we 36 tweets by Darryl Cooper aka @MartyrMade on July 8 2021 on why Trump supporters believe the 2020 election was fraudulent By www.cpa-connecticut.com Published On :: Sat, 10 Jul 2021 02:54:18 +0000 Darryl Cooper, AKA @MartyrMade, is a podcaster who had a Twitter thread go viral with 13k retweets and 20k likes of the first Tweet alone. This one is 36-Tweets long. It makes very cogent arguments of not only why millions of Trump supporters believe the 2020 election was stolen, but also why we are justified to believe it. Continue reading → Full Article Accountants CPA Hartford Articles 36 tweets by Darryl Cooper aka @MartyrMade on July 8 2021 on why Trump supporters believe the 2020 election was fraudulent Big Tech Big Tech censorship censorship CNN collusion corporate press Darryl Cooper fraudulent election 2020 Hunter Biden July 8 2021 July 9 2021 mass political violence Media New York Post banned riots Steele dossier The corporate press is the propaganda arm of the Regime Time Mag Trump supporters Tucker Carlson Tucker Carlson Tonight July 9 2021
we The government is instructing social media companies what shouldn’t be allowed to be on the internet even though these companies are the least competent to judge what is misinformation By www.cpa-connecticut.com Published On :: Wed, 21 Jul 2021 22:55:53 +0000 The government is instructing social media companies what should and shouldn't be allowed to be on the internet, these are the people least competent to judge what is misinformation. Continue reading → Full Article Accountants CPA Hartford Articles Ben Shapiro Biden administration disinformation Donald Trump Facebook free press freedom Glenn Greenwald Hillary Clinton Huffington Post Jen Psaki Laura Ingraham misinformation New York Post NPR Silicon Valley The Angle The Atlantic The Daily Wire The government is instructing social media companies what shouldn't be allowed to be on the internet even though these companies are the least competent to judge what is misinformation The Guardian The left-wing media is trying to silence the right-wing media and censor free speech The New York Times
we HELLOWEEN едут в юбилейный тур By www.darkside.ru Published On :: Wed, 13 Nov 2024 05:51:40 GMT HELLOWEEN вступают в свой юбилейный год, отмечая 40 лет истории группы и металла. Пока Andi Deris, Michael Kiske, Michael Weikath, Kai Hansen, Markus Grosskopf, Sascha Gerstner и Dani Löble интенсивно работают над продолжением своего сенсационного реюнион-альбома, они одновременно объявляют о юбилейном туре. Markus Grosskopf: «Мы придумали несколько отличных сюрпризов для поклонников. Помимо совершенно новых песен, которые будут исполнены впервые, мы также сыграем композиции из истории группы, которые вы не слышали вживую уже очень давно или даже никогда раньше. Концерты станут фантастическим опытом для всех нас!» Andi Deris: «Мы получаем огромное удовольствие от творческой работы в студии, и альбом обещает стать абсолютным событием — но ничто не сравнится с живым концертом HELLOWEEN: Энергия нашей аудитории просто неописуема, и мы не можем дождаться момента, когда мы наконец-то сможем снова выложиться на полную катушку вместе с нашими фанатами. Предстоящий тур будет более масштабным, более качественным и более впечатляющим, чем когда-либо!» Специальным гостем на концертах станут BEAST IN BLACK. В 2026 коллектив планирует отправится в Азию, Южную и Северную Америку, а также выступить летом на крупных европейских фестивалях: Oct. 17 - LU Luxembourg - Rockhal Oct. 18 - NL Tilburg - 013 Oct. 20 - UK London - Eventim Apollo Oct. 22 - FR Paris - Zénith (Le Villette) Oct. 24 - CZ Prague - O2 Arena Oct. 25 - SK Zvolen - Tiposbet Arena Oct. 26 - HU Budapest - Papp László Sportaréna Oct. 28 - PL Katowice - Spodek Oct. 31 - DE Bochum - RuhrCongress Nov. 01 - DE Hamburg - Barclays Arena Nov. 03 - NO Oslo - Sentrum Scene Nov. 04 - NO Oslo - Sentrum Scene Nov. 06 - FI Helsinki - Helsingin Jäähalli Nov. 08 - SE Gothenburg - Partille Arena Nov. 13 - PT Lisbon - Campo Pequeno Nov. 15 - ES Madrid - La Cubierta de Leganés Nov. 19 - IT Milan - Forum Nov. 20 - CH Zurich - The Hall Nov. 22 - DE Stuttgart - Hanns-Martin-Schleyer-Halle #Helloween #SymphonicRock #Symphonic_Rock #PowerMetal #Power_Metal Видео: https://www.youtube.com/watch?v=Dc9VZWH4H50 Full Article
we Halloween Projects and Specials By www.evilmadscientist.com Published On :: Tue, 17 Oct 2023 00:32:43 +0000 It’s time for our annual reminder that we love Halloween! Our Halloween Project Archives is a great resource for inspiration and ideas. Halloween is one of our favorite holidays, and … we’ve organized dozens of our Halloween projects into categories: costumes, pumpkins, decor and food. Full Article EMSL Projects Halloween LEDs
we Что выберет Мик Шумахер в 2025-м – WEC или IndyCar? By www.f1news.ru Published On :: Sat, 09 Nov 2024 15:12:00 +0300 В Auto Bild перечислии возможные варианты продолжения карьеры Мика Шумахера, и их по-прежнему несколько... Full Article
we WEC: Кубица по-прежнему мечтает о победе в Ле-Мане By www.f1news.ru Published On :: Mon, 11 Nov 2024 15:02:00 +0300 Роберт Кубица по-прежнему мечтает о победе в «24 часах Ле-Мана», и велика вероятность, что в 2025 году он продолжит выступать в WEC за итальянскую команду AF Corse... Full Article
we The Paradoxical World of Spiritual Enlightenment: We are nothing but we are everything By www.enlightenmentpodcast.com Published On :: Sun, 29 Jul 2012 10:55:18 +0000 When we wake up to who we are, something happens. We stop identifying with our egoic selves because we realize they are impermanent and only that which is permanent can be who we are. We aren’t our bodies, we aren’t our memories, we aren’t our thoughts, we aren’t our feelings… We aren’t any of these things, so we stop identifying with them. What happens is that detachment develops. An aloofness or distancing from everything that occurs. We wake up to the fact that life is an extended dream and a relaxation is able to set in. It’s a sense of calm or a feeling that ‘all is well.’ We lose our identity with our lives, thoughts and feelings, so we witness them but we don’t engage with them. We notice them, but we don’t create stories with them. Since we don’t create ... Read More »The post The Paradoxical World of Spiritual Enlightenment: We are nothing but we are everything appeared first on Enlightenment Podcast. Full Article Articles Advaita Vedanta Awareness Bliss Dr. Puff Dr. Robert Puff emptiness Enlighten Enlightenment Podcast Meditate Meditation meditation enlightenment Mental Health Mindfulness Musings on "I Am That" non-duality nonduality Peak-Experience Podcast Self-Actualization Self-Help spiritual enlightenment
we #58 Enlightenment – Questioning Who We Are By www.enlightenmentpodcast.com Published On :: Wed, 28 Nov 2012 18:44:40 +0000 The post #58 Enlightenment – Questioning Who We Are appeared first on Enlightenment Podcast. Full Article Enlightenment Mindfulness Peace Self-Actualization spiritual enlightenment enlightenment
we Benefits of Intense Competition: Lower Prices and Better Products By strategystreet.blogspot.com Published On :: Wed, 17 Aug 2011 00:06:00 +0000 No segment of our economy has been under more intense pressure than the manufacturing sector. Lower labor costs in many parts of the international economy have forced manufactured product prices down and shifted manufacturing jobs out of the United States. Competition has indeed been intense. Over the years, we have done in depth studies of more than fifty industries who have faced intense competitive markets. We found both what you might expect and, also, what you wouldn’t expect. You would expect that costs in a difficult industry would fall as companies work to make a profit despite the falling prices that accompany intense competition. What you might not expect is that product quality and supporting service levels increase at the same time as costs and prices fall. Customers simply will not buy a poor product even if its pricing declines. The broad measures of the manufacturing sector illustrate these same conclusions. Manufacturing in the U.S. is finally growing again. In 2010, manufacturing jobs increased for the first time since 1997. Today manufacturing is growing at three times the rate of the domestic economy. Consider, as well, the following facts as noted by Jerry Jasinowski, a former President of the National Association of Manufacturers: American exports of goods rose 21% in 2010. Conclusion: the quality of our goods is rising. Manufacturing output in the U.S. today is twice that of the rate of the 1970s, in real terms. Conclusion: we are more cost competitive today than we were in the 1970s. Between 1987 and 2008, manufacturing productivity grew by more than 100%, while the rest of the business sector’s productivity increased by less than 60%. Conclusion: we get far more out of our workforce today than we did in 1987 and than many businesses do today. Between 1995 and 2008, manufacturing prices decreased by 3%, while the overall price level in the economy increased by 33%. Conclusion: while product quality has improved, and costs have fallen, prices have also declined. The overall picture the manufacturing sector portrays, over the last twenty-five years, is that hostile market conditions produce better products and lower prices for customers, both at the same time. Full Article competitive success and failures cost management hostile markets pricing product innovation
we My Review and Questions Answered on Vince Delmonte's Stage Shredded Status By timernstfitness.blogspot.com Published On :: Fri, 06 Apr 2012 08:33:00 +0000 Alright, today we're going to cover some common questions you may have about the Stage Shredded Status DVD's before they sell out... ==> Click here to learn how this transformation went down... If you've seen the video but have some questions before ordering: Question: Is SSS a documentary of Vince Delmonte's transformation or is there an actual program included? Answer: Yes, SSS includes an entire program (covered on 3 of the 8 disks) and it was filmed with former NFL lineman and NPC level bodybuilder Ryan Watson! They are both pretty jacked up in this workout so it's pretty motivating too! What Vince is going to do for anyone who orders is send you the printable workout sheets of the Stage Shredded Status workout program! Just email him your receipt to the help desk for proof of purchase! You'll love this program because it relies on a variance of rep ranges to target, specifically, the Type 11a & Type 1a muscle fibers which create the training effect of hypertrophy and strength-endurance. The combos generate a lot of lactate to boost growth hormone levels to assist in fat loss. You don't do super heavy loads because heavy lifting does not involve enough mechanical stress to promote fat loss. Plus, you would not normally lift super heavy when you get leaner because your joints have less fluid and fat to protect them from the bigger forces. Question: What if I have more than 50 lbs to lose? Answer: Heck, Vince had 30 lbs to lose so you're programming is going to be no different than his. The only difference is that you have an extra 8-10 weeks to travel. Let's go! ==> Get 6-Pack Abs By Summertime! Question: Is SSS for a complete beginner? Answer: If Vince only cared about selling his DVD's I would say yes but if you have less than one year experience in his crazy fitness world, you'll probably find his approach a little too hardcore for now. Sit this one up unless you're absolutely intrigued to see how this goes down. The weight training program is far too advanced and you would be better off learning the nutritional principles in No Nonsense Muscle Building, which focuses on a balanced approach to eating. You need to master a balanced approach before implementing some of the more advanced things they did. Question: I noticed you had an ENTIRE cupboard full of supplements. Am I supposed to take all of those?!?! Answer: When it comes to supplementation, that's a personal choice. In the DVD's Vince explains WHY he takes what he takes and encourages you to just sit back and consider it an educational experience. Then, as you choose, start to add one new supplement a month and measure the response. There are SO MANY supplements he's interested in trying himself but he likes to add one new thing at a time so he will get there when he gets there. Question: What if I only have 10 lbs of fat to lose? Answer: Again, the same principles apply and you'll learn how Vince adjusted his cardio intensity and frequency as he gets closer to the show to ensure he does not lose muscle the last few weeks. You'll see EXACTLY how he changed his diet from phase to phase (He changed it three times throughout the 16 weeks) and you'll see some creative ways to switch around your macros and food sources that assist with fat loss, WITHOUT dropping your calories. ==> Get 6-Pack Abs By Summertime! Question: Is Ben Pakulski in any of the DVD's? Answer: YES! The first 2 DVDs start off in Toronto when Vince is looking pretty bulky and they get 2 hours of coaching on the gym floor with Ben & Intentions! If you bought MI40 then you already have this footage but it's worth reviewing and owning it on hardcopy. I know that every time I watch this footage, I re learn something new and then BOOM, I have a better workout! If you don't have this footage, heck, the first 2 hours is worth 3x the price of the DVDs because Ben bills $150 an hour! This is the kind of information that propelled him into the ranks of the top ten bodybuilders in the world this past month! Question: How long are the DVDs on sale? Answer: It depends... we have about 550 left in stock now and the $50 off sale ends Sunday night or whenever he sells out... Whatever comes first. Trust that helps and THANK YOU for your interest in Vince's work. This is, by far, the best fat loss resource he's ever released. Grab it while you can! Here is the $50 Off Discount link to get your DVDs shipped right now! Get 6-Pack Abs By Summertime! P.S. Vince ships all over the world! Full Article
we Two Weeks With My New Knee By vickdogsblog.blogspot.com Published On :: Tue, 27 Sep 2011 00:14:00 +0000 It has been almost two weeks since my surgery and it has been boring. I have destroyed two and a half beds and let myself out of my crate one time before she put carabiners on the door. Also, I have destroyed one hard plastic cone,one nice soft cone that was borrowed and now my mom has to find a new one to replace it,one horrible blue donut thing from my last post, one pair of pants,and one stuffy. The stuffy was my reward for not destroying anything on Friday.I have not removed any of my sutures though. I'm sure everyone will be proud of me for that.Today my mom stayed home with me to talk on the phone, make faces at paper and stare at the computer all day. I got to go outside and spend some time helping her talk on the phone while staring at paper. It was nice and sunny so I nibbled on some grass, checked on some of the plants,and looked for my squirrel friend (without running over and looking up his tree).Ubas are meant for bouncing and running and having fun. There is nothing fun about all this sitting around in crates. I feel a whole lot better, my knee isn't acting so naughty and I keep telling her I'm healed, but she doesn't believe me. She says I have WEEKS more to go before I can jump and twirl and leap and play with my flirt pole. I only had a tibial crest transposition, a wedge recession sulcoplasty and lateral fascial imbrication. Can someone please tell her that my knee is all better now? hugs, Uba Full Article
we Surviving 2012 (3) -- Intuition: the Power of the Heart By robbby-robinson.blogspot.com Published On :: Mon, 27 Jun 2011 23:03:00 +0000 Accessing the power of the Heart -- Intuition -- is fundamental to surviving the 2012 Transition.As we've seen, the intellect can't function as the dominant modality any longer. The human brain doesn't have the ability, and even more important, it no longer has the prerogative.The intellect (logic, rationality, materialism) has been the unchallenged overlord for millennia. But it has a number dire and insurmountable intrinsic flaws... It knows only what it sees/hears/touches/feels -- locked into material reality as the only thing of consequence. It is the slave to the ego's drive for comfort, control, and immediate physical survival at any cost. It is adept at rationalising even the most destructive, evil actions.It is designed to see what it wants and expects to see.It is cut off from Divine Wisdom and the ways of compassion.It is limited to a functional speed that is too slow to deal with the current speed of life.What other modality could have brought the entire planet to the brink of destruction? You can be sure that this is the paradigm that will also take us right over the edge, if we allow it. We can't afford the intellect's self-delusions anymore. If we are looking to prevent an apocalypse, we will need something completely different. As Einstein said, "No problem can be solved from the same level of consciousness that created it." If the intellect can no longer guide us, what source of information is left? Only our intuition.Luckily, that's more than enough.Intuitive insights are the new dominant modality of thought. Without them, you won't be surviving the 2012 Transition very well. Because this Transition is all about liberating the Power of the Heart, and intuition is the Heart's Voice.The intuition speaks through the spiritual Heart. You might perceive it through your body's sensations. It may appear as an idea, a sound, or words. The important thing to know is, it doesn't originate in your own brain. Intuition accesses the Source of all knowledge. Everything that can be known, is known by this Source -- past, present, future, alternate dimensions, etc. It is the source of infinite knowledge.So the question is no longer, "What is the logical choice?" The fundamental question is, "What does your deepest Heart tell you?" That is the Voice of the Divine.Learning to distinguish this Voice from the urges of the ego/mind is the tricky bit. That's what we'll look at next. Learning to hear and understand the quiet Voice of your intuition takes practice. It's a little like developing an ear for music -- at first, you're not really sure what to listen for, or what a good one is like. With practice, you learn to hear more clearly.Really, you can only learn by doing. Follow your intuition!Start with little things. Don't use your intuition, the very first time, to decide to move across the country or adopt a child or something. Because in the beginning, it's trial-and-error. Sometimes you will hear your intuition precisely. But sometimes you may not.But begin paying attention to it. Your intuition knows more than you think! There have been studies on women who've been attacked on the street, and every time, it seems, something inside of them was warning them -- but they ignored the warning because it seemed impolite to just walk away or whatever. And if you've heard stories about people who survive cataclysmic events, they usually say they "just had a feeling" and they followed it.Your inner Voice knows infinitely more than your logical brain ever could!As we proceed with the 2012 Transition, it's really time to access this source of infinite knowledge.The biggest difficulty is that we also have another voice inside of us -- the voice of the personality/ego ... and it definitely has its own agenda. Learning to differentiate between these is the real key to accessing intuition.When you first begin trusting your intuitive guidance, you may find that it seems to lead you astray at times. What's really happened, of course, is that your ego has tricked you into thinking it was Divine guidance. Nothing is as tricky as the ego!There's also an element of deep trust that is needed, though. Sometimes even the best intuition will lead you into an unpleasant situation. But I can guarantee it's because that unpleasant situation will turn into something you really needed.The biggest block to accessing intuitive guidance is a cluttered mind. When there are a lot of thoughts, worries, plans, grudges, desires, etc. taking up space, how could you even notice when the Divine quietly offers a bit of advice?Clear your thoughts and quiet your mind. Clear your emotions. Only when your mind is empty of the ego's thoughts and drives, can you clearly hear the Divine's advice -- and be sure of it. Then your intuition will seem much more obvious, and it will not lead you astray.Meditation is a perfect practice for this. That's why intuitive ideas so often pop up when you are meditating. A Mind-Watch, or Purging Papers, as well, are wonderful for clearing the mind and emotions. Reflection (spiritual journalling) and working with symbolisms like in dreams and with Animal Spirit Guides are also extremely beneficial. There are some things you can do that are like exercises for developing your intuitive muscles.Divination helps develop this skill. Tarot or runes or palm-reading, even astrology or numerology? anything that offers you guidelines to follow (like in a book) gives a great starting place for developing intuition. As you begin to interpret your divination readings, you can rely on what you remember, or what jumps out at you, that you read in the book. After a while, you will realise that you will remember or notice the precise bit that is most relevant. Your sixth sense is already at work, and without any pressure it can work most effectively.Gradually, you will start to extrapolate... using what you read as a starting point and making intuitive leaps from there. Eventually, you may notice that most or all of your reading becomes intuitive. With Bright Blessings, Full Article Heart Intuition Power Surviving
we Forget about flying, the PowerDolphin Wizard is a 4K underwater drone By the-gadgeteer.com Published On :: Mon, 11 Nov 2024 20:52:47 +0000 NEWS – Everyone and their brother has probably purchased or at least tried flying a drone at some point. Instead of flying a drone, how about diving with one. The PowerDolphin Wizard is an underwater drone that features a dolphin-inspired sleek, streamlined shape that allows it to zip through water at an impressive 4.5m/s. But […] Full Article News Drone Fishing
we Scykei: A rising star in the global wearable market By the-gadgeteer.com Published On :: Tue, 12 Nov 2024 13:50:21 +0000 NEWS – Scykei Technology, Inc., a New York-based tech brand, announced its mission to challenge the status quo and redefine the technology industry. With a bold vision to become a generation-defining tech company, Scykei is poised to make waves in the wearable market. Positioning: A Considerable Alternative Scykei has positioned itself as a considerable alternative […] Full Article News wearables
we Comfier towel and blanket warmer review – keeps you toasty By the-gadgeteer.com Published On :: Tue, 12 Nov 2024 15:00:13 +0000 REVIEW – When we lived in Europe, our home had a heated towel bar in the bathroom. It seemed like such a decadent little thing, but as fall turns to winter I recall just how nice it was to step out of the shower and reach for a warm towel. When the Comfier towel and […] Full Article Reviews Appliance Bathroom
we 4 Weeks on the NYT Bestseller List!!! By sarahbethdurst.blogspot.com Published On :: Thu, 15 Aug 2024 14:16:00 +0000 OMG, it happened AGAIN!!! THE SPELLSHOP hit the NYT Bestseller List for the 4th time! At #13 this week! And hit the USA Today list for the 5th week in a row! Thank you all so much for making my dreams come true over and over and over and over again!!!https://www.nytimes.com/books/best-sellers/2024/08/25/hardcover-fiction/ Full Article New York Times The Spellshop
we 5 Weeks on the NYT Bestseller List!!! By sarahbethdurst.blogspot.com Published On :: Thu, 29 Aug 2024 14:20:00 +0000 It happened again. FIVE WEEKS ON THE NYT LIST!!! And on the USA Today list for seven weeks in a row! How is this possible?!? Thank you all so incredibly much for all the love you've shown THE SPELLSHOP. I am grateful beyond my ability to express. https://www.nytimes.com/books/best-sellers/2024/09/08/hardcover-fiction/ Full Article New York Times The Spellshop
we 6 Weeks on the NYT Bestseller List!!! By sarahbethdurst.blogspot.com Published On :: Thu, 05 Sep 2024 14:09:00 +0000 Six weeks on the New York Times bestseller list! And eight weeks in a row on the USA Today list! I'm overwhelmed. Thank you so much to everyone who took this story in and allowed it to mingle with your heart! https://www.nytimes.com/books/best-sellers/2024/09/15/hardcover-fiction/ Full Article New York Times The Spellshop
we Happy Halloween! By sarahbethdurst.blogspot.com Published On :: Thu, 31 Oct 2024 14:09:00 +0000 Full Article
we A Tale of Two Towers–Part One (A Review of Kingdom Rush: Rift in Time) By www.thatswhatjennisaid.com Published On :: Mon, 23 Nov 2020 20:08:00 +0000 Six months ago I didn’t even know what a tower defense game was and now I’ve played two of them several times and have some strong opinions on each one. In this post, I want to talk to you about one of them - Kingdom Rush: Rift in Time. The good folks over at Lucky Duck Games sent me a review copy of the game, designed by Helana Hope, Sen-Foong Lim, and Jessey Wright. Now I mentioned that this is a tower defense game, but what exactly does that mean? In games using this type of mechanic, one of the primary objectives is to continually defend your assigned sector of the board (i.e. your home base) against incoming threats. This is managed through the use of armed towers, which reign down violence and death on any malicious parties approaching. This mechanism got its start in 1980's video games (source: Wikipedia) and is one of the most popular mechanisms in modern game apps on cell phones and tablets. More recently, it's crossed over into the tabletop board game industry, with the earliest tower defense games appearing in 2013. Kingdom Rush: Rift in Time was funded on Kickstarter in 2019 to the tune of over a million dollars. It's derived from an app (Kingdom Rush) originally published for the browser and iOS by Ironhide Game Studio back in 2011. There are 58+ million users who have downloaded and reviewed the app on Metacritic so the built-in audience for the board game from the existing app users alone could potentially keep the publisher churning out boxes indefinitely (how long does it take to produce millions of copies of a board game?!). With a retail price approaching $60, even with licensing fee expenses, I imagine it's a lucrative project for Lucky Duck. But is it a good purchase decision for board game enthusiasts who've decided they want to add a tower defense game to their collection? Well, it depends on what kind of board gamer you are. Let's dig in a little deeper. Regular readers know theme is very important to me. Is there a good narrative explaining our roles in the game and a plausible backstory to illuminate how we got into the position we are in and why we are doing what we're being asked to do in the game? For Kingdom Rush: Rift in Time, the answer is yes to both. There's a time mage who has opened up a rift in the fabric of time, hell bent on taking down our kingdom and our job is to stop the mage before they can do so. It's simple yet compelling call to heroism. The artwork, by Mateusz Komada and Katarzyna Kosobucka, is cartoonish and playful. It definitely has that cell phone app flavour to it. The components are average for the price point or for a mass market game. And here's where we begin to tie things to what kind of board gamer you are. If you've been playing higher end games lately (those typically with a retail price over $100), the components might feel a bit flimsy and look a bit cheap. They're comprised of colorful cardboard tokens and boards, plastic figures, plastic trays, a handful of wooden meeples, and many (thin) cardstock cards. If your tastes or budget gravitate toward games at a similar price as Kingdom Rush: Rift in Time, I don't think you'll find anything problematic about the components here and on that criteria, this is a good tower defense game for you. Happy bonus: among the components is a campaign progress map and stickers that allow players to mark their accomplishments as they play through the campaign. As a person who likes to check off boxes, I adore this feature. Kudos to the designers for the thoughtful addition. I also really appreciated the player aides provided - the summary of steps in a round printed on the hero boards, and the helper cards that detail the various enemies. The gameplay is simple enough that it doesn't take long to set up or learn the rules. In each round of this cooperative game, players spawn new hordes of enemies marching on the kingdom, play tower and hero cards to attack the hordes, check to see whether any hordes have been destroyed (and remove them if so, reaping the crystal rewards), move the surviving hordes closer to the kingdom, pick up the surviving tower and hero cards played, and spend crystals to buy more tower cards. Rinse, repeat for every round. The individual monsters within a horde have different rules for engagement (for example, some cannot be attacked by heroes and others are self healing) so players will need to vary their tactics when playing tower and hero cards. Also, instead of playing all your tower cards during a round, you can upgrade one or more of them and pass them to a fellow player to use next round. And instead of activating your hero's attack against a horde during a round, you can restore your hero's health if needed. Mixed in among the hordes are portals that the time mage wants to use to reach and breach the kingdom. If one of these portals crosses into the kingdom, the game is lost immediately. Conversely, for most scenarios included with the game (there are 10 in the base game and several expansions already available and each can be played on varying levels of difficulty, providing plenty of replay) all of the portals must be destroyed in order to win the game. You can also lose the game if enough of the regular hordes breech your kingdom, causing you to run out of kingdom hearts (health). The rulebook, which is well written and illustrated, suggests playing the game on difficulty level 3, while Tom Vasel (respected reviewer) has recommended playing on difficulty level 1. So we took the middle road during all of our games and played on level 2. Even though we lost our first game because we didn't do enough upgrading of towers (the second portal that came out could only be attacked with towers we didn't own), we didn't feel there were any overly complicated nuances to the game that would take several plays just to learn. You can play this game with your teens and tweens and they'll do just fine. The puzzle aspect of figuring out the best place to establish each tower on the board to maximize the damage to the hordes is an excellent logic puzzle for young and old alike. So we return to our discussion of what kind of board gamer you are. Do you want a family friendly game you can play with your kids? If so, then this is a good tower defense game for you. Do you enjoy board games that don't require a steep learning curve when it comes to strategy? If so, then this is a good tower defense game for you. To recap, Kingdom Rush: Rift in Time is an accessible, affordable, family friendly tower defense game and board gamers who value those qualities would do well to pick up a copy for themselves. And of course, with the holiday season upon us, it's a smart choice for gifting as well. I'm glad we own a copy, and I plan to pick up the expansions to play with my kids. For my friends who exclusively prefer complex gameplay that will take you many games to even begin to master and expensive components with a luxury look and feel, stay tuned for my review of Cloudspire, because that's the tower defense game for your cohort. --------------------------------------------------------------------------------------------- Publisher: Lucky Duck Games Players: 1-4 Actual Playing Time (vs the guideline on the box): approx an hour per game Game type: cooperative, tower defense, tile placement Rating: Rating scale: OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it. OUI OUI: I would play this game again; this game is good. I would buy this game. OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME. NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game reviews cooperative games Kickstarter kid friendly games tile placement games tower defense games
we Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom) By www.thatswhatjennisaid.com Published On :: Sun, 24 Jan 2021 17:37:00 +0000 During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity). I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia. That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald. Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore), or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight. I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting. At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round, and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins. There are not a lot of opportunities for “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt. Strategy Tips: [1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination. Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays. The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown). The components for Paladins of the West Kingdom are well made. There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com. Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game. -------------------------------------------------Publisher: Renegade Game StudiosPlayers: 1-4 (We played with 2)Actual Playing Time (vs the guideline on the box): About 2 hours per gameGame type: card drafting, worker placementRetail Price: $50Rating:Jenni’s rating scale:OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.OUI OUI: I would play this game again; this game is good. I would buy this game.OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game reviews card drafting games Renegade Game Studios worker placement games
we Board Game Review: Between Two Castles of Mad King Ludwig By www.thatswhatjennisaid.com Published On :: Thu, 13 May 2021 21:24:00 +0000 Years ago, on a snowy winter excursion to Bavaria, I took a tour of King Ludwig (Mad King Ludwig) II's castles. I really feel for the poor chap Ludwig II. He was very excited to be king and wanted to be a *real* king of the old order with power and dominion. Alas, he was born much to late in Germany’s evolution for such things and was reduced constitutionally to being a mere figurehead (such as Queen Elizabeth II is in England today). So he consoled himself by building castles throughout the countryside where he would escape and fully immerse himself in his pretend kingdom where all subjects worshipped him and did as they were told. Linderhof was one of the first castles he built and it was pretty modest so the taxpayers didn’t really bat an eye. This was the first stop on our tour. The same could not be said for his next building project: Castle Neuschwanstein. This grand and glorious castle (just up the hill from his parents’ country castle) was the castle to end all castles. He fancied he’d build himself a castle in medieval style (probably because that was a time when subjects dutifully respected their king or perhaps because it appealed to his alpha-male decorating sense) and he spent his way through a good portion of the national treasury before the impoverished taxpayers had enough and called shenanigans. The castle was never finished, King Ludwig II came to a premature end and within a year the political leadership had turned the castle into a tourist attraction. It was *this* castle, by the way, that Walt Disney held in his mind’s eye when designing the Disney Princess Castles. With the snow falling softly around it, it was truly an amazing site to behold. So beautiful!With the happy memories of the castle tour, I was drawn to Castles of Mad King Ludwig when it was released by Bezier Games a few years later. Another Bezier release – Suburbia – is in my top 10 list, so the positive track record with the publisher was another indicator that I’d probably enjoy Castles. After a bit of research, I found the general consensus in the board game community is that Castles plays so similar to Suburbia that it feels like a reskin of the game with a castle theme. Players purchase tiles from a market to build a great infrastructure, with various points awarded based on which tiles are used and how they are arranged. After this discovery, I actually didn’t follow through with the purchase, as I’ve never been one who is keen to get every iteration of a game. For example, I rarely keep both the card game and board game version of a given game in my collection – I force myself to pick one and let go of the other. Since Surburbia was so close to my heart, I let go of any ideas to purchase Castles.A year after Bezier released Castles, Stonemaier Games released Between Two Cities. In BTC, players draft tiles and then use them to build cities collaboratively with other players. We build one city with the player to our left and a separate city with the player to our right; each of our partners also contributes tiles to our respective cities in common. At the end of the game, all cities are scored and the lower scoring city of the two we helped build is assigned to us as our final score. The player with the highest score at the table wins. It’s a pretty unique approach to scoring and forces you to give both of your cities equal attention throughout the game. I don’t own a copy of this game either, mostly because I only began collecting Stonemaier games after I fell in love with Scythe in 2016, and have focused heavily on acquiring new releases (vs picking up their earlier games). In 2018, Stonemaier (in collaboration with Bezier) released Between Two Castles of Mad King Ludwig. This game is designed by Ben Rosset and Matthew O’Malley and it takes the best of Between Two Cities and Castles of Mad King Ludwig and marries it all together. Now we find ourselves at the game table, working to build two castles at once, simultaneously but separately collaborating with our left and right neighbors. At the beginning of each round, each player draws nine tiles, comprised of various indoor and outdoor room types. Each turn, we select 2 tiles to keep (one destined for the castle we are building with the player to our left and the other for the castle we are building with the player to our right). We pass the rest of the tiles to our neighbor (to the left in round 1 and to the right in round 2). Once everyone has selected their tiles and passed the leftovers, we begin collaborative discussions with each of our neighbors regarding the tiles we selected and where they should be placed within our castles. There are a few straightforward rules governing placement (for example, downstairs rooms can only be placed below the ground level) but generally the selection and placement decisions should be guided by maximizing victory point scoring. Also of note, when the third or fifth regular room tile of the same type is placed, a placement bonus is earned and redeemed immediately. These bonuses provide either additional tiles (including specialty room types) or bonus cards that award conditional victory points at the end of the game. After tile placement, the turns repeat in the same fashion three more times, except that on the last run, there is only 1 tile left after selecting two for placement and that tile is discarded out of the game. Round two begins, and follows the same process as the first round, with the only change being the direction the unselected tiles are passed around the table. In anticipation of the upcoming Between Two Castles of Mad King Ludwig expansion release (Secrets and Soirees), I received a review copy of the base game from Stonemaier. Opening the eye-catching box (with artwork by Agnieszka Dqbrowiecka, Laura Bevon, and Bartlomiej Kordowski), we inventoried the components (cardboard tiles, wooden tokens, plastic coated cards, and score sheets) and set up our first game. The rulebook was easy to follow (as it always is with Stonemaier) and the handy player aids included proved valuable as we worked our way through the game. There were five of us playing that first time, including two teenagers, and I was surprised to see just how varied each team’s castle was from the others. I worked really hard to give my all to both castles I was constructing, knowing that I would only score for the one that brought in the lower victory point total. I had to to correct my efforts a few times as it started to feel like one castle was building to a much higher score than the other. With both my neighbor on my left and right, I focused on bonus cards and tiles to increase point totals, whereas the competing castle builds leaned more heavily on amassing points directly through the regular room tiles. My strategy worked, and both of the castles I helped build were higher scoring than everyone else’s, giving me the victory even when taking the lower score of the two. In later games, my husband Chris and I played against each other, using the special 2 player rules in which a dummy player (“Ludwig” of course) is controlled by one of the players during the first round and by the other player during the second round. I focused on the same things in these two player games that I had previously at higher player counts. Meanwhile Chris focused almost exclusively on standard room tiles to accumulate points. Every time we played, the castle that Chris and I built together was by far the highest scoring one in the game (scoring highly on regular room tiles thanks to Chris and on bonus tiles and cards thanks to me), and my castle with Ludwig was runner up, giving me the victory again. I really really love this game. Much more than I thought I might, given its straightforward and simplistic mechanisms (I usually prefer complex strategy games). Pick two tiles and arrange, rinse repeat. Sounds like it should get boring fast, but it never does. I think the real draw of Between Two Castles of Mad King Ludwig, that keeps engagement and enthusiasm high even among experienced gamers, is the puzzle of having to work both castles at once. Dividing your time between two equally important projects simultaneously that will be scored against each other is a personal challenge, regardless of your skill level, because you’re competing against yourself. That’s genius, and I can’t think of another game I own that implements this kind of scoring. The only drawback to this scoring mechanism is that players who are significantly weaker in strategy or skill than the rest of the group will drag down the scores of their partners, giving a clear advantage to the remaining players who weren’t yoked to the underperformer. Tactfully, since the game scores average in the direction of the weaker player on each team, this is a game to play with a group of your intellectual peers, unless you want to stew in resentment over how irrelevant all of your hard work turned out to be when it came to scoring. In addition to the puzzle aspect of the game, the quick gameplay (less than an hour), family friendliness, and low level of analysis paralysis all help to make it an excellent go-to game, even on weeknights. I’m glad I gave Between Two Castles of Mad King Ludwig a chance on our game table, and our friends who played with us have already asked when they can come over to play again. I’m quite excited to see what the upcoming Secrets and Soirees expansion adds to the game. -------------------------------------------------Publisher: Stonemaier GamesPlayers: 2-7Actual Playing Time (vs the guideline on the box): About 45 minutes per gameGame type: card drafting, tile placement, set collectionRating:Jenni’s rating scale:OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.OUI OUI: I would play this game again; this game is good. I would buy this game.OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game reviews card drafting games set collection games Stonemaier Games tile placement games
we Board Game Review: Between Two Castles of Mad King Ludwig Secrets and Soirees Expansion By www.thatswhatjennisaid.com Published On :: Tue, 07 Sep 2021 02:44:00 +0000 Between Two Castles of Mad King Ludwig is one of our board game library essentials. There’s a great puzzle aspect to the game, it plays in under an hour, it’s family friendly, and it keeps analysis paralysis to a minimum. It also plays up to seven players, filling that niche when so many other games are capped at 4 or 5. For all of these reasons, when the Secrets and Soirees expansion debuted, we knew we had to have it. The expansion offers additional room types for your castle, extra bonus cards, two new solo modes, higher player count (up to 8), and a new variant of head to head castle building where each player builds their own exclusive castle. My personal favorite bit of the expansion is the puppy room!!! Adorable little corgis, just like we have at home. We have played the expansion dozens of times. The first few months we had the game, we stuck to standard play, with everyone building two castles, and just focused on the fun of the new room types. These are activity rooms, secret rooms, and ballrooms. The activity rooms are thematically just that – clever little rooms themed around activities that give you points for each other room adjacent or penalize you if the listed prohibited room type is within the radius. The secret rooms are quite innovative. Each one has a little arrow printed on the tile pointing up, down, left, or right and takes on the same identity as the room indicated by the arrow, giving players a lot of flexibility based on placement in the castle. The ballrooms score points for specific room types in your neighbors’ castles. I really enjoyed these plays with the expanded room types and have not ever wanted to go back to playing with just the base game tiles again. More recently, we’ve explored the new variants provided by the expansion. The Mad King’s Demand variant has players each build a single castle instead of managing two castle builds at once. It solves the problem of weaker players bringing a section of the entire table down in scoring and it plays so much more quickly than the regular game, so it can be a good choice for player counts larger than two. While it’s also easier and smoother in a two player game to play this way versus playing with the 3rd NPC player normally required in a two player game, I’m much less fond of using this variant with two players. I like the extra tiles to choose from when a third castle is in the mix; it helps make it a bit more challenging and feels more interactive. The Automa solo mode is very easy to learn and it’s the most enjoyable solo game I’ve ever played because it feels like you’re actually playing against other players. I played on level 3 – normal difficulty – and won 58 to 55/55. I actually found myself wishing for longer rounds. The other solo mode (which is dubbed the Introvert variant and noted by the rulebook as technically not an Automa mode) feels less like a game against peers and more like a game of solitaire puzzling. It’s faster than the Automa solo mode and has the quirky hack of allowing you to force the NPC opponent to take a specific tile you don’t mind it having when there’s only one that meets the selection filter used to draft a tile for them. This is because, in this mode, the NPC follows an algorithm to pick between a tile you’ve marked as favored and desired for yourself and all the other tiles in demand under its selection filter that round. If there’s only one tile that meets the filter and you mark another tile you actually want, there’s a 50/50 chance you’ll lose your coveted tile to the NPC. However, if you mark the tile that meets the filter as if you wanted it for yourself, it’s forced to select it. Then you can choose whatever tile you actually prefer for yourself instead. The introverted solo mode is pretty great if you like that sort of thing, but I prefer the feeling of playing against others, so I’ll stick with the Automa solo mode, or competitive play against real life opponents. With a retail price of just $15 on the Stonemaier website, and having so much quality content in the box, the Secrets and Soirees expansion is a must-have. ------------------------------------------------- Publisher: Stonemaier Games Players: 1-8 Actual Playing Time (vs the guideline on the box): About 45 minutes per game Game type: card drafting, tile placement, set collection Rating: Jenni’s rating scale: OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it. OUI OUI: I would play this game again; this game is good. I would buy this game. OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME. NON: I would not play this game again. I would return this game or give it away if it was given to me. Full Article board game reviews card drafting games set collection games Stonemaier Games tile placement games
we Somewhere Between Two and Twenty Four Things, Somewhere Between One and Twenty Three of Which are Elephants. By johnfinnemore.blogspot.com Published On :: Sat, 02 Dec 2023 23:14:00 +0000 Alt text: a cake, of sorts. Decorated, in a sense, to look like an elephant. Definitely. Full Article
we Far Fewer Than Twenty-Four Things - Thing Three By johnfinnemore.blogspot.com Published On :: Sun, 03 Dec 2023 23:50:00 +0000 Alt Text. A blue man with a long neck appears sceptical about something. Full Article
we Ken and Robin Talk About Stuff: Toss In Your Werecows By robin-d-laws.blogspot.com Published On :: Fri, 17 Jul 2020 13:46:00 +0000 In the latest episode of their ennui-destroying podcast, Ken and Robin talk interesting boredom, Lair of the White Worm, John Carpenter's Aliens, and the occult battle of Kursk. Full Article
we TIFF DAY 1: Chilling at Home With Werner Herzog and Some Meteors By robin-d-laws.blogspot.com Published On :: Fri, 11 Sep 2020 12:26:00 +0000 It’s that time of year again—but what a different year. The Toronto International Film Festival, COVIDVERSE edition, has begun.The show must go on, though with a slate one-fifth of the usual size. There are distanced and drive-in screenings, but we are forgoing those entirely in favor of digital screenings. For $19 - $26 a pop, viewers in Canada who grabbed tickets in time can watch on digital devices. Options include Chromecast, so we’ll be hunkering down in front of our home theater setup for a total of 39 films. No TIFF unfolds without technical problems, but this time an entire new set of them awaits! Many rights holders are sitting on completed films hoping to launch them when normalcy returns to film exhibition. TIFF 2020 titles skew less toward the offbeat genre items that make up my typical must-see list and more to documentary, Canadian and generally serious fare. I did snap up tickets for the three Midnight Madness titles. Normally we see 45 films each. We’ll be filling in the gaps with titles already on streaming services. Most years there’s a documentary about film near the start of the fest, so I’ve found one of those. We usually strive to stack up fun, poppier choices on the last Sunday, so I’ve picked out a substitute slate to replicate that. To not be weird, I’ll be putting capsule reviews of those flicks in our weekly Ken and Robin Consume Media feature, not here. Pandemic Festival tosses our finely-tuned logistical routines, honed over 34 years, out the window. I’m sure you’re all anxious to hear about the profound changes this wreaks on our snack game. I’ve drawn up a specific schedule of screening times to keep us on track, with break times marked. Finally we can pause TIFF films for brief naps. We’ll be making a point to go out and speed-walk around the block to mimic the salutary effects of dashing between venues.And as for the dudes loudly voicing wrong movie opinions while we’re packed, sardine-style, in line-ups at the Lightbox or Scotiabank, well, we’ll just have to imagine what they had to say about opening night:Fireball: Visitors from Darker Worlds [US, Werner Herzog & Clive Oppenheimer, 4] Documentary explores the science and mythology of meteor, from Chicxulub to ʻOumuamua. The intersection between scientific discovery and religious awe, central to all of Herzog’s gorgeous, delightful nature docs, rises from subtext to text through the intercession of traditional elders, joyful researchers, and the Jesuit scholar of the Vatican’s heaven stone collection.Enemies of the State [US, Sonia Kennebeck, 4] Documentary pulls apart a labyrinth of contradictory evidence around Matthew DeHart, an Indiana man who was framed for child pornography by the FBI as part of a Wikleaks espionage case, or created a story of secret files to shield himself either cooked up a Wikileaks-related espionage smokescreen to mask his sex crimes. Invites the viewer to join a filmmaking team as it goes ever deeper down a rabbit hole. Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus. Full Article toronto international film festival
we TIFF Day 5: If You Drop the Weights He Vituperates You, But If You Lift Them He Sings About Ducks By robin-d-laws.blogspot.com Published On :: Tue, 15 Sep 2020 20:07:00 +0000 The Inconvenient Indian [Canada, Michelle Latimer, 4] Essay-format documentary examines the Indigenous struggle for sovereignty and cultural reclamation in North America, as hosted by novelist Thomas King and inspired by his nonfiction book of the same name. Makes its case through cinematic language, pushing the archival footage and talking heads format to the background. Beginning [Georgia, Dea Kulumbegashvili, 4] Depressed wife of a pastor bears the brunt of a persecution campaign from a local man hostile to their minority Baptist faith. The camera acts as a pitiless eye in this harsh, austere drama of pervasive male oppression. I Care a Lot [UK, J Blakeson, 3] Corrupt legal guardian (Rosamund Pike) who slaps unsuspecting seniors into care facilities to bleed them dry triggers a cat-and-mouse game when her latest prey (Dianne Wiest) turns out to be the mother of a wealthy gangster (Peter Dinklage.) Engaging thriller— until it betrays the contract it has established with the audience. Concrete Cowboy [US, Ricky Staub, 3] After yet another expulsion from school, a troubled teen (Caleb McLaughlin) gets dumped for the summer with his father (Idris Elba), who belongs to Philadelphia’s threatened culture of inner city horse owners. A rich social milieu is the star of the show in this affirming drama, which could do with a stronger drive to activate its protagonist. Lift Like a Girl [Egypt, Mayye Zayed, 4] From ages 13 to 18, under the tutelage of a volcanic, motormouth coach, with a rubble-strewn lot on a busy Alexandria street, weightlifter Zebiba trains to be a champion. Fly-on-the-wall documentary inhabits a hardscrabble community powered by loving verbal abuse. The coach and his key athletes denigrate the skills of male lifters, while constantly referring to the girls as boys, urging them to man up, and telling them they need to grow balls if they want to win. Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus. Full Article
we Free National Park Weekend By natgeomaps.blogspot.com Published On :: Wed, 12 Aug 2009 21:38:00 +0000 This weekend is another FREE pass to our National Parks.Matthew Daly in Washington, D.C. Associated Press June 15, 2009The U.S. National Park Service is looking to stimulate summer vacations at national parks, starting this weekend.Interior Secretary Ken Salazar announced earlier this month that entrance fees at 147 national parks and monuments—including the Grand Canyon and Yosemite—will be waived on three weekends this summer. The weekends are June 20 and 21, July 18 and 19, and August 15 and 16."During these tough economic times, our national parks provide opportunities for affordable vacations for families," Salazar said at a news conference at Cuyahoga Valley National Park in Ohio."I encourage everyone to visit one of our nation's crown jewels this summer and especially to take advantage of the three free-admission weekends."Most Americans live less than a day's drive from a national park, Salazar said. Last year national parks attracted more than 275 million visits, generating an estimated U.S. $10.6 billion for local economies and supporting more than 213,000 jobs, he said.For the Park Service, the free weekends will mean a loss of an estimated half million dollars a day from entrance fees that range from $3 to $25. A total of 147 parks and monuments charge entrance fees. The country's other 244 parks are already free.Kendra Barkoff, a spokesperson for Salazar, said the lost revenue should be more than offset by an increase in park tourism. Many tour operators, hotels, restaurants, gift shops, and other vendors near national parks will offer other discounts and special promotions on the free-weekend dates, she said.The waiver applies only to entrance fees and does not affect charges for camping, reservations, tours, or concessions, Salazar said.Senator Max Baucus, a Democrat representing Montana, applauded the free weekends. Baucus has co-sponsored a bill that would cap park entrance fees at current rates unless approved by Congress. The bill also would limit fees on national forests and other federally managed lands."There is nothing better than spending a weekend in Glacier or Yellowstone, and to be able to do it without straining the budget is even better," Baucus said in a statement. "Folks should be able to enjoy our outdoor heritage without going broke."Kitty Benzar, president of the Western Slope No-Fee Coalition, a Colorado-based group that opposes fees on public lands, said Salazar's announcement was an admission that high fees are a deterrent to park visits."Twenty, 25 dollars does mean a lot to people," she said.Copyright 2009 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed. Full Article
we Japanese encephalitis virus activity in the Kimberley - Government of Western Australia Department of Health By news.google.com Published On :: Wed, 13 Nov 2024 06:09:56 GMT Japanese encephalitis virus activity in the Kimberley Government of Western Australia Department of Health Full Article
we Streaks of fire are about to take over Australian skies during the Leonid meteor shower. Here’s how to see them - nbnnews.com.au By news.google.com Published On :: Wed, 13 Nov 2024 05:27:05 GMT Streaks of fire are about to take over Australian skies during the Leonid meteor shower. Here’s how to see them nbnnews.com.auThe Northern Taurid meteor shower could produce fireballs. Here’s how to watch CNNNorthern Taurid meteor shower hits peak activity this week: When and where to watch USA TODAYLeonid Meteor Shower May Put on a Surprise Show This Week ScienceAlertStarwatch: Leonid meteor shower returns to skies in November The Guardian Full Article
we North Melbourne announces three-year Western Australia agreement - North Melbourne Football Club By news.google.com Published On :: Tue, 12 Nov 2024 22:30:00 GMT North Melbourne announces three-year Western Australia agreement North Melbourne Football ClubRoos end 14-year relationship amid bold new location for AFL games Fox SportsNorth Melbourne takes 'home' AFL matches to Western Australia ABC NewsEagles set for extra WA game West Coast Eagles Full Article
we Car crashes with another outside pub during police chase in Sydney’s southwest - 7NEWS By news.google.com Published On :: Wed, 13 Nov 2024 04:37:12 GMT Car crashes with another outside pub during police chase in Sydney’s southwest 7NEWS‘Flying past me’: Two hurt as car smashes into fence after police chase Daily TelegraphCritical incident investigation into crash following police pursuit Sydney Morning HeraldViolent carjacking linked to Sydney crash that split car in two, police say 9NewsUpdate on crash after police chase news.com.au Full Article
we From now on, the title of the post is allowed to just be "January 2024" (only when it is January 2024, however) By radar.spacebar.org Published On :: Wed, 31 Jan 2024 22:08:59 -0500 Hello again, This month I've been plugging away on the project I mentioned in the previous post which involves among other things a PDF generator and now an implementation of ML (as in Standard ML, but also the other one). This is probably the 10th "compiler" I've written in my life, and it's kind of fun to revisit these problems that you've done many times and try out different approaches, although this time one of the approaches is "Use C++" (for reasons of making good on a joke, but also for reasons of mlton doesn't work on my computer any more). And although C++ is a fine tool for many applications, it does have some deficiencies for the task of writing a compiler (one of the most irritating: a very modest limit on the stack depth? Like my computer has 256 Gigabytes of RAM and 2^64 virtual addresses and somehow it can only manage 1 megabyte for the stack and there's no standard way to increase it? Get off my lawn). But then you can also experience new ways of struggling with C++, like: A middle of the night power failure wrecked my computer's GPT (as in GUID Partition Table, but also the other one) and I was deep in the depths of taking the computer apart to reset its parts, its BIOS (its Basic In/Out System, which is where it stores its biography) and its hard drives were everywhere on the floor, and it could not be saved, and this after I already broke my computer this year by trying to put the world's biggest video card in it, too hard. And I could not merely perform recovery because of Unknown Error, so I had to begin anew again and restore from backups. But when you restore from backup and you're in the mood of "why is this so complicated and I don't understand how computers work any more?" it occurs to you (me) to also change your underlying development environment instead of reinstalling the devil you know. So I ended my friendship with Cygwin64 and switched to new best friend MSYS2. Both of these things are different ways of wishing that you were using Linux while you're using Windows. The main reason I tried this new way of struggling is that Cygwin is very behind on its version of x86_64 clang (C++ compiler), which I wanted to try because it supports AddressSanitizer and clangd on Windows, and I wanted to give LSP in emacs a shot (it's finally good!). There were a few growing pains, but I think MSYS2 is what I would recommend now. One of the nice things they did was create multiple different environments depending on what you want to do (e.g. "I want to use clang to compile x86_64 code" or "I want to do 32-bit cross compilation for ARM") and in that environment, you just say "g++" and it invokes the compiler you want, instead of the weird contortions I've been doing for years with manually invoking x86_64-w64-mingw32-g++. I was also able to get clblast working before being too filled with rage to continue, so that is nice for the ML inference on the world's biggest graphics card. I made these graphics to help me tune the correct settings of GPU layers (y axis) and number of threads (x axis): tune-single tune-batch In some sense the results are obvious (more threads and more layers is faster) but it was interesting to me how the cliff of performance drops off at a different number of layers for single and batch mode (I guess because the batch needs some memory itself?) and how it's clearly better to use fewer threads than cores for batch as well. I was not surprised to see performance drop off for >32 threads (everybody knows that hyper-threads kinda suck) but I was very surprised to see performance pick up again when it gets back up to 64? And only for single mode? I wish I understood that better. But mostly I'm a sucker for the custom visualizations. Right but when writing this compiler I realized that I wanted to use some Greek letters, and I can't handle it when some characters are in a different font in my source code, so I finally made some space for those in my programming font FixederSys. These certainly still need some tweaks, but it's already better than just being in some other weird font: {{{caption}}} You can also see that I have been adding some "useful" emoji at the top. It is an interesting puzzle to try to make these things recognizable (especially for the 1x version, whose charboxes are 8x16 pixels). I am pretty sure I will not try to do all of the emoji (like, the flags are totally hopeless at 8x16), but it is tempting to round out the Unicode support somewhat. Like I was trying to make a ¯\_(ツ)_/¯ today and had to settle for ~\_( :) )_/~ which is pretty much (ノಠ益ಠ)ノ彡┻━┻. Also: Adam revived our old game jam game Headcat, which I described in post 927, now over 16 years ago. You can play it online at Headcat.org. It is harder than I remember, perhaps explaining why it did not reach #1 on the One Appstore Per Child charts. Also: I started and finished (true ending, but just with one character) Slay the Spire. Good game, but you don't need me to tell you that. Same for Alwa's Legacy, which is the sequel to Alwa's Awakening. Both of these are very true-to-form "8-bit" and "16-bit" platformers that I enjoyed and would recommend for genre fans, though I did not try to 100% them. The graphics are the highlight and I thought it was very cute how these could easily have been a pair of games from the NES and SNES. The good old days. And speaking of good-old days, I am now playing Katamari Damacy, which I had played at a friend's house many years ago, and always wanted to spend more time with. It totally holds up (aside from stuff like: You have to play through the tutorial and first level before you can access the menus at all, like to make the game fullscreen?) and it's honestly inspiring how unhinged the game design and writing are, and how fun it manages to be. What an accomplishment! Full Article
we This halloween I am dressed as a withered husk, who was made this way by: Satisfactory 1.0 By radar.spacebar.org Published On :: Thu, 31 Oct 2024 22:35:04 -0400 OMG. I can't believe October is over already. I blame Satisfactory which, okay, I do get it now, and it did destroy my body and mind. I am inches from being done now; I just want to make sure that I finish it with enough force that I do actually put it away, as I could imagine tinkering with my saddest factory forever. The game isn't without flaw, but I think most of those flaws are not interesting to talk about. I do have one petty but important criticism, which is mildly spoilerful and anyway will only be interesting if you played the game. There is an object called the Somersloop ("cool S") which allows you to double the output of a machine. Canonically this item is some kind of "loop" and the flavor text talks about how it is able to create more energy than you put into it. So when I'm out hunting for Korok seeds I have this thought that maybe I could create a loop of factories whereby it would create infinite resources by repeatedly doubling. And I'm thinking about it but the crafting tree doesn't have any notable loops in it, but I remember the "packager" which allows you to put a fluid in a container or the converse, and I'm like: Yes, that's great! So I get back to base and I am doing this, just for fun to create an infinite fuel factory or whatever, and I realize that the packager just doesn't have a slot for a Somersloop. They must just hate fun, elegant twists. It would not break the game to allow this (you can always get infinite resources lots of other ways) or cause any other problem I can think of. Hmph! The thing about constructing a factory and watching it churn is that it's basically the same thing as a programming project that you invented for yourself, and it's probably better to do the programming project. Here's progress on my mysterious rectangle: Minusweeper 2 It's good progress if I do say so myself! Anything but black here is a Satisfactory result, which is 90.55% of them at this point. I may need heavy machinery for the remaining 9.45%, but that is part of the fun. I think that's really it for this month! Please vote in the US Elections if you can (but I guess also vote in any important elections. And obviously, vote for the good guys???). And happy Halloween! Full Article
we So. Farewell then Bystander... By magistratesblog.blogspot.com Published On :: Thu, 15 Jun 2017 11:59:00 +0000 We're very sorry to say that Bystander (real name Richard Bristow) died at Stoke Mandeville on June 4, aged 70. He was a Justice of the Peace at Uxbridge from 1985 to 2016, and was the first chairman of the West London Local Justice Area. He'll be sadly missed by family and friends, but not by the villains of Uxbridge, Ealing and Hounslow. He was fond of quoting this passage from the Seven Ages of Man speech: And then the justice, In fair round belly with good capon lined, With eyes severe and beard of formal cut, Full of wise saws and modern instances; And so he plays his part. Full Article
we BORROWED TIME release and launch photo report! By greglsblog.blogspot.com Published On :: Mon, 16 Nov 2015 14:57:00 +0000 As of November 10, 2015, BORROWED TIME (the sequel to CHRONAL ENGINE) is now available in bookstores everywhere as well as online (in hardcover and ebook)! Signed copies are available from BookPeople. In an article titled, 'Borrowed Time' mixes paleontology and fantasy, Saturday's Austin American-Statesman had a great review of BORROWED TIME, stating it's "a slam-dunk for dinosaur aficionados and will appeal as well to those who are fans of literary time travel and outdoorsy adventure." Sunday was the launch party at BookPeople! I had great fun doing a presentation discussing the connections between the book, Charles Umlauf, dinosaurs, Johnny Weissmuller, and me (really). The dinosaur standees for the photo booth were a hit, as were the refreshments including water, soft drinks, wine and cheese, and crackers. (The wine, from the Languedoc region of France, is made from grapes grown in Cretaceous clays where dinosaur fossils have have been found). But the real eye-opener was the mosasaur cake by author/cakelustrator Akiko White. About two feet high, it featured a mosasaur sculpted from modeler's chocolate on a chocolate cake base with buttercream frosting! She'll be doing a youtube video on the making of it soon (and I'll link when it's available). Suffice to say that still pictures don't do it justice -- it was mounted on a motorized turntable and illuminated with a blue strobe that made it look like it was underwater! Here are the pics: Me and cake Carmen Oliver and T.rex Akiko assembles! (photo courtesy Akiko White) Presenting (photo courtesy Akiko White) Cake! Refreshments Signing Frances Hill and Lindsey Lane (photo courtesy of Shelley Ann Jackson) Shelley Ann Jackson and Lindsey Lane (photo courtesy Shelley Ann Jackson) Many thanks to BookPeople for hosting the event, to everyone who came for the event, and to everyone who helped out: Akiko, for making the awesome cake; Cynthia Leitich Smith; Carmen Oliver; Lindsey Lane; Shelley Ann Jackson; and Cory Putnam Oakes! Cake topper in its natural habitat Full Article book launches Borrowed Time Chronal Engine dinosaurs
we Midwest Schools and Bookstores By greglsblog.blogspot.com Published On :: Thu, 12 May 2016 15:08:00 +0000 I'm just back from a twelve day trip up to Chicago, Milwaukee, and Minneapolis-St. Paul, where I did a bit of research and visited a bunch of schools and children's indie bookstores. The trip started inauspiciously, when my flight was canceled because the wind blew the plane onto a belt conveyor. Eventually, I made it to Chicago, though, where the weather looked like this: Still, I had arrived ahead of time so I could go down to the Museum of Science and Industry, which has a World War II German u-boat and a chicken incubator. Next two days were the actual school visits, arranged at Henry Puffer Elementary and Liberty Elementary by Anderson's Book Shop and at Attea Glenview School and Rondout School by The Book Stall. Afterwards, I got to hang out with Robert from The Book Stall and stopped by for a couple of pics. Posing with posters Then I was off to Milwaukee for a school visit at Atwater Elementary arranged through the Boswell Book Company. It was my first time I'd ever been to Milwaukee, but sadly didn't have a chance to sightsee, because it was off to Minneapolis-St. Paul for three days of school visits. Visits at North Trail Elementary and Brimhall Elementary were through Addendum Books; those at Crestview Elementary and Little Canada Elementary were through the Red Balloon Bookshop; and at Valley View Middle School, through Wild Rumpus Books. Snake! I had some free time, so I went over to Addendum Books for some pics and had a fun lunch with Katherine and Marcus, the proprietors. In front of the "Purple Rain" wall Since I was there over the weekend, I spoke at Red Balloon for the Minnesota SCBWI about Research and the Suspension of disbelief. I also had the chance to go run a couple times on the Mississippi Riverfront trail and visit the Science Museum of Minnesota. T.rex! Triceratops Stegosaurus! After Monday's school visit I had a fun lunch with Drew and Jordan of Wild Rumpus Books at Pizzeria Lola (a separate Pizza-a-Day Diet post will be forthcoming). Then I visited the bookstore, where I met the menagerie. Copper oven and decorative birch logs Chicken! Ferret! Then I was back to Chicago and spent a day at the Field Museum of Natural History and showed Madeline Smoot of CBAY Books a bit of the city! Many thanks to all the librarians and booksellers and Blue Slip Media and everyone else who made this happen. Thanks also to Quinette Cook and all the folks from MN SCBWI who came out for the workshop. It was great fun meeting you! For information on how to book me for school visits for the 2016-2017 school year, contact Carmen Oliver at The Booking Biz. Full Article school visits
we Austin Ironman 70.3! (Race Weekend!) By greglsblog.blogspot.com Published On :: Thu, 22 Mar 2018 21:06:00 +0000 Okay, it's been a while, but I thought I'd finally post about the 2017 Austin Ironman 70.3 race weekend. :-). Like I mentioned in my last post, I felt fairly optimistic -- if anything I was a bit burned out on training. The big kicker, though, was that the weather was forecast to be 38 degrees race morning, which resulted in a bit of last-minute anxiety, mostly due to the mantra, "Don't do anything different on race day." That is, it is unwise in the extreme to test out new equipment or clothing on race day. Unfortunately, faced with the prospect of a 38 degree swim and bike ride (and the fact that it would warm up quickly), we had to make some last minute adjustments. The week before the race, I picked up a triathlon jersey that had sleeves, and borrowed some arm warmers from one of my training partners. Saturday morning, I went for a five mile test ride and realized I needed gloves, which necessitated a trip to Austin Tri-Cyclist, where I was not the only one making such a purchase :-). I was still a bit concerned about the swim, but I had a wetsuit, so I figured I'd done all I could do. Still, I was coveting one with sleeves... I next headed over to the Travis County Expo Center to pick up my swag bag, drop off my bicycle and gear, and check out the transition areas. Our happy faces before we get out of the car into the cold... Next morning, three of us drove out together and arrived in the cold dark of the Travis County Expo. Center at around 5:30. Did I mention that it was cold? Eventually, we got on the bus to take us to the staging area at Walter Long (Decker) Lake. There, we put on wetsuits, met up with our other training partners, and shivered a lot. Eventually, though, as the sun started to peak above the horizon, we lined up according to our projected swim times and prepared for the start of the race. I was still worried about the swim and the cold -- even though I was wearing socks (to be discarded just before start), my feet were starting to go numb and my arms were not happy either. But then it was time! I ran into the water and dived in as soon as I could. To my surprise, it was actually pleasant -- the water itself was around 68-72 degrees, so compared to the air temperature, it was balmy. The only real problem was that fog on the water and the glare of the sun were making it hard to see the buoys. About halfway through the swim I began thinking that the temperature really wasn't bad -- if anything, it was a bit too warm. Emerging from the water... But then I finished the swim and stood and was confronted by the reality of confronting an air temp of around 40 while being soaking wet. I grabbed my glasses from the special needs table and a nice man helped me get the wetsuit off. (This basically involved lying back on the wet ground, sticking my feet in the air and having him pull. Thank you, sir.). My time was a little slower than I would've liked, but I was fairly happy with it. I made it to transition, took a big swig of water, swallowed the contents of an energy gel pack, and put on my winter cycling garb. Then I was off! And it was frickin' cold. Contemplating that wind chill... It was this weird Catch-22 where you want to go as fast as possible (for the race, of course, but also so you warm up), but also kind of are thinking that if you slowed down a touch the wind chill wouldn't be quite so bad. I ended up spending the next hour shivering until the ambient temperature and I warmed up. Now, I actually kind of like the bike route -- it's mostly country roads with little traffic, and I rode the route about a half-dozen times in training. The problem with it is that a number of the roads are not exactly well=paved. Bumps and potholes and patches proliferate, especially on Monkey Road. In fact, the dip where it crosses a creek is so bumpy that by the time I got there, there were at least a dozen water bottle scattered on the ground. There were way too many hills, however :-). Beyond that, the ride felt fine, although my back began to hurt about halfway through -- I wasn't used to spending that much time in the aero position, so most of the second half of my ride was with hands on the brake hoods. I made sure to stick with my hydration and nutrition plan, so I felt pretty good by the end of it. Again, my time wasn't quite what I wanted it to be, but I was not displeased. By the time I finished the ride, it was around noon and fairly warm, so I took the time to change from my sleeved singlet to a sleeveless one (Ironman rules require that you wear a shirt). Starting to feel the legs... The run wasn't as bad as I thought it would be, although there were again too many hills :-). I was pleased at the number and size of the aid stations -- water, electrolyte drink (Gatorade, iirc), Clif energy gels, Coca-Cola, and Red Bull were all available. I was definitely feeling my legs, but my quads didn't feel like they were going to seize up like they had when I did triathlons in the 90s -- all that training paid off, I guess :-). I managed to make it through without slowing to a walk (other than at aid stations, because I can't drink and run at the same time) and ended up with a run time that was comparable to my stand-alone half-marathon times. At the finish line! My final time was 5:50:36, which I'm pretty happy about. My goal had been 6:00:00, although I did think that 5:45:00 was not out of the question. :-). Finisher photo! And medal! The gang... All in all, it was a great experience. I got out of my comfort zone, made some terrific friends, learned how to most efficiently change a bike tube, and never once thought, "I can't believe I'm paying to do this." (Okay, maybe once...). After the race! Celebrating the next day with Coach Peri! Full Article 70.3 Ironman races triathlon
we What would happen if we nuked an asteroid? By www.planetary.org Published On :: Tue, 20 Aug 2024 07:00:00 -0700 Detonating a nuclear weapon on or near an asteroid is one of several options for defending the Earth from an impact. Here's what nuking an asteroid might actually do, and why it isn't always the best option. Full Article
we Solar maximum = maximum awe By www.planetary.org Published On :: Fri, 18 Oct 2024 07:30:00 -0700 With the Sun at the peak of its activity cycle, we Earthlings get treated to some awesome sights. Plus, some truly awe-inspiring launches happened this week. Full Article
we Barbour Nimbus Wellington Boots By uncrate.com Published On :: Tue, 12 Nov 2024 12:00:00 -0500 Full Article Shoes
we YUKA 2000 Robot Lawn Mower By uncrate.com Published On :: Tue, 12 Nov 2024 18:00:00 -0500 Full Article Outdoor
we Christmas jewelry in progress. By maryannemohanraj.com Published On :: Sat, 09 Nov 2024 21:02:00 +0000 Sneak peek — Christmas jewelry in progress. Full Article Berwyn Shops Serendib House
we One of my favorite native flowers By maryannemohanraj.com Published On :: Mon, 11 Nov 2024 00:55:00 +0000 Native wine-cups (aka purple poppy mallow) bookends. This is one of my favorite native flower, so particularly pleased with how nicely it shows up in bookends. Full Article Berwyn Shops Serendib House
we Patrick Stein: Ray Tracing In One Weekend (in Lisp, and n-dimenions) By nklein.com Published On :: Fri, 27 Sep 2024 02:37:31 GMT Earlier this year, I started working through the online book Ray Tracing In One Weekend (Book 1). I have been following along with it in Common Lisp, and I have been extending it all from 3-dimensional to n-dimensional. I reproduced 4-dimensional versions of all of the book images which you can see on my weekend-raytracer github page. Here is the final image. This is a 250-samples-per-pixel, 640x360x10 image plane of three large hyperspheres (one mirrored, one diffuse, one glass) atop a very large, diffuse hypersphere. Also atop this very large hypersphere are a bunch of smaller hyperspheres of varying colors and materials. The image is rendered with some defocus-blur. Final image of 4-dimensional scene Caveat: This depends on a patched version of the policy-cond library that is not in the current Quicklisp distribution but should be in the next. Full Article
we One Week E-Book Sale of Vacuum Flowers!!! One Full Week!!! By floggingbabel.blogspot.com Published On :: Tue, 15 Oct 2024 21:14:00 +0000 . Open Road Media, which publishes several of my e-books, has announced a one-week reduction in price of Vacuum Flowers. Starting this October 18 and running through October 25, 2024, it will be available for $1.99. That's in the US only.So if you're an e-book reader and have been curious about my novel... well, there you are.And if you don't already know . . .Vacuum Flowers is what used to be called a Grand Tour of the Solar System. Rebel Elizabeth Mudlark is operating off of stolen wetware and on the run from very dangerous people. She arrives in the inner system on a cometary orbit, which takes her through a great variety of human and post-human societies, including the most dangerous one of all--Earth.That bit about the cometary orbit is not incidental. Comets enter the Inner System on either a hyperbolic or a parabolic orbit. The one is open, the other closed. I knew that the book would end with Rebel Elizabeth Mudlark standing in the stardocks with a coffin at her feet. But I didn't know if the person within the coffin would be alive or dead or if REM would someday return to the Inner System or was leaving it forever. I only decided that when I came to write the last page.* Full Article
we My Halloween Season Story, "Unquiet Graves," in CLARKESWORLD By floggingbabel.blogspot.com Published On :: Fri, 01 Nov 2024 20:24:00 +0000 . I am always happiest when a story of mine comes into print. Today, I have the joy of introducing you to "Unquiet Graves," a seasonal tale of graveyard misbehavior and betrayal. Oh, and there's nothing supernatural about it at all.You can read the story here. But if you're like me, you'll just go to Clarkesworld, look over the table of contents, and decide which story you want to read first. Mine by preference, but follow your whim. And for those who like trivia . . .I came up with the handheld's app many long years ago and it took forever to come up with a story for it. You'll notice that it is left unnamed in the story. That's because its secret name was "The Graveyard Reader." Which is the title of a well-known story by Theodore Sturgeon. While I was writing the story, I thought of it as "The New Graveyard Reader." But Sturgeon's story and mine go off in totally different directions, and giving mine (or even the app) a title suggesting there was some implicit connection between the two would only cause confusion.The title I finally came up with was derived from "The Unquiet Grave" by that most prolific of all poets, Anonymous. If you look it up, I suggest you do so after reading my story. It gives away some of the plot.* Full Article
we One-Day E-Book Sale of Vacuum Flowers By floggingbabel.blogspot.com Published On :: Tue, 12 Nov 2024 15:01:00 +0000 .Once again, one of my e-books will briefly be on sale! Vacuum Flowers will be available in the US for only $1.99. Here's the news from Open Road Media:Hello,We are pleased to let you know that the following ebook(s) will be featured in price promotions soon.ISBN13TitleAuthorPromo TypeCountryStart DateEnd DatePromo Price9781504036504Vacuum FlowersSwanwick, MichaelORM - Portalist NLUS2024-11-132024-11-13$1.99Open Road will promote the feature via social media. We hope you can share the deal with your network as well. You can subscribe to the newsletters at the links below so that you will get the direct link to the deal on the day that it appears.NewsletterLink Early Bird Books Subscribe Now The LineupSubscribe NowThe PortalistSubscribe NowMurder & MayhemSubscribe NowA Love So TrueSubscribe NowThe ArchiveSubscribe NowThe ReaderSubscribe NowPlease let us know if you have any questions. We are thrilled to be part of this promotion; hope you are too!Best,The Open Road Editorial TeamAnd because you've probably wondered . . .I've been asked this many times, but the answer is no: I don't have a nude drawing of Gardner Dozois hanging in my living room. It's in the upstairs hallway. Anyway, he's wearing a sheet, so much of him is covered.Robert Walters posed Gardner as the evil genius Jonaman for one of the illos (back when SF magazines had illustrations) that went with the serialization of Vacuum Flowers in Asimov's, way back when.It's not the sightliest picture. But it is treasured.* Full Article