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Design FX - How Orphan Black Creates Convincing Clones

Design FX dives into the incredible special effects of BBC America's Orphan Black. Mike Seymour breaks down how the team at Intelligent Creatures and Emmy Award nominated actress Tatiana Maslany work together to create convincing clones; with a combination of visual effects, rotoscoping, and incredible acting ability.




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The Art of Designing Public Transit for Anti-Social Commuters

Subway commuters traveling between San Francisco and Oakland got tired of looking each other in eye. So, the Bay Area Rapid Transit agency redesigned their train cars to give commuters more space.




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This Radical Redesign Could Keep Gas Engines Pumping

Achates Power is reviving the century-old opposed piston layout to make gas-powered cars more efficient.




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How Oculus Designed Its Touch VR Controllers

Oculus Touch controllers are here – finally putting our hands in the same virtual space as our heads. Touch was years and scores of prototypes in the making. Watch to see how the form and function came together.




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Design FX - The Amazing Visual Effects of "Fantastic Beasts and Where to Find Them"

The Harry Potter prequel, Fantastic Beasts and Where to Find Them, finds Eddie Redmayne performing a mating ritual in front of a massive computer-generated beast. Using a combination of puppets and CGI, a slew of effects houses were able to craft convincing monsters to populate J.K. Rowling's imaginative world.




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WIRED's Top Design Stories of 2016

Designers tackled some of the most pressing issues of our time in 2016. From equality to climate change, here are WIRED's most inspirational design stories of the year.




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CES 2017 - Car Designers Remake the Steering Wheel for the Age of Autonomy

In a world where cars drive themselves, the steering wheel must go way beyond 10 and 2.




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Design FX - How 'Rogue One' Recreated Grand Moff Tarkin

Industrial Light & Magic used "Rogue One: A Star Wars Story" to push the boundaries of visual effects, especially in the area of digital humans. Design FX dives into the incredible techniques used to recreate one of the Star Wars universe's most terrifying figures, Grand Moff Tarkin.




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This Drone is Designed to Save Lives Then Disappear

The Everfly APSARA drone is an origami-like disposable drone made to deliver essential supplies in a humanitarian or disaster situation.




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Design FX - How They Animated 'The Lego Batman Movie'

'The Lego Batman Movie' uses an impressive style of animation that replicates the look of real lego bricks. These digital bricks abide by all the rules of real Lego bricks, so they cannot bend or move in an impractical way. Mike Seymour breaks down a few of the most remarkable scenes, where numerous complex techniques were used to create a believable image.




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Design FX - 'Kong: Skull Island' - Designing the King of the Jungle

King Kong films hold a special distinction in the annals of cinema. Each new entry in the series often sets a new high-water mark for movie making special effects. Mike Seymour breaks down some the techniques used in 'Kong: Skull Island,' one of the most visually impressive films to date.




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Design FX - Creating Scarlett Johansson's Computer-Generated Body Suit

Mike Seymour breaks down the visual effects from the film 'Ghost in the Shell' starring Scarlett Johansson.




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Robot Love: How Design Studio Elastic Built WIRED's November Cover

For WIRED's November cover about love in the time of robots the magazine turned to Elastic, the design firm behind the opening credits for Game of Thrones, True Detective, and Westworld.




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Driving Design - The Technology Shaping Tomorrow's Innovation

Explore the tech moments that redefine what's possible with Designer Thomas Meyerhoffer, from the birth of the Internet to tomorrow's cutting-edge innovations.




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Why is it so Hard to Design a Better Golf Ball? | WIRED Brand Lab

Produced by WIRED Brand Lab for Callaway. How is a Nobel Prize winning material changing the paradigms of golf ball design?




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WIRED25: Inclusive Design -- Microsoft's Satya Nadella & Jenny Lay-Flurrie Talk Accessibility

Microsoft CEO Satya Nadella and Chief Accessibility Officer Jenny Lay-Flurrie spoke with WIRED’s Editor-in-Chief Nicholas Thompson as part of WIRED25, WIRED’s 25th anniversary celebration in San Francisco.




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Obsessed - How a Harvard Professor Uses Toys and Origami to Transform Design

Chuck Hoberman's eponymous sphere is one of the best-loved toys of the last quarter century. But it's only one example of his incredible work in transformable design. From adaptive nanotech to flexible building materials, Hoberman has created surprising and inventive designs at every scale.




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Can Good Design Save Lives? | WIRED Brand Lab

BRANDED CONTENT | Produced by WIRED Brand Lab with American Institute of Architects | How can design transform emergency rooms from one of the most stressful and chaotic places into a place of healing? Dr. Bon Ku and architect Billie Faircloth, AIA, break down the science behind designing a better work environment for hospitals.




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How To Design A Resilient City For The Future | WIRED Brand Lab

BRANDED CONTENT | Produced by WIRED Brand Lab with American Institute of Architects | How can architectural design save cities and prepare us for the future under the threat of climate change? AIA architects in Boston discuss how they are working with community leaders and scientists to build more resilient cities.




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Service led design [electronic resource] : planning the new HR function / Jane Saunders and Ian Hunter

Saunders, Jane




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Designing Performance Measurement Systems [electronic resource]: Theory and Practice of Key Performance Indicators

Franceschini, Fiorenzo




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Designing culture [electronic resource] : behavioral strategy for the workplace / Kristi Woolsey

Woolsey, Kristi, author




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The design and analysis of computer experiments / Thomas J. Santner, Brian J. Williams, William I. Notz

Santner, Thomas J., 1947- author




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Design and analysis of experiments / Douglas C. Montgomery (Arizona State University)

Montgomery, Douglas C., author




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Introduction to statistical methods, design of experiments and statistical quality control / Dharmaraja Selvamuthu, Dipayan Das

Dharmaraja, Selvamuthu, 1972- author




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Statistical survey design and evaluating impact / Tarun Kumar Roy, Rajib Acharya, Arun Kumar Roy

Roy, Tarun Kumar, author




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Essential methods for design based sample surveys : a derivative of Handbook of statistics: sample surveys: design, methods and applications, vol. 29a / edited by Danny Pfeffermann, Department of Statistics, Hebrew University, Israel, C.R. Rao, The Pennsy




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Statistical significance / John MacInnes

MacInnes, John, 1956- author




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Organizational theory, design, and change / Gareth R. Jones

Jones, Gareth R., author




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Designing qualitative research / Uwe Flick

Flick, Uwe, 1956- author




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Lifespan development / Michele Hoffnung ; Robert J. Hoffnung, Kelvin L. Seifert, Alison Hine, Cat Pausé, Lynn Ward, Tania Signal, Karen Swabey, Karen Yates, Rosanne Burton Smith

Hoffnung, Michele, author




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Ergonomics for the layman : applications in design / Prabir Mukhopadhyay

Mukhopadhyay, Prabir, 1969- author




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Petroleum rock mechanics: drilling operations and well design / Bernt S. Aadnøy, Reza Looyeh

Online Resource




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Understanding signals: basic waveform analysis from a geophysical perspective / Michael Burianyk

Barker Library - QE501.3.B87 2019




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Subaqueous mass movements and their consequences: assessing geohazards, environmental implications and economic significance of subaqueous landslides / edited by D.G. Lintern [and thirteen others]

Dewey Library - QE39.S83 2019




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Design for multi-step mechanochromic luminescence property by enhancement of environmental sensitivity in a solid-state emissive boron complex

Mater. Chem. Front., 2020, Advance Article
DOI: 10.1039/C9QM00719A, Research Article
Satoru Saotome, Kazumasa Suenaga, Kazuo Tanaka, Yoshiki Chujo
The solid-state emissive boron complex with multi-step mechanochromic luminescence was designed. The crystalline sample showed gradual changes in luminescent color triggered by scratching. The design concept is illustrated.
To cite this article before page numbers are assigned, use the DOI form of citation above.
The content of this RSS Feed (c) The Royal Society of Chemistry




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Design and construction of bi-metal MOF-derived yolk–shell Ni2P/ZnP2 hollow microspheres for efficient electrocatalytic oxygen evolution

Mater. Chem. Front., 2020, 4,1366-1374
DOI: 10.1039/D0QM00128G, Research Article
Jinyang Zhang, Xuan Sun, Yang Liu, Linrui Hou, Changzhou Yuan
Hierarchical yolk–shell Ni2P/ZnP2 hollow microspheres are smartly synthesized, and exhibit exceptional OER performance, benefiting from their unique compositional/structural merits.
The content of this RSS Feed (c) The Royal Society of Chemistry




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[ASAP] Designing Novel High-Performance Shale Inhibitors by Optimizing the Spacer Length of Imidazolium-Based Bola-Form Ionic Liquids

Energy & Fuels
DOI: 10.1021/acs.energyfuels.0c00788




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Beyond choices: the design of ethical gameplay / by Miguel Sicart

Barker Library - GV1469.34.C67 S52 2013




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A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark

Hayden Library - GV1469.34.A97 A58 2014




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The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




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Virtual character design: for games and interactive media / Robin J.S. Sloan

Hayden Library - GV1469.34.C48 S56 2015




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MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




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Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner

Dewey Library - GV1469.3.L47 2014




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Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova

Dewey Library - GV1469.15.L44 2014




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Game development with Construct 2: from design to realization / Lee Stemkoski, Evan Leider

Online Resource




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Learn Unity for Android game development: a guide to game design, development, and marketing / Adam Sinicki

Online Resource




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Learn RPGs in GameMaker: Studio: build and design role playing games / Ben Tyers

Online Resource




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Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani

Online Resource




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Interactive stories and video game art: a storytelling framework for game design / Chris Solarski

Hayden Library - GV1469.34.A97 S65 2017