experience Faith, Experience, and Theory By www.ancientfaith.com Published On :: 2014-05-12T21:43:33+00:00 Frederica discusses an email message she wrote that eventually become a post on Rod Dreher's blog at The American Conservative. In it she explains her view that trying to experience Christ exclusively with your brain and outside the Church is a futile endeavor—a stance that was not well-received by the blog's many readers. Full Article
experience Founded on Experience By www.ancientfaith.com Published On :: 2016-08-09T14:38:38+00:00 "Our religion is founded on spiritual experience seen and heard as surely as any physical fact in this world, not theory, not philosophy, not human emotions, but experience." St. Nikolai Velimirovich Full Article
experience Mystical Experience or Awe and Wonder By www.ancientfaith.com Published On :: 2017-09-08T22:04:55+00:00 How do we know if we are having a mystical experience versus just an experience of awe and wonder. Does it even matter if it is one or the other? How can we trust our experiences and what are their value? Recounting his own special experience at St. Paul’s church in Rome, join Michael as he tells his story and addresses these important questions. This episode also features Metropolitan Kallistos Ware sharing his earliest recollection of his own religious experience. Full Article
experience Reading versus Lived Experience of Jesus Christ By www.ancientfaith.com Published On :: 2024-11-08T15:09:52+00:00 Reading versus Lived Experience of Jesus Christ (w/ Fr. Seraphim Aldea) Full Article
experience Bagging Experiences By www.ancientfaith.com Published On :: 2016-12-03T04:42:47+00:00 I was speaking to an eighteen year old recently who told me about her bucket list: things she wanted to do before she dies. At the time, I didn’t think much about it. In fact, it seemed rather mature of her to have such specific goals. However, as I have thought about it, I’ve begun to suspect that having a bucket list is a symptom of a particular disease in our culture. What we do does not define who we are, it manifests who we are. Full Article
experience Eucharistic Worship as an Experience of Paradise By www.ancientfaith.com Published On :: 2014-05-13T01:45:04+00:00 Fr. John discusses eucharistic worship as an experience of paradise. Full Article
experience Pascha and Personal Experience By www.ancientfaith.com Published On :: 2014-09-18T17:41:31+00:00 Guest: His Grace Bishop JOSEPH, Bishop of the Antiochian Archdiocese of Los Angeles and the West. Feeling the mid-Lent blahs, or are the Lent "purple demons" out in force? Perhaps you are not "feeling" anything and wondering what the purpose of the Church's injunctions to pray, fast and give alms are supposed to cause in us during Great Lent and Pascha? Well you're not alone! Kevin asks H.G. JOSEPH these very questions in this encouraging and consoling interview. Full Article
experience 93: Orthodoxy and the African-American Experience By www.ancientfaith.com Published On :: 2017-12-20T02:18:41+00:00 Join guest host Turbo Qualls and OCA priest, author, and president of The Brotherhood of St Moses the Black, Fr. Moses Berry, in their conversation about Orthodox Christianity and why it is a gift to African-Americans. Full Article
experience Orthodox and Schizophrenic - An Experience of God's Love By www.ancientfaith.com Published On :: 2015-11-04T04:28:09+00:00 Listen to this beautiful interview with Alexis, an Orthodox Christian living with schizophrenia and someone who has a relationship with Christ which is a powerful witness to the love of God. Full Article
experience Orthodox Youth Outreach - One Teen's Experience By www.ancientfaith.com Published On :: 2014-06-14T20:48:32+00:00 Olivia Morton is a 17-year-old Orthodox teen who gives us a report on her experience in New York with OYO (Orthodox Youth Outreach) Full Article
experience The Creedal Experience By www.ancientfaith.com Published On :: 2014-09-10T04:57:09+00:00 Fr. Pat shares his homily on the Feast of Theophany. Full Article
experience Unbelief, Belief, and Experience By www.ancientfaith.com Published On :: 2015-05-09T16:02:57+00:00 How the Church moved from unbelief to belief is an immense mystery. Full Article
experience Insight Through Experience By www.ancientfaith.com Published On :: 2016-11-27T23:21:38+00:00 By giving Paul so dominant a place in the sacred Canon, the Fathers surely intended us to learn from his example how to examine the circumstances of our lives in order to attain wisdom in Christ. Full Article
experience The Experience of Faith: Three Observations By www.ancientfaith.com Published On :: 2021-04-16T13:55:07+00:00 In this homily preached the fourth Sunday of Great Lent 2014, Fr. Pat looks at the story from Mark 9 of Jesus driving a demon out of a young boy, and makes three observations of what this story teaches about faith. Full Article
experience Spiritual Experiences By www.ancientfaith.com Published On :: 2015-12-17T21:18:56+00:00 You want a spiritual experience? You want to show off about it? Listen to what St. Paul says... Full Article
experience Spiritual Experiences By www.ancientfaith.com Published On :: 2018-07-11T20:39:59+00:00 Full Article
experience Personal Experience By www.ancientfaith.com Published On :: 2020-10-27T04:26:52+00:00 Full Article
experience How to have a Spiritual Experience By www.ancientfaith.com Published On :: 2023-09-11T14:17:18+00:00 This was not what the disciples expected. 1 Corinthians 4: 9 - 16 Matthew 17: 14 - 23 Full Article
experience Trophy experience invaluable for youngsters - Brady By www.bbc.com Published On :: Wed, 13 Nov 2024 10:19:46 GMT Northampton Town boss Jon Brady says he is having to "box clever" after side reach the last 32 of the EFL Trophy despite losing 5-2 to Burton Albion. Full Article
experience How AI is Transforming User Experience (UX) By www.techdigest.tv Published On :: Tue, 12 Nov 2024 17:34:55 +0000 Artificial Intelligence (AI) is changing how user experience design is handled across various industries by playing a vital role in developing tailored and seamless experiences for users. Starting from app […] The post How AI is Transforming User Experience (UX) appeared first on Tech Digest. Related posts: The Next Big Thing in Tech: Transforming Everyday Tasks with Innovative Apps AI dominates 80% of top customer experience trends in 2024, data reveals How AI and Predictive Analytics Are Transforming the Gaming Landscape in Casinos Full Article Artificial Intelligence AI cybersecurity UX
experience New Search experiences in EEA: Rich results, aggregator units, and refinement chips By developers.google.com Published On :: Thur, 15 February 2024 10:00:00 +0000 Following our latest update on our preparations for the DMA (Digital Markets Act), we're sharing more details about what publishers can expect to see in regards to new search results in European Economic Area (EEA) countries, and how they can express interest in these experiences. Full Article
experience New Search experiences in South Africa: Badges and refinement chips By developers.google.com Published On :: Mon, 16 Sep 2024 08:00:00 +0000 We're sharing more information about our new search experiences in South Africa, and how South African platforms can express interest and participate. Full Article
experience Ontology-based User Interface Development: User Experience Elements Pattern By www.jucs.org Published On :: 2011-07-20T10:20:36+02:00 The user experience of any software or website consists of elements from the conceptual to the concrete level. These elements of user experience assist in the design and development of user interfaces. On the other hand, ontologies provide a framework for computable representation of user interface elements and underlying data. This paper discusses strategies of introducing ontologies at different user interface layers adapted from user experience elements. These layers range from abstract levels (e.g. User needs/Application Objectives) to concrete levels (e.g. Application User Interface) in terms of data representation. The proposed ontological framework enables device independent, semi-automated GUI construction which we will demonstrate at a personal information management example. Full Article
experience Knowing thy neighbour: creating and capturing value from a firm's alliance experiences By www.inderscience.com Published On :: 2024-09-02T23:20:50-05:00 Intellectual assets, especially its relational forms, have become increasingly important to explain a firm's innovation. To examine relational forms of intellectual assets (IA), this study theoretically and empirically advances a concept of alliance management capability (AMC) to explain the value creation and capture aspects of a firm's innovation process. The concepts of value-creating alliance experiences (VCAE) and value capturing alliance experiences (VCPAE) were introduced in which a firm's ability to learn from these alliance experiences increases the firm's ability to discover and govern partnerships that bring the firm's innovations to market. Hypotheses were developed and empirically examined in the biotechnology industry. A contribution of this study is that a firm's VCAE and VCPAE introduce a greater 'openness' to a firm's innovation process. This openness enables a firm to better adapt and respond to the opportunities of the market and thus impact a firm's competitive advantage to innovate. Full Article
experience Establishing an Institutional Framework for an E-learning Implementation – Experiences from the University of Rijeka, Croatia By Published On :: Full Article
experience Enhancing Classroom Learning Experience by Providing Structures to Microblogging-based Activities By Published On :: Full Article
experience Experiences of Using Automated Assessment in Computer Science Courses By Published On :: 2015-10-08 In this paper we discuss the use of automated assessment in a variety of computer science courses that have been taught at Israel Academic College by the authors. The course assignments were assessed entirely automatically using Checkpoint, a web-based automated assessment framework. The assignments all used free-text questions (where the students type in their own answers). Students were allowed to correct errors based on feedback provided by the system and resubmit their answers. A total of 141 students were surveyed to assess their opinions of this approach, and we analysed their responses. Analysis of the questionnaire showed a low correlation between questions, indicating the statistical independence of the individual questions. As a whole, student feedback on using Checkpoint was very positive, emphasizing the benefits of multiple attempts, impartial marking, and a quick turnaround time for submissions. Many students said that Checkpoint gave them confidence in learning and motivation to practise. Students also said that the detailed feedback that Checkpoint generated when their programs failed helped them understand their mistakes and how to correct them. Full Article
experience Activity Oriented Teaching Strategy for Software Engineering Course: An Experience Report By Published On :: 2018-09-16 Aim/Purpose: This paper presents the findings of an Activity-Oriented Teaching Strategy (AOTS) conducted for a postgraduate level Software Engineering (SE) course with the aim of imparting meaningful software development experience for the students. The research question is framed as whether the activity-oriented teaching strategy helps students to acquire practical knowledge of Software Engineering and thus bridge the gap between academia and software industry. Background: Software Engineering Education (SEE) in India is mainly focused on teaching theoretical concepts rather than emphasizing on practical knowledge in software development process. It has been noticed that many students of CS/IT background are struggling when they start their career in the software industry due to inadequate familiarity with the software development process. In the current context of SE education, there is a knowledge gap between the theory learned in the classroom and the actual requirement demanded by the software industry. Methodology: The methodology opted for in this study was action research since the teachers are trying to solve the practical problems and deficiencies encountered while teaching SE. There are four pedagogies in AOTS for fulfilling the requirements of the desired teaching strategy. They are flipped classroom, project role-play for developing project artifacts, teaching by example, and student seminars. The study was conducted among a set of Postgraduate students of the Software Engineering programme at Cochin University of Science and Technology, India. Contribution: AOTS can fulfil both academic and industrial requirements by actively engaging the students in the learning process and thus helping them develop their professional skills. Findings: AOTS can be molded as a promising teaching strategy for learning Software Engineering. It focuses on the essential skill sets demanded by the software industry such as communication, problem-solving, teamwork, and understanding of the software development processes. Impact on Society: Activity-oriented teaching strategies can fulfil both academic and industrial requirements by actively engaging the students in the SE learning process and thus helping them in developing their professional skills. Future Research: AOTS can be refined by adding/modifying pedagogies and including different features like an online evaluation system, virtual classroom etc. Full Article
experience E- Assessment with Multiple-Choice Questions: A 5 Year Study of Students’ Opinions and Experience By Published On :: 2020-01-24 Aim/Purpose: The aim of this study is to understand student’s opinions and perceptions about e-assessment when the assessment process was changed from the traditional computer assisted method to a multiple-choice Moodle based method. Background: In order to implement continuous assessment to a large number of students, several shifts are necessary, which implies as many different tests as the number of shifts required. Consequently, it is difficult to ensure homogeneity through the different tests and a huge amount of grading time is needed. These problems related to the traditional assessment based on computer assisted tests, lead to a re-design of the assessment resulting in the use of multiple-choice Moodle tests. Methodology: A longitudinal, concurrent, mixed method study was implemented over a five-year period. A survey was developed and carried out by 815 undergraduate students who experienced the electronic multiple-choice questions (eMCQ) assessment in the courses of the IS department. Qualitative analyses included open-ended survey responses and interviews with repeating students in the first year. Contribution: This study provides a reflection tool on how to incorporate frequent moments of assessment in courses with a high number of students without overloading teachers with a huge workload. The research analysed the efficiency of assessing non-theoretical topics using eMCQ, while ensuring the homogeneity of assessment tests, which needs to be complemented with other assessment methods in order to assure that students develop and acquire the expected skills and competencies. Findings: The students involved in the study appreciate the online multiple-choice quiz assessment method and perceive it as fair but have a contradictory opinion regarding the preference of the assessment method, throughout the years. These changes in perception may be related to the improvement of the question bank and categorisation of questions according to difficulty level, which lead to the nullification of the ‘luck factor’. Other major findings are that although the online multiple-choice quizzes are used with success in the assessment of theoretical topics, the same is not in evidence regarding practical topics. Therefore, this assessment needs to be complemented with other methods in order to achieve the expected learning outcomes. Recommendations for Practitioners: In order to be able to evaluate the same expected learning outcomes in practical topics, particularly in technology and information systems subjects, the evaluator should complement the online multiple-choice quiz assessment with other approaches, such as a PBL method, homework assignments, and/or other tasks performed during the semester. Recommendation for Researchers: This study explores e-assessment with online multiple-choice quizzes in higher education. It provides a survey that can be applied in other institutions that are also using online multiple-choice quizzes to assess non-theorical topics. In order to better understand the students’ opinions on the development of skills and competencies with online multiple-choice quizzes and on the other hand with classical computer assisted assessment, it would be necessary to add questions concerning these aspects. It would then be interesting to compare the findings of this study with the results from other institutions. Impact on Society: The increasing number of students in higher education has led to a raised use of e-assessment activities, since it can provide a fast and efficient manner to assess a high number of students. Therefore, this research provides meaningful insight of the stakeholders’ perceptions of online multiple-choice quizzes about practical topics. Future Research: An interesting study, in the future, would be to obtain the opinions of a particular set of students on two tests, one of the tests using online multiple-choice quizzes and the other through a classical computer assisted assessment method. A natural extension of the present study is a comparative analysis regarding the grades obtained by students who performed one or another type of assessment (online multiple-choice quizzes vs. classical computer assisted assessment). Full Article
experience The Effect of E-Learning Experience on Readiness, Attitude, and Self-Control/Self-Management By Published On :: 2021-07-20 Aim/Purpose: This study aimed to reveal the effect of the previous Internet-based education (IBE) experiences of the students’ readiness, attitude, and self-control / self-management variables towards the e-learning process, and also to determine their opinions. Background: The institutions have made efforts to ensure the continuity of education through their learning management systems and the necessity of addressing the e-learning process from the perspective of students once again showed itself as an undeniable fact. Accordingly, the necessity to consider holistically the variables of readiness, attitude, and self-control/self-management, which affect students’ adaptation to e-learning process, has once again emerged based on the relevant literature. Methodology: This research based on the simultaneous mixed method considering the previous IBE experiences of 75 Computer Education and Instructional Technology (CEIT) students taking part in the study in Turkey. The quantitative results of the study were analyzed based on the single-group pretest-posttest weak experimental design. Qualitative results were obtained through the structured interview form and set an example for the case study. Contribution: The results showed that regardless of students’ previous Internet-based education (IBE) experience, it is seen that increasing and continuous experience has a significant effect on the readiness, attitude and self-control / self-management variables towards the e-learning process. The main contribution of experimental results showed that IBE experience is effective on individuals’ perceptions of internet self-efficacy, and has an impact on the self-learning skills of individuals. In addition to this, the e-learning experience has an impact on individuals’ self-evaluation. It is also seen that the certificate presented to learners in the e-learning environment has a positive effect on students’ attitudes towards e-learning processes. Finally, the experiences of e-learning processes, the methods used to transfer the content in the learning environment, the motivation and feedback provided to the learner also support the significant difference obtained in terms of readiness, attitude and self-control / self-management. Findings: After the findings were analyzed holistically in depth, it has been observed that; if the contents offered to students in e-learning environments support their professional development, in this case, their attitudes, readiness (excluding the sub-dimension of learner control), and self-control/self-management skills for these environments differ significantly in the posttest. It is also among the results that students having previous IBE experience have not higher awareness levels on online communication self-efficacy, technology use self-efficacy, readiness for e-learning, e-learning predisposition, self-reinforcement, self-control management, although significantly found. The findings regarding the effectiveness of the experimental process are as follows: Although it is possible for the students having previous IBE experience to use these experiences within the course for their personal development, it has been seen that the observed differences regarding students’ readiness, attitude, and self-control/self-management towards e-learning processes arise from the experimental operation. Recommendations for Practitioners: It is recommended for the policy-makers and practitioners that while e-learning platforms were designing, using different methods for delivering the content is as important as making the interaction meaningful and sustainable. In addition to this, to develop a positive attitude it is recommended that individuals’ participation of an e-learning platform should be supported with a certificate. Recommendation for Researchers: Researchers should test the obtained results by a well-structured e-learning platform with their recorded activities on the platform (e.g. in which section was used mostly by a learner etc.). Hence, the impact of IBE experiences might be discussed in an up level framework. Impact on Society: Actually, this study is based on a mix design and the results were also meaningful especially considering the implacable global pandemic. It is clearly understood by this process that e-learning is very important. In line with this, to support the e-learning process (e.g. with the method while delivering the content, well-structured feedback, motivation strategies etc.) and make it sustainable, the increasing of individual’s readiness, attitude, and self-control through the IBE would be indispensable. Future Research: Future studies might focus on the longitudinal methods. It is worth to find out how the students experiences affect the sustainability of the course content, and what should the program developer make to improve their course content in line with the findings of longitudinal studies. Full Article
experience Towards Understanding Information Systems Students’ Experience of Learning Introductory Programming: A Phenomenographic Approach By Published On :: 2021-07-12 Aim/Purpose: This study seeks to understand the various ways information systems (IS) students experience introductory programming to inform IS educators on effective pedagogical approaches to teaching programming. Background: Many students who choose to major in information systems (IS), enter university with little or no experience of learning programming. Few studies have dealt with students’ learning to program in the business faculty, who do not necessarily have the computer science goal of programming. It has been shown that undergraduate IS students struggle with programming. Methodology: The qualitative approach was used in this study to determine students’ notions of learning to program and to determine their cognitive processes while learning to program in higher education. A cohort of 47 students, who were majoring in Information Systems within the Bachelor of Commerce degree programme were part of the study. Reflective journals were used to allow students to record their experiences and to study in-depth their insights and experiences of learning to program during the course. Using phenomenographic methods, categories of description that uniquely characterises the various ways IS students experience learning to program were determined. Contribution: This paper provides educators with empirical evidence on IS students’ experiences of learning to program, which play a crucial role in informing IS educators on how they can lend support and modify their pedagogical approach to teach programming to students who do not necessarily need to have the computer science goal of programming. This study contributes additional evidence that suggests more categories of description for IS students within a business degree. It provides valuable pedagogical insights for IS educators, thus contributing to the body of knowledge Findings: The findings of this study reveal six ways in which IS students’ experience the phenomenon, learning to program. These ways, referred to categories of description, formed an outcome space. Recommendations for Practitioners: Use the experiences of students identified in this study to determine approach to teaching and tasks or assessments assigned Recommendation for Researchers: Using phenomenographic methods researchers in IS or IT may determine pedagogical content knowledge in teaching specific aspects of IT or IS. Impact on Society: More business students would be able to program and improve their logical thinking and coding skills. Future Research: Implement the recommendations for practice and evaluate the students’ performance. Full Article
experience Using Design-Based Research to Layer Career-Like Experiences onto Software Development Courses By Published On :: 2022-06-20 Aim/Purpose: This research aims to describe layering of career-like experiences over existing curriculum to improve perceived educational value. Background: Feedback from students and regional businesses showed a clear need to increase student’s exposure to career-like software development projects. The initial goal was to develop an instructor-optional project that could be used in a single mid-level programming course; however, the pilot quickly morphed into a multi-year study examining the feasibility of agile projects in a variety of settings. Methodology: Over the course of four years, an agile project was honed through repeated Design Based Research (DBR) cycles of design, implementation, testing, communication, and reflective analysis. As is common with DBR, this study did not follow single methodology design; instead, analysis of data coupled with review of literature led to exploration and testing of a variety of methodologies. The review phase of each cycle included examination of best practices and methodologies as determined by analysis of oral and written comments, weekly journals, instructor feedback, and surveys. As a result of participant feedback, the original project was expanded to a second project, which was tested in another Software Engineering (SE) course. The project included review and testing of many academic and professional methodologies, such as Student Ownership of Learning, Flipped Classroom, active learning, waterfall, agile, Scrum, and Kanban. The study was homogenous and quasi-experimental as the population consisted solely of software engineering majors taking required courses; as based on validity of homogenous studies, class sizes were small, ranging from 8 to 20 students. Close interactions between respondents and the instructor provided interview-like settings and immersive data capture in a natural environment. Further, the iterative development practices of DBR cycles, along with the inclusion of participants as active and valued stakeholders, was seen to align well with software development practitioner practices broadly known as agile. Contribution: This study is among the first to examine layering a career-like software development project on top of a course through alteration of traditional delivery, agile development, and without supplanting existing material. Findings: In response to industry recommendations for additional career-like experiences, a standalone agile capstone-like project was designed that could be layered over an existing course. Pilot data reflected positive perceptions of the project, although students did not have enough time to develop a working prototype in addition to completing existing course materials. Participant feedback led to simultaneous development of a second, similar project. DBR examination of both projects resulted in a simplified design and the ability to develop a working prototype, if and only if the instructor was willing to make adjustments to delivery. After four years, a solution was developed that is both stable and flexible. The solution met the original charge in that it required course delivery, not course material, to be adjusted. It is critical to note that when a working prototype is desired, a portion of the lecture should be flipped allowing more time for guided instruction through project-focused active learning and study group requirements. The results support agile for standalone software development projects, as long as passive delivery methods are correspondingly reduced. Recommendations for Practitioners: Based on the findings, implementation of a career-like software development project can be well received as long as active learning components are also developed. Multiple cycles of DBR are recommended if future researchers wish to customize instructional delivery and develop complex software development projects. Programming instructors are recommended to explore hybrid delivery to support development of agile career-like experiences. Small class sizes allowed the researchers to maintain an interview-like setting throughout the study and future studies with larger classes are recommended to include additional subject matter experts such as graduate students as interaction with a subject matter expert was highly valued by students. Recommendation for Researchers: Researchers are recommended to further examine career-like software development experiences that combine active learning with agile methods; more studies following agile and active learning are needed to address the challenges faced when complex software development is taught in academic settings. Further testing of standalone agile project development has now occurred in medium sized in person classes, online classes, independent studies, and creative works research settings; however, further research is needed. Future research should also examine the implementation of agile projects in larger class sizes. Increasing class size should be coupled with additional subject matter experts such as graduate students. Impact on Society: This study addresses professional recommendations for development of agile career-like experiences at the undergraduate level. This study provides empirical evidence of programming projects that can be layered over existing curriculum, with no additional cost to the students. Initial feedback from local businesses and graduates, regarding agile projects with active learning, has been positive. The area business that refused to hire our underprepared SE graduates has now hired several. Future Research: Future research should explore layering agile projects over a broader range of software development courses. Feedback from hiring professionals and former students has been positive. It is also recommended that DBR be used to develop career-like experiences for online programming courses. Full Article
experience Playable Experiences Through Technologies: Opportunities and Challenges for Teaching Simulation Learning and Extended Reality Solution Creation By Published On :: 2023-06-05 Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the model’s focus on advancing knowledge and understanding of a range of digital resources, and the processes and production skills to teach and produce playable educational digital content, including classroom practice and applications. Methodology: Through practice-based learning and technology as an enabler, to inform the development of this model, we proposed a mixed-mode project-based approach of study within a transdisciplinary course for Higher Education students from the first year through to the post-graduate level. Contribution: An argument is also presented for the utility of this model for upskilling Pre-service Teachers’ (PSTs) pedagogical content knowledge in Technologies, which is especially relevant to the Australian curriculum context and will be broadly applicable to various educative and non-Australian settings. Findings: Supported by practice-based research, work samples and digital projects of Simulation Learning and XR developed by the authors are demonstrated to ground the discussion in examples; the discussion that is based around some of the challenges and the technical considerations, and the scope of teaching digital solutions creation is provided. Recommendations for Practitioners: We provide a flexible technologies teaching and learning model for determining content for inclusion in a course designed to provide introductory Simulation Learning and XR solution creation skills and knowledge. Recommendation for Researchers: The goal was to provide key criteria and an outline that can be adapted by academic researchers and learning designers in various higher education-based contexts of teaching and inclusive learning design focused on XR. Impact on Society: We explore how educators work with entities in various settings and contexts with different priorities, and how we recognise expertise beyond the institutional interests, beyond discipline, and explore ‘what is possible’ through digital technologies for social good and inclusivity. Future Research: The next step for this research is to investigate and explore how XR and Simulation Learning could be utilised to accelerate student learning in STEM and HASS disciplines, to promote knowledge retention and a higher level of technology-enhanced learning engagement. Full Article
experience Unveiling learner experience in MOOC reviews By www.inderscience.com Published On :: 2024-10-15T23:20:50-05:00 The surge of learner enrolment in massive open online courses (MOOCs) has led to a wealth of learner-generated data, such as online course reviews that document learner experience. To unveil learner experience with MOOCs, this research uses machine learning methods to extract prominent topics from MOOC reviews and assess the sentiments expressed by learners within them. Furthermore, this research investigates the cooccurrence of the topics using association rule mining. The findings reveal six central topics discussed in MOOC reviews, such as "instructor", "design", "material", "assignment", "platform", and "experience". Notably, most learners express positive sentiments in their reviews. The sentiment indicated in reviews of skill-seeking MOOCs is higher than that in reviews of knowledge-seeking MOOCs. Furthermore, the association rule mining identifies four meaningful association rules. The findings offer valuable insights for MOOC instructors to enhance course design and for platform operators to ensure the long-term viability and success of MOOC platforms. Full Article
experience The Roles of Challenge and Skill in the Flow Experiences of Web Users By Published On :: Full Article
experience ICT Experiences in Two Different Middle Eastern Universities By Published On :: Full Article
experience Effectiveness of Self-selected Teams: A Systems Development Project Experience By Published On :: Full Article
experience What Makes Valuable Pre-experience for Students Entering Programming Courses? By Published On :: Full Article
experience Experimenting with eXtreme Teaching Method – Assessing Students’ and Teachers’ Experiences By Published On :: Full Article
experience A Didactic Experience in Collaborative Learning Supported by Digital Media By Published On :: Full Article
experience Interweaving Rubrics in Information Systems Program Assessments- Experiences from Action Research at Two Universities By Published On :: Full Article
experience Student Attitudes Towards E-Learning: The First Year Accounting Experience By Published On :: Full Article
experience Applying a Modified Technology Acceptance Model to Qualitatively Analyse the Factors Affecting E-Portfolio Implementation for Student Teachers’ in Field Experience Placements By Published On :: Full Article
experience IT Teachers’ Experience of Teaching–Learning Strategies to Promote Critical Thinking By Published On :: 2015-06-03 Information Technology (IT) high school learners are constantly struggling to cope with the challenges of succeeding in the subject. IT teachers, therefore, need to be empowered to utilize appropriate teaching–learning strategies to improve IT learners’ success in the subject. By promoting critical thinking skills, IT learners have the opportunity to achieve greater success in the most difficult part of the curriculum, which is programming. Participating IT teachers received once-off face-to-face professional development where some teachers received professional development in critical thinking strategies while other IT teachers received professional development in critical thinking strategies infused into pair programming. To determine how teachers experience these suggested strategies, teachers participated in initial interviews as well as follow-up interviews after they had implemented the suggested strategies. From the interviews, it became evident that teachers felt that their learners benefited from the strategies. Teachers in the pair programming infusing critical thinking strategies focused more on the pair programming implementation than on the totality of pair programming infused with critical thinking. Although teachers were initially willing to change their ways, they were not always willing to implement new teaching–learning strategies. Full Article
experience Experiences with Using Videos in Distance Education. A Pilot Study: A Course on Human-Computer Interaction By Published On :: 2016-05-23 The number of online resources available for teaching and learning in higher education has been growing enormously during the last decade. A recent development is the emergence of Massive Open Online Courses (MOOCs) and of Open Educational Resources (OER). The result is a huge number of videos that are available on line. Can these videos enrich learning? As a pilot study we added sixteen videos to an existing introductory course in Human-Computer Interaction. This course is mandatory in the Bachelor programs Computer Science and Information Science (second year). Watching the videos was optional for the students. The videos originated for the most part from the MOOC Human-Computer Interaction, produced by Stanford University. We offered this course to a pilot group of eight students. The educational context was problem-based learning in distance education. The videos were welcomed by all of the students and were found to be useful in their learning process. The students watched the videos intensively and appreciated them very well. A main reason for the students to be positive about the videos was that they liked to alternate reading texts and watching videos. Full Article
experience CAPTCHA – Security affecting User Experience By Published On :: 2016-05-15 CAPTCHA - Completely Automated Public Turing test to tell Computers and Humans Apart - is a test with the aim to distinguish between malicious automatic software and real users in the era of Cyber security threats. Various types of CAPTCHA tests were developed, in order to address accessibility while implementing security. This research focuses on the users’ attitudes and experiences related to use of the different kinds of tests. A questionnaire accompanied by experiencing five different CAPTCHA tests was performed among 212 users. Response times for each test and rate of success were collected automatically. The findings demonstrate that none of the existing tests are ideal. Although the participants were familiar with the Text-based test, they found it the most frustrating and non-enjoyable. Half of the participants failed in the Arithmetic-based test. While most of the participants found the picture and game based test enjoyable, their response time for those tests was the largest. The age factor was encountered as influencing both the attitude of the user and the performance, while younger users are more tolerant, have a better success rate, and are faster, the elder users found the tests annoying and time-consuming. Full Article
experience The Impact of a University Experience Program on Rural and Regional Secondary School Students: Keeping the Flame Burning By Published On :: 2017-04-23 Aim/Purpose: The uptake of university by regional students has been problematic for various reasons. This paper discusses a program, initiated by a South Australian regional university campus, aimed at attracting regional students into higher education. Background: A qualitative descriptive approach to study was used to determine the value of the program on participating students and school staff. Year 10 students from Roxby Downs, Port Augusta and Port Lincoln high schools were invited to participate in a two-day regionally-focussed school-university engagement program that linked students with the university campus and local employers. Methodology: A survey was administered to determine the impact of the program. Perceptions about the program by school staff were gathered using a modified One-Minute Harvard questionnaire. While 38 Year 10 students and 5 school staff members participated, 37 students and 3 staff evaluated the program. Findings: The findings revealed that the majority of the students would like to attend university, but financial and social issues were important barriers. The students learned about the regional university, what it can offer in terms of programs and support, and the employment prospect following university. The school staff benefited by developing a closer relationship with students and becoming better informed about the regional university. Recommendation for Practitioners: One way by which university uptake may be increased is to provide similar immersion programs featuring engagement with employers, our recommendation to other regional universities. In increasing the levels of education, individuals, communities and the society in general are benefited. Full Article
experience Over Mountain Tops and Through the Valleys of Postgraduate Study and Research: A Transformative Learning Experience from Two Supervisees’ Perspectives By Published On :: 2020-05-01 Aim/Purpose: The purpose of this paper is to illuminate the learning that happens in assuming a supervisee’s role during the postgraduate study. Background: The facilitators and barriers students encountered while pursuing postgraduate studies, strategies to achieve success in postgraduate studies, and how to decrease attrition rates of students, have been sufficiently explored in literature. However, there is little written about the personal and professional impact on students when they are being supervised to complete their postgraduate studies. Methodology: Autoethnographic method of deep reflection was used to examine the learning that transpired from the supervisee’s perspective. Two lecturers (a Senior Lecturer in Nursing and an Aboriginal Tutor) focused on their postgraduate journeys as supervisees, respectively, with over 30 years of study experience between them, in Australia and abroad. Contribution: Future postgraduate students, researchers, would-be supervisors and experienced supervisors could learn from the reflections of the authors’ postgraduate experiences. Findings: Four themes surfaced, and these were Eureka moments, Critical friend(s), Supervisory relationship, and Transformative learning. The authors highlighted the significance of a supervisory relationship which is key to negotiating the journey with the supervisor. Essential for these students also were insights on finding the path as well as the destination and the transformative aspects that happened as a necessary part of the journey. Conclusion. The postgraduate journey has taught them many lessons, the most profound of which was the change in perspective and attitude in the process of being and becoming. Personal and professional transformative learning did occur. At its deepest level, the authors’ reflections resulted in self-actualization and a rediscovery of their more authentic selves. Recommendations for Practitioners: This article highlights the importance of the supervisory relationship that must be negotiated to ensure the success of the candidate. Reflections of the transformation are recommended to support the students further. Recommendation for Researchers: Quality supervision can make a significant influence on the progress of students. Further research on the supervisory relationship is recommended. Impact on Society: The support in terms of supervision to ensure postgraduate students’ success is essential. Postgraduate students contribute to the human, social, professional, intellectual, and economic capital of universities and nations globally. Future Research: Further reflections of the transformative learning will advance the understanding of the personal and professional changes that occur with postgraduate supervision. Full Article