sign Design FX - How Orphan Black Creates Convincing Clones By www.wired.com Published On :: Fri, 16 Sep 2016 20:40:00 +0000 Design FX dives into the incredible special effects of BBC America's Orphan Black. Mike Seymour breaks down how the team at Intelligent Creatures and Emmy Award nominated actress Tatiana Maslany work together to create convincing clones; with a combination of visual effects, rotoscoping, and incredible acting ability. Full Article
sign The Art of Designing Public Transit for Anti-Social Commuters By www.wired.com Published On :: Fri, 04 Nov 2016 10:00:00 +0000 Subway commuters traveling between San Francisco and Oakland got tired of looking each other in eye. So, the Bay Area Rapid Transit agency redesigned their train cars to give commuters more space. Full Article
sign This Radical Redesign Could Keep Gas Engines Pumping By www.wired.com Published On :: Thu, 01 Dec 2016 11:00:00 +0000 Achates Power is reviving the century-old opposed piston layout to make gas-powered cars more efficient. Full Article
sign How Oculus Designed Its Touch VR Controllers By www.wired.com Published On :: Tue, 06 Dec 2016 20:00:00 +0000 Oculus Touch controllers are here – finally putting our hands in the same virtual space as our heads. Touch was years and scores of prototypes in the making. Watch to see how the form and function came together. Full Article
sign Design FX - The Amazing Visual Effects of "Fantastic Beasts and Where to Find Them" By www.wired.com Published On :: Thu, 08 Dec 2016 11:00:00 +0000 The Harry Potter prequel, Fantastic Beasts and Where to Find Them, finds Eddie Redmayne performing a mating ritual in front of a massive computer-generated beast. Using a combination of puppets and CGI, a slew of effects houses were able to craft convincing monsters to populate J.K. Rowling's imaginative world. Full Article
sign WIRED's Top Design Stories of 2016 By www.wired.com Published On :: Fri, 30 Dec 2016 12:00:00 +0000 Designers tackled some of the most pressing issues of our time in 2016. From equality to climate change, here are WIRED's most inspirational design stories of the year. Full Article
sign CES 2017 - Car Designers Remake the Steering Wheel for the Age of Autonomy By www.wired.com Published On :: Wed, 18 Jan 2017 11:00:00 +0000 In a world where cars drive themselves, the steering wheel must go way beyond 10 and 2. Full Article
sign Design FX - How 'Rogue One' Recreated Grand Moff Tarkin By www.wired.com Published On :: Tue, 21 Feb 2017 20:00:00 +0000 Industrial Light & Magic used "Rogue One: A Star Wars Story" to push the boundaries of visual effects, especially in the area of digital humans. Design FX dives into the incredible techniques used to recreate one of the Star Wars universe's most terrifying figures, Grand Moff Tarkin. Full Article
sign This Drone is Designed to Save Lives Then Disappear By www.wired.com Published On :: Wed, 22 Feb 2017 12:00:00 +0000 The Everfly APSARA drone is an origami-like disposable drone made to deliver essential supplies in a humanitarian or disaster situation. Full Article
sign Design FX - How They Animated 'The Lego Batman Movie' By www.wired.com Published On :: Thu, 02 Mar 2017 11:00:00 +0000 'The Lego Batman Movie' uses an impressive style of animation that replicates the look of real lego bricks. These digital bricks abide by all the rules of real Lego bricks, so they cannot bend or move in an impractical way. Mike Seymour breaks down a few of the most remarkable scenes, where numerous complex techniques were used to create a believable image. Full Article
sign Design FX - 'Kong: Skull Island' - Designing the King of the Jungle By www.wired.com Published On :: Mon, 27 Mar 2017 10:00:00 +0000 King Kong films hold a special distinction in the annals of cinema. Each new entry in the series often sets a new high-water mark for movie making special effects. Mike Seymour breaks down some the techniques used in 'Kong: Skull Island,' one of the most visually impressive films to date. Full Article
sign Design FX - Creating Scarlett Johansson's Computer-Generated Body Suit By www.wired.com Published On :: Tue, 18 Apr 2017 10:00:00 +0000 Mike Seymour breaks down the visual effects from the film 'Ghost in the Shell' starring Scarlett Johansson. Full Article
sign Robot Love: How Design Studio Elastic Built WIRED's November Cover By www.wired.com Published On :: Tue, 17 Oct 2017 10:00:00 +0000 For WIRED's November cover about love in the time of robots the magazine turned to Elastic, the design firm behind the opening credits for Game of Thrones, True Detective, and Westworld. Full Article
sign Driving Design - The Technology Shaping Tomorrow's Innovation By www.wired.com Published On :: Tue, 17 Oct 2017 18:00:00 +0000 Explore the tech moments that redefine what's possible with Designer Thomas Meyerhoffer, from the birth of the Internet to tomorrow's cutting-edge innovations. Full Article
sign Why is it so Hard to Design a Better Golf Ball? | WIRED Brand Lab By www.wired.com Published On :: Fri, 07 Sep 2018 12:00:00 +0000 Produced by WIRED Brand Lab for Callaway. How is a Nobel Prize winning material changing the paradigms of golf ball design? Full Article
sign WIRED25: Inclusive Design -- Microsoft's Satya Nadella & Jenny Lay-Flurrie Talk Accessibility By www.wired.com Published On :: Tue, 16 Oct 2018 06:22:00 +0000 Microsoft CEO Satya Nadella and Chief Accessibility Officer Jenny Lay-Flurrie spoke with WIRED’s Editor-in-Chief Nicholas Thompson as part of WIRED25, WIRED’s 25th anniversary celebration in San Francisco. Full Article
sign Obsessed - How a Harvard Professor Uses Toys and Origami to Transform Design By www.wired.com Published On :: Thu, 29 Nov 2018 17:00:00 +0000 Chuck Hoberman's eponymous sphere is one of the best-loved toys of the last quarter century. But it's only one example of his incredible work in transformable design. From adaptive nanotech to flexible building materials, Hoberman has created surprising and inventive designs at every scale. Full Article
sign Can Good Design Save Lives? | WIRED Brand Lab By www.wired.com Published On :: Tue, 23 Jul 2019 12:00:00 +0000 BRANDED CONTENT | Produced by WIRED Brand Lab with American Institute of Architects | How can design transform emergency rooms from one of the most stressful and chaotic places into a place of healing? Dr. Bon Ku and architect Billie Faircloth, AIA, break down the science behind designing a better work environment for hospitals. Full Article
sign How To Design A Resilient City For The Future | WIRED Brand Lab By www.wired.com Published On :: Wed, 25 Sep 2019 12:00:00 +0000 BRANDED CONTENT | Produced by WIRED Brand Lab with American Institute of Architects | How can architectural design save cities and prepare us for the future under the threat of climate change? AIA architects in Boston discuss how they are working with community leaders and scientists to build more resilient cities. Full Article
sign Service led design [electronic resource] : planning the new HR function / Jane Saunders and Ian Hunter By prospero.murdoch.edu.au Published On :: Saunders, Jane Full Article
sign Designing Performance Measurement Systems [electronic resource]: Theory and Practice of Key Performance Indicators By prospero.murdoch.edu.au Published On :: Franceschini, Fiorenzo Full Article
sign Designing culture [electronic resource] : behavioral strategy for the workplace / Kristi Woolsey By prospero.murdoch.edu.au Published On :: Woolsey, Kristi, author Full Article
sign The design and analysis of computer experiments / Thomas J. Santner, Brian J. Williams, William I. Notz By prospero.murdoch.edu.au Published On :: Santner, Thomas J., 1947- author Full Article
sign Design and analysis of experiments / Douglas C. Montgomery (Arizona State University) By prospero.murdoch.edu.au Published On :: Montgomery, Douglas C., author Full Article
sign Introduction to statistical methods, design of experiments and statistical quality control / Dharmaraja Selvamuthu, Dipayan Das By prospero.murdoch.edu.au Published On :: Dharmaraja, Selvamuthu, 1972- author Full Article
sign Statistical survey design and evaluating impact / Tarun Kumar Roy, Rajib Acharya, Arun Kumar Roy By prospero.murdoch.edu.au Published On :: Roy, Tarun Kumar, author Full Article
sign Essential methods for design based sample surveys : a derivative of Handbook of statistics: sample surveys: design, methods and applications, vol. 29a / edited by Danny Pfeffermann, Department of Statistics, Hebrew University, Israel, C.R. Rao, The Pennsy By prospero.murdoch.edu.au Published On :: Full Article
sign Statistical significance / John MacInnes By prospero.murdoch.edu.au Published On :: MacInnes, John, 1956- author Full Article
sign Organizational theory, design, and change / Gareth R. Jones By prospero.murdoch.edu.au Published On :: Jones, Gareth R., author Full Article
sign Designing qualitative research / Uwe Flick By prospero.murdoch.edu.au Published On :: Flick, Uwe, 1956- author Full Article
sign Lifespan development / Michele Hoffnung ; Robert J. Hoffnung, Kelvin L. Seifert, Alison Hine, Cat Pausé, Lynn Ward, Tania Signal, Karen Swabey, Karen Yates, Rosanne Burton Smith By prospero.murdoch.edu.au Published On :: Hoffnung, Michele, author Full Article
sign Ergonomics for the layman : applications in design / Prabir Mukhopadhyay By prospero.murdoch.edu.au Published On :: Mukhopadhyay, Prabir, 1969- author Full Article
sign Petroleum rock mechanics: drilling operations and well design / Bernt S. Aadnøy, Reza Looyeh By library.mit.edu Published On :: Sun, 2 Feb 2020 08:26:55 EST Online Resource Full Article
sign Understanding signals: basic waveform analysis from a geophysical perspective / Michael Burianyk By library.mit.edu Published On :: Sun, 8 Mar 2020 07:47:17 EDT Barker Library - QE501.3.B87 2019 Full Article
sign Subaqueous mass movements and their consequences: assessing geohazards, environmental implications and economic significance of subaqueous landslides / edited by D.G. Lintern [and thirteen others] By library.mit.edu Published On :: Sun, 29 Mar 2020 07:25:05 EDT Dewey Library - QE39.S83 2019 Full Article
sign Design for multi-step mechanochromic luminescence property by enhancement of environmental sensitivity in a solid-state emissive boron complex By pubs.rsc.org Published On :: Mater. Chem. Front., 2020, Advance ArticleDOI: 10.1039/C9QM00719A, Research ArticleSatoru Saotome, Kazumasa Suenaga, Kazuo Tanaka, Yoshiki ChujoThe solid-state emissive boron complex with multi-step mechanochromic luminescence was designed. The crystalline sample showed gradual changes in luminescent color triggered by scratching. The design concept is illustrated.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
sign Design and construction of bi-metal MOF-derived yolk–shell Ni2P/ZnP2 hollow microspheres for efficient electrocatalytic oxygen evolution By pubs.rsc.org Published On :: Mater. Chem. Front., 2020, 4,1366-1374DOI: 10.1039/D0QM00128G, Research ArticleJinyang Zhang, Xuan Sun, Yang Liu, Linrui Hou, Changzhou YuanHierarchical yolk–shell Ni2P/ZnP2 hollow microspheres are smartly synthesized, and exhibit exceptional OER performance, benefiting from their unique compositional/structural merits.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
sign [ASAP] Designing Novel High-Performance Shale Inhibitors by Optimizing the Spacer Length of Imidazolium-Based Bola-Form Ionic Liquids By feedproxy.google.com Published On :: Mon, 27 Apr 2020 04:00:00 GMT Energy & FuelsDOI: 10.1021/acs.energyfuels.0c00788 Full Article
sign Beyond choices: the design of ethical gameplay / by Miguel Sicart By library.mit.edu Published On :: Sun, 18 May 2014 06:05:15 EDT Barker Library - GV1469.34.C67 S52 2013 Full Article
sign A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark By library.mit.edu Published On :: Sun, 24 Aug 2014 06:26:36 EDT Hayden Library - GV1469.34.A97 A58 2014 Full Article
sign The interface envelope: gaming and the logics of affective design / James Ash By library.mit.edu Published On :: Sun, 16 Aug 2015 06:19:54 EDT Hayden Library - GV1469.39.P79 A75 2015 Full Article
sign Virtual character design: for games and interactive media / Robin J.S. Sloan By library.mit.edu Published On :: Sun, 31 Jan 2016 06:21:43 EST Hayden Library - GV1469.34.C48 S56 2015 Full Article
sign MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
sign Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner By library.mit.edu Published On :: Sun, 24 Apr 2016 06:10:31 EDT Dewey Library - GV1469.3.L47 2014 Full Article
sign Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Dewey Library - GV1469.15.L44 2014 Full Article
sign Game development with Construct 2: from design to realization / Lee Stemkoski, Evan Leider By library.mit.edu Published On :: Sun, 25 Jun 2017 06:09:28 EDT Online Resource Full Article
sign Learn Unity for Android game development: a guide to game design, development, and marketing / Adam Sinicki By library.mit.edu Published On :: Sun, 27 Aug 2017 06:15:32 EDT Online Resource Full Article
sign Learn RPGs in GameMaker: Studio: build and design role playing games / Ben Tyers By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Online Resource Full Article
sign Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
sign Interactive stories and video game art: a storytelling framework for game design / Chris Solarski By library.mit.edu Published On :: Sun, 26 Aug 2018 06:43:45 EDT Hayden Library - GV1469.34.A97 S65 2017 Full Article