games

Theatre games : a new approach to drama training / Clive Barker

Barker, Clive, 1931-




games

Original WarGames Trailer

Original WarGames Trailer




games

Most Dangerous Object in the Office: Garden Games Outdoor Darts

Outdoor Darts isn't for the faint of heart.




games

Behind the Scenes at 'Camp Hunger Games'

Filming the 'Hunger Games' wasn't as depressing as you might think. The cast tell us what it was like to be on set and a few embarrsing moments between takes.




games

Angry Nerd - Chris Baker Defends His Disapproval of Zynga Board Games

Chris Baker got Angry and Nerdy about Zynga making board games out of online games out of board games. Commenters commented. Baker defends his purchase of said games. And gets Angry.




games

Game|Life - Creating Games with a Purpose

Game designers Mike Mika and Greg Kasavin talk about how they create video games that are fun to play but also meaningful.




games

Game|Life - Rare Arcade Games at the National Museum of Play

Chris Kohler gets hands on at the National Museum of Play in Rochester, N.Y., by testing out working models of rare arcade games, including a Hercules pinball machine, ActRaiser, and Nintendo Super System.




games

Angry Nerd - The Watered-Down Hunger Games Trilogy

People say The Hunger Games is a watered-down Young Adult version of the brilliant Japanese movie Battle Royale, but Angry Nerd completely disagrees. He likens the sci-fi tale to a watered-down version of Running Man, but with a premise that doesn’t actually work.




games

Angry Nerd - Why Edge of Tomorrow is of the Greatest Movie About Video Games, Ever

The new sci-fi flick Edge of Tomorrow is basically a sci-fi rip-off of Groundhog Day, but with more Tom Cruise and less Bill Murray. And somehow, it manages to establish itself as one of the best movies about a video game, ever.




games

WIRED Live - Creating Video Games That Are Easy to Learn, but Difficult to Master

Atari founder Nolan Bushnell and game developer Dong Nguyen join author David Kushner to talk about the ingredients for a successful video game and how the industry has transitioned from being a hobby to a full-blown business.




games

Angry Nerd - "Hunger Games" and the Terrible Trend of Turning a Book into Two Movies

Why turn one book into one movie, when you can turn it into two? Despite “Mockingjay” being the weakest book in “The Hunger Games” series, movie execs have decided to translate it into a two-part film. Angry Nerd explains why the stretch from one to two is a terrible trend that needs to end.




games

Game|Life - 2014's Biggest Gaming News by SMOSH Games

It was a big year for gamers. Facebook acquired Oculus VR, the Dota 2 Championship went mainstream with a promo on ESPN, and a handful of other game-changing moments rocked the industry. SMOSH Games and WIRED editor Chris Kohler count down the top 5 gaming wins of 2014.




games

Game|Life - 14 Best Games of 2014 by SMOSH Games

WIRED editor Chris Kohler teamed up with SMOSH Games to count down the top 14 video games of 2014. Find out if Titanfall came out ahead of Mario Kart 8, and see which games landed an honorable mention.




games

Game|Life - The Best Video Games of ALL Time

WIRED editor Chris Kohler goes head-to-head with SMOSH Games to settle the age-old debate: what are the best video games of all time? From first-person shooters to 2D platforms, see which games are named the best of the best.




games

Building Games For Virtual Reality Storytelling | Breaking Through

Virtual Reality is the next frontier in entertainment, but it’s so new that the rules are still being written. No one knows the best way to develop, advertise, or create yet – and that’s what makes it so exciting.




games

Tech Support - Riot Games' Greg Street Answers Even More League of Legends Questions from Twitter

Riot Games Lead Designer Greg Street once again uses the power of Twitter to answer some common questions about League of Legends. Which three heroes would Greg crack a cold one with? Is Jhin based on any real life serial killers? Does League of Legends ever ban people?




games

Tech Support - Riot Games' Greg Street Answers League of Legends Questions from Twitter

Riot Games Lead Designer Greg Street uses the power of Twitter to answer some common questions about League of Legends. When will teemo get deleted? Why is it taking so long to release another permanent game mode? Why are death timers so long in one for all? Why does the entire team get punished when one player rage quits? How long until a Battle Royale game mode is announced? When is LoL 2 coming?




games

Tech Effects: How Video Games Impact You

Can video games help improve hand-eye coordination? Can they help train your brain and improve your cognitive abilities? WIRED Senior Editor Peter Rubin tests his skills against a pro sports gamer to find out if gaming can improve your brain and body.




games

Agency and media reception: experiencing video games, film, and television / Susanne Eichner

Online Resource




games

Handbook of digital games / edited by Marios C. Angelides, Harry Agius

Online Resource




games

The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




games

Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




games

Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




games

The art of failure: an essay on the pain of playing video games / Jesper Juul

Barker Library - GV1469.3.J87 2013




games

Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths

Hayden Library - GV1469.3.G74 2013




games

What is your quest?: from adventure games to interactive books / Anastasia Salter

Hayden Library - GV1469.34.S52 S336 2014




games

Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




games

Empathy and violent video games: aggression and prosocial behavior / Christian Happ and André Melzer

Hayden Library - GV1469.34.V56 H367 2014




games

Game play: paratextuality in contemporary board games / Paul Booth

Hayden Library - GV1469.6.B66 2015




games

Online games, social narratives / Esther MacCallum-Stewart

Hayden Library - GV1469.15.M344 2014




games

Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




games

Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




games

Building HTML5 games with ImpactJS / Jesse Freeman

Online Resource




games

Video games and storytelling: reading games and playing books / Souvik Mukherjee

Online Resource




games

Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




games

Virtual character design: for games and interactive media / Robin J.S. Sloan

Hayden Library - GV1469.34.C48 S56 2015




games

War/play: video games and the militarization of society / John Martino

Hayden Library - GV1469.34.S52 M375 2015




games

MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




games

MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




games

Program arcade games: with Python and Pygame / Paul Vincent Craven

Online Resource




games

Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin

Hayden Library - GV1469.34.S52 C74 2015




games

Video games and creativity / volume editor, Garo Green, James C. Kaufman

Online Resource




games

Video games and creativity / edited by Garo P. Green and James C. Kaufman

Hayden Library - GV1469.34.P79 V53 2015




games

The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt

Hayden Library - GV1469.3.V5225 2016




games

Works of game: on the aesthetics of games and art / John Sharp

Rotch Library - GV1469.3.S527 2015




games

Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




games

Video games around the world / edited by Mark J. P. Wolf ; foreword by Toru Iwatani

Hayden Library - GV1469.3.V565 2015




games

How to talk about videogames / Ian Bogost

Hayden Library - GV1469.3.B62 2015




games

Cultural code: video games and Latin America / Phillip Penix-Tadsen

Hayden Library - GV1469.17.S63 P46 2016




games

Values at play in digital games / Mary Flanagan and Helen Nissenbaum

Hayden Library - GV1469.17.S63 F63 2014