metaverse

"Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States’ Top One Hundred University Libraries"

The purpose of this study is to learn more about virtual reality (VR) and augmented reality (AR) practices at the United States’ top one hundred university libraries, as well as how they are engaging with the metaverse. We conducted qualitative and descriptive analysis on the websites of the top one hundred university libraries in the … Continue reading ""Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States’ Top One Hundred University Libraries""




metaverse

Gaming platforms FlickPlay, The Sandbox take steps toward metaverse

FlickPlay and The Sandbox is partnering to allow players the opportunity to use blockchain assets on both platforms.




metaverse

My Metaverse diary: what it’s like to live, work and shop inside the Internet




metaverse

Factors affecting the intention to continue to visit the virtual world metaverse

A metaverse is a virtual shared space connected to the real world, an alternative reality that enables economic activities, exchanges, and transactions as well as formation of relationships between user avatars and non-player characters (NPCs). Initial experiences of the metaverse were not very satisfactory; new virtual world metaverses may or may not survive as information services or platforms. The purpose of this empirical study is to identify the characteristics of a virtual world metaverse and their effects on intention to continue usage of the platform. Considering the metaverse as a new type of user experience and a powerful mode of communication, we examine the mediating role of these characteristics according to Pine and Gilmore's (1998) experience economy theory, which enriches our understanding of the factors affecting the success of a metaverse. In addition, since social interaction is important in metaverses, we extend Pine and Gilmore's experience economy model by including Schmitt's (2011) relate experience for better understanding.




metaverse

Intellectual property protection for virtual assets and brands in the Metaverse: issues and challenges

Intellectual property rights face new obstacles and possibilities as a result of the emergence of the Metaverse, a simulation of the actual world. This paper explores the current status of intellectual property rights in the Metaverse and examines the challenges and opportunities for enforcement. The article describes virtual assets and investigates their copyright and trademark protection. It also examines the protection of user-generated content in the Metaverse and the potential liability for copyright infringement. The article concludes with a consideration of the technological and jurisdictional obstacles to enforcing intellectual property rights in the Metaverse, as well as possible solutions for stakeholders. This paper will appeal to lawyers, policymakers, developers of virtual assets, platform owners, and anyone interested in the convergence of technology and intellectual property rights.




metaverse

PNB launches Metaverse branch

The bank provides an immersive 3D experience for customers to perform traditional banking activities using their digital avatars.




metaverse

140: Cortex: In the Metaverse

Myke and Grey bought Meta Quest Pro headsets and have been using them for their Cortex Brand meetings. They talk about their experiences with the hardware, the software they used, and their feelings on VR as a tool for work.




metaverse

The World's First Indoor Metaverse gaming bike, DETS BIKE Pro is launched on Kickstarter!

DETS BIKE Pro: The world's 1st metaverse indoor cycling game




metaverse

makeSEA Achieves Livestream Pay-per-view Event History in the Metaverse

Bringing live broadcast spatial content production and co-presence to 360-surround livestream event experiences




metaverse

[Pangyo Game & Contents] "Metaverse alliance," the next generation platform base through the Private Public Partnership launched in Pangyo

Ministry of Science and ICT is looking for various ways to support Alliance based on its suggestions. In particular, it is planning to focus on supporting an open metaverse platform to revitalize the metaverse ecosystem.




metaverse

What Business Leaders Should Know Now About the Metaverse

It might still seem like a buzzword, or something that only matters to tech CEOs. But Matthew Ball, CEO of Epyllion and the former global head of strategy for Amazon Studios, says the metaverse is the "new internet" – and that it's already here. He argues that companies large and small need to not only better understand what the metaverse is, but should also be developing strategies around it today. That can have an impact on marketing, customer relations, product development, and much more, he says. Ball is the author of "The Metaverse: And How it Will Revolutionize Everything."




metaverse

UN Executive Briefing on unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals

UN Executive Briefing on unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals




metaverse

Executive briefing on the metaverse

Executive briefing on the metaverse




metaverse

From Users To Players: The Future Of UX Design In The Metaverse

With over 4.8 billion users currently on the internet across the globe, the digital world as we once knew it continues to adapt to accommodate modern forms of interaction and communication across the social sphere. As e-commerce booms and social platforms multiply, it’s clear that a digitally native world is only around the corner. With […]

The post From Users To Players: The Future Of UX Design In The Metaverse appeared first on Usability Geek




metaverse

What is the metaverse and why is Facebook betting big on it?

What is the metaverse and why is Facebook betting big on it?




metaverse

Trapped in the Metaverse: Here’s What 24 Hours Feels Like

Everyone is blabbing about the metaverse. But what does this future digital world look like? WSJ’s Joanna Stern checked into a hotel and strapped on a VR headset for the day. She went to work meetings, hung out with new avatar friends and attended virtual shows. Photo illustration: Tammy Lian/The Wall Street Journal




metaverse

The Metaverse Prompts High-Stakes Race for Big Tech

A tech industry battle is taking shape over the metaverse. WSJ tech reporter Meghan Bobrowsky explains the concept and why tech companies like Facebook, Roblox and Epic Games are investing billions to develop this digital space. Photo: Storyblocks




metaverse

Investors Buy up Metaverse Real Estate in Virtual Land Boom

Real-estate transactions in the metaverse are reaching record highs. We spoke with companies investing in digital real estate to understand the economic model, and why investors are spending millions on virtual property. Photo: Republic Realm




metaverse

TRAI red flags concerns around Metaverse

Must take proper steps to save the next generation from predators, says TRAI




metaverse

Into the Metaverse: The Possibilities | WIRED Brand Lab

WIRED Brand Lab | Is the Metaverse the future? Cathy Hackl, Futurist + Chief Metaverse Officer, Futures Intelligence Group / Future Metaverse Labs, Andrew Maximov, Founder/CEO, PrometheanAI, and Tin & Ed, Artists & Creative Technologists offer a window into the way we may be living decades from now, both from a technological and human perspective. Presented by AT&T Fiber. Ltd. avail/areas.




metaverse

Into the Metaverse: The Present | WIRED Brand Lab

WIRED Brand Lab | What will it take to build a livable virtual future? Cathy Hackl, Futurist + Chief Metaverse Officer, Futures Intelligence Group/ Future Metaverse Labs, Andrew Maximov, Founder/CEO, PrometheanAI, and Tin & Ed, Artists & Creative Technologists explain the current state of the Metaverse: how we got here, the appealing psychology of creating virtual avatars and the technological mountaineering necessary to realize our future virtual world. Presented by AT&T Fiber. Ltd. avail/areas.




metaverse

Into the Metaverse: The Origins | WIRED Brand Lab

WIRED Brand Lab | What is the Metaverse? Cathy Hackl, Futurist + Chief Metaverse Officer, Futures Intelligence Group/ Future Metaverse Labs, Andrew Maximov, Founder/CEO, PrometheanAI, and Tin & Ed, Artists & Creative Technologists help us to understand its beginnings as a device in science fiction, and how it stepped off the page into the real world. Presented by AT&T Fiber. Ltd. avail/areas.




metaverse

Virtually Real: Gaming has been serious business for some time, but Fortnite’s experiment shows the success of metaverse

Gaming has been serious business for some time, but Fortnite’s experiment shows the success of metaverse.




metaverse

‘Fortnite’ Party Royale Will Become ‘Second Life’ On Its Way To Being The Metaverse

Fortnite will become Second Life before it becomes the Metaverse. And it's getting extremely close. ......