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SLC-2L-09: Google Maps as a Visa | BTS 360



Today in Lighting Cookbook, using Google Maps as an entré to meet new subjects, and improvising with a skeleton pack of lighting equipment. Read more »




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SLC-2L-10: Left Brain / Right Brain

Photos by Sara Lando and David Hobby except where noted.

Just as most of us are either right- or left-handed, it is said that we all have a dominant side of our brain as well. Left-brained people are supposed to be more analytical and methodical, whereas right-brained people are more artistic and creative.

For most photographers, one of these two areas is probably a relative strength; the other a weakness. But ideally, you need the whole package. Which is something we were exploring earlier this month in Porto, Portugal. Read more »




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SLC-0L-03: Joker Cinematographer On Light & Color



Watching the movie Joker, I felt repeatedly that I was watching a film that Greg Heisler could have lit. The use of color was unique, sophisticated and fearless — almost a character unto itself.

In this outstanding 15-minute short produced by Vanity Fair, Joker cinematographer Lawrence Sher dissects his own use of light and color in the movie. Read more »




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SLC-0L-04: Red State, Blue State



To learn to create evocative light with flash, it helps to better understand how we experience the continuous light we see every day.

To do that, you'll need to wean yourself from auto white balance, and even to abandon familiar waypoints like your daylight WB preset. Because our goal is to learn to exist in a more fluid way along the Kelvin scale. Read more »




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SLC-1L-10: [COVID DIARIES] Shoot the Kids



Hey, there's a pandemic. Have you heard?

Looks like we might be spending a lot of time in the house with our immediate family these days. Maybe that family includes kids. And maybe they are starting to go a little stir crazy.

Keep reading for some ideas for any lighting photographer who might be looking to make the best of some unscheduled family time.Read more »




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SLC-2L-11: The "Magic" of Medium Format



There's something about shooting medium format — especially in black and white. The look is unmistakeable: creamy highlights supported by lush, detailed shadows.

So it's perfectly understandable why many photographers shell out big bucks for pricey medium format gear. In fact, it's possible that some of you are at this very moment casually thinking about how cool it would be to shoot with a MF camera system.

And why not? I mean, don't you deserve it?

But a lot of the tonal qualities we often associate with medium format can be acheived on the cheap if you light your photos from the bottom end first.

Take the photo above, which was shot with a small-chip Fuji, a kit zoom and a pair of small, $25 soft boxes.
Read more »




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15→←16 HSL style

2020.2.8うす塁斗両国国技館あと1週間あの両国国技館どこから飛べばいい??出禁にならないよね受け止めてくれるかなくらってくれるかな両国国技館だからビックマッチだから机と続きをみる

『著作権保護のため、記事の一部のみ表示されております。』




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Электронная страховка осаго онлайн с e-posluga.com.ua

Электронный страховой полис — современный вариант печатного, который можно получить через интернет. Документ ОСАГО является обязательной страховкой для всех автомобилистов Украины. Он гарантирует своевременную выплату после наступления страховочных обстоятельств. Договор регистрируется на авто частного использования, а также для пассажирских перевозок. Страховка осаго онлайн действует только на владельца ТС, оформить ее можно на сайте компании “еПослуга”. […]




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Board Game Review: Black Skull Island

Black Skull Island is a quick playing 2-9 player card game from Strawberry Studio (now under the publisher Board and Dice).

I was sent a review copy of the game and it only seems to make it onto the table when we need a filler game to serve as an appetizer before a meaty Euro. The gameplay is extremely simply: each player gets 2 pirate themed character cards and selects one of them to play during a round, keeping the other one in hand. Every card is numbered from 0 to 15. All players reveal their character cards simultaneously and then the actions on the cards are executed by the players who hold them in sequential order of the the card numbers. Most actions focus either on (1) drawing booty (treasure cards or coin cards), (2) stealing or deactivating other players’ character cards, (3) stealing or swapping booty cards  from/with another player or (4) an order for all players to pass a character card to their left or right. Over successive rounds, booty cards worth 0-4 coins build up in players' hands and as soon as a player acquires their 7th booty card, the game is over. At that point, whichever player has the most coins in their booty collection wins the game.

Black Skull Island  is a lot of luck mixed with a little take-that and honestly, it all feels very random by the end, regardless of what cards you’ve played. I couldn't muster up anything but apathy for the outcome as I felt it was completely divorced from my actions.

The components consist of 109 well-constructed cards (no sleeving is necessary as the cards are coated unless you play very frequently), with cutesy artwork that I'd deem adequate but unremarkable.

That's really the best way to summarize the entire game - unremarkable. If you're into take-that filler games, there are much more compelling and entertaining options out there and likewise if you love point collection card games, there are many I'd recommend over Black Skull Island. The saving grace for this game is that it's kid friendly, so if you need an easy and accessible game to teach to your little ones and give them something to do with their friends, you could pass this their way. An inexpensive birthday gift for a tween perhaps or the kind of thing you might bring to a secret Santa exchange. Otherwise, meh.

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Publisher: Strawberry Studio
Players: 2-9
Actual Playing Time (vs the guideline on the box): About 10 minutes
Game type: point collection, take-that
Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.




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Trumpův oblíbený uhelný průmysl čerpá půjčky pro malé podniky

Prostřednictvím amerického Programu ochrany mezd pro malé podniky získal uhelný průmysl v USA více než 31 milionů dolarů. Ozývají se rozhořčené hlasy z řad environmentalistů. Administrativa Donalda Trumpa podle nich využívá finanční pomoc na záchranu odvětví, které mělo potíže již před krizí.



  • Ekonomika - Zahraniční

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Poslanci odložili EET do konce roku, kývli na kompenzační bonus pro eseróčka

Kvůli epidemii koronaviru se vláda na čas vzdá EET, projektu, který vnímá jako klíčový pro snížení daňových úniků. Sněmovna kývla na odklad celé EET do konce letošního roku. Potvrdit to ještě musí Senát. Neprošly návrhy opozice odložit EET ještě déle, když přitom Pirát Mikuláš Ferjenčík navrhoval odklad až do stých narozenin premiéra Andreje Babiše v roce 2054.



  • Zprávy - Domácí

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Albertu se daří, plánuje e-shop. Lidé víc dají na slevy, tvrdí jeho šéf

Maloobchodnímu řetězci Albert se v koronavirové krizi dařilo. Prodeje mu v některých dnech vzrostly až na trojnásobek a těžil hlavně z prvotních panických nákupů některých Čechů. Měl však i vysoké náklady. Firma teď navíc plánuje i spuštění e-shopu. Podle jejího šéfa však Češi v budoucnu budou více vyhledávat výhodné ceny.



  • Ekonomika - Domácí

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Slovensku kvůli dopadům pandemie klesla úvěrová spolehlivost na úroveň A

Mezinárodní ratingová agentura Fitch Ratings snížila hodnocení úvěrové spolehlivosti Slovenska o jeden stupeň na úroveň A se stabilním výhledem. Důvodem jsou hlavně dopady koronaviru na slovenskou ekonomiku. Jde o první změnu ratingu země v době pandemie.



  • Ekonomika - Zahraniční

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Slumbertongue


Greta, sound asleep (despite all of her enthusiastic barking, she does indeed rest at times).




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Šití v Číně je pro ně tabu. Vsadili na české švadleny a dnes slaví úspěch

Spodní prádlo obvykle řeší především ženy. Existují však výjimky. Mezi ty patří i Adam Rožánek, spolumajitel české módní značky spodního prádla Styx. Je české ve všech směrech. Všechno od začátku až do konce totiž vzniká v tuzemsku. Poslední týdny ukázaly, že tato strategie je správná.



  • Finance - Práce a podnikání

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Kouzlo pravidelných investic. Jak funguje složené úročení

Současná koronavirová krize otřásla finančními trhy, zlevněné akcie jsou příležitostí, jak zhodnotit investici. Jenomže kdy je správná chvíle investovat? Už se trhy odrazily ode dna, nebo přijde další propad? A jak snížit riziko špatného načasování? Nad tím se zamýšlí Michal Valentík, investiční analytik společnosti Broker Trust.



  • Finance - Investování

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A slice of the past, preserved for the future

Did one of the most difficult things I’ve ever done: I cut up my mother’s wedding dress. Now, Mom always *loathed* her wedding dress. Her mother talked her into a waltz length, ballerina-y dress, and she never enjoyed looking at her wedding pictures. She put it in her cedar chest and never looked at it. […]




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Timofei Shatrov: Previewing images in and out of SLIME REPL

As any Common Lisp coder knows, a REPL is an incredibly useful tool. It can be used not just for development, but for running all sorts of tasks. Personally, I don't bother making my Lisp tools into executable scripts and just run them directly from SLIME. As such, any operation that requires leaving the REPL is quite inconvenient. For me, one such operation was viewing image files, for example in conjunction with my match-client:match tool. So lately I've been researching various methods to incorporate this functionality into the normal REPL workflow. Below, I present 3 methods that can be used to achieve this.

Open in external program

This one's easy. When you want to view a file, launch an external process with your favorite image viewer. On Windows a shell command consisting of the image filename would launch the associated application, on Linux it's necessary to provide the name of the image viewer.

(defvar *image-app* nil) ;; set it to '("eog") or something

(defun view-file-native (file)
  (let ((ns (uiop:native-namestring file)))
    (uiop:launch-program (if *image-app*
                             (append *image-app* (list ns))
                             (uiop:escape-shell-token ns)))))

Note that uiop:launch-program is used instead of uiop:run-program. The difference is that launch- is non-blocking - you can continue to work in your REPL while the image is displayed, whereas run- will not return until you close the image viewer.

Also note that when the first argument to run/launch-program is a string, it is not escaped, so I have to do it manually. And if the first argument is a list, it must be a program and a list of its arguments, so merely using (list ns) wouldn’t work on Windows.

Inline image in REPL

The disadvantage of the previous method is that the external program might steal focus, appear on top of your REPL and disrupt your workflow. And it's well known that Emacs can do everything, including viewing images, so why not use that?

In fact, SLIME has a plugin specifically for displaying images in REPL, slime-media. However it’s difficult to find any information on how to use it. Eventually I figured out that SWANK (SLIME’s CL backend) needs to send an event :write-image with appropriate arguments and slime-media's handler will display it right in the REPL. The easiest way is to just send the file path. The second argument is the resulting image's string value. If you copy-paste (sorry, "kill-yank") it in the repl, it would act just like if you typed this string.

(swank::send-to-emacs '(:write-image "/path/to/test.png" "test"))

You can even send raw image data using this method. I don't have anything on hand to generate raw image data so here's some code that reads from a file, converts it to a base64 string and sends it over SWANK.

(with-open-file (in "/path/to/test.png" :direction :input  :element-type '(unsigned-byte 8))
                (let* ((arr (make-array (file-length in) :element-type '(unsigned-byte 8)))
                       (b64 (progn (read-sequence arr in) (cl-base64:usb8-array-to-base64-string arr))))
                  (swank::send-to-emacs `(:write-image ((:data ,b64 :type swank-io-package::png)) "12345"))))

Note that the first argument to :write-image must be a list with a single element, which is itself a plist containing :data and :type keys. :data must be a base64-encoded raw image data. :type must be a symbol in swank-io-package. It’s not exactly convenient, so if you’re going to use this functionality a helper function/macro might be necessary.

Image in a SLIME popup buffer

Inline images are not always convenient. They can’t be resized, and will take up as much space as is necessary to display them. Meanwhile EMACS itself has a built-in image viewer (image-mode) which can fit images to width or height of a buffer. And SLIME has a concept of a “popup buffer” which is for example used by macroexpander (C-c C-m) to display the result of a macro expansion in a separate window.

Interestingly, slime-media.el defines an event :popup-buffer but it seems impossible to trigger it from SWANK. It is however a useful code reference for how to create the popup buffer in ELisp. This time we won’t bother with “events” and just straight up execute some ELisp code using swank::eval-in-emacs. However by default, this feature is disabled on Emacs-side, so you’ll have to set Emacs variable slime-enable-evaluate-in-emacs to t in order for this method to work.

Also Emacs must be compiled with ImageMagick for the resizing functionality to work.

Anyway, the code to view file in the popup buffer looks like this:

(defun view-file-slime (file &key (bufname "*image-viewer*"))
  (let ((ns (namestring file)))
    (swank::eval-in-emacs
     `(progn
        (slime-with-popup-buffer (,bufname :connection t :package t)
          (insert-image (create-image ,ns))
          (image-mode)
          (setf buffer-file-name ,ns)
          (not-modified)
          (image-toggle-display-image))
        ;; try to resize the image after the buffer is displayed
        (with-current-buffer ,bufname (image-toggle-display-image))))))
    ))

Arriving to this solution has required reading image-mode’s source code to understand what exactly makes image-mode behave just like if the image file was opened in Emacs via C-x C-f. First off, image-mode can be a major and a minor mode - and the minor mode is not nearly as useful. slime-with-popup-buffer has a :mode keyword argument but it would cause image-mode to be set before the image is inserted, and it will be a minor mode in this case! Therefore (image-mode) must be called after insert-image.

Next, the buffer must satisfy several conditions in order to get image data from the filename and not from the buffer itself. Technically it shouldn’t be necessary, but I couldn’t get auto resizing to work when data-p is true. So I set buffer-file-name to image’s filename and set not-modified flag on.

Next, image-toggle-display-image is called to possibly resize the image according to image-mode settings. It's called outside of slime-with-popup-buffer for the following reason: the buffer might not yet be visible and have any specific dimensions assigned to it, and therefore resizing will do nothing.

Here’s an example of how calling this function looks in Emacs.

The position of the popup buffer depends on whether the original Emacs window is wide enough or not. I think it looks better when it’s divided vertically. Use M-x image-transform-fit-to-height or M-x image-transform-fit-to-width to set up the auto-resizing method (it gets remembered for future images). Unfortunately there’s no way to fit both height and width, at least with vanilla Emacs. I prefer fit-to-width because in case the image is too tall, it is possible to scroll the image vertically with M-PgDn and M-PgUp from the other buffer. Unlike other image-mode buffers, this buffer supports a shortcut q to close itself, as well as various SLIME shortcuts, for example C-c C-z to return to the REPL.

That's it for now, hope you enjoyed this overview and if you happen to know a better way to display images in Emacs, I would be interested to hear about it.




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Slow Morning

Slow morning, it feels like. I did get up reasonably early, but ended up spending an hour sorting through exercise clothes, trying to figure out what fits well, what’s worn out, etc. Since I’m constantly going in and out of my house gardening these days, I want clothes that I’m comfortable being seen in, which … Continue reading "Slow Morning"





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2017 Best Music: Slenderbodies

musicisart magazine 2017 Best Music: Slenderbodies

Los Angeles-based duo Slenderbodies create music that feels like your watching the ocean. Slenderbodies recently released their brand new project fabulist out now via Majestic Casual Records. The five-track collection is full of whispers of sensuality found within falsetto vocals accompanied with vibrations of soft guitars melted into funky and soulful bass-lines that collide together […]

The post 2017 Best Music: Slenderbodies appeared first on musicisart magazine.











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European slaves in the year 1000

Valerie Hansen has a new book just out: THE YEAR 1000: When Explorers Connected the World — and Globalization Began.  New York:  Scribner, 2020. A NYT review of Hansen's landmark volume is copied below, but let's first look at some interesting language notes concerning the background of the word for "slave" (Chapter 4 is on […]



  • Etymology
  • Language and business
  • Language and history
  • Language and travel

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Advertising On Craigslist Why It Can Help Boost Your Traffic

Craigslist it’s not just a site to sell crappy used furniture, look for work, and view personals, it can also be a good place to advertise your website or promote your blog. Even though Craigslist has a lot of spam blockers and restrictions, a well written optimized ad can help give your site a boost of traffic. This is especially important for business sites looking to expand on generating local traffic.............




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Dead Island "Feminist Whore" Skill?

The game Dead Island, a game set on a fictional tropical island where you get to kill zombies hasn’t had very much luck with its recent release. Those who’ve purchased the game on Steam downloaded an incorrect build of the game full of bugs and glitches. On top of that most couldn’t connect online to play multiplayer.............




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Thailand's pet groomer reopens as new coronavirus cases slow

Chewy and Miley, both two-year-old Schnauzer dogs, are getting their hair cut at a groomer in Bangkok for the first time since the new coronavirus outbreak began in Thailand in January.




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Hacked IRL: Sleeping Giant

This piece was done by the Os Gemos brothers in Boston. Check the via link for more information!




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Russian Weddings Take Their First Dances Very Seriously




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Slow Road to Recovery after the Deepwater Horizon oil spill for Deep-Sea Communities

The Deepwater Horizon disaster released approximately 4 million barrels of oil from the Macondo Wellhead over the course of 87 days in 2010.  Thus, becoming…




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F&S verslaan de persconferentie (NRC, za, 25-04-20)




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Rob Brezsny's Astrology Newsletter Feed

published: 2019.12.24.17.14




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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

published: 2020.01.07.09.15




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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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Rob Brezsny's Astrology Newsletter Feed

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