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OSCE Office in Tajikistan launches Mentoring Training Programme for women politicians

A mentoring training programme for women politicians was launched by the OSCE Office in Tajikistan on 1 August 2016 in Dushanbe and will see experienced women politicians cascading their knowledge, provide guidance, support and reassurance to younger women in politics.

The training programme is a part of the women's political participation project, which addresses the needs of women politicians active in seven official political parties in Tajikistan.

“Political mentoring is a very important tool to promote and increase the role of women in public and political life,” said Acting Head of OSCE Office in Tajikistan Fabio Piana. “Based on the expressed needs by the political parties, the Office stands ready to continue providing support in this area.”

At the end of this week’s five-day training course, teams of mentors and mentees will be created.  

Vesna Ivanovikj-Castarede, Head of the OSCE Democratization Unit and the project leader, said: “We have identified active, committed and devoted women politicians in Tajikistan who wish to further empower other women in the country and are ready to become mentors to the peers in their political parties.”

The trainer Dr. Alenka Verbole said women are the key actors in political life of their countries and yet they are often under-represented and their voices do not get heard enough. “Mentoring will certainly strengthen women's political identity and confidence.”

Other similar courses for the political parties with inclusion of men will follow towards the end of 2016.

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OSCE Presence in Albania launches sports-based youth development programme

TIRANA, 9 May 2016 - The OSCE Presence in Albania today launched a sports-based youth development programme in co-operation with Tirana Rugby Club, with the aim of promoting teamwork, sport ethics, camaraderie, and a sense of belonging among youth, helping them understand that there are always positive alternatives to anti-social behaviour and criminality.

The Presence’s youth development programme will build on the Tirana Rugby Club’s success, helping to increase participation of youth in rugby and promoting both the cross-community and cross-border aspects of sport, bringing together young people from across Albania and the region for training events and tournaments.

Currently there are very few opportunities for youth to take part in interactive activities such as sports outside schools. Tirana Rugby Club, on the other hand, has engaged with youth, including the most vulnerable such as unemployed and/or school dropouts in its activities. Despite funding challenges, the Club has supported events where teams from Albania and the region compete regularly.

“While the development of rugby as a sport in Albania is relatively new, the interest and commitment of so many in such a short period of time, is not,” said Head of the OSCE Presence Florian Raunig. “As a result, building one team has led to creating a second one. Therefore today we present both Tirana Rugby Club and the Ilirians Rugby Club, wearing their new club colours.”

The sports kits were provided by the OSCE Presence and will be on show over the next few months, as these two teams meet in Korça, Elbasan and Durrës to play a series of exhibition games, which will increase the visibility of and interest in the sport.

The Presence will support local authorities, including police, social services and the regional education directorate, to directly involve youth in the activities. The activities will be planned and co-ordinated to allow young women and girls to be equally involved.

Albanian Rugby Development Officer Adam Vernon said: “We thank the OSCE Presence for its support and are excited about the opportunity this initiative has afforded us. We have many positive examples of youth engagement outcomes in Albania and hope that we can further encourage the development of the sport in many local communities over the next few months. The future of the sport in Albania is bright. We will wear our new kit with pride, in support of the game we all love.”

Related Stories




programme

OSCE Office in Tajikistan launches Mentoring Training Programme for women politicians

A mentoring training programme for women politicians was launched by the OSCE Office in Tajikistan on 1 August 2016 in Dushanbe and will see experienced women politicians cascading their knowledge, provide guidance, support and reassurance to younger women in politics.

The training programme is a part of the women's political participation project, which addresses the needs of women politicians active in seven official political parties in Tajikistan.

“Political mentoring is a very important tool to promote and increase the role of women in public and political life,” said Acting Head of OSCE Office in Tajikistan Fabio Piana. “Based on the expressed needs by the political parties, the Office stands ready to continue providing support in this area.”

At the end of this week’s five-day training course, teams of mentors and mentees will be created.  

Vesna Ivanovikj-Castarede, Head of the OSCE Democratization Unit and the project leader, said: “We have identified active, committed and devoted women politicians in Tajikistan who wish to further empower other women in the country and are ready to become mentors to the peers in their political parties.”

The trainer Dr. Alenka Verbole said women are the key actors in political life of their countries and yet they are often under-represented and their voices do not get heard enough. “Mentoring will certainly strengthen women's political identity and confidence.”

Other similar courses for the political parties with inclusion of men will follow towards the end of 2016.

Related Stories




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James & Radford 5th In ISU Short Programme

Vanessa James and Eric Radford took to the center rink in the Pair’s Short Program at Skate Canada International, the second stop on the ISU Grand Prix circuit. James and Radford finished the Short Program in fifth with a score of 65.02. The CBC website said, “Radford has also been contending with a knee injury […]




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Educational Launch Of BEA Programme

Muuvment, a social impact platform based in Bermuda, in partnership with the Ministry of Home Affairs, the Department of Education and the Ministry of Education, is announced the educational launch of the Bermuda Environmental Action [BEA] programme. A spokesperson said, “The BEA programme is designed to increase understanding of environmental issues and inspire the community […]




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News24 | Renewable energy programme brought nearly R300bn in investment into SA economy

Government's renewable energy programme has brought billions in investment, decreased load shedding, and empowered black South Africans.




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Tamil Nadu CM Stalin to launch Phase II of nutritional intervention programme for malnourished children, mothers

Mothers of over 76,700 babies in the age group of zero to six months, identified as malnourished, would be covered under Phase II of the programme




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Telangana’s Congress government is busy implementing programmes without thought

There is a wide gap between planning and implementation.




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Arab internship programme sees results

OM Near East Field's internship school trains Arab Christians and others called to reach the Muslims of Iraq.




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Indian-Americans Elected Lawmakers For Orientation Programme

Four Indian-Americans, including two women, elected to House of Representatives and the Senate in the historic US general elections are here for their first official Congressional orientation meeting to find out how they can work collectively.




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Campus hiring for 2024-25 launched as part of Tamil Nadu’s Naan Mudhalvan programme

“This initiative, launched Chief Minister MK Stalin is aimed at enhancing the employability of Tamil Nadu’s youth and connecting them with top-notch #career opportunities”




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Programmer (blood) types

A lot gets said about evaluating technical skills when building teams, but I find that to be relatively straightforward - what's trickier is understanding how a person prefers to work and so how much effort (i.e. change) will be needed for the team to gel once that person is added. Consequently, I spend a lot more time thinking about this than any specific skill a person might have.

It's as if each of us has a personality blood-type. Just as transfusing blood among individuals without taking account of their body chemistry can result in serious health issues, so too mixing otherwise competent individuals without regard to group chemistry can greatly reduce everyone's effectiveness. This is true, even if these same individuals would be very effective in different groups.

Like one's actual blood type, there are multiple factors involved, but I find three especially important. So, to run with the metaphor let's call them 'A' factor, 'B' factor and 'Rh' factor:

  • A Factor: Knowledge Sensitivity: A person has this trait if I expect the effort needed for them to understand the Situational Context of the team will be a significant factor in the gelling process. Considerations include: current knowledge, learning preferences (online research, training, books, etc), learning-speed, learning-skill, open-mindedness and how (and how easily) they'll learn from their teammates.
  • B Factor: Environmental Sensitivity [1]. This stuff matters to most everyone, but some are more sensitive to it than others. If it looks like it'll be a prominent part of the gelling process, they have this trait.
  • AB: Person has both traits.
  • O: Person has neither. I don't expect the person will require radical shifts in team cohesion to gel with the group (though they still may cause such shifts over time).
  • Rh Factor (+ or -): Tendency toward taking social initiative[2]. This one's hard to define. To get a sense of what I mean, the next time you're in a casual group discussion (ideally of peers), note the people who tend to pick the topics of conversations, suggest lunch destinations and so on. These people have this trait. When work topics arise, they're the ones proposing new ideas and things that need focusing on in the first place. Incidentally, if you believe you have this trait, you might need to reign it in to get a sense of who else has it (and a good habit for you to develop regardless).

I see these factors as neither strengths nor weaknesses. Nor as (necessarily) fixed traits. A successful team may contain (or require) people exhibiting any combination of these traits. Adding people who learn quickly or who care a lot about how customers are acting toward the group or are passionate about their work environment [3] is just as important as having deeply experienced people who are agnostic to the details of the work environment. Even when people's quirks or lack of knowledge might seem to be burdensome, our work is a creative activity not a mechanical one. Taking the effort to incorporate people who have a particular genius or ability into my teams has paid off more often than it's been a liability.

It is also important to understand this is my thinking process after it becomes clear the person is a plausible fit for the team. That means they've already passed the no assholes rule, otherwise appear to have the skills the group needs and I believe will get along reasonably well with the rest of the team outside the context of the goal at hand.

Of course, I also consider many other non-skill traits to be important - e.g.: risk aversion; time flexibility; tolerance for ambiguity, tool/practice prejudices and social neediness are all relevant - but regardless of which ones dominate a particular gelling process, what I'm always after is a better understanding of how the person will complement the rest of the group. Most importantly, reflecting on why people work well together helps me to do my job better. Hope you find it useful for that too.


[1] More precisely: How sensitive the individual is to forces acting within or upon the group; this important topic will get a separate blog entry hopefully soon

[2] Leadership in the narrow sense of desire to influence direction of a group of people.

[3] Tool and process preferences is an entire - large - subcategory that can even be considered an entire trait all it's own. We do so love our tool and practice religions!





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Digital Bridge or Digital Divide? A Case Study Review of the Implementation of the ‘Computers for Pupils Programme’ in a Birmingham Secondary School




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Concept–based Analysis of Java Programming Errors among Low, Average and High Achieving Novice Programmers

Aim/Purpose: The study examined types of errors made by novice programmers in different Java concepts with students of different ability levels in programming as well as the perceived causes of such errors. Background: To improve code writing and debugging skills, efforts have been made to taxonomize programming errors and their causes. However, most of the studies employed omnibus approaches, i.e. without consideration of different programing concepts and ability levels of the trainee programmers. Such concepts and ability specific errors identification and classifications are needed to advance appropriate intervention strategy. Methodology: A sequential exploratory mixed method design was adopted. The sample was an intact class of 124 Computer Science and Engineering undergraduate students grouped into three achievement levels based on first semester performance in a Java programming course. The submitted codes in the course of second semester exercises were analyzed for possible errors, categorized and grouped across achievement level. The resulting data were analyzed using descriptive statistics as well as Pearson product correlation coefficient. Qualitative analyses through interviews and focused group discussion (FGD) were also employed to identify reasons for the committed errors. Contribution:The study provides a useful concept-based and achievement level specific error log for the teaching of Java programming for beginners. Findings: The results identified 598 errors with Missing symbols (33%) and Invalid symbols (12%) constituting the highest and least committed errors respec-tively. Method and Classes concept houses the highest number of errors (36%) followed by Other Object Concepts (34%), Decision Making (29%), and Looping (10%). Similar error types were found across ability levels. A significant relationship was found between missing symbols and each of Invalid symbols and Inappropriate Naming. Errors made in Methods and Classes were also found to significantly predict that of Other Object concepts. Recommendations for Practitioners: To promote better classroom practice in the teaching of Java programming, findings for the study suggests instructions to students should be based on achievement level. In addition to this, learning Java programming should be done with an unintelligent editor. Recommendations for Researchers: Research could examine logic or semantic errors among novice programmers as the errors analyzed in this study focus mainly on syntactic ones. Impact on Society: The digital age is code-driven, thus error analysis in programming instruction will enhance programming ability, which will ultimately transform novice programmers into experts, particularly in developing countries where most of the software in use is imported. Future Research: Researchers could look beyond novice or beginner programmers as codes written by intermediate or even advanced programmers are still not often completely error free.




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Novice Programmers’ Coping with Multi-Threaded Software Design

Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs that use parallel programming techniques. However, parallel programming is difficult to understand and apply by novice programmers. Methodology: The students had to address a two-stage problem: (1) design an optimal runtime solution to a given problem with no additional instructions; and (2) provide an optimal runtime multi-threaded design to the same problem. Interviews were conducted with a representative group of students to understand the underlying causes of their provided designs. We used qualitative research methods to gain refined insights regarding the students’ decision making during the design process. To analyze the gained data, we used content analysis tools. Contribution: The case study presented in this paper will help the teacher to stress the merits and limitations of various parallel architectures and confront students with the consequences of their solutions via performances’ benchmark. Findings: Analysis of the student’s solutions to the first stage revealed that the majority of them did not provide a multi-threaded solution ignoring the optimal runtime requirement. At the second stage, seven various architectures were provided differing in the number of involved threads, the data structures used, and the synchronization mechanism employed. The majority of the solutions were sub-optimal and only a few students provided an optimal one. Recommendations for Practitioners: We recommend conducting class discussions that will follow a task similar to the one used in this study. Recommendation for Researchers: To be able to generalize the received results this research should be repeated with larger study participant groups from various academic institutions. Impact on Society: Understanding the difficulties of novice programmers may lead to quality software systems. Future Research: To be able to generalize the received results this research should be repeated with larger study participant groups from various academic institutions.




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Logical Soft Systems Methodology for Education Programme Development




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Searching for Tomorrow's Programmers




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Design, Development and Deployment Considerations when Applying Native XML Database Technology to the Programme Management Function of an SME




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Integrating IT Skills into a Business School’s Programmes




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Development and Testing of a Graphical FORTRAN Learning Tool for Novice Programmers




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TVET institution needs industry cooperation to offer quality, relevant programmes - Fadillah

PUTRAJAYA: Active collaboration from industry players is needed for the Technical and Vocational Education and Training (TVET) institution to offer programmes that are of a higher quality and more relevant to market needs.

Deputy Prime Minister Datuk Seri Fadillah Yusof said strong cooperation between the industry players and the TVET institution was crucial to ensure the comprehensive matching of demand and supply.

He said consistent input from the industry players on the workforce skills and needs was also needed by the TVET institution to develop suitable curricula and programmes.

“Forging close cooperation with industry players can create a new skilled workforce to master the latest technology, which will have a spillover effect on encouraging economic growth.

“I call for the active involvement of industry players in Malaysia to collaborate with the government in supporting the agenda to empower TVET,” he said at the 2024 Prime Minister’s Gold Hand Award and Skilled Person Award ceremony here today.

Meanwhile, Fadillah said the government is aware that the TVET stream in Malaysia needs to be improved for it to be more systematic and effective.

He said the organisation of skills competitions was one of the government’s efforts to promote and ensure the quality of delivery of TVET training in Malaysia is in line with international standards.

“I call on all TVET agencies to hold skills competitions at institutional levels so that we can pick the best talent for national and international-level competitions,” he said.

In his speech, Fadillah also thanked and congratulated the national contingent which made sure the Jalur Gemilang was hoisted proudly at the WorldSkills Competition Lyon 2024 at the Euroexpo Lyon in France from Sept 10-15.

In the competition, Malaysia, represented by 15 participants across 14 categories, captured five medals - one bronze medal in the Beauty Therapy category through Wong Hsun Wei and four Medallion for Excellence.

The four Medallion for Excellence recipients were Muhammad Nasran Ahmad in the Hairdressing category; Ahmad Muizuddin Mohd Razi in the Bricklaying category; Muhammad Hakimi Abu Bakar in Electrical Installations; and Stephen Sim Shan Siong in the IT Software Solutions for Business category.





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Free textbooks reuse programme unveiled

Department has instructed school heads to collect old books from students before final exam results are announced




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IPBES invitation to nominate experts to aid in delivering the IPBES work programme

The second plenary of the Platform met in December 2013 and agreed an ambitious work programme for 2014-2018: Details of the agreed work programme are available in the advanced meeting report of the Plenary.

The IPBES Secretariat have now issued a call for experts to help scope, advise on and deliver the work programme. Governments and relevant stakeholders can put forward nominations, from which the Multidisciplinary Expert Panel of IPBES will select a maximum of 20% of experts from the stakeholder nominations, and the rest from the government nominations.

The UK expects IPBES to make use of the best scientists/experts from all relevant disciplines - natural science, social science, economics, data and modelling and traditional knowledge, and to achieve a geographical and gender balance among those experts in the delivery of the IPBES work programme.

More information of the required topics to be covered by experts, alongside the nomination forms and how to nominate can be found in the attachments below.





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DEST with new website and training programme for 2014-2015

The Distributed European School of Taxonomy (DEST) has now launched its new website and training programme for 2014-2015. DEST has been established by prominent taxonomists and other international partners during the EU funded project European Distributed Institute of Taxonomy (EDIT: 2006 – 2011). Since March 2011, the Royal Belgian Institute of Natural Sciences committed to sustain the continued management of DEST, organization of courses and related logistics.
 
To see the Modern Taxonomy programme offering intensive theoretical courses in various subjects go to:
 
Or have a look at the Expert-in-training programme enabling trainees to develop and strengthen skills through on-the-job-training:




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The DEST taxonomy training programme 2015-2016

The Distributed European School of Taxonomy (DEST), an initiative under the CETAF umbrella and managed by RBINS, has launched its training programme for 2015-2016.  

Check out the Expert-in-training programme enabling trainees to develop and strengthen their taxonomic research skills through on-the-job-training and the Modern Taxonomy programme offering intensive theoretical courses in various subjects.

The Distributed European School of Taxonomy (DEST) was established within the framework of the EU funded project  European Distributed Institute of Taxonomy (EDIT) and under the umbrella of the Consortium of European Taxonomic Facilities (CETAF). The EDIT consortium agreement lasted from March 2006 until March 2011. Since then, the Royal Belgian Institute of Natural Sciences (RBINS) remains responsible for the continued management of DEST, organization of courses and related logistical matters. The DEST currently includes a network of around 100 training providers from 60 institutions.





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GEO Work Programme Symposium

The GEO Work Programme Symposium will take place from 2 to 4 May 2016 in Geneva, Switzerland. The objective of this first Work Programme Symposium is to actively engage the GEO Community in the implementation of the new GEO Strategic Plan 2016-2015: Implementing GEOSS (GEO 2016-2025 SP).

The Symposium will:

  • Reflect on the GEO 2016-2025 SP, on its targets, and on activities that GEO should put in place;
  • Ensure a common understanding of the new arrangements defined by the Strategic Plan (Programme Board, Monitoring and Evaluation, Implementation Mechanisms, role of the Secretariat, etc.);
  • Ensure a common understanding of how GEO works, what are the links among different activities (GEOSS development and operations, users’ needs, knowledge base development, etc.) and how the Community should plan its involvement;
  • Strengthen the participation of users in GEO activities;
  • Strengthen the involvement of current stakeholders and involve new ones identified in the GEO 2016-2025 SP;
  • Review the approach for GEOSS development (requirements, functional performances, architecture) and provide clear inputs for its further implementation;
  • Discuss the content of the GEO Work Programme 2017-2019 and provide clear inputs (technical and programmatic) for its further development;
  • Provide an opportunity to explore and consolidate GEO activities at the Global and/or  Regional level;
  • Explore opportunities with the private sector;
  • Foster regional (caucus) interactions and discuss opportunities to strengthen GEO action at the regional level; and
  • Explore opportunities for new global/regional initiatives.

For more information about GEO meetings, click here.





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2017 GEO Work Programme Symposium & 37th International Symposium of Remote Sensing (ISRSE)

The 2017 GEO Work Programme Symposium will be held back-to-back with the 37th International Symposium of Remote Sensing (ISRSE), in Tshwane, South Africa, the week of 8-13 May 2017.

The ISRSE thematic areas are aligned with GEO's areas of focus and Societal Benefit Areas (SBAs). Abstracts for the conference themes may be submitted by 22 November 2016 here:

Please inform Douglas Cripe (dcripe@geosec.org) at the GEO Secretariat if you do submit an abstract.

In support of the Work Programme Symposium, there are eight GEO special sessions in which you are encouraged to submit an abstract:

  • 04-1 GEOGLAM - Beyond crop monitoring, form data to actionable knowledge;
  • 04-4 Towards a new philosophy for generating land cover;
  • 10-2 The GFOI as a R&D promoter toward operational tropical forest monitoring systems;
  • 11-2 Innovative infrastructure for delivering Earth Observations solutions; 
  • 11-4 Implementing GEOSS Data Sharing and Management Principles at the national level in Africa;
  • 12-2 GEO in-situ observation networks;
  • 13-2 GEOSS Common Infrastructure for Africa; and
  • 13-5 Implementing the GEO user needs and gaps process: expectations, opportunities and challenges.

To contribute to these special sessions, please submit your abstract by 24 November 2016 using this link:

 





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Government to close £1.5bn National Citizen Service programme

The NCS Trust, the charity set up to operate the scheme, will also be wound down, MPs are told







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Renovotec launches fast-improvement manufacturing programme

Supply chain hardware, software and services company Renovotec is launching a ‘fast improvement manufacturing programme’ designed to deploy those technologies that have the greatest impact on supply chain manufacturing.



  • Retail Supply Chain
  • RFID

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The First Master of Chiropractic Programme in Hong Kong is Now Available

Chiropractic Doctors Association of Hong Kong (CDAHK) is pleased to announce that McTimoney College of Chiropractic is now offering the Chiropractic programme in Hong Kong (Registration No. 253263).




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Solution Flexco présente un Programme de Soutien Financier Innovant pour Contrer l'Impact de l'Inflation sur les Canadiens

Solution Flexco Dévoile un Programme inclusif pour Soutenir les Canadiens en Temps d'Inflation




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Lead C# / Unity Programmer (REMOTE): Afterschool Studio

  Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool.   Responsibilities   Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access   Requirements   Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience   What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling   Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you.   15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen!   How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with:   Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now




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ESC and Design Sojourn’s Innovating for Sustainability Programme Offers Grant Support for Singaporean Companies

ESC, the leading sustainability consultancy in Asia, and Design Sojourn, a renowned design thinking and innovation consultancy, have partnered to launch the Innovating for Sustainability Programme (ISP). This new programme aims to help Singaporean companies capture new innovative business opportunities and enhance their capabilities in...

The post ESC and Design Sojourn’s Innovating for Sustainability Programme Offers Grant Support for Singaporean Companies appeared first on Design Sojourn. Please click above if you cannot see this post.




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Illustration for Impact: HART Curatorship Incubation Programme Visuals

Illustration for Impact: HART Curatorship Incubation Programme Visuals

abduzeedo

Discover Anthony Lam’s captivating illustration work for the HART Curatorship Incubation Programme 2024, blending art with purpose.

HART Collective Limited’s 2024 Curatorship Incubation Programme comes alive through a series of vibrant visuals and social media collaterals designed by Anthony Lam. This illustration project, aimed at amplifying the HART initiative’s reach, seamlessly combines creativity and purpose. Let’s dive into the thought process, design elements, and impact of these compelling illustrations.

Bringing Artful Storytelling to HART

The HART Curatorship Incubation Programme is more than just an event; it’s a platform that nurtures emerging curators and fosters artistic engagement in Hong Kong. For this initiative, HART Haus collaborated with Anthony Lam to create visuals that encapsulate the spirit of innovation and community central to the programme. With a focus on vibrant, eye-catching design, Lam’s illustrations breathe life into the promotional material, making the programme’s message resonate visually.

One of the striking features of this project is the careful choice of typography. The primary typeface used is Degular Display by James Edmondson from OH no Type Co. This choice lends a contemporary and approachable vibe to the design, complementing the modern and energetic illustrations. The type’s bold and clean lines create a sense of structure amidst the dynamic visuals.

Lam’s illustrations use a playful yet sophisticated color palette, striking a balance between the avant-garde and the accessible. The design approach draws heavily from art movements that emphasize form and rhythm, mirroring the essence of a programme that curates art as an experience. Each piece incorporates abstract shapes and flowing patterns that evoke a sense of motion, representing the evolving journey of curatorship and the fluid nature of artistic collaboration.

Illustration isn’t just about static visuals; it’s about telling a story that connects with an audience. For this project, Lam crafted designs meant to adapt seamlessly across multiple platforms, from print to digital media. The social media assets, in particular, utilize animations and interactive elements to capture the attention of a fast-scrolling audience. These designs ensure that the HART Curatorship Incubation Programme stands out in the crowded digital space.

The use of illustration as a core element of the visual identity allows for more flexibility and engagement. It provides a canvas where abstract concepts about art and curatorship can be expressed in a way that feels both authentic and exciting. Whether seen on a poster, a website, or a social post, each visual invites viewers to explore and learn more about the programme.

Illustration plays a crucial role in making art initiatives accessible to a broader audience. By employing a visually striking yet relatable design language, Anthony Lam’s work for HART bridges the gap between curators and the community. The visuals don’t just inform; they inspire curiosity and engagement, which is essential for an incubation programme that seeks to elevate emerging curators.

This collaboration also highlights the impact of thoughtful design in the arts sector. By leveraging illustration, HART Collective can convey complex ideas in a way that is immediately understandable and appealing. The choice of colors, the movement within the compositions, and the bold typography all work together to create a cohesive narrative that draws people in.

The HART Curatorship Incubation Programme’s visual identity showcases how illustration can elevate an arts initiative, making it more engaging and impactful. Anthony Lam’s designs prove that illustration, when done thoughtfully, can serve as a bridge between art and the public, turning viewers into participants and supporters.

This project is a reminder that effective visual identity goes beyond aesthetics; it tells a story that connects and captivates. As HART continues to grow its curatorship programme, the illustrations created for this year’s campaign will undoubtedly leave a lasting impression, drawing more people into the world of art and collaboration.

Graphic design and illustration artifacts

Credits




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Nedstat launch their Sector Stats programme to be presented at IWMW 2006.

Nedstat launch their Sector Stats programme, collating industry wide statistics about Institutional Web site activity, to be presented at IWMW 2006. [2006-02-17]




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ETSI launches remote Plugtests Programme for Mission Critical Services to accelerate adoption and interoperability

ETSI launches remote PlugtestsTM Programme for Mission Critical Services to accelerate adoption and interoperability

Sophia Antipolis, 28 April 2020

To accelerate Mission Critical Services (MCS) adoption and interoperability, a key enabler to MCS deployment, ETSI is running an innovative MCX PlugtestsTM Programme. Testing sessions will also benefit from the latest ETSI specification, ETSI TS 103 564, on Plugtests scenarios for Mission Critical Services.

Read More...




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ETSI’s new group on COVID-19 tracing apps interoperability moving fast: officials elected and work programme set up

ETSI’s new group on COVID-19 tracing apps interoperability moving fast: officials elected and work programme set up

Sophia Antipolis, 11 June 2020

The ETSI E4P group, “Europe for Privacy-Preserving Pandemic Protection”, launched a month ago has already held two meetings. The work of ISG E4P aims to facilitate the development of backward-compatible and interoperable proximity tracing applications to be used to combat pandemics by helping to break viral transmission chains.

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programme

ETSI publishes new work programme, keeping up the pace of ongoing activities

ETSI publishes new work programme, keeping up the pace of ongoing activities

Sophia Antipolis, 22 June 2020

ETSI is pleased to release its 2020-2021 work programme.

In ETSI we are constantly exploring new ways to make the development of standards faster and more efficient. Our FORGE platform, for example, gives developers free access to open-source code produced by our members. And as we have already seen this year, the need for effective virtual collaboration between individuals and teams has never been keener.

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programme

ETSI publishes new Work Programme

ETSI publishes new Work Programme

Sophia Antipolis, 9 June 2021

ETSI is pleased to release its 2021-2022 Work Programme.

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programme

ETSI launches new education programme for the next generation of ICT standards professionals

ETSI launches new education programme for the next generation of ICT standards professionals

Sophia Antipolis, 8 February 2022

ICT standardization plays an important role for interoperability and innovation and its practice remains a topic that is not easily accessible. To try to remedy this situation and prepare the next generation of standards professionals, ETSI has developed comprehensive teaching materials on education about ICT standardization. With this programme ETSI leads ICT standardization education, bringing the expertise of its global membership from various sectors.

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programme

ETSI releases its Annual Report and Work Programme 2022-2023

ETSI releases its Annual Report and Work Programme 2022-2023

Sophia Antipolis, 20 April 2022

ETSI has just released its two activity documents, the Annual Report that looks back on 2021 achievements and the forward looking 2022-2023 Work Programme.

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programme

ITU, UN Environment Programme and ETSI celebrate the EU Green Week

ITU, UN Environment Programme and ETSI celebrate the EU Green Week

Sophia Antipolis, 8 June 2022

On 1 June 2022, during the EU Green Week, ITU in collaboration with UN Environment Programme and ETSI organized a Workshop on “Global Digital ICT Product Passport to achieve a Circular Economy”. Luis Jorge Romero, ETSI Director-General and Malcolm Johnson​, Deputy Secretary General, ITU gave the opening remarks.

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programme

SpotOn London 2013 – draft programme: Tools track

This year, Digital Science are sponsoring the Tools track and we’re grateful to them for




programme

SpotOn London 2013 – draft programme: Policy track

As we’re getting ready to make tickets available for this year’s SpotOn London conference, we’re




programme

SpotOn London 2013 – draft programme: Outreach track

As we’re getting ready to make tickets available for this year’s SpotOn London conference, we’re