ue IISR’s innovative formulations help address soil pH issues and boost crop yields By www.thehindubusinessline.com Published On :: Mon, 08 Apr 2024 16:08:42 +0530 The formulations, based on granular lime and gypsum, address soil pH issues and deliver beneficial microorganisms Full Article Agri Business
ue Gopi Thotakura to become 1st Indian space tourist to fly on Jeff Bezos's Blue Origin’s NS-25 mission By www.thehindubusinessline.com Published On :: Sat, 13 Apr 2024 17:10:13 +0530 Gopi Thotakura was selected as one of the six crew members for the mission Full Article Science
ue Join the space journey: SERA and Blue Origin offer space flight for Indian citizens By www.thehindubusinessline.com Published On :: Mon, 01 Jul 2024 19:42:47 +0530 SERA’s mission is to democratise space access and empower global participation in space exploration Full Article Science
ue Debunking myths: How blue light really affects your sleep By www.thehindubusinessline.com Published On :: Wed, 21 Aug 2024 13:00:13 +0530 A comprehensive analysis of 73 studies involving over 113,000 participants found that using bright screens before bed delays sleep onset by less than three minutes on average. Full Article Science
ue What are solid-fuel missiles, and why is North Korea developing them? By www.thehindubusinessline.com Published On :: Thu, 31 Oct 2024 12:53:10 +0530 Solid-fuel missiles, easier to store and faster to launch than liquid-fuel counterparts, represent a strategic leap for Pyongyang’s defence capabilities Full Article Science
ue Tech Query: What is the outlook for Infibeam Avenues, HFCL, Oil India, NGL Fine-Chem? By www.thehindubusinessline.com Published On :: Sat, 02 Nov 2024 17:42:50 +0530 We zoom in on the prospects of Infibeam Avenues, as also the prospects of three other stocks — HFCL, Oil India, NGL Fine-Chem Full Article Technical Analysis
ue Tax Query: Tax relief for arrear pension By www.thehindubusinessline.com Published On :: Sat, 02 Nov 2024 19:21:52 +0530 Under Section 89(1) of the Income Tax Act, 1961, you may claim tax relief on arrear pension received from previous years Full Article Personal Finance
ue F&O Query: Should you hold call options on Reliance Industries and ICICI Bank? By www.thehindubusinessline.com Published On :: Mon, 04 Nov 2024 13:30:44 +0530 Full Article Derivatives
ue F&O Query: Should you hold call options on Infosys and Voltas? By www.thehindubusinessline.com Published On :: Tue, 05 Nov 2024 14:41:25 +0530 Full Article Derivatives
ue Insurance Query: Stay updated on changes in health insurance norms By www.thehindubusinessline.com Published On :: Fri, 08 Nov 2024 21:30:42 +0530 IRDAI’s changes to health insurance landscape provide enhanced protection, security and a more user-friendly experience Full Article Personal Finance
ue Currency Outlook: Trump’s victory fuels dollar rally By www.thehindubusinessline.com Published On :: Sat, 09 Nov 2024 18:40:02 +0530 Rupee makes the much-awaited bearish breakout Full Article Technical Analysis
ue Bullion Cues: Rally likely post dip By www.thehindubusinessline.com Published On :: Sat, 09 Nov 2024 18:40:49 +0530 Traders can buy at lower levels Full Article Derivatives
ue Tech Query: What is the outlook for TVS Holdings, Gujarat State Fertilizers & Chemicals (GSFC), Ideaforge Technology and Niyogin Fintech? By www.thehindubusinessline.com Published On :: Sat, 09 Nov 2024 18:43:09 +0530 We zoom in on the prospects of TVS Holdings, as also the prospects of three other stocks — Gujarat State Fertilizers & Chemicals (GSFC), Ideaforge Technology and Niyogin Fintech Full Article Technical Analysis
ue Govt. hiding behind private firm instead of solving Dharani issues: Kishan Reddy By www.thehindu.com Published On :: Tue, 18 Jul 2023 00:04:39 +0530 Full Article Telangana
ue IISc study reveals that picolinic acid can block viruses causing SARS-CoV-2 and influenza A By www.thehindu.com Published On :: Tue, 18 Jul 2023 13:09:23 +0530 The study describes the compound’s remarkable ability to disrupt the entry of enveloped viruses into the host’s cell and prevent infection Full Article Bangalore
ue India’s first fuel outlet operated by woman convicts inaugurated in Chennai By www.thehindu.com Published On :: Fri, 11 Aug 2023 00:58:27 +0530 About 30 woman prisoners will be employed in this petrol outlet in day shift and about 17 men prisoners on the night shift with a salary of ₹6,000 a month Full Article Chennai
ue School Education Department issues safety directives ahead of monsoon By www.thehindu.com Published On :: Tue, 12 Sep 2023 21:44:40 +0530 School authorities told to stay alert and ensure that children do not go near the ponds or tanks in the area to play; electrical connections to be checked Full Article Chennai
ue A spiritual confluence at Varanasi By www.thehindu.com Published On :: Wed, 27 Sep 2023 15:54:27 +0530 The Sankara Math at Hanuman Ghat has been a beehive of activities with the presence of the Kanchi Sankaracharya Full Article Society
ue Festival of lights, a display of antique oil lamps in Hyderabad By www.thehindu.com Published On :: Thu, 14 Dec 2023 17:24:43 +0530 Antique collectors oil lamps on display at The Purple Turtles in Hyderabad Full Article Travel
ue Silent traffic jams: How Aizawl’s road etiquette is a sign of a broader peace By www.thehindu.com Published On :: Thu, 04 Jan 2024 14:43:18 +0530 The MLA from Aizawl South 3 assembly constituency narrates her experience of traversing the narrow lanes and roads of Mizoram’s capital Full Article Society
ue Powered by powdery snow, Gulmarg is vying to become an international winter sports venue By www.thehindu.com Published On :: Sat, 16 Mar 2024 22:01:15 +0530 Indian Olympic Association is working on an international certification for the Gulmarg slopes, which are covered by the powdery snow needed for professional skiing Full Article India
ue A visit to Seychelles’ Silhouette Island, home to the rarest bat in the world By www.thehindu.com Published On :: Thu, 07 Nov 2024 15:02:40 +0530 How Seychelles’ Silhouette Island, home to the Aldabra giant tortoise and sheath-tailed bat, is showcasing its flora and fauna Full Article Travel
ue Train services to and from Kanniyakumari cancelled due to rake shortage By www.thehindu.com Published On :: Sat, 26 Oct 2024 19:04:47 +0530 Full Article Puducherry
ue Frequent accidents on a small stretch of main road causes concern By www.thehindu.com Published On :: Sun, 03 Nov 2024 23:05:14 +0530 Around 28 motorists were killed in accidents on the 9-km-stretch from Thavalakuppam to Mullodai on Puducherry-Cuddalore Road last year Full Article Puducherry
ue How the Influential Time-Travel Movie La Jetée Was Made (Almost) Entirely out of Still Photographs By www.openculture.com Published On :: Fri, 01 Nov 2024 08:00:07 +0000 In a future where humanity has been driven underground by an apocalyptic event, a prisoner is haunted by the childhood memory of seeing a man gunned down at an airport. A group of scientists make him their time-traveling guinea pig, hoping that he’ll be able to find a way to restore the society they once knew. […] Full Article Film
ue An efficient and stable deep-blue oxygen-bridged triphenylborane-based fluorophore with hybridized local and charge-transfer states By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, 12,17475-17481DOI: 10.1039/D4TC03114H, PaperJichen Lv, Jie Li, Shengnan Wang, Haoran Shen, Lifen Xia, Yuchao Liu, Shanfeng Xue, Dongge Ma, Shian Ying, Shouke YanA multifunctional deep-blue HLCT fluorophore with remarkable performance was developed by incorporating a boron/oxygen-based multi-resonance skeleton.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue Efficient and easily repeatable organic solar cells in a high boiling point solvent by introducing a highly mixed tolerant guest acceptor By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, 12,17403-17410DOI: 10.1039/D4TC03192J, Paper Open Access   This article is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported Licence.Xiangyu Shen, Xiaoning Wang, Jianxiao Wang, Rulin Wang, Yonghai Li, Fuzhen Bi, Xichang BaoEfficient and easily repeatable organic solar cells were fabricated based on a highly mixed tolerant acceptor in a high boiling point solvent.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue New insight into π–π interactions: realization of full color emission from blue to red under hydrostatic pressure without exogenous intramolecular charge transfer By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, 12,17377-17385DOI: 10.1039/D4TC03810J, CommunicationAisen Li, Jiaqiang Wang, Changjiang Bi, Zirun Chen, Shuping Xu, Kai Wang, Jinfeng Wang, Zhen LiA new strategy to disclose the relationship between π–π stacking without exogenous ICT and photophysical properties was propounded through the construction of smart piezochromic materials with a discrete π–π dimer and high-pressure technique.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue Influence of a diketopyrrolopyrrole spacer on the ultrafast nonlinear optical properties and excited state dynamics of dimeric zinc porphyrin molecules By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, Advance ArticleDOI: 10.1039/D4TC03281K, PaperRahul Murali, Chinmoy Biswas, Sudhanshu Kumar Nayak, Hanping Wu, Xiaobin Peng, Vipin Kumar, Prabhakar Chetti, Venugopal Rao Soma, Sai Santosh Kumar RaaviThis work highlights the significance of adding a DPP unit to the zinc-porphyrin core with ethynylene bridges to enhance third-order NLO properties under femtosecond laser excitation.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue Application of metal organic frameworks (MOFs) and their derivatives in the cathode materials of aqueous zinc-ion batteries By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, Advance ArticleDOI: 10.1039/D4TC03273J, Review ArticlePingchun Guo, Shisong Ouyang, Hedong Jiang, Jiake Li, Hua Zhu, Yanxiang WangMetal–organic frameworks (MOFs) are regarded as potential candidate materials for the cathodes of aqueous zinc-ion batteries. This review presents the applications of MOFs and their derivatives in the cathodes of aqueous zinc-ion batteries.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue A novel deep-blue fluorescent emitter employed as an identical exciplex acceptor for solution-processed multi-color OLEDs By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, Accepted ManuscriptDOI: 10.1039/D4TC04073B, PaperJie Pan, Shiyue Zhang, Zhongxin Zhou, Yongtao Zhao, Shujing Jin, Yanju Luo, Weiguo Zhu, Yu LiuCurrently, exciplex-type thermally activated delayed fluorescence (TADF) materials are emerging as a promising strategy for optimizing organic light-emitting devices (OLEDs). However, achieving highly efficient multi-color OLEDs based on exciplexes remains...The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue Modification of mixed-halide quasi-2D perovskites by aminophylline towards efficient and spectrally stable blue light-emitting diodes with low efficiency roll-off By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, Advance ArticleDOI: 10.1039/D4TC04214J, PaperXingxing Duan, Bufan Yu, Guangrong Jin, Dengliang Zhang, Jiangshan Chen, Dongge MaAminophylline modification enables mixed-halide blue quasi-2D perovskite LEDs to achieve low efficiency roll-off and excellent spectral stability.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue Role of Br–Cl distribution uniformity on the spectral stability of blue emitting mixed-halide perovskites By pubs.rsc.org Published On :: J. Mater. Chem. C, 2024, Advance ArticleDOI: 10.1039/D4TC03780D, PaperDan Chen, Yu Mao, Xianglan Huang, Jichen Zhao, Zhiyuan Zhang, Jian Wang, Junbiao PengOur findings show that the spectral stability of the quasi-2D perovskite system is mainly affected by the uniformity of the Br–Cl distribution, rather than defects.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue Electricity usage ‘Shazam’ seeks capital for foreign conquest By www.thehindubusinessline.com Published On :: Tue, 17 Nov 2015 19:10:29 +0530 Full Article Solutions & Co
ue Guess how Bollywood is staying fit? By www.rediff.com Published On :: Wed, 16 Sep 2020 17:40:01 +0530 Move along keto, Bollywood has found a new way to stay fit. Full Article Instagram Waluscha De Sousa Warina Hussain Arjun Bijlani Evelyn Arshad Warsi Sara Ali Khan Ibrahim Ali Khan Pancholi Bollywood Daisy Sooraj Salman Mumbai
ue HC issues notice to Delhi government on chewable tobacco ban By www.thehindu.com Published On :: Wed, 08 Apr 2015 17:09:14 +0530 Court says no action against sellers till the next date of hearing on May 20, 2015. Full Article Delhi
ue Delhi dengue, chikungunya deaths: Centre seeks report By www.thehindu.com Published On :: Fri, 16 Sep 2016 18:52:35 +0530 Full Article Policy & Issues
ue I write to rage, and rescue ourselves from collective amnesia, says Harsh Mander, speaking on India’s Covid experience By www.thehindu.com Published On :: Fri, 28 Jul 2023 17:00:00 +0530 Harsh Mander’s new book demands accountability from the state for its handling of the pandemic’s impact Full Article Books
ue Progress and challenges in structural, in situ and operando characterization of single-atom catalysts by X-ray based synchrotron radiation techniques By pubs.rsc.org Published On :: Chem. Soc. Rev., 2024, Advance ArticleDOI: 10.1039/D3CS00967J, Review ArticleYuhang Liu, Xiaozhi Su, Jie Ding, Jing Zhou, Zhen Liu, Xiangjun Wei, Hong Bin Yang, Bin LiuSingle-atom catalysts (SACs) represent the ultimate size limit of nanoscale catalysts, combining the advantages of homogeneous and heterogeneous catalysts.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue In situ characterization techniques of protein corona around nanomaterials By pubs.rsc.org Published On :: Chem. Soc. Rev., 2024, 53,10827-10851DOI: 10.1039/D4CS00507D, Tutorial Review Open Access   This article is licensed under a Creative Commons Attribution 3.0 Unported Licence.Fangqin Fu, Daniel Crespy, Katharina Landfester, Shuai JiangWe discuss here the in situ characterization methods for unraveling nanoparticle–protein interactions, highlighting the challenges of in situ protein corona characterization and its significance for nanomedicine development and clinical translation.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ue Issues with the builder By www.thehindu.com Published On :: Fri, 01 Jul 2016 15:10:38 +0530 Your property-related legal queries answered by S.C. RAGHURAM, Partner, RANK Associates, a Chennai-based law firm Full Article Property Plus
ue Saving the city, through bio-fuel By www.thehindu.com Published On :: Fri, 29 Jul 2016 21:30:35 +0530 Karnataka has been gradually opting for non-polluting and renewable bio-fuels with enhanced use in public transport. By M.A. Siraj Full Article Property Plus
ue Asynchronous Design Critique: Giving Feedback By Published On :: 2021-06-17T14:00:00+00:00 Feedback, in whichever form it takes, and whatever it may be called, is one of the most effective soft skills that we have at our disposal to collaboratively get our designs to a better place while growing our own skills and perspectives. Feedback is also one of the most underestimated tools, and often by assuming that we’re already good at it, we settle, forgetting that it’s a skill that can be trained, grown, and improved. Poor feedback can create confusion in projects, bring down morale, and affect trust and team collaboration over the long term. Quality feedback can be a transformative force. Practicing our skills is surely a good way to improve, but the learning gets even faster when it’s paired with a good foundation that channels and focuses the practice. What are some foundational aspects of giving good feedback? And how can feedback be adjusted for remote and distributed work environments? On the web, we can identify a long tradition of asynchronous feedback: from the early days of open source, code was shared and discussed on mailing lists. Today, developers engage on pull requests, designers comment in their favorite design tools, project managers and scrum masters exchange ideas on tickets, and so on. Design critique is often the name used for a type of feedback that’s provided to make our work better, collaboratively. So it shares a lot of the principles with feedback in general, but it also has some differences. The content The foundation of every good critique is the feedback’s content, so that’s where we need to start. There are many models that you can use to shape your content. The one that I personally like best—because it’s clear and actionable—is this one from Lara Hogan. While this equation is generally used to give feedback to people, it also fits really well in a design critique because it ultimately answers some of the core questions that we work on: What? Where? Why? How? Imagine that you’re giving some feedback about some design work that spans multiple screens, like an onboarding flow: there are some pages shown, a flow blueprint, and an outline of the decisions made. You spot something that could be improved. If you keep the three elements of the equation in mind, you’ll have a mental model that can help you be more precise and effective. Here is a comment that could be given as a part of some feedback, and it might look reasonable at a first glance: it seems to superficially fulfill the elements in the equation. But does it? Not sure about the buttons’ styles and hierarchy—it feels off. Can you change them? Observation for design feedback doesn’t just mean pointing out which part of the interface your feedback refers to, but it also refers to offering a perspective that’s as specific as possible. Are you providing the user’s perspective? Your expert perspective? A business perspective? The project manager’s perspective? A first-time user’s perspective? When I see these two buttons, I expect one to go forward and one to go back. Impact is about the why. Just pointing out a UI element might sometimes be enough if the issue may be obvious, but more often than not, you should add an explanation of what you’re pointing out. When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. The question approach is meant to provide open guidance by eliciting the critical thinking in the designer receiving the feedback. Notably, in Lara’s equation she provides a second approach: request, which instead provides guidance toward a specific solution. While that’s a viable option for feedback in general, for design critiques, in my experience, defaulting to the question approach usually reaches the best solutions because designers are generally more comfortable in being given an open space to explore. The difference between the two can be exemplified with, for the question approach: When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Would it make sense to unify them? Or, for the request approach: When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same pair of forward and back buttons. At this point in some situations, it might be useful to integrate with an extra why: why you consider the given suggestion to be better. When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused. Choosing the question approach or the request approach can also at times be a matter of personal preference. A while ago, I was putting a lot of effort into improving my feedback: I did rounds of anonymous feedback, and I reviewed feedback with other people. After a few rounds of this work and a year later, I got a positive response: my feedback came across as effective and grounded. Until I changed teams. To my shock, my next round of feedback from one specific person wasn’t that great. The reason is that I had previously tried not to be prescriptive in my advice—because the people who I was previously working with preferred the open-ended question format over the request style of suggestions. But now in this other team, there was one person who instead preferred specific guidance. So I adapted my feedback for them to include requests. One comment that I heard come up a few times is that this kind of feedback is quite long, and it doesn’t seem very efficient. No… but also yes. Let’s explore both sides. No, this style of feedback is actually efficient because the length here is a byproduct of clarity, and spending time giving this kind of feedback can provide exactly enough information for a good fix. Also if we zoom out, it can reduce future back-and-forth conversations and misunderstandings, improving the overall efficiency and effectiveness of collaboration beyond the single comment. Imagine that in the example above the feedback were instead just, “Let’s make sure that all screens have the same two forward and back buttons.” The designer receiving this feedback wouldn’t have much to go by, so they might just apply the change. In later iterations, the interface might change or they might introduce new features—and maybe that change might not make sense anymore. Without the why, the designer might imagine that the change is about consistency… but what if it wasn’t? So there could now be an underlying concern that changing the buttons would be perceived as a regression. Yes, this style of feedback is not always efficient because the points in some comments don’t always need to be exhaustive, sometimes because certain changes may be obvious (“The font used doesn’t follow our guidelines”) and sometimes because the team may have a lot of internal knowledge such that some of the whys may be implied. So the equation above isn’t meant to suggest a strict template for feedback but a mnemonic to reflect and improve the practice. Even after years of active work on my critiques, I still from time to time go back to this formula and reflect on whether what I just wrote is effective. The tone Well-grounded content is the foundation of feedback, but that’s not really enough. The soft skills of the person who’s providing the critique can multiply the likelihood that the feedback will be well received and understood. Tone alone can make the difference between content that’s rejected or welcomed, and it’s been demonstrated that only positive feedback creates sustained change in people. Since our goal is to be understood and to have a positive working environment, tone is essential to work on. Over the years, I’ve tried to summarize the required soft skills in a formula that mirrors the one for content: the receptivity equation. Respectful feedback comes across as grounded, solid, and constructive. It’s the kind of feedback that, whether it’s positive or negative, is perceived as useful and fair. Timing refers to when the feedback happens. To-the-point feedback doesn’t have much hope of being well received if it’s given at the wrong time. Questioning the entire high-level information architecture of a new feature when it’s about to ship might still be relevant if that questioning highlights a major blocker that nobody saw, but it’s way more likely that those concerns will have to wait for a later rework. So in general, attune your feedback to the stage of the project. Early iteration? Late iteration? Polishing work in progress? These all have different needs. The right timing will make it more likely that your feedback will be well received. Attitude is the equivalent of intent, and in the context of person-to-person feedback, it can be referred to as radical candor. That means checking before we write to see whether what we have in mind will truly help the person and make the project better overall. This might be a hard reflection at times because maybe we don’t want to admit that we don’t really appreciate that person. Hopefully that’s not the case, but that can happen, and that’s okay. Acknowledging and owning that can help you make up for that: how would I write if I really cared about them? How can I avoid being passive aggressive? How can I be more constructive? Form is relevant especially in a diverse and cross-cultural work environments because having great content, perfect timing, and the right attitude might not come across if the way that we write creates misunderstandings. There might be many reasons for this: sometimes certain words might trigger specific reactions; sometimes nonnative speakers might not understand all the nuances of some sentences; sometimes our brains might just be different and we might perceive the world differently—neurodiversity must be taken into consideration. Whatever the reason, it’s important to review not just what we write but how. A few years back, I was asking for some feedback on how I give feedback. I received some good advice but also a comment that surprised me. They pointed out that when I wrote “Oh, […],” I made them feel stupid. That wasn’t my intent! I felt really bad, and I just realized that I provided feedback to them for months, and every time I might have made them feel stupid. I was horrified… but also thankful. I made a quick fix: I added “oh” in my list of replaced words (your choice between: macOS’s text replacement, aText, TextExpander, or others) so that when I typed “oh,” it was instantly deleted. Something to highlight because it’s quite frequent—especially in teams that have a strong group spirit—is that people tend to beat around the bush. It’s important to remember here that a positive attitude doesn’t mean going light on the feedback—it just means that even when you provide hard, difficult, or challenging feedback, you do so in a way that’s respectful and constructive. The nicest thing that you can do for someone is to help them grow. We have a great advantage in giving feedback in written form: it can be reviewed by another person who isn’t directly involved, which can help to reduce or remove any bias that might be there. I found that the best, most insightful moments for me have happened when I’ve shared a comment and I’ve asked someone who I highly trusted, “How does this sound?,” “How can I do it better,” and even “How would you have written it?”—and I’ve learned a lot by seeing the two versions side by side. The format Asynchronous feedback also has a major inherent advantage: we can take more time to refine what we’ve written to make sure that it fulfills two main goals: the clarity of communication and the actionability of the suggestions. Let’s imagine that someone shared a design iteration for a project. You are reviewing it and leaving a comment. There are many ways to do this, and of course context matters, but let’s try to think about some elements that may be useful to consider. In terms of clarity, start by grounding the critique that you’re about to give by providing context. Specifically, this means describing where you’re coming from: do you have a deep knowledge of the project, or is this the first time that you’re seeing it? Are you coming from a high-level perspective, or are you figuring out the details? Are there regressions? Which user’s perspective are you taking when providing your feedback? Is the design iteration at a point where it would be okay to ship this, or are there major things that need to be addressed first? Providing context is helpful even if you’re sharing feedback within a team that already has some information on the project. And context is absolutely essential when giving cross-team feedback. If I were to review a design that might be indirectly related to my work, and if I had no knowledge about how the project arrived at that point, I would say so, highlighting my take as external. We often focus on the negatives, trying to outline all the things that could be done better. That’s of course important, but it’s just as important—if not more—to focus on the positives, especially if you saw progress from the previous iteration. This might seem superfluous, but it’s important to keep in mind that design is a discipline where there are hundreds of possible solutions for every problem. So pointing out that the design solution that was chosen is good and explaining why it’s good has two major benefits: it confirms that the approach taken was solid, and it helps to ground your negative feedback. In the longer term, sharing positive feedback can help prevent regressions on things that are going well because those things will have been highlighted as important. As a bonus, positive feedback can also help reduce impostor syndrome. There’s one powerful approach that combines both context and a focus on the positives: frame how the design is better than the status quo (compared to a previous iteration, competitors, or benchmarks) and why, and then on that foundation, you can add what could be improved. This is powerful because there’s a big difference between a critique that’s for a design that’s already in good shape and a critique that’s for a design that isn’t quite there yet. Another way that you can improve your feedback is to depersonalize the feedback: the comments should always be about the work, never about the person who made it. It’s “This button isn’t well aligned” versus “You haven’t aligned this button well.” This is very easy to change in your writing by reviewing it just before sending. In terms of actionability, one of the best approaches to help the designer who’s reading through your feedback is to split it into bullet points or paragraphs, which are easier to review and analyze one by one. For longer pieces of feedback, you might also consider splitting it into sections or even across multiple comments. Of course, adding screenshots or signifying markers of the specific part of the interface you’re referring to can also be especially useful. One approach that I’ve personally used effectively in some contexts is to enhance the bullet points with four markers using emojis. So a red square ???? means that it’s something that I consider blocking; a yellow diamond ???? is something that I can be convinced otherwise, but it seems to me that it should be changed; and a green circle ???? is a detailed, positive confirmation. I also use a blue spiral ???? for either something that I’m not sure about, an exploration, an open alternative, or just a note. But I’d use this approach only on teams where I’ve already established a good level of trust because if it happens that I have to deliver a lot of red squares, the impact could be quite demoralizing, and I’d reframe how I’d communicate that a bit. Let’s see how this would work by reusing the example that we used earlier as the first bullet point in this list: ???? Navigation—When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.???? Overall—I think the page is solid, and this is good enough to be our release candidate for a version 1.0.???? Metrics—Good improvement in the buttons on the metrics area; the improved contrast and new focus style make them more accessible. ???? Button Style—Using the green accent in this context creates the impression that it’s a positive action because green is usually perceived as a confirmation color. Do we need to explore a different color?????Tiles—Given the number of items on the page, and the overall page hierarchy, it seems to me that the tiles shouldn’t be using the Subtitle 1 style but the Subtitle 2 style. This will keep the visual hierarchy more consistent.???? Background—Using a light texture works well, but I wonder whether it adds too much noise in this kind of page. What is the thinking in using that? What about giving feedback directly in Figma or another design tool that allows in-place feedback? In general, I find these difficult to use because they hide discussions and they’re harder to track, but in the right context, they can be very effective. Just make sure that each of the comments is separate so that it’s easier to match each discussion to a single task, similar to the idea of splitting mentioned above. One final note: say the obvious. Sometimes we might feel that something is obviously good or obviously wrong, and so we don’t say it. Or sometimes we might have a doubt that we don’t express because the question might sound stupid. Say it—that’s okay. You might have to reword it a little bit to make the reader feel more comfortable, but don’t hold it back. Good feedback is transparent, even when it may be obvious. There’s another advantage of asynchronous feedback: written feedback automatically tracks decisions. Especially in large projects, “Why did we do this?” could be a question that pops up from time to time, and there’s nothing better than open, transparent discussions that can be reviewed at any time. For this reason, I recommend using software that saves these discussions, without hiding them once they are resolved. Content, tone, and format. Each one of these subjects provides a useful model, but working to improve eight areas—observation, impact, question, timing, attitude, form, clarity, and actionability—is a lot of work to put in all at once. One effective approach is to take them one by one: first identify the area that you lack the most (either from your perspective or from feedback from others) and start there. Then the second, then the third, and so on. At first you’ll have to put in extra time for every piece of feedback that you give, but after a while, it’ll become second nature, and your impact on the work will multiply. Thanks to Brie Anne Demkiw and Mike Shelton for reviewing the first draft of this article. Full Article
ue Asynchronous Design Critique: Getting Feedback By Published On :: 2021-07-01T14:00:00+00:00 “Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting good feedback starts earlier than we might expect: it starts with the request. It might seem counterintuitive to start the process of receiving feedback with a question, but that makes sense if we realize that getting feedback can be thought of as a form of design research. In the same way that we wouldn’t do any research without the right questions to get the insights that we need, the best way to ask for feedback is also to craft sharp questions. Design critique is not a one-shot process. Sure, any good feedback workflow continues until the project is finished, but this is particularly true for design because design work continues iteration after iteration, from a high level to the finest details. Each level needs its own set of questions. And finally, as with any good research, we need to review what we got back, get to the core of its insights, and take action. Question, iteration, and review. Let’s look at each of those. The question Being open to feedback is essential, but we need to be precise about what we’re looking for. Just saying “Any comment?”, “What do you think?”, or “I’d love to get your opinion” at the end of a presentation—whether it’s in person, over video, or through a written post—is likely to get a number of varied opinions or, even worse, get everyone to follow the direction of the first person who speaks up. And then... we get frustrated because vague questions like those can turn a high-level flows review into people instead commenting on the borders of buttons. Which might be a hearty topic, so it might be hard at that point to redirect the team to the subject that you had wanted to focus on. But how do we get into this situation? It’s a mix of factors. One is that we don’t usually consider asking as a part of the feedback process. Another is how natural it is to just leave the question implied, expecting the others to be on the same page. Another is that in nonprofessional discussions, there’s often no need to be that precise. In short, we tend to underestimate the importance of the questions, so we don’t work on improving them. The act of asking good questions guides and focuses the critique. It’s also a form of consent: it makes it clear that you’re open to comments and what kind of comments you’d like to get. It puts people in the right mental state, especially in situations when they weren’t expecting to give feedback. There isn’t a single best way to ask for feedback. It just needs to be specific, and specificity can take many shapes. A model for design critique that I’ve found particularly useful in my coaching is the one of stage versus depth. “Stage” refers to each of the steps of the process—in our case, the design process. In progressing from user research to the final design, the kind of feedback evolves. But within a single step, one might still review whether some assumptions are correct and whether there’s been a proper translation of the amassed feedback into updated designs as the project has evolved. A starting point for potential questions could derive from the layers of user experience. What do you want to know: Project objectives? User needs? Functionality? Content? Interaction design? Information architecture? UI design? Navigation design? Visual design? Branding? Here’re a few example questions that are precise and to the point that refer to different layers: Functionality: Is automating account creation desirable?Interaction design: Take a look through the updated flow and let me know whether you see any steps or error states that I might’ve missed.Information architecture: We have two competing bits of information on this page. Is the structure effective in communicating them both?UI design: What are your thoughts on the error counter at the top of the page that makes sure that you see the next error, even if the error is out of the viewport? Navigation design: From research, we identified these second-level navigation items, but once you’re on the page, the list feels too long and hard to navigate. Are there any suggestions to address this?Visual design: Are the sticky notifications in the bottom-right corner visible enough? The other axis of specificity is about how deep you’d like to go on what’s being presented. For example, we might have introduced a new end-to-end flow, but there was a specific view that you found particularly challenging and you’d like a detailed review of that. This can be especially useful from one iteration to the next where it’s important to highlight the parts that have changed. There are other things that we can consider when we want to achieve more specific—and more effective—questions. A simple trick is to remove generic qualifiers from your questions like “good,” “well,” “nice,” “bad,” “okay,” and “cool.” For example, asking, “When the block opens and the buttons appear, is this interaction good?” might look specific, but you can spot the “good” qualifier, and convert it to an even better question: “When the block opens and the buttons appear, is it clear what the next action is?” Sometimes we actually do want broad feedback. That’s rare, but it can happen. In that sense, you might still make it explicit that you’re looking for a wide range of opinions, whether at a high level or with details. Or maybe just say, “At first glance, what do you think?” so that it’s clear that what you’re asking is open ended but focused on someone’s impression after their first five seconds of looking at it. Sometimes the project is particularly expansive, and some areas may have already been explored in detail. In these situations, it might be useful to explicitly say that some parts are already locked in and aren’t open to feedback. It’s not something that I’d recommend in general, but I’ve found it useful to avoid falling again into rabbit holes of the sort that might lead to further refinement but aren’t what’s most important right now. Asking specific questions can completely change the quality of the feedback that you receive. People with less refined critique skills will now be able to offer more actionable feedback, and even expert designers will welcome the clarity and efficiency that comes from focusing only on what’s needed. It can save a lot of time and frustration. The iteration Design iterations are probably the most visible part of the design work, and they provide a natural checkpoint for feedback. Yet a lot of design tools with inline commenting tend to show changes as a single fluid stream in the same file, and those types of design tools make conversations disappear once they’re resolved, update shared UI components automatically, and compel designs to always show the latest version—unless these would-be helpful features were to be manually turned off. The implied goal that these design tools seem to have is to arrive at just one final copy with all discussions closed, probably because they inherited patterns from how written documents are collaboratively edited. That’s probably not the best way to approach design critiques, but even if I don’t want to be too prescriptive here: that could work for some teams. The asynchronous design-critique approach that I find most effective is to create explicit checkpoints for discussion. I’m going to use the term iteration post for this. It refers to a write-up or presentation of the design iteration followed by a discussion thread of some kind. Any platform that can accommodate this structure can use this. By the way, when I refer to a “write-up or presentation,” I’m including video recordings or other media too: as long as it’s asynchronous, it works. Using iteration posts has many advantages: It creates a rhythm in the design work so that the designer can review feedback from each iteration and prepare for the next.It makes decisions visible for future review, and conversations are likewise always available.It creates a record of how the design changed over time.Depending on the tool, it might also make it easier to collect feedback and act on it. These posts of course don’t mean that no other feedback approach should be used, just that iteration posts could be the primary rhythm for a remote design team to use. And other feedback approaches (such as live critique, pair designing, or inline comments) can build from there. I don’t think there’s a standard format for iteration posts. But there are a few high-level elements that make sense to include as a baseline: The goalThe designThe list of changesThe questions Each project is likely to have a goal, and hopefully it’s something that’s already been summarized in a single sentence somewhere else, such as the client brief, the product manager’s outline, or the project owner’s request. So this is something that I’d repeat in every iteration post—literally copy and pasting it. The idea is to provide context and to repeat what’s essential to make each iteration post complete so that there’s no need to find information spread across multiple posts. If I want to know about the latest design, the latest iteration post will have all that I need. This copy-and-paste part introduces another relevant concept: alignment comes from repetition. So having posts that repeat information is actually very effective toward making sure that everyone is on the same page. The design is then the actual series of information-architecture outlines, diagrams, flows, maps, wireframes, screens, visuals, and any other kind of design work that’s been done. In short, it’s any design artifact. For the final stages of work, I prefer the term blueprint to emphasize that I’ll be showing full flows instead of individual screens to make it easier to understand the bigger picture. It can also be useful to label the artifacts with clear titles because that can make it easier to refer to them. Write the post in a way that helps people understand the work. It’s not too different from organizing a good live presentation. For an efficient discussion, you should also include a bullet list of the changes from the previous iteration to let people focus on what’s new, which can be especially useful for larger pieces of work where keeping track, iteration after iteration, could become a challenge. And finally, as noted earlier, it’s essential that you include a list of the questions to drive the design critique in the direction you want. Doing this as a numbered list can also help make it easier to refer to each question by its number. Not all iterations are the same. Earlier iterations don’t need to be as tightly focused—they can be more exploratory and experimental, maybe even breaking some of the design-language guidelines to see what’s possible. Then later, the iterations start settling on a solution and refining it until the design process reaches its end and the feature ships. I want to highlight that even if these iteration posts are written and conceived as checkpoints, by no means do they need to be exhaustive. A post might be a draft—just a concept to get a conversation going—or it could be a cumulative list of each feature that was added over the course of each iteration until the full picture is done. Over time, I also started using specific labels for incremental iterations: i1, i2, i3, and so on. This might look like a minor labelling tip, but it can help in multiple ways: Unique—It’s a clear unique marker. Within each project, one can easily say, “This was discussed in i4,” and everyone knows where they can go to review things.Unassuming—It works like versions (such as v1, v2, and v3) but in contrast, versions create the impression of something that’s big, exhaustive, and complete. Iterations must be able to be exploratory, incomplete, partial.Future proof—It resolves the “final” naming problem that you can run into with versions. No more files named “final final complete no-really-its-done.” Within each project, the largest number always represents the latest iteration. To mark when a design is complete enough to be worked on, even if there might be some bits still in need of attention and in turn more iterations needed, the wording release candidate (RC) could be used to describe it: “with i8, we reached RC” or “i12 is an RC.” The review What usually happens during a design critique is an open discussion, with a back and forth between people that can be very productive. This approach is particularly effective during live, synchronous feedback. But when we work asynchronously, it’s more effective to use a different approach: we can shift to a user-research mindset. Written feedback from teammates, stakeholders, or others can be treated as if it were the result of user interviews and surveys, and we can analyze it accordingly. This shift has some major benefits that make asynchronous feedback particularly effective, especially around these friction points: It removes the pressure to reply to everyone.It reduces the frustration from swoop-by comments.It lessens our personal stake. The first friction point is feeling a pressure to reply to every single comment. Sometimes we write the iteration post, and we get replies from our team. It’s just a few of them, it’s easy, and it doesn’t feel like a problem. But other times, some solutions might require more in-depth discussions, and the amount of replies can quickly increase, which can create a tension between trying to be a good team player by replying to everyone and doing the next design iteration. This might be especially true if the person who’s replying is a stakeholder or someone directly involved in the project who we feel that we need to listen to. We need to accept that this pressure is absolutely normal, and it’s human nature to try to accommodate people who we care about. Sometimes replying to all comments can be effective, but if we treat a design critique more like user research, we realize that we don’t have to reply to every comment, and in asynchronous spaces, there are alternatives: One is to let the next iteration speak for itself. When the design evolves and we post a follow-up iteration, that’s the reply. You might tag all the people who were involved in the previous discussion, but even that’s a choice, not a requirement. Another is to briefly reply to acknowledge each comment, such as “Understood. Thank you,” “Good points—I’ll review,” or “Thanks. I’ll include these in the next iteration.” In some cases, this could also be just a single top-level comment along the lines of “Thanks for all the feedback everyone—the next iteration is coming soon!”Another is to provide a quick summary of the comments before moving on. Depending on your workflow, this can be particularly useful as it can provide a simplified checklist that you can then use for the next iteration. The second friction point is the swoop-by comment, which is the kind of feedback that comes from someone outside the project or team who might not be aware of the context, restrictions, decisions, or requirements—or of the previous iterations’ discussions. On their side, there’s something that one can hope that they might learn: they could start to acknowledge that they’re doing this and they could be more conscious in outlining where they’re coming from. Swoop-by comments often trigger the simple thought “We’ve already discussed this…”, and it can be frustrating to have to repeat the same reply over and over. Let’s begin by acknowledging again that there’s no need to reply to every comment. If, however, replying to a previously litigated point might be useful, a short reply with a link to the previous discussion for extra details is usually enough. Remember, alignment comes from repetition, so it’s okay to repeat things sometimes! Swoop-by commenting can still be useful for two reasons: they might point out something that still isn’t clear, and they also have the potential to stand in for the point of view of a user who’s seeing the design for the first time. Sure, you’ll still be frustrated, but that might at least help in dealing with it. The third friction point is the personal stake we could have with the design, which could make us feel defensive if the review were to feel more like a discussion. Treating feedback as user research helps us create a healthy distance between the people giving us feedback and our ego (because yes, even if we don’t want to admit it, it’s there). And ultimately, treating everything in aggregated form allows us to better prioritize our work. Always remember that while you need to listen to stakeholders, project owners, and specific advice, you don’t have to accept every piece of feedback. You have to analyze it and make a decision that you can justify, but sometimes “no” is the right answer. As the designer leading the project, you’re in charge of that decision. Ultimately, everyone has their specialty, and as the designer, you’re the one who has the most knowledge and the most context to make the right decision. And by listening to the feedback that you’ve received, you’re making sure that it’s also the best and most balanced decision. Thanks to Brie Anne Demkiw and Mike Shelton for reviewing the first draft of this article. Full Article
ue How to Sell UX Research with Two Simple Questions By Published On :: 2021-10-21T14:00:00+00:00 Do you find yourself designing screens with only a vague idea of how the things on the screen relate to the things elsewhere in the system? Do you leave stakeholder meetings with unclear directives that often seem to contradict previous conversations? You know a better understanding of user needs would help the team get clear on what you are actually trying to accomplish, but time and budget for research is tight. When it comes to asking for more direct contact with your users, you might feel like poor Oliver Twist, timidly asking, “Please, sir, I want some more.” Here’s the trick. You need to get stakeholders themselves to identify high-risk assumptions and hidden complexity, so that they become just as motivated as you to get answers from users. Basically, you need to make them think it’s their idea. In this article, I’ll show you how to collaboratively expose misalignment and gaps in the team’s shared understanding by bringing the team together around two simple questions: What are the objects?What are the relationships between those objects? A gauntlet between research and screen design These two questions align to the first two steps of the ORCA process, which might become your new best friend when it comes to reducing guesswork. Wait, what’s ORCA?! Glad you asked. ORCA stands for Objects, Relationships, CTAs, and Attributes, and it outlines a process for creating solid object-oriented user experiences. Object-oriented UX is my design philosophy. ORCA is an iterative methodology for synthesizing user research into an elegant structural foundation to support screen and interaction design. OOUX and ORCA have made my work as a UX designer more collaborative, effective, efficient, fun, strategic, and meaningful. The ORCA process has four iterative rounds and a whopping fifteen steps. In each round we get more clarity on our Os, Rs, Cs, and As. The four rounds and fifteen steps of the ORCA process. In the OOUX world, we love color-coding. Blue is reserved for objects! (Yellow is for core content, pink is for metadata, and green is for calls-to-action. Learn more about the color-coded object map and connecting CTAs to objects.) I sometimes say that ORCA is a “garbage in, garbage out” process. To ensure that the testable prototype produced in the final round actually tests well, the process needs to be fed by good research. But if you don’t have a ton of research, the beginning of the ORCA process serves another purpose: it helps you sell the need for research. ORCA strengthens the weak spot between research and design by helping distill research into solid information architecture—scaffolding for the screen design and interaction design to hang on. In other words, the ORCA process serves as a gauntlet between research and design. With good research, you can gracefully ride the killer whale from research into design. But without good research, the process effectively spits you back into research and with a cache of specific open questions. Getting in the same curiosity-boat What gets us into trouble is not what we don’t know. It’s what we know for sure that just ain’t so.Mark Twain The first two steps of the ORCA process—Object Discovery and Relationship Discovery—shine a spotlight on the dark, dusty corners of your team’s misalignments and any inherent complexity that’s been swept under the rug. It begins to expose what this classic comic so beautifully illustrates: The original “Tree Swing Project Management” cartoon dates back to the 1960s or 1970s and has no artist attribution we could find. This is one reason why so many UX designers are frustrated in their job and why many projects fail. And this is also why we often can’t sell research: every decision-maker is confident in their own mental picture. Once we expose hidden fuzzy patches in each picture and the differences between them all, the case for user research makes itself. But how we do this is important. However much we might want to, we can’t just tell everyone, “YOU ARE WRONG!” Instead, we need to facilitate and guide our team members to self-identify holes in their picture. When stakeholders take ownership of assumptions and gaps in understanding, BAM! Suddenly, UX research is not such a hard sell, and everyone is aboard the same curiosity-boat. Say your users are doctors. And you have no idea how doctors use the system you are tasked with redesigning. You might try to sell research by honestly saying: “We need to understand doctors better! What are their pain points? How do they use the current app?” But here’s the problem with that. Those questions are vague, and the answers to them don’t feel acutely actionable. Instead, you want your stakeholders themselves to ask super-specific questions. This is more like the kind of conversation you need to facilitate. Let’s listen in: “Wait a sec, how often do doctors share patients? Does a patient in this system have primary and secondary doctors?” “Can a patient even have more than one primary doctor?” “Is it a ‘primary doctor’ or just a ‘primary caregiver’… Can’t that role be a nurse practitioner?” “No, caregivers are something else… That’s the patient’s family contacts, right?” “So are caregivers in scope for this redesign?” “Yeah, because if a caregiver is present at an appointment, the doctor needs to note that. Like, tag the caregiver on the note… Or on the appointment?” Now we are getting somewhere. Do you see how powerful it can be getting stakeholders to debate these questions themselves? The diabolical goal here is to shake their confidence—gently and diplomatically. When these kinds of questions bubble up collaboratively and come directly from the mouths of your stakeholders and decision-makers, suddenly, designing screens without knowing the answers to these questions seems incredibly risky, even silly. If we create software without understanding the real-world information environment of our users, we will likely create software that does not align to the real-world information environment of our users. And this will, hands down, result in a more confusing, more complex, and less intuitive software product. The two questions But how do we get to these kinds of meaty questions diplomatically, efficiently, collaboratively, and reliably? We can do this by starting with those two big questions that align to the first two steps of the ORCA process: What are the objects?What are the relationships between those objects? In practice, getting to these answers is easier said than done. I’m going to show you how these two simple questions can provide the outline for an Object Definition Workshop. During this workshop, these “seed” questions will blossom into dozens of specific questions and shine a spotlight on the need for more user research. Prep work: Noun foraging In the next section, I’ll show you how to run an Object Definition Workshop with your stakeholders (and entire cross-functional team, hopefully). But first, you need to do some prep work. Basically, look for nouns that are particular to the business or industry of your project, and do it across at least a few sources. I call this noun foraging. Here are just a few great noun foraging sources: the product’s marketing sitethe product’s competitors’ marketing sites (competitive analysis, anyone?)the existing product (look at labels!)user interview transcriptsnotes from stakeholder interviews or vision docs from stakeholders Put your detective hat on, my dear Watson. Get resourceful and leverage what you have. If all you have is a marketing website, some screenshots of the existing legacy system, and access to customer service chat logs, then use those. As you peruse these sources, watch for the nouns that are used over and over again, and start listing them (preferably on blue sticky notes if you’ll be creating an object map later!). You’ll want to focus on nouns that might represent objects in your system. If you are having trouble determining if a noun might be object-worthy, remember the acronym SIP and test for: StructureInstancesPurpose Think of a library app, for example. Is “book” an object? Structure: can you think of a few attributes for this potential object? Title, author, publish date… Yep, it has structure. Check! Instance: what are some examples of this potential “book” object? Can you name a few? The Alchemist, Ready Player One, Everybody Poops… OK, check! Purpose: why is this object important to the users and business? Well, “book” is what our library client is providing to people and books are why people come to the library… Check, check, check! SIP: Structure, Instances, and Purpose! (Here’s a flowchart where I elaborate even more on SIP.) As you are noun foraging, focus on capturing the nouns that have SIP. Avoid capturing components like dropdowns, checkboxes, and calendar pickers—your UX system is not your design system! Components are just the packaging for objects—they are a means to an end. No one is coming to your digital place to play with your dropdown! They are coming for the VALUABLE THINGS and what they can do with them. Those things, or objects, are what we are trying to identify. Let’s say we work for a startup disrupting the email experience. This is how I’d start my noun foraging. First I’d look at my own email client, which happens to be Gmail. I’d then look at Outlook and the new HEY email. I’d look at Yahoo, Hotmail…I’d even look at Slack and Basecamp and other so-called “email replacers.” I’d read some articles, reviews, and forum threads where people are complaining about email. While doing all this, I would look for and write down the nouns. (Before moving on, feel free to go noun foraging for this hypothetical product, too, and then scroll down to see how much our lists match up. Just don’t get lost in your own emails! Come back to me!) Drumroll, please… Here are a few nouns I came up with during my noun foraging: email messagethreadcontactclientrule/automationemail address that is not a contact?contact groupsattachmentGoogle doc file / other integrated filenewsletter? (HEY treats this differently)saved responses and templates In the OOUX world, we love color-coding. Blue is reserved for objects! (Yellow is for core content, pink is for metadata, and green is for calls-to-action. Learn more about the color coded object map and connecting CTAs to objects.) Scan your list of nouns and pick out words that you are completely clueless about. In our email example, it might be client or automation. Do as much homework as you can before your session with stakeholders: google what’s googleable. But other terms might be so specific to the product or domain that you need to have a conversation about them. Aside: here are some real nouns foraged during my own past project work that I needed my stakeholders to help me understand: Record LocatorIncentive HomeAugmented Line ItemCurriculum-Based Measurement Probe This is really all you need to prepare for the workshop session: a list of nouns that represent potential objects and a short list of nouns that need to be defined further. Facilitate an Object Definition Workshop You could actually start your workshop with noun foraging—this activity can be done collaboratively. If you have five people in the room, pick five sources, assign one to every person, and give everyone ten minutes to find the objects within their source. When the time’s up, come together and find the overlap. Affinity mapping is your friend here! If your team is short on time and might be reluctant to do this kind of grunt work (which is usually the case) do your own noun foraging beforehand, but be prepared to show your work. I love presenting screenshots of documents and screens with all the nouns already highlighted. Bring the artifacts of your process, and start the workshop with a five-minute overview of your noun foraging journey. HOT TIP: before jumping into the workshop, frame the conversation as a requirements-gathering session to help you better understand the scope and details of the system. You don’t need to let them know that you’re looking for gaps in the team’s understanding so that you can prove the need for more user research—that will be our little secret. Instead, go into the session optimistically, as if your knowledgeable stakeholders and PMs and biz folks already have all the answers. Then, let the question whack-a-mole commence. 1. What is this thing? Want to have some real fun? At the beginning of your session, ask stakeholders to privately write definitions for the handful of obscure nouns you might be uncertain about. Then, have everyone show their cards at the same time and see if you get different definitions (you will). This is gold for exposing misalignment and starting great conversations. As your discussion unfolds, capture any agreed-upon definitions. And when uncertainty emerges, quietly (but visibly) start an “open questions” parking lot. ???? After definitions solidify, here’s a great follow-up: 2. Do our users know what these things are? What do users call this thing? Stakeholder 1: They probably call email clients “apps.” But I’m not sure. Stakeholder 2: Automations are often called “workflows,” I think. Or, maybe users think workflows are something different. If a more user-friendly term emerges, ask the group if they can agree to use only that term moving forward. This way, the team can better align to the users’ language and mindset. OK, moving on. If you have two or more objects that seem to overlap in purpose, ask one of these questions: 3. Are these the same thing? Or are these different? If they are not the same, how are they different? You: Is a saved response the same as a template? Stakeholder 1: Yes! Definitely. Stakeholder 2: I don’t think so… A saved response is text with links and variables, but a template is more about the look and feel, like default fonts, colors, and placeholder images. Continue to build out your growing glossary of objects. And continue to capture areas of uncertainty in your “open questions” parking lot. If you successfully determine that two similar things are, in fact, different, here’s your next follow-up question: 4. What’s the relationship between these objects? You: Are saved responses and templates related in any way? Stakeholder 3: Yeah, a template can be applied to a saved response. You, always with the follow-ups: When is the template applied to a saved response? Does that happen when the user is constructing the saved response? Or when they apply the saved response to an email? How does that actually work? Listen. Capture uncertainty. Once the list of “open questions” grows to a critical mass, pause to start assigning questions to groups or individuals. Some questions might be for the dev team (hopefully at least one developer is in the room with you). One question might be specifically for someone who couldn’t make it to the workshop. And many questions will need to be labeled “user.” Do you see how we are building up to our UXR sales pitch? 5. Is this object in scope? Your next question narrows the team’s focus toward what’s most important to your users. You can simply ask, “Are saved responses in scope for our first release?,” but I’ve got a better, more devious strategy. By now, you should have a list of clearly defined objects. Ask participants to sort these objects from most to least important, either in small breakout groups or individually. Then, like you did with the definitions, have everyone reveal their sort order at once. Surprisingly—or not so surprisingly—it’s not unusual for the VP to rank something like “saved responses” as #2 while everyone else puts it at the bottom of the list. Try not to look too smug as you inevitably expose more misalignment. I did this for a startup a few years ago. We posted the three groups’ wildly different sort orders on the whiteboard. Here’s a snippet of the very messy middle from this session: three columns of object cards, showing the same cards prioritized completely differently by three different groups. The CEO stood back, looked at it, and said, “This is why we haven’t been able to move forward in two years.” Admittedly, it’s tragic to hear that, but as a professional, it feels pretty awesome to be the one who facilitated a watershed realization. Once you have a good idea of in-scope, clearly defined things, this is when you move on to doing more relationship mapping. 6. Create a visual representation of the objects’ relationships We’ve already done a bit of this while trying to determine if two things are different, but this time, ask the team about every potential relationship. For each object, ask how it relates to all the other objects. In what ways are the objects connected? To visualize all the connections, pull out your trusty boxes-and-arrows technique. Here, we are connecting our objects with verbs. I like to keep my verbs to simple “has a” and “has many” statements. A work-in-progress system model of our new email solution. This system modeling activity brings up all sorts of new questions: Can a saved response have attachments?Can a saved response use a template? If so, if an email uses a saved response with a template, can the user override that template?Do users want to see all the emails they sent that included a particular attachment? For example, “show me all the emails I sent with ProfessionalImage.jpg attached. I’ve changed my professional photo and I want to alert everyone to update it.” Solid answers might emerge directly from the workshop participants. Great! Capture that new shared understanding. But when uncertainty surfaces, continue to add questions to your growing parking lot. Light the fuse You’ve positioned the explosives all along the floodgates. Now you simply have to light the fuse and BOOM. Watch the buy-in for user research flooooow. Before your workshop wraps up, have the group reflect on the list of open questions. Make plans for getting answers internally, then focus on the questions that need to be brought before users. Here’s your final step. Take those questions you’ve compiled for user research and discuss the level of risk associated with NOT answering them. Ask, “if we design without an answer to this question, if we make up our own answer and we are wrong, how bad might that turn out?” With this methodology, we are cornering our decision-makers into advocating for user research as they themselves label questions as high-risk. Sorry, not sorry. Now is your moment of truth. With everyone in the room, ask for a reasonable budget of time and money to conduct 6–8 user interviews focused specifically on these questions. HOT TIP: if you are new to UX research, please note that you’ll likely need to rephrase the questions that came up during the workshop before you present them to users. Make sure your questions are open-ended and don’t lead the user into any default answers. Final words: Hold the screen design! Seriously, if at all possible, do not ever design screens again without first answering these fundamental questions: what are the objects and how do they relate? I promise you this: if you can secure a shared understanding between the business, design, and development teams before you start designing screens, you will have less heartache and save more time and money, and (it almost feels like a bonus at this point!) users will be more receptive to what you put out into the world. I sincerely hope this helps you win time and budget to go talk to your users and gain clarity on what you are designing before you start building screens. If you find success using noun foraging and the Object Definition Workshop, there’s more where that came from in the rest of the ORCA process, which will help prevent even more late-in-the-game scope tugs-of-war and strategy pivots. All the best of luck! Now go sell research! Full Article
ue Humility: An Essential Value By Published On :: 2023-06-22T13:00:00+00:00 Humility, a designer’s essential value—that has a nice ring to it. What about humility, an office manager’s essential value? Or a dentist’s? Or a librarian’s? They all sound great. When humility is our guiding light, the path is always open for fulfillment, evolution, connection, and engagement. In this chapter, we’re going to talk about why. That said, this is a book for designers, and to that end, I’d like to start with a story—well, a journey, really. It’s a personal one, and I’m going to make myself a bit vulnerable along the way. I call it: The Tale of Justin’s Preposterous Pate When I was coming out of art school, a long-haired, goateed neophyte, print was a known quantity to me; design on the web, however, was rife with complexities to navigate and discover, a problem to be solved. Though I had been formally trained in graphic design, typography, and layout, what fascinated me was how these traditional skills might be applied to a fledgling digital landscape. This theme would ultimately shape the rest of my career. So rather than graduate and go into print like many of my friends, I devoured HTML and JavaScript books into the wee hours of the morning and taught myself how to code during my senior year. I wanted—nay, needed—to better understand the underlying implications of what my design decisions would mean once rendered in a browser. The late ’90s and early 2000s were the so-called “Wild West” of web design. Designers at the time were all figuring out how to apply design and visual communication to the digital landscape. What were the rules? How could we break them and still engage, entertain, and convey information? At a more macro level, how could my values, inclusive of humility, respect, and connection, align in tandem with that? I was hungry to find out. Though I’m talking about a different era, those are timeless considerations between non-career interactions and the world of design. What are your core passions, or values, that transcend medium? It’s essentially the same concept we discussed earlier on the direct parallels between what fulfills you, agnostic of the tangible or digital realms; the core themes are all the same. First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation. For example, this iteration of my personal portfolio site (“the pseudoroom”) from that era was experimental, if not a bit heavy- handed, in the visual communication of the concept of a living sketchbook. Very skeuomorphic. I collaborated with fellow designer and dear friend Marc Clancy (now a co-founder of the creative project organizing app Milanote) on this one, where we’d first sketch and then pass a Photoshop file back and forth to trick things out and play with varied user interactions. Then, I’d break it down and code it into a digital layout. Figure 1: “the pseudoroom” website, hitting the sketchbook metaphor hard. Along with design folio pieces, the site also offered free downloads for Mac OS customizations: desktop wallpapers that were effectively design experimentation, custom-designed typefaces, and desktop icons. From around the same time, GUI Galaxy was a design, pixel art, and Mac-centric news portal some graphic designer friends and I conceived, designed, developed, and deployed. Figure 2: GUI Galaxy, web standards-compliant design news portal Design news portals were incredibly popular during this period, featuring (what would now be considered) Tweet-size, small-format snippets of pertinent news from the categories I previously mentioned. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s. We as designers had evolved and created a bandwidth-sensitive, web standards award-winning, much more accessibility-conscious website. Still ripe with experimentation, yet more mindful of equitable engagement. You can see a couple of content panes here, noting general news (tech, design) and Mac-centric news below. We also offered many of the custom downloads I cited before as present on my folio site but branded and themed to GUI Galaxy. The site’s backbone was a homegrown CMS, with the presentation layer consisting of global design + illustration + news author collaboration. And the collaboration effort here, in addition to experimentation on a ‘brand’ and content delivery, was hitting my core. We were designing something bigger than any single one of us and connecting with a global audience. Collaboration and connection transcend medium in their impact, immensely fulfilling me as a designer. Now, why am I taking you down this trip of design memory lane? Two reasons. First, there’s a reason for the nostalgia for that design era (the “Wild West” era, as I called it earlier): the inherent exploration, personality, and creativity that saturated many design portals and personal portfolio sites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community. Today’s web design has been in a period of stagnation. I suspect there’s a strong chance you’ve seen a site whose structure looks something like this: a hero image / banner with text overlaid, perhaps with a lovely rotating carousel of images (laying the snark on heavy there), a call to action, and three columns of sub-content directly beneath. Maybe an icon library is employed with selections that vaguely relate to their respective content. Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. Accessibility. Load times and bandwidth- sensitive content delivery. A responsive presentation that meets human beings wherever they’re engaging from. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts. Pixel Problems Websites during this period were often designed and built on Macs whose OS and desktops looked something like this. This is Mac OS 7.5, but 8 and 9 weren’t that different. Figure 3: A Mac OS 7.5-centric desktop. Desktop icons fascinated me: how could any single one, at any given point, stand out to get my attention? In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. Or, say an icon was part of a larger system grouping (fonts, extensions, control panels)—how did it also maintain cohesion amongst a group? These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. To me, this was the embodiment of digital visual communication under such ridiculous constraints. And often, ridiculous restrictions can yield the purification of concept and theme. So I began to research and do my homework. I was a student of this new medium, hungry to dissect, process, discover, and make it my own. Expanding upon the notion of exploration, I wanted to see how I could push the limits of a 32x32 pixel grid with that 256-color palette. Those ridiculous constraints forced a clarity of concept and presentation that I found incredibly appealing. The digital gauntlet had been tossed, and that challenge fueled me. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition. These are some of my creations, utilizing the only tool available at the time to create icons called ResEdit. ResEdit was a clunky, built-in Mac OS utility not really made for exactly what we were using it for. At the core of all of this work: Research. Challenge. Problem- solving. Again, these core connection-based values are agnostic of medium. Figure 4: A selection of my pixel art design, 32x32 pixel canvas, 8-bit palette There’s one more design portal I want to talk about, which also serves as the second reason for my story to bring this all together. This is K10k, short for Kaliber 1000. K10k was founded in 1998 by Michael Schmidt and Toke Nygaard, and was the design news portal on the web during this period. With its pixel art-fueled presentation, ultra-focused care given to every facet and detail, and with many of the more influential designers of the time who were invited to be news authors on the site, well... it was the place to be, my friend. With respect where respect is due, GUI Galaxy’s concept was inspired by what these folks were doing. Figure 5: The K10k website For my part, the combination of my web design work and pixel art exploration began to get me some notoriety in the design scene. Eventually, K10k noticed and added me as one of their very select group of news authors to contribute content to the site. Amongst my personal work and side projects—and now with this inclusion—in the design community, this put me on the map. My design work also began to be published in various printed collections, in magazines domestically and overseas, and featured on other design news portals. With that degree of success while in my early twenties, something else happened: I evolved—devolved, really—into a colossal asshole (and in just about a year out of art school, no less). The press and the praise became what fulfilled me, and they went straight to my head. They inflated my ego. I actually felt somewhat superior to my fellow designers. The casualties? My design stagnated. Its evolution—my evolution— stagnated. I felt so supremely confident in my abilities that I effectively stopped researching and discovering. When previously sketching concepts or iterating ideas in lead was my automatic step one, I instead leaped right into Photoshop. I drew my inspiration from the smallest of sources (and with blinders on). Any critique of my work from my peers was often vehemently dismissed. The most tragic loss: I had lost touch with my values. My ego almost cost me some of my friendships and burgeoning professional relationships. I was toxic in talking about design and in collaboration. But thankfully, those same friends gave me a priceless gift: candor. They called me out on my unhealthy behavior. Admittedly, it was a gift I initially did not accept but ultimately was able to deeply reflect upon. I was soon able to accept, and process, and course correct. The realization laid me low, but the re-awakening was essential. I let go of the “reward” of adulation and re-centered upon what stoked the fire for me in art school. Most importantly: I got back to my core values. Always Students Following that short-term regression, I was able to push forward in my personal design and career. And I could self-reflect as I got older to facilitate further growth and course correction as needed. As an example, let’s talk about the Large Hadron Collider. The LHC was designed “to help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among the elementary objects, the deep structure of space and time, and in particular the interrelation between quantum mechanics and general relativity.” Thanks, Wikipedia. Around fifteen years ago, in one of my earlier professional roles, I designed the interface for the application that generated the LHC’s particle collision diagrams. These diagrams are the rendering of what’s actually happening inside the Collider during any given particle collision event and are often considered works of art unto themselves. Designing the interface for this application was a fascinating process for me, in that I worked with Fermilab physicists to understand what the application was trying to achieve, but also how the physicists themselves would be using it. To that end, in this role, I cut my teeth on usability testing, working with the Fermilab team to iterate and improve the interface. How they spoke and what they spoke about was like an alien language to me. And by making myself humble and working under the mindset that I was but a student, I made myself available to be a part of their world to generate that vital connection. I also had my first ethnographic observation experience: going to the Fermilab location and observing how the physicists used the tool in their actual environment, on their actual terminals. For example, one takeaway was that due to the level of ambient light-driven contrast within the facility, the data columns ended up using white text on a dark gray background instead of black text-on-white. This enabled them to pore over reams of data during the day and ease their eye strain. And Fermilab and CERN are government entities with rigorous accessibility standards, so my knowledge in that realm also grew. The barrier-free design was another essential form of connection. So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. What opened the door for those values was me checking my ego before I walked through it. An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. In particular, I want to focus on the words ‘grow’ and ‘evolve’ in that statement. If we are always students of our craft, we are also continually making ourselves available to evolve. Yes, we have years of applicable design study under our belt. Or the focused lab sessions from a UX bootcamp. Or the monogrammed portfolio of our work. Or, ultimately, decades of a career behind us. But all that said: experience does not equal “expert.” As soon as we close our minds via an inner monologue of ‘knowing it all’ or branding ourselves a “#thoughtleader” on social media, the designer we are is our final form. The designer we can be will never exist. Full Article
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