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A Study of the Design and Evaluation of a Learning Object and Implications for Content Development




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The OSEL Taxonomy for the Classification of Learning Objects




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A New Learning Object Repository for Language Learning: Methods and Possible Outcomes




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Clicker Sets as Learning Objects




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Guidelines and Standards for the Development of Fully Online Learning Objects




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A Cognitive and Logic Based Model for Building Glass-Box Learning Objects




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The Present and Future of Standards for E-Learning Technologies




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Using Podcasts as Audio Learning Objects




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Learning Objects: Adaptive Retrieval through Learning Styles




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Learning Objects and E-Learning: an Informing Science Perspective




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The Development and Implementation of Learning Objects in a Higher Education Setting




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Reading in A Digital Age: e-Books Are Students Ready For This Learning Object?




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Meta-Data Application in Development, Exchange and Delivery of Digital Reusable Learning Content




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An Engagement Model for Learning: Providing a Framework to Identify Technology Services




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Pre-service Teachers' Learning Object Development: A Case Study in K-12 Setting




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Viability of the "Technology Acceptance Model" in Multimedia Learning Environments: A Comparative Study




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Adaptive Learning by Using SCOs Metadata




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An Integrated Approach for Automatic Aggregation of Learning Knowledge Objects




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Applying a System Development Approach to Translate Educational Requirements into E-Learning




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Practical E-Learning for the Faculty of Mathematics and Physics at the University of Ljubljana




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Learning Object Patterns for Programming




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Ontology-Driven E-Learning System Based on Roles and Activities for Thai Learning Environment




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Learning Pod: A New Paradigm for Reusability of Learning Objects




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Validation of a Learning Object Review Instrument: Relationship between Ratings of Learning Objects and Actual Learning Outcomes




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Investigating the Use of Learning Objects for Secondary School Mathematics




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Analysing Online Teaching and Learning Systems Using MEAD




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A Systems Engineering Analysis Method for the Development of Reusable Computer-Supported Learning Systems




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Perceptions of Roles and Responsibilities in Online Learning: A Case Study




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Repository 2.0: Social Dynamics to Support Community Building in Learning Object Repositories




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Building a Framework to Support Project-Based Collaborative Learning Experiences in an Asynchronous Learning Network




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An Ontology to Automate Learning Scenarios? An Approach to its Knowledge Domain




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Student Perceptions of Various E-Learning Components




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BILDU: Compile, Unify, Wrap, and Share Digital Learning Resources




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Evaluation of Learning Objects from the User's Perspective: The Case of the EURIDICE Service




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A Model to Represent the Facets of Learning Object




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Modalities of Using Learning Objects for Intelligent Agents in Learning




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Towards A Comprehensive Learning Object Metadata: Incorporation of Context to Stipulate Meaningful Learning and Enhance Learning Object Reusability




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Ontology of Learning Objects Repository for Pedagogical Knowledge Sharing




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Initial Development of a Learners’ Ratified Acceptance of Multibiometrics Intentions Model (RAMIM)




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Quality Metrics for PDA-based M-Learning Information Systems




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Enterprise E-Learning Success Factors: An Analysis of Practitioners’ Perspective (with a Downturn Addendum)




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Experiences and Opinions of E-learners: What Works, What are the Challenges, and What Competencies Ensure Successful Online Learning




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Instructors' Attitudes toward Active Learning




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Learning about Online Learning Processes and Students' Motivation through Web Usage Mining




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Focused Crawling for Downloading Learning Objects




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Computer Supported Collaborative Learning and Higher Order Thinking Skills: A Case Study of Textile Studies




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A Taxonomy as a Vehicle for Learning




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E-Learning and Constructivism: From Theory to Application




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Exploring Teachers Perceptions of Web-Based Learning Tools




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Applications of Semantic Web Technology to Support Learning Content Development