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TMC MP demands Ganguly''s resignation

Trinamool Congress demanded the resignation of former Supreme Court judge Asok Ganguly from the post of chairman of the West Bengal Human Rights Commission.




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Silent protest outside WBHRC office for Ganguly resignation

The activists staged a silent protest outside Bhabani Bhavan with banners reading "Jurisprudence calls for arrest of Mr Asok Ganguly".




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Ganguly won''t resign from WBHRC

He also questioned the authority of the Supreme Court appointed panel in probing the matter.




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Ausgram PS in-charge resigns, leaves sans information

Mirza said he would send a report on Dey''s sudden move to his higher-ups and seek directions from them.




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TMC welcomes Ganguly resignation, Somnath 'hurt'

Rights activist Sujato Bhadra said Ganguly should have put in his papers much earlier.




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Mixed signals on industrial production: Economic Survey

Industrial production presents a mixed picture of sluggishness bottoming out as well as continuing for a little longer period, the Economic Survey 2012-13 said today.




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Primary market shows signs of life

Equity issues raised in first 3 quarters more than that in entire FY12




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Recovery in sight; FIIs, oil prices key

The estimate takes into account a normal monsoon, further moderation in inflation and a mild recovery in global growth




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Solar electricity handbook : a simple practical guide to solar energy : how to design and install photovoltaic solar electric systems / Michael Boxwell

Boxwell, Michael, author




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Scaleup and design of industrial mixing processes / by Gary B. Tatterson

Tatterson, Gary B., author




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An introduction to theatre design / Stephen Di Benedetto

Di Benedetto, Stephen




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Designers' Shakespeare / edited by John Russell Brown and Stephen Di Benedetto




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Silicon-germanium (SiGe) nanostructures: production, properties and applications in electronics / edited by Yasuhiro Shiraki and Noritaka Usami

Hayden Library - TA418.9.N35 S54 2011




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Magnetic nano- and microwires: design, synthesis, properties and applications / edited by Manuel Vázquez

Barker Library - TK7874.85




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Exploiting bioinspired self-assembly for the design of functional and responsive materials: April 6-10, 2015, San Francisco, California, USA / editors, Alberto Saiani [and three others]

Hayden Library - T174.7.E965 2015




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Biomedical nanomaterials: from design to implementation / edited by Thomas J. Webster and Hilal Yazici

Hayden Library - T174.7.B56 2016




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Experimental results and computational insight into sequential reactions of β-(2-aminophenyl)-α,β-ynones with aryl isocyanates/benzoyl isothiocyanate

Org. Biomol. Chem., 2020, 18,3177-3189
DOI: 10.1039/D0OB00087F, Paper
Antonio Arcadi, Massimiliano Aschi, Marco Chiarini, Fabio Marinelli, Vincenzo Marsicano, Gustavo Portalone
The selective formation of quinazoline vs. benzoxazine  and benzothiazine derivatives from β-(2-aminophenyl)-α,β-ynones and aryl isocyanates/benzoyl isothiocyanate was explored. DFT calculations provide a plausible rationale.
The content of this RSS Feed (c) The Royal Society of Chemistry




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Insights into the secondary structures of lactam N-substituted stapled peptides

Org. Biomol. Chem., 2020, Accepted Manuscript
DOI: 10.1039/D0OB00767F, Communication
Aldrin Vasco Vidal, Celia Gonzalez, Stefan Gröger, W Brandt, Jochen Balbach, Carlos Perez, Ludger A. Wessjohann, Daniel G. Rivera
Stapled peptides derived from the Ugi macrocyclization comprise a special class of cyclopeptides with an N-substituted lactam bridge cross-linking two amino acid side chains. Herein we report a comprehensive analysis...
The content of this RSS Feed (c) The Royal Society of Chemistry




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YouTube sensation PewDiePie signs exclusive live-streaming deal with the video-sharing platform

In the month of Jan, he announced a break from YouTube but continued posting his regular videos after his break.




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Reinforced concrete design / Abi O. Aghayere, P. Eng., Drexel University, George F. Limbrunner, PE, Hudson Valley Community College (emeritus)

Barker Library - TA444.L44 2014




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Durability of concrete: design and construction / Mark Alexander, Arnon Bentur, and Sidney Mindess

Barker Library - TA440.A44 2017




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Analysis and design of delayed genetic regulatory networks / Xian Zhang, Yantao Wang, Ligang Wu

Online Resource




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Minimal cells: design, construction, biotechnological applications / Alvaro R. Lara, Guillermo Gosset, editors

Online Resource




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What Can Bike Sharing Apps Teach Us About Mobile On-boarding Design?

Given the proliferation of bike/scooter sharing services these days, I thought it would be interesting to compare the mobile app on-boarding experiences of the ones I could access. To do so, I went through the new customer flow for six of these services.

While the mobile on-boarding I experienced across these services looked really similar, the end result differed dramatically -from me abandoning the process to walking away a delighted customer. Understanding how product design impacted these outcomes is critical for anyone trying to grow a new mobile business.

Applying Design Patterns

My first encounter with bike sharing, appropriately, was in Amsterdam. I was outside the city center for a meeting and encountered a rack of Hello-Bikes. So why not bike back to my hotel in town? Here’s what happened when I tried.

Hello-Bike’s mobile on-boarding consists of several common patterns: a splash screen, a sign-up form, terms and conditions, and a tutorial. Though widely used, starting the design process off with these types of patterns often results in a flow that seems right in mock-ups or wireframes but fails to solve actual customer needs.

The designer thinks: “I know what an on-boarding flow is. It’s a splash screen, a sign-up screen and a tutorial people can swipe through.” The resulting customer experience in filling in form fields, scrolling through 17 screens of terms & conditions (yes, you are required to scroll through all of them), granting location permissions (because “background location-tracking is required”), and skipping through 6 tutorial screens featuring critical knowledge like “Welcome to Hello-Bike.”

After maneuvering through all this, I found out there were no docking stations in central Amsterdam because of government regulation. So I actually couldn’t use the Hello-Bike service to ride to my hotel. Starting the design process from the perspective of the customer would likely have revealed the importance of communicating these kinds of constraints up front. Starting by selecting design patterns would not.

Lessons Learned:
  • Set expectations appropriately, so potential customers don’t end a lengthy sign-up process in disappointment or frustration.
  • While convenient, design patterns are no substitute for understanding and designing with your customers & their goals top of mind.

Having Desktop Bias

While modern mobile devices have been around for over ten years, desktop devices have had at least 3x more time to influence and bias our approach to software design. That’s why it’s not surprising to see desktop design concepts permeate mobile apps. In the case of Jump’s mobile on-boarding, they are all over the place.

Following the obligatory splash screen, Jump animates through a series of safety tips calling out the unique features of electric bikes. Unfortunately, so many steps follow these tips that I can’t imagine anyone remembering them when they are finally allowed to ride one of Jump’s electric bikes.

Next up are a series of permission dialogs for access to Motion & Fitness and Location data. Both requests are accompanied by explanatory text that suggests Jump needs access to this information in order to “gather data about how electric bikes affect travel patterns.” Sounds like a good thing for Jump, but it’s not clear why customers should participate or even care.

This mindset permeates the rest of Jump’s on-boarding as well: choose one of our bike “networks”, select one of our plans, verify your phone number, pick a 7 character password with numbers and uppercase letters, agree to our terms and conditions, put money into one of our accounts, etc. After ten steps of doing things for Jump and seeing no progress toward actually riding a bike, I abandoned at the “Enter Credit Card” step.

Perhaps someone at Jump heard completion rates for forms go up when you place each question on a separate screen (I’ve seen no evidence of this), but the cumulative effect of going through a desktop-design influenced e-commerce checkout flow one step at a time on my phone was quite painful.

Lessons Learned:
  • Make sure your customers always feel like they are making progress toward their goals, not yours.
  • Desktop paradigms often aren’t a great fit for mobile. For instance, do you really need a checkout form? As we’ll see later, no.

Right Time, Right Place

After abandoning the bike-sharing process with both Hello-Bike and Jump, I had my first successful on-boarding with Spin. That’s not to say there wasn’t a lot of room for improvement. With mobile on-boarding it’s not just what we ask people to do it’s also when we ask them to do it. Spin starts off with a tutorial, which explains they are smart, I can park anywhere, and scanning a bike’s QR code will let me ride it.

Turns out that’s not entirely true as I needed to give them my email address, create a password, provide location permissions, and agree to three separate terms of service. It’s only after this gauntlet, that I’m actually able to scan the QR code on the bike in front of me. Why couldn’t we just have started the process there?

It is worth noting, however, that Spin provides much better explanations for its permission requests. When requesting location permissions, Hello-Bike told me: “background-location tracking is required” and Jump explained I could help them “gather data about how electric bikes affect travel patterns.” Spin, on the other hand, explained they use location to help me find pick-up and drop off points. They also explained they needed camera permissions so I can scan the QR code on a bike to unlock it.

After I did, my next step was to reload my Spin account, with the only reloading option being $5. This immediately felt odd as the bike ride itself was advertised as $1. So if I never rode another Spin bike again, they had 4 more dollars from me... hmmmm. On a positive note, Spin integrated with Apple Pay which meant I simply had to tap a button on the side of my phone to approve payment. No checkout forms, shopping carts, or credit card entry forms required. See? We can do things in a mobile-native vs. desktop way.

Following the payment process, I was greeted with a another tutorial (these things sure are popular huh? too bad most people skip through them). This time 4 screens told me about parking requirements. But wait… didn’t the first tutorial tell me I could park anywhere? Next Spin asked to send me notifications with no explanation as to why I should agree. So I didn’t.

Once I rode the bike and got to my destination, I received a ride summary that told me my ride was free. That’s much appreciated but it left me asking again… couldn’t we have started there?

Lessons Learned:
  • When you surface information to customers is critical. Spin could have told me my ride was free well before asking me to fill my account with a minimum of $5. And their Parking tutorial was probably more appropriate after my ride when parking my bike, not before it.
  • Get people to your core value as soon as possible, but not sooner. It took 7 steps before I was able to scan the bike in front of me and 9 more steps before I could actually ride it. Every step that keeps customers from experiencing what makes you great, leaves them wondering why you’re not.

Tricky, Tricky

By now, Ofo’s mobile on-boarding process will seem familiar: location and notification permission asks without any useful explanations, an up-front tutorial, a phone number verification flow, a camera permission ask, and more.

For many mobile apps, phone number verification can replace the need for more traditional desktop computer influenced sign-up process that require people to enter their first and last names, email addresses, passwords, and more into a series of form fields. When you’re on a phone, all you need to verify it’s you is your phone number.

With this simplified account creation process, Ofo could have had me on my way with a quick QR code scan. But instead I got a subscription service promotion that suggested I could try the service for free. After tapping the “Try it Free” button, however, I ended up on a Choose your Plan page. It was only when I used the small back arrows (tricky, tricky) that I made it back to the QR code unlock process which let me ride the Ofo bike in front of me with no charge.

Lessons Learned:
  • Mobile device capabilities allow us to rethink how people can accomplish tasks. For instance, instead of multiple step sign-up forms, a two step phone verification process can establish someone’s account much quicker by using what mobile devices do well.
  • While companies have revenue and growth needs, unclear flows and UI entrapments are not the way to build long-term customer loyalty and growth. You may trick some people into subscribing to your service but they won’t like you for it.

But Why?

Starting Bird’s mobile on-boarding gave me high hopes that I had finally found a streamlined customer-centric process that delivered on the promise of fast & easy last-mile transportation (or micro-mobility, if you must).

Things started out typically, a splash screen, an email form field, a location permission ask, but then moved right to scanning the QR code of the scooter in front of me and asking me to pay the $1 required to get started. Great, I thought… I’ll be riding in no time as I instantly made it through Apple Pay’s confirmation screen.

As a quick aside, integrating native payment platforms can really accelerate the payment process and increase conversion. Hotel Tonight saw a 26% increase in conversion with Apple Pay and Wish used A/B testing to uncover a 2X conversion increase when they added Apple Pay support. Turns out people do prefer to just look (Face ID) or tap (Touch ID) to pay for things on their phones instead of entering credit card or banking account details into mobile keyboards.

But back to Bird... I scanned the QR code and authorized Apple Pay. Time to ride right? Not quite. Next I was asked to scan the front of my drivers’ license with no explanation of why. Odd, but I assumed it was a legal/safety thing and despite having a lot of privacy reservations got through it. Or so I thought because after this I had to scan the back of my drivers’ license, scroll through all 15 screens of a rental agreement, and tick off 6 checkboxes saying I agreed to wear a helmet, not ride downhill, and was over 18 (can’t they get that from my driver’s license?).

Then it was back to scanning the QR code again, turning down notification permissions, and slogging through a 4 screen tutorial which ended with even more rules. The whole process left me feeling the legal department had taken over control of Bird’s first time customer experience: rental contracts, local rules, driver’s license verifications, etc. -really not in line with the company’s brand message of “enjoy the ride”. I left being intimated by it.

Lessons Learned:
  • Rules and regulations do exist but mobile on-boarding flows shouldn’t be driven by them. There’s effective ways to balance legal requirements and customer experience. Push hard to find them.
  • When asking for personal (especially highly personal) information, explain why. Even just a sentence about why I had to scan my driver’s license would have helped me immensely with Bird’s process.

Core Value, ASAP

By now, we’ve seen how very similar companies can end up with very different mobile on-boarding designs and results. So how can companies balance all the requirements and steps involved in bike-sharing and still deliver a great first-time experience? By always looking at things from the perspective of your customer. Which Lime, while not perfect, does.

Lime doesn’t bother with a splash screen showing you their logo as a first step. Instead they tell you upfront that they know why you’re here with a large headline stating: “Start Riding Now”. Awesome. That’s what I’ve been trying to do this whole time. On this same screen are two streamlined sign-up options: phone number verification (which makes use of native device capabilities) and Facebook -both aimed at getting you started right away.

Next, Lime takes the time to explain why they are asking for location permissions with the clearest copy we’ve seen in all these examples: “to find nearby bikes and scooters”. Sadly, they don’t apply this same level of clarification to the next permission ask for Notifications. But smartly, they use a double dialog solution and if you say no (which I did), they try again with more clarity.

It’s become almost standard practice to just ask for notification permissions up front in mobile apps because up to 40% of people will just give them to you. So many apps figure, why not ask? Lots of people will say no but we’ll get some people saying yes. Personally, I feel this is an opportunity to improve for Lime.

Ignoring the notifications prompt, the rest of Lime’s on-boarding process is fast and efficient: scan the QR code (once again with a clear explanation of why camera permissions are needed), authorize Apple Pay to pay for your ride. Lime doesn’t either bother to provide other payment options. They know the user experience and conversion benefits of Apple Pay and rely on it exclusively.

And… that’s it. I’m riding. No tutorial! Shocking I know, but they do offer one on the map screen if you’d like to learn more before riding. User choice, not company requirement.

In their mobile on-boarding, Lime deftly navigated a number of significant hurdles: account set-up/verification, location & camera permissions and payment -the minimum amount necessary to ride and nothing more. They did so by explaining how each of these steps got me closer to my goal of riding and worked hard to minimize their requirements, often relying on native mobile functionality to make things as fast and easy as possible.

Lessons Learned:
  • It’s not about you, it’s about your customer. Put your customer’s goals front and center in your mobile on-boarding process. It starts from the first screen (i.e. “Start Riding Now”)
  • Lean into mobile-native solutions: phone verification, integrated payments, and more.

More On On-boarding

For a deeper look into mobile on-boarding design, check out this 20 minute segment of my Mobile design and data presentation at Google Conversions this year:

You can also read Casey Winter’s article about on-boarding, which does a great job outlining the concept of getting people to your company’s core value as fast as possible, but not faster.




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An Event Apart: Designing Progressive Web Apps

In his The Case for Progressive Web Apps presentation at An Event Apart in Chicago, Jason Grigsby walked through the process of building Progressive Web Apps for your Web experiences and how to go about it. Here's my notes from his talk:

  • Progressive Web Apps (PWAs) are getting a lot of attention and positive stories about their impact are coming out. PWA Stats tracks many of these case studies. These sorts of examples are getting noticed by CEOs who demand teams build PWAs today.
  • A PWA is a set of technologies designed to make faster, more capable Web sites. They load fast, are available online, are secure, can be accessed from your home screen, have push notifications, and more.
  • But how can we define Progressive Web Apps? PWAs are Web sites enhanced by three things: https, service worker, and a manifest file.
  • HTTPS is increasingly required for browsers and APIs. Eventually Chrome will highlight sites that are not on https as "insecure".
  • Service Workers allow Web sites to declare how network requests and the cache are handled. This ability to cache things allows us to build sites that are much faster. With service workers we can deliver near instant and offline experiences.
  • A Web manifest is a JSON file that delivers some attributes about a Web site. Browsers use these files to make decisions on what to do with your site (like add to home page).
  • Are PWAs any different than well-built Web sites? Not really, but the term helps get people excited and build toward best practices on the Web.
  • PWAs are often trojan horses for performance. They help enforce fast experiences.

Feels Like a Native App

  • Does your organization have a Web site? Do you make money off your Web site? If so, you probably need a Progressive Web Site.
  • Not every customer will have your native app installed. A better Web experience will help you reach people who don't. For many people this will be their first experience with your company, so you should make it as good as possible.
  • Getting people to install and keep using native apps is difficult. App stores can also change their policies and interfaces which could negatively impact your native app.
  • The Web can do much more than we think, the Web has APIs to access location, do fast payments using fingerprint identification, push notifications, and more.
  • What should we use to design PWAs? Native app styles or Web styles? How much does your design match the platform? You can set up PWAs to use different system fonts for iOS and Android, should you? For now, we should define our own design and be consistent across different OSs.
  • What impact does going "chrome-less" have on our PWAs? You loose back buttons, menu controls, system controls. Browsers provide us with a lot of useful features and adding them back is difficult. Especially navigation via the back button is complex. So in most cases, you should avoid going full screen.
  • While not every person will add your PWA to their home screen, every person will "install" your PWA via the service worker.
  • An app shell model allows you put your common UI (header, footer, nav, etc.) into the app cache. This makes the first loading experience feel a lot faster. Should you app shell or not? If you have architected as a single page app, this is possible but otherwise might not be worth the effort.
  • Animating transitions can help with way-finding and polish on the Web. This gives Web sites even more personality.

Installation and Discovery

  • Using a Web manifest file, allows you specify a number of declarations for your app. In addition to name, icon, and even theme colors.
  • Once you have a PWA built and a manifest file, browsers will being prompting people to install your Web site. Some Browsers have subtle "add" actions. Other use more explicit banner prompts. "Add to home screen" banners are only displayed when they make sense (certain level of use).
  • Developers can request these banners to come up when appropriate. You'll want to trigger these where people are mostly likely to install. (like checkout)
  • Microsoft is putting (explicitly and implicitly) PWAs within their app store. Search results may also start highlighting PWAs.
  • You can use Trusted Web Activity or PhoneGap to wrap native shells around your PWA to put them into Android and iOS app stores.

Offline Mode

  • Your Web site would benefit from offline support. Service Workers enable you to cache assets on your device to load PWAs quickly and to decide what should be available offline.
  • You can develop offline pages and/or cache pages people viewed before.
  • If you do cache pages, make it clear what data hasn't been updated because it is not available offline.
  • You can give people control over what gets cached and what doesn't. So they can decide what they want available for offline viewing.
  • If you enable offline interactions, be explicit what interactivity is available and what isn't.

Push Notifications

  • Push notifications can help you increase engagement. You can send notifications via a Web browser using PWAs.
  • Personal push notifications work best but are difficult to do right. Generic notifications won't be as effective.
  • Don't immediately ask people for push notification permissions. Find the right time and place to ask people to turn them on. Make sure you give people control, if you'd don't they can kill them using browser controls.
  • In the next version of Chrome, Google will make push notification dialogs blocking (can't be dismissed) so people have to decide if they want notifications on or off. This also requires you to ask for permissions at the right time.

Beyond Progressive Web Apps

  • Auto-login with credential management APIs allows you to sign into a site using stored credentials. This streamlines the login process.
  • Apple Pay on the Web converged with the Web Payment API so there's one way to use stored payment info on the Web.
  • These next gen capabilities are not part of PWAs but make sense within PWAs.

How to Implement PWAs

  • Building PWAs is a progressive process, it can be a series of incremental updates that all make sense on their own. As a result, you can have an iterative roadmap.
  • Benchmark and measure your improvements so you can use that data to get buy-in for further projects.
  • Assess your current Web site's technology. If things aren't reasonably fast to begin with, you need to address that first. If your site is not usable on mobile, start there first.
  • Begin by building a baseline PWA (manifest, https, etc.) and then add front-end additions and larger initiatives like payment request and credential api later.
  • Every step on the path toward a PWAS make sense on their own. You should encrypt your Web sites. You should make your Web site fast. These are all just steps along the way.




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An Event Apart: Putting Design in Design Systems

In his Putting the 'Design' in Design Systems presentation at An Event Apart in Seattle, Dan Mall talked about the benefits of design systems for designers and how ensure they can be realized. Here's my notes from his talk:

  • Most content in design systems are not for designers but for developers. This helps to scale design efforts when there's a lot more developers than designers (typical in many companies).
  • But where does design and designers fit within a design system? Are they no longer required?
  • Design can be part of strategy and big picture thinking but most designers are good at making designs and iterating them, not working across the company on "big D" design.
  • When it comes time to make a design system, most people start with "let's make some components!". This is problematic because its missing "for ____". What's the purpose of our design system? Who is it for?
  • Design systems need a focus. One company's design system should not work for another company. A good "onlyness" statement can only apply to one company, it would not work for other companies.
  • Design system principles can guide your work. Some are universal like: accessible, simple. Others should be very specific so you can focus on what matters for you.
  • An audit of common components in design systems shows the coverage varies between companies; the components can focus on their core value.
  • Instead of starting with making design components, think about what components you actually need. Then make some pilot screens as proofs of concept for a design system. Will you be able to make the right kinds of things?
  • Don't start at the abstract level, start at the extract level. Take elements from within pilot designs and look for common components to pull out for reuse. Don't try to make it cover all use cases yet. As you work through a few pilots, expand components to cover additional use cases you uncover.
  • The most exciting design systems are boring. About 80% of the components you're making can be covered by your design system. They allow you to remake product experiences quickly. The remaining 20% is what designers still need to do: custom design work.
  • A good design system takes care of the stuff you shouldn't reinvent and allows you to spend time on where it matters.
  • Creative people are driven by autonomy, mastery, and purpose. A good design system will enable all of these.
  • The most common benefits of design systems are greater efficiency and consistency. But another important one is relief from having to do mundane design work. (editor's note: like maintaining & updating a design system!)
  • The real value of a design system is to help us get back to our real work.




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An Event Apart: Slow Design for an Anxious World

In his Slow Design for an Anxious World presentation at An Event Apart in Denver, Jeffrey Zeldman espoused the benefits of design that aims to increase comprehension and intentional use. Here's my notes from his talk:

  • We live in fast times and care a lot about making things faster for people. In this world, "slow" is often associated with friction. But some things are better slow.
  • Fast is best for transactional customer-service designs. We optimize our checkout flows for efficiency and our code for performance. Likewise, service-oriented content must be designed for speed of relevancy. Getting to content like driving directions, return policies, and more should be quick and easy for customers.
  • Slow is best for comprehension. Reading slowly helps us understand more of what we read and even transactional sites have some content that we want people to understand more deeply.
  • There's lots of resources for site optimization but few for slowing people down so they appreciate and understand our content.
  • Legibility means you can read what's on the page. Readability is where the art comes in. You don't need to be a graphic designer to improve readability. When focusing on readability you're focusing on absorption not conversion.
  • Improving readability means putting the focus on content and removing distractions. The service Readability optimized Web pages for this by removing ads, third party widgets, and more.
  • Considering different reading modes like in bed, at breakfast, on your lap, etc. can trigger ideas for layout and type for sites. For example, big fonts can help you lean back and take in content vs. leaning in and squinting.
  • Big type used to be a controversial design choice on the Web but now has been adopted by a number of sites like Medium, Pro Publica, and the New Yorker.
  • To be readable: use big type (16px should be your smallest size); use effective hierarchy for type; remove all extraneous elements in your layout; art direction helps you call attention to important content; make effective use of whitespace.
  • Art direction can bring unique emotion and resonance to articles online. In a world of templates and scalability, distinct art direction can help people take notice of intentional high value content.
  • Macro-whitespace is the bigger columns and padding around content we often associate with high-end luxury brands. Micro-whitespace is the space in between letter forms and between the lines of type. Consider both in your designs
  • Ensure your content is branded so it stands out. When all content looks like the same it all appears to have equal value. Have a brand that sticks out to be more trusted.
  • With all these techniques we're trying to get people to lean back and have a good "readable" experience on the Web.




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An Event Apart: The New Design Material

In his The New Design Material presentation at An Event Apart in Denver, Josh Clark outlined how designers can integrate Machine Learning and other new technologies into their product designs. Here's my notes from his talk:

  • Designers and front-end developers have a role to play in Machine Learning and new technologies overall. But how?
  • Sometimes we get fascinated with the making of the product instead of enabling the service of the product (the end user experience). We sometimes care more about using the latest frameworks or technologies than making meaningful experiences.
  • The last decade of digital design was shaped by mobile, the next one is already being shaped by machine learning. Machine learning is our new design material, how can/should it be used?
  • When you encounter a new design material, ask: what can it do? how does it change us (both makers and society)?
  • How can machine learning help us? If we could detect patterns in anything, how can we act on them? Recommendation (ranking results that match a context); Prediction (most likely result); Classification (grouping items into defined categorization); Clustering (discover patterns/categories based on item attributes); Generation (machines can make something).
  • Get comfortable with casual (almost mundane uses of machine learning) uses of machine learning. We can add a little intelligence to many of our products using these techniques.
  • While there are some early attempts at using machine learning to create Web designers, machines are really best at time-consuming, repetitive, detail-oriented, error-prone, and joyless tasks.
  • How can we let people do what they do best and let machines do what they do best. How do we amplify our potential with machines vs. trying to replace things that we can do? Machines can help us focus our time and judgement on what matters (via pattern matching and clustering).
  • What can machine learning amplify for us: be smarter with questions we already ask; ask entirely new kinds of questions; unlock new sources of data; surface invisible patterns.
  • The job of user experience designers and researchers is to point machine learning at problems worth solving.

Characteristics of Machine Learning

  • Machine learning is a different kind of design material. It has different characteristics we can learn.
  • Machines try to find patterns in what we do but we're unpredictable and do weird things, so sometimes the patterns machines find are weird. Yet these results can uncover new connections that would otherwise be invisible.
  • We need to design for failure and uncertainty because machine learning can find strange and sometimes incorrect results. This is different than designing for the happy path (typical design work), instead we need to design for uncertainty and cushion mistakes by setting the right expectations. Match language and manner to system ability.
  • It's better to be vague and correct than specific and incorrect. Machines focus on narrow domains and don't understand the complete world. It's not real intelligence but scaled "interns" or "infinite tem year olds".
  • Narrow problems don't have to be small problems. We can go deep on specific medical issue identification or identify patterns in climate change.
  • We don't always understand how machine learning works, the systems are opaque. To help people understand what signals are being used we can give people some feedback on what signals inform recommendations or clustering.
  • Because the logic is opaque, we need to signal our intention. Designers can help with adding clarity to our product designs. Make transparency a design principle.
  • Machine learning is probabilistic. Everything is a probability of correctness, not definitive. We can surface some of these confidence intervals to our end users. "I don't know" is better than a wrong answer.
  • Present information as signals, not as absolutes. Point people in a good direction so they can then apply their agency and insights to interesting insights.
  • What do we want form these systems? What does it require from us? Software has values embedded in it (from its makers). We don't want to be self-driven by technology, we want to make use of technology to amplify human potential.
  • We're inventing the future together. We need to do so intentionally.




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Adani Green Q4 PBT at Rs 69 cr, firm says Covid-19 impact not significant

Lower expenses drive profit number; firm had incurred a loss in the same period a year ago




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3D Web Design- The New Frontier for Web Design

This post explores the emerging popularity of 3D for creating highly interactive web sites.




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[ASAP] Low Concentrations of Tetrabromobisphenol A Disrupt Notch Signaling and Intestinal Development in <italic toggle="yes">in Vitro</italic> and <italic toggle="yes">in Vivo</italic> Models

Chemical Research in Toxicology
DOI: 10.1021/acs.chemrestox.9b00528




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[ASAP] Binding and Metabolism of Brominated Flame Retardant ß-1,2-Dibromo-4-(1,2-dibromoethyl)cyclohexane in Human Microsomal P450 Enzymes: Insights from Computational Studies

Chemical Research in Toxicology
DOI: 10.1021/acs.chemrestox.0c00076




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[ASAP] Effects of Arsenic on wnt/ß-catenin Signaling Pathway: A Systematic Review and Meta-analysis

Chemical Research in Toxicology
DOI: 10.1021/acs.chemrestox.0c00019




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Experiment Aims for Signal Emitted During Birth of Universe

A look inside the EBEX project, an experiment designed to detect a faint signal generated just after the birth of the universe. If successful, this signal could be a huge step toward achieving the "holy grail" of physics: a grand unified theory.




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The Making of the Wired DesignLogo at TechShop, SF

The Making of the Wired Design Logo at TechShop, SF




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Wired Design at ICFF 2012

Wired Design takes a look at the innovative projects at this years ICFF in New York City




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Young Creature Designers Face Off

The judges from the special-effect make-up reality show Face Off discuss with Wired what's in store in season 3, including a their new judge.




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Designing the Perfect Engineer in Prometheus

Blockbuster film designer and creature creator Neville Page talks about the unlikely influences he used to create the engineer in Prometheus.  Page is currently designing elements of Ridley Scott's new Blade Runner.




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Game|Life - New Xbox One - Design: Exclusive WIRED Video

WIRED gets exclusive first-look at the new Xbox One from prototypes to final design. Get a behind the scenes look at the newest Xbox One Kinect sensor, game controller, and console. See what wild designs never made the final cut! This is a special edition of Game|Life, to follow the series go to video.wired.com or subscribe to our channel at youtube.com/WIRED.




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Design FX - Fast & Furious 6: Explosive Effects Exclusive

In this exclusive video from WIRED and Conde Nast Entertainment, find out how director Justin Lin filmed Dominic Toretto's (Vin Diesel's) blazing last minute escape from a massive, crashing and exploding Antonov aircraft for his new #1 blockbuster film "Fast & Furious 6." Don't miss this unbelievable behind the scenes look at the genius work of renowned visual effects house "Double Negative." Huge thanks to our good friends at fxguide.com.




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Design FX - Man of Steel: Designing Krypton's Tech Effects Exclusive

WIRED and fxguide.com traveled to Wellington, New Zealand for an exclusive look at the work of acclaimed visual effects studio WETA Digital on Man of Steel. In this exclusive video, find out how Krypton's "Liquid Geo" display tech was designed and brought to life.




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Design FX - World War Z: Building a Better Zombie Effects Exclusive

WIRED's exclusive behind the scenes look at the making of "World War Z" reveals how the visual effects artists at MPC used massive crowd simulations and hand animation to create the devastating swarming of Jerusalem by a zombie horde.




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Design FX - Pacific Rim: Designing Destruction Effects Exclusive

WIRED breaks down an exclusive clip from "Pacific Rim" with John Knoll, Chief Creative Officer from Industrial Light & Magic, exploring how design decisions affect the success of a blockbuster visual effects shot.




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Game|Life - KLAX Hacker Proposal by Game Designer Mike Mika

Years before he hacked Donkey Kong and became an internet sensation, game designer Mike Mika engineered another epic hack that had an even bigger impact on his life.




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How to Make a Giant Creature - How to Design a Giant Robot Mech (2/7)

Check out how the experts at Stan Winston School and Legacy Effects came up with the mind blowing design for WIRED's 9 foot 9 inch giant robot mech that stormed this year's San Diego Comic Con. It's a rare chance to see how the biggest practical effects for Hollywood's blockbusters are built.




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September 2013 Issue: The Future of Design

The future of design is upon us. Seamless interactions engineered between your personal tech and the world around you that reduce complexity. Artists that collaborate and cross mediums in realtime, streaming their art from mobile platforms. And a floating internet in the sky that could open the digital world to billions. Find out how the new designers are changing the way we will experience the future in the September 2013 issue of WIRED.




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Design FX - Elysium: Futuristic Effects Exclusive

WIRED has an exclusive look at the visual effects of Director Neill Blomkamp's dark futuristic thriller, Elysium. Find out how the artists at "Image Engine" brought the patrolling packs of armed robots to life and turned the real world nirvana of Malibu into the orbiting playground of the space bound elite.




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Design FX - Game of Thrones: Dragon Effects Exclusive

Daenerys Targaryen's dragons on HBO's Games of Thrones are fan favorites, and WIRED has an incredible, exclusive look at how they were brought to life with feature film quality by the visual effects artists at Pixmondo. Virtual wind tunnels, water simulations and real world references all played a part in constructing their realistic behaviors.




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Game|Life - Atari by Design and More Highlights from the Lab at the National Museum of Play

At the National Museum of Play, Chris Kohler visits an exhibit all about classic video game maker Atari, and he gets hands-on inside the museum’s lab of rare games.




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Design FX - Ender's Game: Creating a Zero-G Battle Room Effects Exclusive

A signature sequence in Gavin Hood’s newest film Ender’s Game is the zero-G battle room, a place where the titular character played by Asa Butterfield trains in space. Hoping to create a sense of weightlessness, the filmmakers shot actors in a mix of harnesses and on wires against a greenscreen set.