j An empirical study on construction emergency disaster management and risk assessment in shield tunnel construction project with big data analysis By www.inderscience.com Published On :: 2024-07-02T23:20:50-05:00 Emergency disaster management presents substantial risks and obstacles to shield tunnel building projects, particularly in the event of water leakage accidents. Contemporary water leak detection is critical for guaranteeing safety by reducing the likelihood of disasters and the severity of any resulting damages. However, it can be difficult. Deep learning models can analyse images taken inside the tunnel to look for signs of water damage. This study introduces a unique strategy that employs deep learning techniques, generative adversarial networks (GAN) with long short-term memory (LSTM) for water leakage detection i shield tunnel construction (WLD-STC) to conduct classification and prediction tasks on the massive image dataset. The results demonstrate that for identifying and analysing water leakage episodes during shield tunnel construction, the WLD-STC strategy using LSTM-based GAN networks outperformed other methods, particularly on huge data. Full Article
j International Journal of Data Mining and Bioinformatics By www.inderscience.com Published On :: Full Article
j Beyond utility: unpacking the enjoyment gap in e-government service use By www.inderscience.com Published On :: 2024-10-29T23:20:50-05:00 E-government serves as a vital channel for citizen interactions with the public sector, where user enjoyment is of paramount importance. To date, few studies have comprehensively examined the determinants of citizen enjoyment in e-government. To address this research gap, we administered a survey and gathered data from 363 Australian residents using myGov for tax filing. Our analysis revealed a pronounced discrepancy between reported enjoyment and the intention to continue using the services. Although users demonstrated a strong intent to use e-government services, this intent did not uniformly align with enjoyment. Additionally, informed by self-determination theory, we developed and tested an e-government service enjoyment model to study the impacts of effort expectancy, technophilia, technology humanness, and engagement in fostering user enjoyment. Unexpectedly, the results showed that information privacy concerns, commonly seen as a deterrent in e-government adoption, did not significantly affect enjoyment. Our findings advance the discourse on e-government service improvement. Full Article
j International Journal of Electronic Governance By www.inderscience.com Published On :: Full Article
j E-recruitment adoption among job-seekers: role of vividness and perceived internet stress in shaping their intentions By www.inderscience.com Published On :: 2024-11-11T23:20:50-05:00 Drawn from technology acceptance model, this study establishes a theoretical framework for the analytical interpretation of factors affecting job-seekers intention to use e-recruitment websites. Using the data obtained from 379 respondents in India, ten hypotheses derived from the experimental model are evaluated using a structural equation modelling technique. Vividness, perceived usefulness (PU), and attitude have been shown to have a significant positive impact on the behavioural intentions (BIs) of job-seekers, although perceived ease of use (PEOU) did not. Furthermore, perceived internet stress (PIS) is observed to be a significant antecedent PEOU; and PEOU is of PU. Such findings broaden our knowledge of e-recruiting in various ways and offer qualitative insights into the potential impact of website functionality on the attractiveness of job-seekers. Full Article
j International Journal of Business Information Systems By www.inderscience.com Published On :: Full Article
j International Journal of Technology Management By www.inderscience.com Published On :: Full Article
j Global warming awareness among Jordanian university students By www.inderscience.com Published On :: 2024-10-02T23:20:50-05:00 This study aimed to assess the level of GW in Jordanian university students and compare the level of awareness of students according to their academic level (high and low), faculty (science and humanities), gender (male and female), and year of study (first and final years). This study is quantitative research that provides a comprehensive view of GW in Jordanian universities. A total of 383 university students of currently registered undergraduate programs from six independent universities in Jordan were recruited. An online questionnaire covering three aspects of GW was sent to participants in December 2020. Inferential and descriptive statistics were used to analyse data. Participants had 'good' (67%) overall knowledge about GW, a 'very good' level of GW causes (81%), and a 'poor' level of knowledge about the GW impacts on humans and the environment (47%) and knowledge about GW possible solutions (59%). Significant differences were founded between males and females, students from scientific faculties and students from other faculties, students with higher academic achievement than lower achievement in the total GW knowledge. But no significant differences were between students in the first year and the final years. Full Article
j International Journal of Knowledge and Learning By www.inderscience.com Published On :: Full Article
j From Requirements to Code: Issues and Learning in IS Students’ Systems Development Projects By Published On :: Full Article
j A Realistic Data Warehouse Project: An Integration of Microsoft Access® and Microsoft Excel® Advanced Features and Skills By Published On :: Full Article
j Assessing Students’ Structured Programming Skills with Java: The “Blue, Berry, and Blueberry” Assignment By Published On :: Full Article
j Studios, Mini-lectures, Project Presentations, Class Blog and Wiki: A New Approach to Teaching Web Technologies By Published On :: Full Article
j Real World Project: Integrating the Classroom, External Business Partnerships and Professional Organizations By Published On :: Full Article
j Establishing an Institutional Framework for an E-learning Implementation – Experiences from the University of Rijeka, Croatia By Published On :: Full Article
j Utilizing BlueJ to Teach Polymorphism in an Advanced Object-Oriented Programming Course By Published On :: Full Article
j Accelerating Software Development through Agile Practices - A Case Study of a Small-scale, Time-intensive Web Development Project at a College-level IT Competition By Published On :: Full Article
j Using Student e-Portfolios to Facilitate Learning Objective Achievements in an Outcome-Based University By Published On :: Full Article
j Using Adult Learning Principles as a Framework for Learning ICT Skills Needed for Research Projects By Published On :: Full Article
j The Effects of ICT Environment on Teachers’ Attitudes and Technology Integration in Japan and the U.S. By Published On :: Full Article
j Exploring Pair Programming Benefits for MIS Majors By Published On :: 2016-12-16 Pair programming is a collaborative programming practice that places participants in dyads, working in tandem at one computer to complete programming assignments. Pair programming studies with Computer Science (CS) and Software Engineering (SE) majors have identified benefits such as technical productivity, program/design quality, academic performance, and increased satisfaction for their participants. In this paper, pair programming is studied with Management Information Systems (MIS) majors, who (unlike CS and SE majors taking several programming courses) typically take only one programming course and often struggle to develop advanced programming skills within that single course. The researchers conducted two pair programming experiments in an introductory software development course for MIS majors over three semesters to determine if pair programming could enhance learning for MIS students. The program results, researchers’ direct observations, and participants’ responses to a survey questionnaire were analyzed after each experiment. The results indicate that pair programming appears to be beneficial to MIS students’ technical productivity and program design quality, specifically the ability to create programs using high-level concepts. Additionally, results confirmed increased student satisfaction and reduced frustration, as the pairs worked collaboratively to produce a program while actively communicating and enjoying the process. Full Article
j Printable Table of Contents. JITE: IIP, Volume 17, 2018 By Published On :: 2018-02-05 Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 17, 2018 Full Article
j Computer Science Education in Early Childhood: The Case of ScratchJr By Published On :: 2019-10-01 Aim/Purpose: This paper aims to explore whether having state Computer Science standards in place will increase young children’s exposure to coding and powerful ideas from computer science in the early years. Background: Computer science education in the K-2 educational segment is receiving a growing amount of attention as national and state educational frameworks are emerging. By focusing on the app ScratchJr, the most popular free introductory block-based programming language for early childhood, this paper explores if there is a relationship between the presence of state frameworks and ScratchJr’s frequency of use. Methodology: This paper analyzes quantitative non-identifying data from Google Analytics on users of the ScratchJr programming app. Google Analytics is a free tool that allows access to user activity as it happens in real time on the app, as well as audience demographics and behavior. An analysis of trends by state, time of year, type of in-app activities completed, and more are analyzed with a specific focus on comparing states with K-12 Computer Science in place versus those without. Contribution: Results demonstrate the importance of having state standards in place to increase young children’s exposure to coding and powerful ideas from computer science in the early years. Moreover, we see preliminary evidence that states with Computer Science standards in place support skills like perseverance and debugging through ScratchJr. Findings: Findings show that in the case of ScratchJr, app usage decreases during the summer months and on weekends, which may indicate that coding with ScratchJr is more often happening in school than at home. Results also show that states with Computer Science standards have more ScratchJr users on average and have more total sessions with the app on average. Results also show preliminary evidence that states with Computer Science standards in place have longer average session duration as well as a higher average number of users returning to edit an existing project. Recommendations for Practitioners: Successful early childhood computer science education programs must teach powerful ideas from the discipline of computer science in a developmentally appropriate way, provide means for self-expression, prompt debugging and problem solving, and offer a low-floor/high-ceiling interface for both novices and experts. Practitioners should be aware in drops in computer science learning during the summer months when school is not in session. Recommendation for Researchers: Researchers should consider the impact of state and national frameworks on computer science learning and skills mastered during the early childhood years. Researchers should look for ways to continue engaging students in computer science education during times when school is not in session. Impact on Society: Results demonstrate the importance of having state CS standards in place to increase young children’s exposure to coding and powerful ideas from computer science in the early years. Moreover, we see preliminary evidence that states with Computer Science standards in place support skills like perseverance and debugging through ScratchJr. Future Research: Future research should continue collecting Google Analytics from the ScratchJr app and track changes in usage. Future research should also collect analytics from a wide range of programming applications for young children to see if the trends identified here are consistent across different apps. Full Article
j Concept–based Analysis of Java Programming Errors among Low, Average and High Achieving Novice Programmers By Published On :: 2019-05-22 Aim/Purpose: The study examined types of errors made by novice programmers in different Java concepts with students of different ability levels in programming as well as the perceived causes of such errors. Background: To improve code writing and debugging skills, efforts have been made to taxonomize programming errors and their causes. However, most of the studies employed omnibus approaches, i.e. without consideration of different programing concepts and ability levels of the trainee programmers. Such concepts and ability specific errors identification and classifications are needed to advance appropriate intervention strategy. Methodology: A sequential exploratory mixed method design was adopted. The sample was an intact class of 124 Computer Science and Engineering undergraduate students grouped into three achievement levels based on first semester performance in a Java programming course. The submitted codes in the course of second semester exercises were analyzed for possible errors, categorized and grouped across achievement level. The resulting data were analyzed using descriptive statistics as well as Pearson product correlation coefficient. Qualitative analyses through interviews and focused group discussion (FGD) were also employed to identify reasons for the committed errors. Contribution:The study provides a useful concept-based and achievement level specific error log for the teaching of Java programming for beginners. Findings: The results identified 598 errors with Missing symbols (33%) and Invalid symbols (12%) constituting the highest and least committed errors respec-tively. Method and Classes concept houses the highest number of errors (36%) followed by Other Object Concepts (34%), Decision Making (29%), and Looping (10%). Similar error types were found across ability levels. A significant relationship was found between missing symbols and each of Invalid symbols and Inappropriate Naming. Errors made in Methods and Classes were also found to significantly predict that of Other Object concepts. Recommendations for Practitioners: To promote better classroom practice in the teaching of Java programming, findings for the study suggests instructions to students should be based on achievement level. In addition to this, learning Java programming should be done with an unintelligent editor. Recommendations for Researchers: Research could examine logic or semantic errors among novice programmers as the errors analyzed in this study focus mainly on syntactic ones. Impact on Society: The digital age is code-driven, thus error analysis in programming instruction will enhance programming ability, which will ultimately transform novice programmers into experts, particularly in developing countries where most of the software in use is imported. Future Research: Researchers could look beyond novice or beginner programmers as codes written by intermediate or even advanced programmers are still not often completely error free. Full Article
j Printable Table of Contents. JITE: IIP, Volume 18, 2019 By Published On :: 2019-01-28 Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 18, 2019 Full Article
j Printable Table of Contents. JITE: IIP, Volume 19, 2020 By Published On :: 2020-01-24 Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 19, 2020 Full Article
j Innovative Pedagogical Strategies of Streaming, Just-in-Time Teaching, and Scaffolding: A Case Study of Using Videos to Add Business Analytics Instruction Across a Curriculum By Published On :: 2021-01-29 Aim/Purpose: Business analytics is a cross-functional field that is important to implement for a college and has emerged as a critically important core component of the business curriculum. It is a difficult task due to scheduling concerns and limits to faculty and student resources. This paper describes the process of creating a central video repository to serve as a platform for just in time teaching and the impact on student learning outcomes. Background: Industry demand for employees with analytical knowledge, skills, and abilities requires additional analytical content throughout the college of business curriculum. This demand needs other content to be added to ensure that students have the prerequisite skills to complete assignments. Two pedagogical approaches to address this issue are Just-in-Time Teaching (JiTT) and scaffolding, grounded in the Vygoskian concept of “Zone of Proximal Development. Methodology: This paper presents a case study that applies scaffolding and JiTT teaching to create a video repository to add business analytics instruction to a curriculum. The California Critical Thinking Skills Test (CCTST) and Major Field Test (MFT) scores were analyzed to assess learning outcomes. Student and faculty comments were considered to inform the results of the review. Contribution: This paper demonstrates a practical application of scaffolding and JiTT theory by outlining the process of using a video library to provide valuable instructional resources that support meaningful learning, promote student academic achievement, and improve program flexibility. Findings: A centrally created library is a simple and inexpensive way to provide business analytics course content, augmenting standard content delivery. Assessment of learning scores showed an improvement, and a summary of lessons learned is provided to guide implications. Recommendations for Practitioners: Pedagogical implications of this research include the observation that producing a central library of instructor created videos and assignments can help address knowledge and skills gaps, augment the learning of business analytics content, and provide a valuable educational resource throughout the college of business curriculum. Recommendation for Researchers: This paper examines the use of scaffolding and JiTT theories. Additional examination of these theories may improve the understanding and limits of these concepts as higher education evolves due to the combination of market forces changing the execution of course delivery. Impact on Society: Universities are tasked with providing new and increasing skills to students while controlling the costs. A centrally created library of instructional videos provides a means of delivering meaningful content while controlling costs. Future Research: Future research may examine student success, including the immediate impact of videos and longitudinally using video repositories throughout the curriculum. Studies examining the approach across multiple institutions may help to evaluate the success of video repositories. Faculty acceptance of centrally created video libraries and assignments should be considered for the value of faculty recruiting and use in the classroom. The economic impact on both the university and students should be evaluated. Full Article
j Printable Table of Contents. JITE: IIP, Volume 20, 2021 By Published On :: 2021-01-28 Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 20, 2021 Full Article
j Objective Assessment in Java Programming Language Using Rubrics By Published On :: 2022-12-12 Aim/Purpose: This paper focuses on designing and implementing the rubric for objective JAVA programming assessments. An unsupervised learning approach was used to group learners based on their performance in the results obtained from the rubric, reflecting their learning ability. Background: Students' learning outcomes have been evaluated subjectively using a rubric for years. Subjective assessments are simple to construct yet inconsistent and biased to evaluate. Objective assessments are stable, reliable, and easy to conduct. However, they usually lack rubrics. Methodology: In this study, a Top-Down assessment approach is followed, i.e., a rubric focused on the learning outcome of the subject is designed, and the proficiency of learners is judged by their performance in conducting the task given. A JAVA rubric is proposed based on the learning outcomes like syntactical, logical, conceptual, and advanced JAVA skills. A JAVA objective quiz (with multiple correct options) is prepared based on the rubric criteria, comprising five questions per criterion. The examination was conducted for 209 students (100 from the MCA course and 109 from B.Tech. course). The suggested rubric was used to compute the results. K-means clustering was applied to the results to classify the students according to their learning preferences and abilities. Contribution: This work contributes to the field of rubric designing by creating an objective programming assessment and analyzing the learners’ performance using machine learning techniques. It also facilitates a reliable feedback approach offering various possibilities in student learning analytics. Findings: The designed rubric, partial scoring, and cluster analysis of the results help us to provide individual feedback and also, group the students based on their learning skills. Like on average, learners are good at remembering the syntax and concepts, mediocre in logical and critical thinking, and need more practice in code optimization and designing applications. Recommendations for Practitioners: The practical implications of this work include rubric designing for objective assessments and building an informative feedback process. Faculty can use this approach as an alternative assessment measure. They are the strong pillars of e-assessments and virtual learning platforms. Recommendation for Researchers: This research presents a novel approach to rubric-based objective assessments. Thus, it provides a fresh perspective to the researchers promising enough opportunities in the current era of digital education. Impact on Society: In order to accomplish the shared objective of reflective learning, the grading rubric and its accompanying analysis can be utilized by both instructors and students. As an instructional assessment tool, the rubric helps instructors to align their pedagogies with the students’ learning levels and assists students in updating their learning paths based on the informative topic-wise scores generated with the help of the rubric. Future Research: The designed rubric in this study can be extended to other programming languages and subjects. Further, an adaptable weighted rubric can be created to execute a flexible and reflective learning process. In addition, outcome-based learning can be achieved by measuring and analyzing student improvements after rubric evaluation. Full Article
j Printable Table of Contents. JITE: IIP, Volume 21, 2022 By Published On :: 2022-01-17 Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 21, 2022 Full Article
j Printable Table of Contents. JITE: IIP, Volume 22, 2023 By Published On :: 2022-12-17 Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 22, 2023 Full Article
j Printable Table of Contents. JITE: IIP, Volume 23, 2024 By Published On :: 2024-03-14 Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 23, 2024 Full Article
j Electronic disciplinary violations and methods of proof in Jordanian and Egyptian laws By www.inderscience.com Published On :: 2024-10-07T23:20:50-05:00 The use of electronic means of a public official in carrying out their duties may lead to an instance wherein the person discloses confidential information, which can significantly impact their obligations. After verifying this act as part of electronic misconduct, disciplinary action is enforced upon the concerned party to rectify and ensure proper functioning in delivering public services without any disturbance or infringement. The study presents several significant findings regarding the absence of comparative regulations concerning electronic violations and their judicial evidence. It provides recommendations such as modifying legislative frameworks to enhance public utility disciplinary systems and incorporating rules for electric violations. The fundamental focus revolves around assessing, verifying, and punishing digital misconduct by management or regulatory bodies. Additionally, this research employs descriptive-analytical methods comparing the Jordanian Law with its Egyptian counterpart in exploring these issues. Full Article
j International Journal of Electronic Security and Digital Forensics By www.inderscience.com Published On :: Full Article
j International Journal of Business Innovation and Research By www.inderscience.com Published On :: Full Article
j Identification of badminton players' swinging movements based on improved dense trajectory algorithm By www.inderscience.com Published On :: 2024-10-14T23:20:50-05:00 Badminton, as a fast and highly technical sport, requires high accuracy in identifying athletes' swing movements. Accurately identifying different swing movements is of great significance for technical analysis, coach guidance, and game evaluation. To improve the recognition accuracy of badminton players' swing movements, this text is based on an improved dense trajectory algorithm to improve the accuracy of recognising badminton players' swing movements. The features are efficiently extracted and encoded. The results on the KTH, UCF Sports, and Hollywood2 datasets demonstrated that the improved algorithm achieved recognition accuracy of 94.2%, 88.2%, and 58.3%, respectively. Compared to traditional methods, the innovation of research lies in optimised feature extraction methods, efficient algorithm design, and accurate action recognition. These results provide new ideas for the research and application of badminton swing motion recognition. Full Article
j International Journal of Web Engineering and Technology By www.inderscience.com Published On :: Full Article
j International Journal of Applied Systemic Studies By www.inderscience.com Published On :: Full Article
j International Journal of Internet and Enterprise Management By www.inderscience.com Published On :: Full Article
j Investigation of user perception of software features for software architecture recovery in object-oriented software By www.inderscience.com Published On :: 2024-10-10T23:20:50-05:00 A well-documented architecture can greatly improve comprehension and maintainability. However, shorter release cycles and quick delivery patterns results in negligence of architecture. In such situations, the architecture can be recovered from its current implementation based on considering dependency relations. In literature, structural and semantic dependencies are commonly used software features, and directory information along with co-change/change history information are among rarely utilised software features. But, they are found to help improve architecture recovery. Therefore, we consider investigating various features that may further improve the accuracy of existing architecture recovery techniques and evaluate their feasibility by considering them in different pairs. We compared five state-of-the-art methods under different feature subsets. We identified that two of them commonly outperform others but surprisingly with low accuracy in some evaluations. Further, we propose a new subset of features that reflects more accurate user perceptions and hence, results in improving the accuracy of architecture recovery techniques. Full Article
j International Journal of Information Systems and Change Management By www.inderscience.com Published On :: Full Article
j International Journal of Computer Applications in Technology By www.inderscience.com Published On :: Full Article
j International Journal of Teaching and Case Studies By www.inderscience.com Published On :: Full Article
j International Journal of Business Intelligence and Data Mining By www.inderscience.com Published On :: Full Article
j International Journal of Intellectual Property Management By www.inderscience.com Published On :: Full Article