game design Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University By jobs.gamasutra.com Published On :: 2022-09-26 The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree. Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023. Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission. Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country. Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html. Full Article
game design Assistant Arts Professor, Game Design: NYU By jobs.gamasutra.com Published On :: 2022-09-27 The Game Design department of New York University’s Tisch School of the Arts seeks to fill a full-time faculty position starting in the 2023-2024 academic year. Join the NYU Game Center—a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, to teaching the next generation of game innovators, and to furthering games as a meaningful cultural form via game design as creative practice. We are seeking applicants for an Assistant Arts Professor (non-tenure, continuing contract) position to start in September 2023 and serve as part of our faculty on an ongoing basis. Applicants must have professional experience in one or more of the following domains: game design, game development, and creative direction. Ideal candidates should have creatively led and released multiple game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play. Hands-on familiarity with game engines such as Unity, GameMaker, and Unreal is preferred. As part of Tisch School of the Arts, Game Center faculty are expected to combine teaching with an active, ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as independent developers in solo/consulting practice or as part of larger teams. Ideal candidates would have experience speaking or writing about their own and/or other game creators’ work from a critical perspective and should be able to draw on their professional experience to create a compelling and effective learning environment. Previous teaching experience is not a requirement, but it is a strong plus. The NYU Game Center is a highly collaborative environment where decisions about the operations of the department are made collectively whenever possible; leadership and consensus-building skills are also highly valued. We are actively seeking applicants that have a commitment to equity-forward teaching practices and who recognize and embrace the values of inclusivity and diversity, both in the classroom and in game development. Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center. . Duties: Duties include teaching five courses a year, student advising, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Includes an excellent benefits package. Applicants must provide a cover letter, full C.V., and three letters of recommendation with contact information for each recommender. All these materials must be submitted by November 1, 2022. For more information, please visit: https://tisch.nyu.edu/faculty/faculty-positions. Finalists will be asked to submit a portfolio of creative work, to provide selected course syllabi and teaching evaluations if applicable, and to give a short lecture on a topic of their choice to NYU Game Center students and faculty. NYU is an Equal Opportunity Employer and is committed to a policy of equal treatment and opportunity in every aspect of its recruitment and hiring process without regard to age, alienage, caregiver status, childbirth, citizenship status, color, creed, disability, domestic violence victim status, ethnicity, familial status, gender and/or gender identity or expression, marital status, military status, national origin, parental status, partnership status, predisposing genetic characteristics, pregnancy, race, religion, reproductive health decision making, sex, sexual orientation, unemployment status, veteran status, or any other legally protected basis. Women, racial and ethnic minorities, persons of minority sexual orientation or gender identity, individuals with disabilities, and veterans are encouraged to apply for vacant positions at all levels. Full Article
game design Photos: Video Game Design Challenge Winners By bernews.com Published On :: Wed, 23 Oct 2024 16:50:44 +0000 Bermuda Island Games hosted its 3rd Annual Video Game Design Challenge, where participants showcased their creativity and entrepreneurial skills by designing video games. A spokesperson said, “Bermuda Island Games held their annual Video Game Design Challenge over the weekend, to see which group could come up with the best video game idea. “The theme this […] Full Article All News Photos technology #Artists #IslandGames
game design WIRED25 2020: Dr. Celia Hodent and Drew Blackard on Video Game Design By www.wired.com Published On :: Thu, 17 Sep 2020 20:30:00 +0000 Dr. Celia Hodent, Drew Blackard, and Irene Au joined the WIRED25 event to discuss how cognitive science, UX research, and dark patterns play into video game design. Full Article
game design Flash - New Opportunities for Game Designers By www.articlegeek.com Published On :: Flash is an interactive platform that has a powerful design and animation tool along with a dynamic scripting engine, bitmap rendering, as well as advanced video and audio playback. There are three main aspects: the player, the file format, and the authoring tool/IDE. Flash games can be developed for websites, interactive TV, as well as handheld devices. There is no need to adopt multiple programming languages to build games. Full Article
game design Interview with Rani Baker game designer, music genius, queen of nightmares By www.somethingawful.com Published On :: Sat, 04 Apr 2020 16:00:00 GMT Interview with Rani Baker, Goon Lurker and Internet Hero. Full Article
game design Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C# / Jeremy Gibson By prospero.murdoch.edu.au Published On :: Gibson, Jeremy, author Full Article
game design Game|Life - KLAX Hacker Proposal by Game Designer Mike Mika By www.wired.com Published On :: Mon, 29 Jul 2013 10:30:00 +0000 Years before he hacked Donkey Kong and became an internet sensation, game designer Mike Mika engineered another epic hack that had an even bigger impact on his life. Full Article
game design WIRED by Design - A Game Designer Explains the Counterintuitive Secret to Fun By www.wired.com Published On :: Mon, 15 Dec 2014 11:30:00 +0000 Ian Bogost at WIRED by Design, 2014. In partnership with Skywalker Sound, Marin County, CA. To learn more visit: live.wired.com Full Article
game design A game design vocabulary: exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark By library.mit.edu Published On :: Sun, 24 Aug 2014 06:26:36 EDT Hayden Library - GV1469.34.A97 A58 2014 Full Article
game design Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner By library.mit.edu Published On :: Sun, 24 Apr 2016 06:10:31 EDT Dewey Library - GV1469.3.L47 2014 Full Article
game design Learn Unity for Android game development: a guide to game design, development, and marketing / Adam Sinicki By library.mit.edu Published On :: Sun, 27 Aug 2017 06:15:32 EDT Online Resource Full Article
game design Interactive stories and video game art: a storytelling framework for game design / Chris Solarski By library.mit.edu Published On :: Sun, 26 Aug 2018 06:43:45 EDT Hayden Library - GV1469.34.A97 S65 2017 Full Article
game design Game design: next level / chief editor, Wang Shaoqiang By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.3.G363 2018 Full Article