multiplayer

LXer: Dome Keeper hits 1 million players - multiplayer and modding support to come

Published at LXer: Dome Keeper is a real gem with a simple yet highly satisfying gameplay loop, and it seems it's done well for Bippinbits. Even though they're working on the incredible looking...



  • Syndicated Linux News

multiplayer

PacCam, play multiplayer Pac-Man with your face

look in the direction you want to move, open and close your mouth to go faster #




multiplayer

Ex Googlers Successfully Launch Multiplayer Carrom Game as their New Game Studio Focuses on Asian Market

"King of Carrom" released to much fanfare




multiplayer

SE-Radio Episode 339: Jafar Soltani on Continuous Delivery for Multiplayer Games.mp3

Jafar Soltani of Rare (Microsoft Studios) discusses Continuous Delivery in AAA Games and how it can increase quality, reduce crunch, and deliver games faster. Topics include implementation and architecture, asset and delivery pipelines, and special challenges of games.




multiplayer

Play Stunt Multiplayer Arena

Platform: HTML — Take on a solo free roam challenge and pull off epic stunts like front flips, backflips, and more. Navigate icy and dirt tracks while pushing a variety of vehicles to their limits. In multiplayer derby mode, select your vehicle--whether... Tagged as: adventure, browser, free, game, html, playthis, pointandclick, rating-g, solitaire, windows




multiplayer

Buckshot Roulette now has a 4-person multiplayer mode, which I'm sure you will survive

Real gamblers play russian roulette with shotguns. That is the core concept of Buckshot Roulette, the Inscryption-looking game of blinksweat and bulletworry. It's been out for a while now but the developers have just added a fun extra - a 4-person multiplayer mode.

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multiplayer

Call Of Duty: Black Ops 6 multiplayer review: it's like Call Of Duty

People have asked me, a Call Of Duty liker, "How's the new COD?" - such is the mass appeal of Call Of Duty that even a lot of my non-industry pals are invested in whether Black Ops 6's shooty really does bang. And every single time my brain clunks into gear and I turn inwards, where I struggle to come up with anything meaningful to say. So much so that a fog develops and out of the fog emerges a figure - it's me. I'm holding an M4A1 with an extended barrel and a vertical foregrip. My brain and body perform a pincer movement of physical response: 1) I shrug 2) I say, "It's like Call Of Duty".

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multiplayer

Call Of Duty: Black Ops 6's first multiplayer season promises new maps, modes, and a hefty Hand Cannon

Call Of Duty: Black Ops 6 has been out for a little while already, what with me giving its multiplayer largely a thumbs up. Still, it's an ever-evolving thing and Activision have announced the game's first seasonal drop. It's a hefty one with a lot of additions, so I'll try my best to break down the good stuff. TLDR: there's some new maps for multiplayer and zombies, new modes, and a few extra bits. I'm mildly excited for more. More in this case is good.

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multiplayer

‘Company of Heroes’ Mobile Multiplayer Beta Announced for Next Week on Android, Full Update Coming to iOS and Switch As Well

Back in October last year, Feral Interactive announced that cross platform multiplayer was in the works for Company of Heroes …




multiplayer

Online multiplayer game Nightfall adds Doctor Who for a limited time!

Young gamers in the UK can now transport themselves inside the iconic world of Doctor Who for a limited time in Nightfall, the BBC’s online multiplayer game.




multiplayer

Skill Rating for Multiplayer Games. Introducing Hypernode Graphs and their Spectral Theory

We consider the skill rating problem for multiplayer games, that is how to infer player skills from game outcomes in multiplayer games. We formulate the problem as a minimization problem $arg min_{s} s^T Delta s$ where $Delta$ is a positive semidefinite matrix and $s$ a real-valued function, of which some entries are the skill values to be inferred and other entries are constrained by the game outcomes. We leverage graph-based semi-supervised learning (SSL) algorithms for this problem. We apply our algorithms on several data sets of multiplayer games and obtain very promising results compared to Elo Duelling (see Elo, 1978) and TrueSkill (see Herbrich et al., 2006).. As we leverage graph-based SSL algorithms and because games can be seen as relations between sets of players, we then generalize the approach. For this aim, we introduce a new finite model, called hypernode graph, defined to be a set of weighted binary relations between sets of nodes. We define Laplacians of hypernode graphs. Then, we show that the skill rating problem for multiplayer games can be formulated as $arg min_{s} s^T Delta s$ where $Delta$ is the Laplacian of a hypernode graph constructed from a set of games. From a fundamental perspective, we show that hypernode graph Laplacians are symmetric positive semidefinite matrices with constant functions in their null space. We show that problems on hypernode graphs can not be solved with graph constructions and graph kernels. We relate hypernode graphs to signed graphs showing that positive relations between groups can lead to negative relations between individuals.




multiplayer

Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




multiplayer

MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




multiplayer

MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




multiplayer

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




multiplayer

Multiplayer online games: origins, players, and social dynamics / Guo Freeman

Hayden Library - GV1469.17.S63 F74 2018




multiplayer

Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser.

Online Resource