sign-up form, terms and conditions, and a tutorial. Though widely used, starting the design process off with these types of patterns often results in a flow that seems right in mock-ups or wireframes but fails to solve actual customer needs. The designer thinks: “I know what an on-boarding flow is. It’s a splash screen, a sign-up screen and a tutorial people can swipe through.” The resulting customer experience in filling in form fields, scrolling through 17 screens of terms & conditions (yes, you are required to scroll through all of them), granting location permissions (because “background location-tracking is required”), and skipping through 6 tutorial screens featuring critical knowledge like “Welcome to Hello-Bike.” After maneuvering through all this, I found out there were no docking stations in central Amsterdam because of government regulation. So I actually couldn’t use the Hello-Bike service to ride to my hotel. Starting the design process from the perspective of the customer would likely have revealed the importance of communicating these kinds of constraints up front. Starting by selecting design patterns would not. Lessons Learned: Set expectations appropriately, so potential customers don’t end a lengthy sign-up process in disappointment or frustration. While convenient, design patterns are no substitute for understanding and designing with your customers & their goals top of mind. Having Desktop Bias While modern mobile devices have been around for over ten years, desktop devices have had at least 3x more time to influence and bias our approach to software design. That’s why it’s not surprising to see desktop design concepts permeate mobile apps. In the case of Jump’s mobile on-boarding, they are all over the place. Following the obligatory splash screen, Jump animates through a series of safety tips calling out the unique features of electric bikes. Unfortunately, so many steps follow these tips that I can’t imagine anyone remembering them when they are finally allowed to ride one of Jump’s electric bikes. Next up are a series of permission dialogs for access to Motion & Fitness and Location data. Both requests are accompanied by explanatory text that suggests Jump needs access to this information in order to “gather data about how electric bikes affect travel patterns.” Sounds like a good thing for Jump, but it’s not clear why customers should participate or even care. This mindset permeates the rest of Jump’s on-boarding as well: choose one of our bike “networks”, select one of our plans, verify your phone number, pick a 7 character password with numbers and uppercase letters, agree to our terms and conditions, put money into one of our accounts, etc. After ten steps of doing things for Jump and seeing no progress toward actually riding a bike, I abandoned at the “Enter Credit Card” step. Perhaps someone at Jump heard completion rates for forms go up when you place each question on a separate screen (I’ve seen no evidence of this), but the cumulative effect of going through a desktop-design influenced e-commerce checkout flow one step at a time on my phone was quite painful. Lessons Learned: Make sure your customers always feel like they are making progress toward their goals, not yours. Desktop paradigms often aren’t a great fit for mobile. For instance, do you really need a checkout form? As we’ll see later, no. Right Time, Right Place After abandoning the bike-sharing process with both Hello-Bike and Jump, I had my first successful on-boarding with Spin. That’s not to say there wasn’t a lot of room for improvement. With mobile on-boarding it’s not just what we ask people to do it’s also when we ask them to do it. Spin starts off with a tutorial, which explains they are smart, I can park anywhere, and scanning a bike’s QR code will let me ride it. Turns out that’s not entirely true as I needed to give them my email address, create a password, provide location permissions, and agree to three separate terms of service. It’s only after this gauntlet, that I’m actually able to scan the QR code on the bike in front of me. Why couldn’t we just have started the process there? It is worth noting, however, that Spin provides much better explanations for its permission requests. When requesting location permissions, Hello-Bike told me: “background-location tracking is required” and Jump explained I could help them “gather data about how electric bikes affect travel patterns.” Spin, on the other hand, explained they use location to help me find pick-up and drop off points. They also explained they needed camera permissions so I can scan the QR code on a bike to unlock it. After I did, my next step was to reload my Spin account, with the only reloading option being $5. This immediately felt odd as the bike ride itself was advertised as $1. So if I never rode another Spin bike again, they had 4 more dollars from me... hmmmm. On a positive note, Spin integrated with Apple Pay which meant I simply had to tap a button on the side of my phone to approve payment. No checkout forms, shopping carts, or credit card entry forms required. See? We can do things in a mobile-native vs. desktop way. Following the payment process, I was greeted with a another tutorial (these things sure are popular huh? too bad most people skip through them). This time 4 screens told me about parking requirements. But wait… didn’t the first tutorial tell me I could park anywhere? Next Spin asked to send me notifications with no explanation as to why I should agree. So I didn’t. Once I rode the bike and got to my destination, I received a ride summary that told me my ride was free. That’s much appreciated but it left me asking again… couldn’t we have started there? Lessons Learned: When you surface information to customers is critical. Spin could have told me my ride was free well before asking me to fill my account with a minimum of $5. And their Parking tutorial was probably more appropriate after my ride when parking my bike, not before it. Get people to your core value as soon as possible, but not sooner. It took 7 steps before I was able to scan the bike in front of me and 9 more steps before I could actually ride it. Every step that keeps customers from experiencing what makes you great, leaves them wondering why you’re not. Tricky, Tricky By now, Ofo’s mobile on-boarding process will seem familiar: location and notification permission asks without any useful explanations, an up-front tutorial, a phone number verification flow, a camera permission ask, and more. For many mobile apps, phone number verification can replace the need for more traditional desktop computer influenced sign-up process that require people to enter their first and last names, email addresses, passwords, and more into a series of form fields. When you’re on a phone, all you need to verify it’s you is your phone number. With this simplified account creation process, Ofo could have had me on my way with a quick QR code scan. But instead I got a subscription service promotion that suggested I could try the service for free. After tapping the “Try it Free” button, however, I ended up on a Choose your Plan page. It was only when I used the small back arrows (tricky, tricky) that I made it back to the QR code unlock process which let me ride the Ofo bike in front of me with no charge. Lessons Learned: Mobile device capabilities allow us to rethink how people can accomplish tasks. For instance, instead of multiple step sign-up forms, a two step phone verification process can establish someone’s account much quicker by using what mobile devices do well. While companies have revenue and growth needs, unclear flows and UI entrapments are not the way to build long-term customer loyalty and growth. You may trick some people into subscribing to your service but they won’t like you for it. But Why? Starting Bird’s mobile on-boarding gave me high hopes that I had finally found a streamlined customer-centric process that delivered on the promise of fast & easy last-mile transportation (or micro-mobility, if you must). Things started out typically, a splash screen, an email form field, a location permission ask, but then moved right to scanning the QR code of the scooter in front of me and asking me to pay the $1 required to get started. Great, I thought… I’ll be riding in no time as I instantly made it through Apple Pay’s confirmation screen. As a quick aside, integrating native payment platforms can really accelerate the payment process and increase conversion. Hotel Tonight saw a 26% increase in conversion with Apple Pay and Wish used A/B testing to uncover a 2X conversion increase when they added Apple Pay support. Turns out people do prefer to just look (Face ID) or tap (Touch ID) to pay for things on their phones instead of entering credit card or banking account details into mobile keyboards. But back to Bird... I scanned the QR code and authorized Apple Pay. Time to ride right? Not quite. Next I was asked to scan the front of my drivers’ license with no explanation of why. Odd, but I assumed it was a legal/safety thing and despite having a lot of privacy reservations got through it. Or so I thought because after this I had to scan the back of my drivers’ license, scroll through all 15 screens of a rental agreement, and tick off 6 checkboxes saying I agreed to wear a helmet, not ride downhill, and was over 18 (can’t they get that from my driver’s license?). Then it was back to scanning the QR code again, turning down notification permissions, and slogging through a 4 screen tutorial which ended with even more rules. The whole process left me feeling the legal department had taken over control of Bird’s first time customer experience: rental contracts, local rules, driver’s license verifications, etc. -really not in line with the company’s brand message of “enjoy the ride”. I left being intimated by it. Lessons Learned: Rules and regulations do exist but mobile on-boarding flows shouldn’t be driven by them. There’s effective ways to balance legal requirements and customer experience. Push hard to find them. When asking for personal (especially highly personal) information, explain why. Even just a sentence about why I had to scan my driver’s license would have helped me immensely with Bird’s process. Core Value, ASAP By now, we’ve seen how very similar companies can end up with very different mobile on-boarding designs and results. So how can companies balance all the requirements and steps involved in bike-sharing and still deliver a great first-time experience? By always looking at things from the perspective of your customer. Which Lime, while not perfect, does. Lime doesn’t bother with a splash screen showing you their logo as a first step. Instead they tell you upfront that they know why you’re here with a large headline stating: “Start Riding Now”. Awesome. That’s what I’ve been trying to do this whole time. On this same screen are two streamlined sign-up options: phone number verification (which makes use of native device capabilities) and Facebook -both aimed at getting you started right away. Next, Lime takes the time to explain why they are asking for location permissions with the clearest copy we’ve seen in all these examples: “to find nearby bikes and scooters”. Sadly, they don’t apply this same level of clarification to the next permission ask for Notifications. But smartly, they use a double dialog solution and if you say no (which I did), they try again with more clarity. It’s become almost standard practice to just ask for notification permissions up front in mobile apps because up to 40% of people will just give them to you. So many apps figure, why not ask? Lots of people will say no but we’ll get some people saying yes. Personally, I feel this is an opportunity to improve for Lime. Ignoring the notifications prompt, the rest of Lime’s on-boarding process is fast and efficient: scan the QR code (once again with a clear explanation of why camera permissions are needed), authorize Apple Pay to pay for your ride. Lime doesn’t either bother to provide other payment options. They know the user experience and conversion benefits of Apple Pay and rely on it exclusively. And… that’s it. I’m riding. No tutorial! Shocking I know, but they do offer one on the map screen if you’d like to learn more before riding. User choice, not company requirement. In their mobile on-boarding, Lime deftly navigated a number of significant hurdles: account set-up/verification, location & camera permissions and payment -the minimum amount necessary to ride and nothing more. They did so by explaining how each of these steps got me closer to my goal of riding and worked hard to minimize their requirements, often relying on native mobile functionality to make things as fast and easy as possible. Lessons Learned: It’s not about you, it’s about your customer. Put your customer’s goals front and center in your mobile on-boarding process. It starts from the first screen (i.e. “Start Riding Now”) Lean into mobile-native solutions: phone verification, integrated payments, and more. More On On-boarding For a deeper look into mobile on-boarding design, check out this 20 minute segment of my Mobile design and data presentation at Google Conversions this year: You can also read Casey Winter’s article about on-boarding, which does a great job outlining the concept of getting people to your company’s core value as fast as possible, but not faster. Full Article
mobile The Stamp Mobile: A Crazy Money Marking Contraption By www.wired.com Published On :: Fri, 12 Oct 2012 00:00:00 +0000 Ben Cohen wanted to take on the man. He enlisted the San Francisco maker community, and built a noisy, carnivalesque, vaudeville-style device, full of bright-colored wood and plastic and metal, to drive around the country and stamp slogans on money. Full Article
mobile App Pack | The Best Mobile Apps for Watching the Super Bowl By www.wired.com Published On :: Mon, 01 Feb 2016 12:00:00 +0000 Load up your phone with some crucial apps that'll help you better enjoy the biggest game of the year. Full Article
mobile App Pack | The Best Mobile Apps for Skiing and Snowboarding By www.wired.com Published On :: Fri, 12 Feb 2016 12:00:00 +0000 Hit the slopes with these apps that give you snow forecasts, buddy tracking, and resort maps all at your fingertips. Full Article
mobile Structural geometry of mobile belts of the Indian Subcontinent Tapas Kumar Biswal, Sumit Kumar Ray, Bernhard Grasemann, editors By library.mit.edu Published On :: Sun, 29 Mar 2020 07:25:05 EDT Online Resource Full Article
mobile Gaming in social, locative, and mobile media / Larissa Hjorth, Ingrid Richardson By library.mit.edu Published On :: Sun, 1 Mar 2015 06:08:23 EST Hayden Library - GV1469.17.S63 H58 2014 Full Article
mobile Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson By library.mit.edu Published On :: Sun, 27 Nov 2016 06:27:00 EST Online Resource Full Article
mobile Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor By library.mit.edu Published On :: Sun, 22 Jan 2017 06:27:36 EST Online Resource Full Article
mobile Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Hayden Library - GV1469.15.S63 2016 Full Article
mobile Cross over to HTML5 game development: use your programming experience to create mobile games / Zarrar Chishti By library.mit.edu Published On :: Sun, 31 Dec 2017 06:14:39 EST Online Resource Full Article
mobile Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
mobile Private mobile phones restored in Kashmir; situation remains calm By timesofindia.indiatimes.com Published On :: Sat, 09 May 2020 15:58:16 IST Full Article
mobile Web Tools #353 - Vue Tools, Databases, Mobile Tools By mailchi.mp Published On :: Thu, 23 Apr 2020 12:30:00 +0000 Web Tools Weekly WEB VERSION Issue #353 • April 23, 2020 The following intro is a paid product review for AnnounceKit, a hosted changelog or product update service that provides a communication channel between your product and end-users. What's the best way to inform your users that your product has been updated? This is important especially with web apps that are able to update behind the scenes and users are often left in the dark on what's new. Of course, if a user wants to know what's new, they can check GitHub or look for the product's social media channels. But how much better if your product's updates are integrated into the web app itself. That's where AnnounceKit comes in. AnnounceKit: A product updates and changelog service AnnounceKit allows you to add posts that are hosted at a location like "changelog.example.com". That location holds a series of updates that itemize your product's changes, and they're searchable and filterable by category, as shown in the following single post example: A single product update, categorized and filterable Posts can be created using a WYSIWYG editor that includes ability to add styles, embed video, and an option to label your post according to some predefined categories: AnnounceKit's WYSIWYG editor for posts You can integrate different types of widgets within your app to notify users of changes and updates. The widgets point to your posts, as shown above. One of the widgets offered is the animated Count Badge Widget that triggers a dropdown on click: AnnounceKit's Count Badge Widget There's also a Sidebar Widget that opens when the user clicks something like a "What's New" link: AnnounceKit's Sidebar Widget In addition, there's a widget you can embed directly into a page (like the sidebar or footer of your app), displaying product updates in blog list format: AnnounceKit's Embed Widget AnnounceKit also gives you the ability to integrate with popular apps you already use like GitHub, Slack, Twitter, and lots more. These integrations allow you to quickly and easily push out product announcements and changes. AnnounceKit integrates with apps you already use Other features available in AnnounceKit include the ability to: Collect user feedback about updates Enable users to sign up for email notifications on changes Send different updates to different users via Segmentation Publish in multiple languages And lots more Because I write this newsletter, I deal with a lot of tool websites. And I can tell you from experience that it's often difficult to find out when a product was last updated and what those updates were added. A service like AnnounceKit removes that hurdle so everyone is up to date and the updates are easy to find and integrated into your application. AnnounceKit offers a 30-day trial for the highest tier as well as a free-forever version that's useful for trying out the basics, or if you don't need any of the advanced features. As a promotion for this issue, AnnounceKit is offering 20% off their "Startup" plan. Just use discount code WEBTOOLSWEEKLY. So check out AnnounceKit if you're in the market for an easy-to-integrate changelog for your product or service. Now on to this week's tools! Vue Tools vue-agile A carousel component for Vue inspired by the Slick carousel. Simple, touch-friendly, and no other dependencies. Vue Dynamic Forms An easy way to dynamically create reactive forms in Vue based on varying business and regulatory requirements of your site or app. vue-mention A @mention and #hashtag component for inputs and textareas. Pdfvuer Now at version 1.5. A PDF viewer for Vue using Mozilla's PDF.js. Vue I18n An internationalization plugin for Vue with a simple API and includes support for translation and localization (e.g. pluralization, number, date/time, etc). @xstate/vue Vue version of XState, a library for creating, interpreting, and executing finite state machines and statecharts. swrv Stale-while-revalidate data fetching for Vue. vue-lazy-hydration A renderless Vue.js component to improve estimated input latency and time to interactive of server-side rendered Vue applications. vue-adaptive-utils Inspired by react-adaptive-hooks, a collection of Vue 3.0 composition API functions and utilities to allow your apps to adapt your user's Network conditions, battery status, etc. Vue Formulate The easiest way to build forms using Vue. Field validation, file uploads, form generation, help text, error messages, placeholders and more. JSON, Databases, GraphQL, etc. Advanced React & GraphQL by Wes Bos is 50% Off! The master package includes 68 HD videos, part of 10 modules – and updates to the course are free forever. promoted Falcon A free, open-source SQL editor with inline data visualization. Supports connecting to RedShift, MySQL, PostgreSQL, IBM DB2, Impala, MS SQL, Oracle, SQLite, and more. jsonbox.io Now at version 2+. Free HTTP-based JSON storage. Verify JSON Library to verify JSON structure easily using a lightweight JSON schema syntax. TerminusDB A database built for data people. A model-driven graph database designed specifically for the web. IndexedDB with Usability Now at version 5+. A tiny library that mostly mirrors the IndexedDB API, but with small improvements that make a big difference to usability. graphql-api-starter A starter kit for projects using TypeScript, Express.js, and Apollo GraphQL. Vendure A modern, headless GraphQL-based e-commerce framework built with TypeScript and Node. gqless A GraphQL client without queries. Auto-generates GraphQL queries based on the data your application consumes. heliosRX A front-end Object-Relational Mapping layer for reactive real-time web applications using Firebase Realtime Database. Mobile Tools and React Native ES6 for Everyone by Wes Bos is 50% Off! The master package includes 77 HD videos, part of 21 modules – and updates to the course are free forever. promoted hamburger-react Animated hamburger menu icons for React. CSS-driven transitions, created to be as elegant and performant as possible. react-native-design-system A set of design rules and component library that lets you prototype faster with easy to use cross-platform components. Draftbit Early access. Build your app, visually. Create, customize, and launch mobile apps all from your browser. Source code included. react-native-mmkv-storage An efficient, small and encrypted mobile key-value storage framework for React Native. Pep Turn your website into a fast, installable Progressive Web App (PWA) instantly. StorePreviewer Preview what your mobile app will look like in the iOS App Store. Just type the details and see the live preview. React Native Web Template Template project for creating iOS, Android, and Web apps with React Native. Hyperview A new hypermedia format and React Native client for developing server-driven mobile apps. Bravo Studio Turn Figma prototypes into native iOS and Android apps instantly with no code. React Native Material UI Highly customizable Material Design components for React Native. A Tweet for Thought Here's a good thread from Fran Swaine on how to avoid burnout while freelancing. Send Me Your Tools! Made something? Send links via Direct Message on Twitter @WebToolsWeekly (details here). No tutorials or articles, please. If you have any suggestions for improvement or corrections, feel free to reply to this email. Before I Go... Phuoc Nguyen, who I featured a few issues back with his great project called HTML DOM, has built another great project called 1loc – a categorized list of vanilla JavaScript one-liners. Thanks to everyone for subscribing and reading! Keep tooling, Louis webtoolsweekly.com @WebToolsWeekly PayPal.me/WebToolsWeekly Full Article
mobile Oppo to resume mobile production at 30% capacity By Published On :: Thursday, May 07, 2020, 18:31 +0530 The company has also started sales of mobile phones through Amazon, Flipkart and retail stores in permitted areas. Full Article
mobile PUBG Mobile India Series 2020: Prize money, date of tournament and registra... By Published On :: PUBG Mobile India Series 2020: Prize money, date of tournament and registra... Full Article
mobile Updated: Gauhati High Court orders Assam Govt to restore mobile Internet services By feedproxy.google.com Published On :: Thu, 19 Dec 2019 11:10:16 +0000 The Gauhati High Court has ordered Assam Govt to restore mobile Internet services by 5 PM today. News Agency PTI tweeted about the order. Gauhati HC directs Assam govt to restore mobile internet services by 5pm — Press Trust of India (@PTI_News) December 19, 2019 Another news agency ANI tweeted that mobile internet services will […] The post Updated: Gauhati High Court orders Assam Govt to restore mobile Internet services appeared first on TIMES OF ASSAM by Times of Assam Bureau. Full Article BREAKING NEWS HEADLINES Citizenship Amendment Act Gauhati High Court Internet shut down
mobile Why you should learn Mobile Web Development By webreflection.blogspot.com Published On :: Thu, 16 Jul 2015 14:36:00 +0000 When I've decided to define 3 courses and levels, I had to include the Mobile Web Development one.When I tell developers or random folks about such course, they ask me: "why? come on, I know Web, how different could that be? what's the point?" Yet Most Websites Still FailFor instance, I've tried to book a flight yesterday from my Android 5 daily phone which is not even in developer mode and I use the default Chrome browser (I know, shocking, but you gotta test what real world users will see!).You can see I couldn't do it via this video: Not That Site Only!I'm pretty sure they will fix this problem at speed light, and while same operation worked on an iOS based device, it's shocking even most popular or famous websites can fail that bad at very most basic tasks like scrolling!Few developers still believe Mobile Web is about bringing in some Mobile library and that's it. The amount of different things happening there, different surfing paradigms, and different, really, everything, is the most under-estimated problem we have these days.And the best part everyone is missing is that you don't need to add libraries on Mobile Web, most likely you need to drop them! Do You Trust The App?Every business is apparently laughing at HTML5 and Mobile, offering an App for something they cannot even make it work on a browser.Apps, are privileged pieces of software so I ask you one thing: why do you trust apps when the easier to develop Web counterpart doesn't even work? As SummaryYou don't have to come to my courses if you think you don't need it, but if you don't test on mobile, you can also stop right now offering poor alternatives nobody cares 'cause nothing works there anyway.But please, stop saying that HTML5 or the Mobile Web platform is the problem ... it's simply NOT! Full Article
mobile Portable health records in a mobile society Egondu R. Onyejekwe, Jon Rokne, Cory L. Hill, editors By library.mit.edu Published On :: Sun, 13 Oct 2019 06:22:18 EDT Online Resource Full Article
mobile Modeling and control of a tracked mobile robot for pipeline inspection / Michał Ciszewski, Mariusz Giergiel, Tomasz Buratowski, Piotr Małka By library.mit.edu Published On :: Sun, 26 Apr 2020 06:32:35 EDT Online Resource Full Article
mobile Mobile storytelling exciting, economical: Kiran Rao By www.business-standard.com Published On :: Tue, 18 Jun 2019 19:20:07 +0530 Filmmaker Kiran Rao, who has directed two 10-second short films for Facebook India, says shooting a film by a mobile camera and in a vertical frame makes storytelling exciting and inexpensive, especially for youngsters. Full Article
mobile Digital phenotyping and mobile sensing: new developments in psychoinformatics / Harald Baumeister, Christian Montag, editors By library.mit.edu Published On :: Sun, 17 Nov 2019 08:15:31 EST Online Resource Full Article
mobile [ASAP] A New Portable Instrument for Online Measurements of Formaldehyde: From Ambient to Mobile Emission Sources By dx.doi.org Published On :: Wed, 29 Apr 2020 04:00:00 GMT Environmental Science & Technology LettersDOI: 10.1021/acs.estlett.0c00169 Full Article
mobile [ASAP] Mobile Ions in Composite Solids By feedproxy.google.com Published On :: Wed, 08 Apr 2020 04:00:00 GMT Chemical ReviewsDOI: 10.1021/acs.chemrev.9b00760 Full Article
mobile Workshop on Mobile Computing Systems and Applications [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE / Institute of Electrical and Electronics Engineers Incorporated Full Article
mobile Proceedings Fourth IEEE Workshop on Mobile Computing Systems and Applications [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile Proceedings Fifth IEEE Workshop on Mobile Computing Systems and Applications [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile Mobile genetic elements [electronic journal]. By encore.st-andrews.ac.uk Published On :: Austin, TX : Landes Bioscience Full Article
mobile Mobile Computing Systems and Applications, IEEE Workshop on [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile Mobile Apps Industry Profile: Scandinavia [electronic journal]. By encore.st-andrews.ac.uk Published On :: Marketline Full Article
mobile Mobile Apps Industry Profile: Indonesia [electronic journal]. By encore.st-andrews.ac.uk Published On :: Marketline Full Article
mobile International Conference on Networking, International Conference on Systems and International Conference on Mobile Communications and Learning Technologies [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile IEEE Internatonal Conference on Mobile Adhoc and Sensor Systems, 2007. MASS 2007 [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile APCC/MDMC '04. The 2004 Joint Conference of the 10th Asia-Pacific Conference on Communications and the 5th International Symposium on Multi-Dimensional Mobile Communications Proceeding [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile 2019 Twelfth International Conference on Mobile Computing and Ubiquitous Network (ICMU) [electronic journal]. By encore.st-andrews.ac.uk Published On :: Full Article
mobile 2019 IEEE Asia Pacific Conference on Wireless and Mobile (APWiMob) [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE / Institute of Electrical and Electronics Engineers Incorporated Full Article
mobile 2019 IEEE 10th Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON) [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE / Institute of Electrical and Electronics Engineers Incorporated Full Article
mobile 2017 IEEE 18th International Symposium on A World of Wireless, Mobile and Multimedia Networks (WoWMoM) [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE / Institute of Electrical and Electronics Engineers Incorporated Full Article
mobile 2006 IEEE International Conference on Mobile Adhoc and Sensor Systems [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile 2005 IEEE International Conference on Mobile Adhoc and Sensor Systems [electronic journal]. By encore.st-andrews.ac.uk Published On :: IEEE Computer Society Full Article
mobile Cleaning the mobile germ warehouse By indianexpress.com Published On :: Fri, 03 Jan 2014 19:36:26 +0000 Full Article News Archive Web
mobile Mobile app marketing and monetization / by Alex Genadinik By prospero.murdoch.edu.au Published On :: Genadinik, Alex, author Full Article
mobile The mobilised learner : heutagogy and mobile social media / Vickel L. Narayan By prospero.murdoch.edu.au Published On :: Narayan, Vickel L., author Full Article
mobile An investigation of mobile augmented reality-based learning features in cognitive and affective environments / Siti Salmi Jamali By prospero.murdoch.edu.au Published On :: Jamali, Siti Salmi, author Full Article
mobile Probabilistic mapping of spatial motion patterns for mobile robots Tomasz Piotr Kucner, Achim J. Lilienthal, Martin Magnusson, Luigi Palmieri, Chittaranjan Srinivas Swaminathan By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Online Resource Full Article
mobile Contact lens-based lysozyme detection in tear using a mobile sensor By feeds.rsc.org Published On :: Lab Chip, 2020, 20,1493-1502DOI: 10.1039/C9LC01039D, PaperZachary Ballard, Sarah Bazargan, Diane Jung, Shyama Sathianathan, Ashley Clemens, Daniel Shir, Saba Al-Hashimi, Aydogan OzcanA rapid and cost-effective method for monitoring proteins in tear-fluid is reported, which enables biomarker monitoring using contact lenses toward personalized mobile-health applications.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article