science and technology Highly modified steroids from Inonotus obliquus By feeds.rsc.org Published On :: Org. Biomol. Chem., 2020, Accepted ManuscriptDOI: 10.1039/D0OB00474J, PaperChun-Xin Zou, Zilin Hou, Ming Bai, Rui Guo, Bin Lin, Xiaobo Wang, Xiaoxiao Huang, Shaojiang SongSix undescribed steroids were isolated from the fungus Inonotus obliquus. Notably, compounds 1 and 2 represented the first example of 8, 14-seco-4-methylpregnane. By spectroscopic data analyses, quantum chemical calculations and...The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
science and technology Efficient synthesis of a galectin inhibitor clinical candidate (TD139) using a Payne rearrangement/azidation reaction cascade By feeds.rsc.org Published On :: Org. Biomol. Chem., 2020, Accepted ManuscriptDOI: 10.1039/D0OB00910E, PaperJacob St-Gelais, Vincent Denavit, Denis GiguèreSelective galectin inhibitors are valuable research tools and could also be used as drug candidates. In that context, TD139, a thiodigalactoside galectin-3 inhibitor, is currently being evaluated clinically for the...The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
science and technology Coronavirus: Citing privacy concerns, New York City bans schools from using Zoom amid lockdown By www.dnaindia.com Published On :: Mon, 06 Apr 2020 05:34:00 GMT The ban comes right after the video conferencing service company started receiving a lot of criticism for poor security policies and privacy practices from it users. Full Article Technology
science and technology Coronavirus Pandemic: WhatsApp limits forwarding to one chat at a time to curb fake news By www.dnaindia.com Published On :: Tue, 07 Apr 2020 08:14:00 GMT WhatsApp is also working directly with NGOs and governments, including the WHO and over 20 national health ministries, to help connect people with accurate information. Full Article Technology Social Media
science and technology Fact Check: Fake news regarding WhatsApp ticks, govt action on messages being circulated By www.dnaindia.com Published On :: Wed, 08 Apr 2020 05:56:00 GMT The fake message was fact-checked by the PIB which said in a tweet that the "Government is doing no such thing." Full Article Technology Social Media
science and technology Indian researchers start working on genome sequencing of novel coronavirus By www.dnaindia.com Published On :: Wed, 08 Apr 2020 09:01:00 GMT In the next 3-4 weeks researchers would be able to get at least 200-300 isolates and this information would help them to make some further conclusion about the behaviour of this virus. Full Article Technology Science
science and technology Google and Apple partner up to defeat COVID-19 outbreak, tech giants to jointly develop technology for contact tracing By www.dnaindia.com Published On :: Sat, 11 Apr 2020 08:45:00 GMT The multinational companies, which hold the largest market shares in the sphere of technology, have decided to put their joint efforts in developing technology that will help world governments to cut the spread of the virus and save lives Full Article Technology
science and technology Govt invites startups, innovators to develop a world-class video conferencing solution By www.dnaindia.com Published On :: Mon, 13 Apr 2020 15:51:00 GMT The winners will receive Rs 1 crore in the first year and additional support @ Rs 10 lakhs per year towards Operations & Maintenance. Full Article India Technology
science and technology Apple announces new iPhone SE 2020, to come with minimum 64 GB storage By www.dnaindia.com Published On :: Wed, 15 Apr 2020 16:17:00 GMT It has the same iPhone 8 design, but the camera and processor are new. Full Article Technology
science and technology Facebook to bring new feature that notifies people sharing misinformation on COVID-19 By www.dnaindia.com Published On :: Thu, 16 Apr 2020 17:58:00 GMT The new feature, called Get The Facts, will debunk misinformation about the COVID-19 crisis. Full Article Technology
science and technology Astronomers detect gravitational waves when Black Holes with asymmetric masses collided By www.dnaindia.com Published On :: Tue, 21 Apr 2020 07:03:00 GMT The detection of Gravitational-wave in a collision between two black holes of substantially different masses has made astronomers excited. Full Article Technology Science
science and technology Motorola Edge, Motorola Edge+ launched: Here are the specifications, price, availability By www.dnaindia.com Published On :: Thu, 23 Apr 2020 06:39:00 GMT Motorola is back in the flagship game with premium Edge series. Full Article Technology
science and technology USGS releases first comprehensive geological map of moon using Apollo data By www.dnaindia.com Published On :: Fri, 24 Apr 2020 07:37:00 GMT The new map explains the 4.5-billion-year-old history of our neighbour in space. Full Article Technology Science
science and technology COVID-19 gene detected in air pollutants: Study By www.dnaindia.com Published On :: Sat, 25 Apr 2020 06:05:16 GMT The study was led by led by Leonardo Setti of the University of Bologna in Italy. Full Article Technology Science
science and technology NASA's Hubble captures breakup of comet ATLAS into more than two dozen pieces By www.dnaindia.com Published On :: Wed, 29 Apr 2020 05:42:00 GMT Hubble identified about 30 fragments on April 20, and 25 pieces on April 23. Full Article Technology Science
science and technology Massive asteroid 1998 OR2 to fly by planet Earth today! By www.dnaindia.com Published On :: Wed, 29 Apr 2020 09:44:00 GMT It is also the largest asteroid expected to zoom by Earth within the next two months. Full Article Technology Science
science and technology Elon Musk's SpaceX, Jeff Bezos' Blue Origin selected by NASA to build lunar landing systems By www.dnaindia.com Published On :: Fri, 01 May 2020 08:30:26 GMT Boeing Co, the aerospace company also submitted its concept for a lunar lander last year but it was not selected. Full Article Technology Science
science and technology YouTube sensation PewDiePie signs exclusive live-streaming deal with the video-sharing platform By www.dnaindia.com Published On :: Wed, 06 May 2020 06:51:00 GMT In the month of Jan, he announced a break from YouTube but continued posting his regular videos after his break. Full Article Technology Social Media
science and technology Astronomers discover closest black hole to earth, can be seen with naked eye By www.dnaindia.com Published On :: Thu, 07 May 2020 09:36:06 GMT The finding was published in the journal Astronomy & Astrophysics. Full Article Technology Science
science and technology PUBG Mobile India Series 2020: Prize money, date of tournament and registration details By www.dnaindia.com Published On :: Thu, 07 May 2020 10:36:58 GMT The tournament has a Rs 50 lakh prize pool. Full Article Technology
science and technology WhatsApp may soon allow you to use it on multiple devices simultaneously By www.dnaindia.com Published On :: Fri, 08 May 2020 10:40:49 GMT The feature been under testing for some time. Full Article Technology
science and technology Xiaomi launches Mi Box 4K streaming device in India, here's are the features, price By www.dnaindia.com Published On :: Fri, 08 May 2020 10:53:00 GMT With the Mi Box 4K, Xiaomi is venturing into a segment dominated by Amazon with its Fire TV Stick. Full Article Technology
science and technology Google Conversions: Highlights By feedproxy.google.com Published On :: Tue, 15 May 2018 00:00:00 +0000 Across several presentations at Google Conversions in Dublin, several speakers shared insights and best practices for conversion rate optimization. Here's a few highlights: Confirmation Bias - Michael Aagaard In the 18th century, tobacco smoke was considered very good for your heart and lungs. In particular tobacco enemas were quite popular so much that they were placed along the banks of the river Thames to help drowning victims. This is an example of confirmation bias at work. Confirmation biases is our tendency to accept evidence we agree with at face value and dismiss information we don't agree with unless the evidence is overwhelming. Confirmation biases limits our ability to seek out and uncover the truth. Torturing data: if you torture any data long enough it will confess to anything. High levels of correlation between things don't imply causation. We have to be careful to not see what we want in data. Stopping A/B tests when they show the impact we want is an example of confirmation bias. Instead, let them run for an appropriate amount of time. Over time, tests are likely to show much less effects. How to overcome confirmation bias: accept the fact that you could be wrong, seek out a different perspective. Find people who talk to customers/users. They have a bias toward end users. Don't test your ideas, do detective work to find out what customers need and how they talk about it. Then your A/B test is simply the final test at the end to see if you did your detective work well. CRO - Lina Hansson Celebrate the discovery of weak spots. Don't take it as failure but instead be happy when you find something that can be improved. The biggest missed opportunity in conversion rate optimization is usability testing. Move away from opinions and instead use user testing to identify issues. A common pain point across retail sites is find-ability: both search and browse. When we move to mobile, many sites remove their top categories list in order to fit on smaller screens. This creates discoverability issues. One of the first things retail sites should test is adding categories visibly on their home page. Value propositions for companies are usually cut for mobile. Instead of removing them, redesign them to make them work on mobile. People can be classified into four behavior types. Methodical people read completely and analyze before making decisions. Humanistic people react strongly to the opinions of others. Competitive people move quickly and expect things to work. Spontaneous people are emotional and fast-paced. You can design experiences that are appropriate for each of these behavior types. The companies that solve checkout on mobile are the ones that will win. Meaningful Data - Simo Ahava It's quite simple to get a service like Google Analytics set up but how do we use these tools to really understand what we're doing. How can data become meaningful? Tactics (tool expertise) without a strategy (business expertise) are just party tricks and a strategy without tactics is just talk. What brings the two together is agility. Tools must be customized for your organization's needs. We are not trying to optimize metrics but our businesses. Default metrics and reports need to be adjusted to work with your specific needs. Landing Pages - Anna Potanin Designers want to do their best and create unique interfaces but making things for the Web often requires understanding and using conventions. Only apply a unique visual design after you have followed best practices. 3 things all retail sites should have on their landing and home pages: call to action, value propositions, and visuals. The more prominent you make your search bar, the more searches you get. Why do you want to do this? Conversion rates are usually much higher for people who search Full Article
science and technology Video: Mobile Planet By feedproxy.google.com Published On :: Tue, 29 May 2018 00:00:00 +0000 For the past six years, I've presented a walkthrough of the latest mobile data and design insights and solutions I've been exploring at Google's Conversions event in Dublin. This year's video recording is now live. This year's presentation is a data-informed big picture view of our mobile planet, how to design products for it, and why covering on-boarding, performance, touch gestures, and more. All Annual Sessions: Conversions@Google 2018 session on our Mobile Planet Conversions@Google 2017 (November) session on Mobile in The Future Conversions@Google 2017 (April) session on Mobile in The Future Conversions@Google 2016 session on Obvious Always Wins Conversions@Google 2015 session on Screen Time Conversions@Google 2014 session on Mobile Design Now Conversions@Google 2013 session on One Design for a Multi-Device Web Big thanks to the Conversions@Google team for making these sessions available to all. Full Article
science and technology What Can Bike Sharing Apps Teach Us About Mobile On-boarding Design? By feedproxy.google.com Published On :: Mon, 23 Jul 2018 00:00:00 +0000 Given the proliferation of bike/scooter sharing services these days, I thought it would be interesting to compare the mobile app on-boarding experiences of the ones I could access. To do so, I went through the new customer flow for six of these services. While the mobile on-boarding I experienced across these services looked really similar, the end result differed dramatically -from me abandoning the process to walking away a delighted customer. Understanding how product design impacted these outcomes is critical for anyone trying to grow a new mobile business. Applying Design Patterns My first encounter with bike sharing, appropriately, was in Amsterdam. I was outside the city center for a meeting and encountered a rack of Hello-Bikes. So why not bike back to my hotel in town? Here’s what happened when I tried. Hello-Bike’s mobile on-boarding consists of several common patterns: a splash screen, a sign-up form, terms and conditions, and a tutorial. Though widely used, starting the design process off with these types of patterns often results in a flow that seems right in mock-ups or wireframes but fails to solve actual customer needs. The designer thinks: “I know what an on-boarding flow is. It’s a splash screen, a sign-up screen and a tutorial people can swipe through.” The resulting customer experience in filling in form fields, scrolling through 17 screens of terms & conditions (yes, you are required to scroll through all of them), granting location permissions (because “background location-tracking is required”), and skipping through 6 tutorial screens featuring critical knowledge like “Welcome to Hello-Bike.” After maneuvering through all this, I found out there were no docking stations in central Amsterdam because of government regulation. So I actually couldn’t use the Hello-Bike service to ride to my hotel. Starting the design process from the perspective of the customer would likely have revealed the importance of communicating these kinds of constraints up front. Starting by selecting design patterns would not. Lessons Learned: Set expectations appropriately, so potential customers don’t end a lengthy sign-up process in disappointment or frustration. While convenient, design patterns are no substitute for understanding and designing with your customers & their goals top of mind. Having Desktop Bias While modern mobile devices have been around for over ten years, desktop devices have had at least 3x more time to influence and bias our approach to software design. That’s why it’s not surprising to see desktop design concepts permeate mobile apps. In the case of Jump’s mobile on-boarding, they are all over the place. Following the obligatory splash screen, Jump animates through a series of safety tips calling out the unique features of electric bikes. Unfortunately, so many steps follow these tips that I can’t imagine anyone remembering them when they are finally allowed to ride one of Jump’s electric bikes. Next up are a series of permission dialogs for access to Motion & Fitness and Location data. Both requests are accompanied by explanatory text that suggests Jump needs access to this information in order to “gather data about how electric bikes affect travel patterns.” Sounds like a good thing for Jump, but it’s not clear why customers should participate or even care. This mindset permeates the rest of Jump’s on-boarding as well: choose one of our bike “networks”, select one of our plans, verify your phone number, pick a 7 character password with numbers and uppercase letters, agree to our terms and conditions, put money into one of our accounts, etc. After ten steps of doing things for Jump and seeing no progress toward actually riding a bike, I abandoned at the “Enter Credit Card” step. Perhaps someone at Jump heard completion rates for forms go up when you place each question on a separate screen (I’ve seen no evidence of this), but the cumulative effect of going through a desktop-design influenced e-commerce checkout flow one step at a time on my phone was quite painful. Lessons Learned: Make sure your customers always feel like they are making progress toward their goals, not yours. Desktop paradigms often aren’t a great fit for mobile. For instance, do you really need a checkout form? As we’ll see later, no. Right Time, Right Place After abandoning the bike-sharing process with both Hello-Bike and Jump, I had my first successful on-boarding with Spin. That’s not to say there wasn’t a lot of room for improvement. With mobile on-boarding it’s not just what we ask people to do it’s also when we ask them to do it. Spin starts off with a tutorial, which explains they are smart, I can park anywhere, and scanning a bike’s QR code will let me ride it. Turns out that’s not entirely true as I needed to give them my email address, create a password, provide location permissions, and agree to three separate terms of service. It’s only after this gauntlet, that I’m actually able to scan the QR code on the bike in front of me. Why couldn’t we just have started the process there? It is worth noting, however, that Spin provides much better explanations for its permission requests. When requesting location permissions, Hello-Bike told me: “background-location tracking is required” and Jump explained I could help them “gather data about how electric bikes affect travel patterns.” Spin, on the other hand, explained they use location to help me find pick-up and drop off points. They also explained they needed camera permissions so I can scan the QR code on a bike to unlock it. After I did, my next step was to reload my Spin account, with the only reloading option being $5. This immediately felt odd as the bike ride itself was advertised as $1. So if I never rode another Spin bike again, they had 4 more dollars from me... hmmmm. On a positive note, Spin integrated with Apple Pay which meant I simply had to tap a button on the side of my phone to approve payment. No checkout forms, shopping carts, or credit card entry forms required. See? We can do things in a mobile-native vs. desktop way. Following the payment process, I was greeted with a another tutorial (these things sure are popular huh? too bad most people skip through them). This time 4 screens told me about parking requirements. But wait… didn’t the first tutorial tell me I could park anywhere? Next Spin asked to send me notifications with no explanation as to why I should agree. So I didn’t. Once I rode the bike and got to my destination, I received a ride summary that told me my ride was free. That’s much appreciated but it left me asking again… couldn’t we have started there? Lessons Learned: When you surface information to customers is critical. Spin could have told me my ride was free well before asking me to fill my account with a minimum of $5. And their Parking tutorial was probably more appropriate after my ride when parking my bike, not before it. Get people to your core value as soon as possible, but not sooner. It took 7 steps before I was able to scan the bike in front of me and 9 more steps before I could actually ride it. Every step that keeps customers from experiencing what makes you great, leaves them wondering why you’re not. Tricky, Tricky By now, Ofo’s mobile on-boarding process will seem familiar: location and notification permission asks without any useful explanations, an up-front tutorial, a phone number verification flow, a camera permission ask, and more. For many mobile apps, phone number verification can replace the need for more traditional desktop computer influenced sign-up process that require people to enter their first and last names, email addresses, passwords, and more into a series of form fields. When you’re on a phone, all you need to verify it’s you is your phone number. With this simplified account creation process, Ofo could have had me on my way with a quick QR code scan. But instead I got a subscription service promotion that suggested I could try the service for free. After tapping the “Try it Free” button, however, I ended up on a Choose your Plan page. It was only when I used the small back arrows (tricky, tricky) that I made it back to the QR code unlock process which let me ride the Ofo bike in front of me with no charge. Lessons Learned: Mobile device capabilities allow us to rethink how people can accomplish tasks. For instance, instead of multiple step sign-up forms, a two step phone verification process can establish someone’s account much quicker by using what mobile devices do well. While companies have revenue and growth needs, unclear flows and UI entrapments are not the way to build long-term customer loyalty and growth. You may trick some people into subscribing to your service but they won’t like you for it. But Why? Starting Bird’s mobile on-boarding gave me high hopes that I had finally found a streamlined customer-centric process that delivered on the promise of fast & easy last-mile transportation (or micro-mobility, if you must). Things started out typically, a splash screen, an email form field, a location permission ask, but then moved right to scanning the QR code of the scooter in front of me and asking me to pay the $1 required to get started. Great, I thought… I’ll be riding in no time as I instantly made it through Apple Pay’s confirmation screen. As a quick aside, integrating native payment platforms can really accelerate the payment process and increase conversion. Hotel Tonight saw a 26% increase in conversion with Apple Pay and Wish used A/B testing to uncover a 2X conversion increase when they added Apple Pay support. Turns out people do prefer to just look (Face ID) or tap (Touch ID) to pay for things on their phones instead of entering credit card or banking account details into mobile keyboards. But back to Bird... I scanned the QR code and authorized Apple Pay. Time to ride right? Not quite. Next I was asked to scan the front of my drivers’ license with no explanation of why. Odd, but I assumed it was a legal/safety thing and despite having a lot of privacy reservations got through it. Or so I thought because after this I had to scan the back of my drivers’ license, scroll through all 15 screens of a rental agreement, and tick off 6 checkboxes saying I agreed to wear a helmet, not ride downhill, and was over 18 (can’t they get that from my driver’s license?). Then it was back to scanning the QR code again, turning down notification permissions, and slogging through a 4 screen tutorial which ended with even more rules. The whole process left me feeling the legal department had taken over control of Bird’s first time customer experience: rental contracts, local rules, driver’s license verifications, etc. -really not in line with the company’s brand message of “enjoy the ride”. I left being intimated by it. Lessons Learned: Rules and regulations do exist but mobile on-boarding flows shouldn’t be driven by them. There’s effective ways to balance legal requirements and customer experience. Push hard to find them. When asking for personal (especially highly personal) information, explain why. Even just a sentence about why I had to scan my driver’s license would have helped me immensely with Bird’s process. Core Value, ASAP By now, we’ve seen how very similar companies can end up with very different mobile on-boarding designs and results. So how can companies balance all the requirements and steps involved in bike-sharing and still deliver a great first-time experience? By always looking at things from the perspective of your customer. Which Lime, while not perfect, does. Lime doesn’t bother with a splash screen showing you their logo as a first step. Instead they tell you upfront that they know why you’re here with a large headline stating: “Start Riding Now”. Awesome. That’s what I’ve been trying to do this whole time. On this same screen are two streamlined sign-up options: phone number verification (which makes use of native device capabilities) and Facebook -both aimed at getting you started right away. Next, Lime takes the time to explain why they are asking for location permissions with the clearest copy we’ve seen in all these examples: “to find nearby bikes and scooters”. Sadly, they don’t apply this same level of clarification to the next permission ask for Notifications. But smartly, they use a double dialog solution and if you say no (which I did), they try again with more clarity. It’s become almost standard practice to just ask for notification permissions up front in mobile apps because up to 40% of people will just give them to you. So many apps figure, why not ask? Lots of people will say no but we’ll get some people saying yes. Personally, I feel this is an opportunity to improve for Lime. Ignoring the notifications prompt, the rest of Lime’s on-boarding process is fast and efficient: scan the QR code (once again with a clear explanation of why camera permissions are needed), authorize Apple Pay to pay for your ride. Lime doesn’t either bother to provide other payment options. They know the user experience and conversion benefits of Apple Pay and rely on it exclusively. And… that’s it. I’m riding. No tutorial! Shocking I know, but they do offer one on the map screen if you’d like to learn more before riding. User choice, not company requirement. In their mobile on-boarding, Lime deftly navigated a number of significant hurdles: account set-up/verification, location & camera permissions and payment -the minimum amount necessary to ride and nothing more. They did so by explaining how each of these steps got me closer to my goal of riding and worked hard to minimize their requirements, often relying on native mobile functionality to make things as fast and easy as possible. Lessons Learned: It’s not about you, it’s about your customer. Put your customer’s goals front and center in your mobile on-boarding process. It starts from the first screen (i.e. “Start Riding Now”) Lean into mobile-native solutions: phone verification, integrated payments, and more. More On On-boarding For a deeper look into mobile on-boarding design, check out this 20 minute segment of my Mobile design and data presentation at Google Conversions this year: You can also read Casey Winter’s article about on-boarding, which does a great job outlining the concept of getting people to your company’s core value as fast as possible, but not faster. Full Article
science and technology An Event Apart: Full-Featured Art Direction By feedproxy.google.com Published On :: Mon, 27 Aug 2018 00:00:00 +0000 In her Full-Featured Art Direction for the Web presentation at An Event Apart in Chicago, Mina Markham shared her approach to building Web pages that work across a variety of browsers, devices and locales. Here's my notes from her talk: Full-featured art direction is progressively enhanced, localized for a particular user, yet inclusive of all visitors and locations. Start with the most basic minimal viable experience for the user and move up from there. Semantic markup is your best baseline. Annotate a Web site design with HTML structure: H1, H2, H3, etc. From there, gradually add CSS to style the minimal viable experience. If everything else fails, this is what the user will see. It may be the bare minimum but it works. Feature queries in CSS are supported in most browsers other than IE 11. We can use these to set styles based on what browsers support. For instance, modular font scaling allows you to update overall sizing of text in a layout. Feature Query checker allows you to see what things look like when a CSS query is not present. Localization is not just text translation. Other elements in the UI, like images, may need to be adjusted as well. You can use attributes like :lang() pseudoclass to include language specific design elements in your layout. Inclusive art direction ensures people can make use of our Web sites on various devices and in various locations. Don't remove default behaviors in Web browsers. Instead adjust these to better integrate with your site's design. Full Article
science and technology An Event Apart: Content Performance Quotient By feedproxy.google.com Published On :: Mon, 27 Aug 2018 00:00:00 +0000 In his Beyond Engagement: the Content Performance Quotient presentation at An Event Apart in Chicago, Jeffrey Zeldman introduced a new metric for tracking how well Web sites are performing. Here's my notes from his talk: The number one stakeholder request for Web sites is engagement: we need people using our services more. But is it the right metric for all these situations? For some apps, engagement is clearly the right thing to measure. Think Instagram, long-form articles, or gaming sites. For others, more time spent might be a sign of customer frustration. Most of the Web sites we work on are like customer service desks where we want to give people what they need and get them on their way. For these experiences, speed of usefulness should matter more than engagement. Content Performance Quotient (Design CPQ) is a measure of how quickly we can get the right content to solve the customer's problem. The CPQ is a goal to iterate against and aim for the shortest distance between problem & solution. It tracks your value to the customer by measuring the speed of usefulness. Pretty garbage: when a Web site looks good but doesn't help anyone. Garbage in a delightfully responsive grid is still garbage. A lot of a Web designer's job is bridging the gap between what clients say they need and what their customers actually need. Marlboro's advertising company (in the 50s) rethought TV commercials by removing all the copy and focusing on conveying emotions. They went from commercials typically full of text to just ten words focused on their message. Mobile is a great forcing function to re-evaluate our content. Because you can't fit everything on a small screen, you need to make decisions about what matters most. Slash your architecture and shrink your content. Ask: "why do we need this?" Compare all your content to the goals you've established. Design should be intentional. Have purpose-driven design and purpose-driven content. If your design isn't going somewhere, it is going nowhere. We can't always have meetings where everybody wins. We need to argue for the customer and that means not everyone in our meetings will get what they want. Purpose needs to drive our collaborations not individual agendas, which usually leak into our Web site designs. It’s easy to give every stakeholder what they want. We've enabled this through Content Management Systems (CMS) that allow everyone to publish to the site. Don't take the easy way out. It’s harder to do the right thing. Harder for us, but better for the customer & bottom line. Understanding the customer journey allows us to put the right content in the right place. Start with the most important interaction and build out from there. Focus on key interactions and build out from there. Sometimes the right place for your content isn't your Website -for video it could be YouTube or Vimeo. Customers come to our sites with a purpose. Anything that gets in the way of that is a distraction. Constantly iterate on content to remove the cruft and surface what's needed. You can start with a content inventory to audit what is in your site, but most of this content is probably out of date and irrelevant. So being in a state of constant iteration works better. When you want people to go deeper and engage, to slow down... scannability, which is good for transactions, can be bad for thoughtful content. Instead slow people down with bigger type, better typographic hierarchy, more whitespace. Which sites should be slow? If the site is delivering content for the good of the general public, the presentation should enable slow, careful reading. If it’s designed to promote our business or help a customer get an answer to her question, it must be designed for speed of relevancy. Full Article
science and technology An Event Apart: Data Basics By feedproxy.google.com Published On :: Tue, 28 Aug 2018 00:00:00 +0000 In her Data Basics presentation at An Event Apart in Chicago, Laura Martini walked through common issues teams face when working with data and how to get around/work with them. Here's my notes from her talk: Today there's lots of data available to teams for making decisions but it can hard to know what to use and how. Data tools have gotten much better and more useful. Don't underestimate yourself, you can use these tools to learn. Google Analytics: The old way of looking at data is based on sessions are composed of page views and clicks with timestamps. The new way is looking at users with events. Events can be much more granular and cover more of people's behaviors than page views and clicks. Different data can be stored in different systems so it can be hard to get a complete picture of what is happening across platforms and experiences. Journey maps are one way to understand traffic between apps. You can do things with data that don't scale. Some visualizations can give you a sense of what is happening without being completely precise. Example: a quantified journey map can show you where to focus. Individual users can also be good data sources. Zooming in allows you to learn things you can't in aggregate. Tools like Fullstory replays exactly what people did on your Website. These kinds of human-centric sessions can be more engaging/convincing than aggregate measures. Data freshness changes how people use it in their workflows. Having real-time data or predictive tools allows you to monitor and adapt as insights come in. How do you know what questions to ask of your data? HEART framework: happiness, engagement, adoptions, retention, and task success. Start with your goals, decide what is an indicator of success of your goals, then instrument that. To decide which part of the customer journey to measure, start by laying it all out. There's a number of good go-to solutions for answering questions like: funnel analysis (shows you possible improvements) or focus on user groups and split them into a test & control (allows you to test predictions). The Sample Size Calculator gives you a way to determine what size audience you need for your tests. Quantitative data is a good tool for understanding what is happening but it won't tell you why. For that, you often need to turn to qualitative data (talking to people). You can ask people with in-context small surveys and similar techniques. Often the hardest part of using data is getting people on the same page and caring about the metrics. Try turning data insights into a shared activity, bet on results. Make it fun. Dashboards surface data people care about but you need to come together as a team to decide what is important. Having user-centric metrics in your dashboards shows you care about user behavior. Data can be used for good and bad. Proceed with caution when using data and be mindful where and how you collect it. Full Article
science and technology An Event Apart: Designing Progressive Web Apps By feedproxy.google.com Published On :: Tue, 28 Aug 2018 00:00:00 +0000 In his The Case for Progressive Web Apps presentation at An Event Apart in Chicago, Jason Grigsby walked through the process of building Progressive Web Apps for your Web experiences and how to go about it. Here's my notes from his talk: Progressive Web Apps (PWAs) are getting a lot of attention and positive stories about their impact are coming out. PWA Stats tracks many of these case studies. These sorts of examples are getting noticed by CEOs who demand teams build PWAs today. A PWA is a set of technologies designed to make faster, more capable Web sites. They load fast, are available online, are secure, can be accessed from your home screen, have push notifications, and more. But how can we define Progressive Web Apps? PWAs are Web sites enhanced by three things: https, service worker, and a manifest file. HTTPS is increasingly required for browsers and APIs. Eventually Chrome will highlight sites that are not on https as "insecure". Service Workers allow Web sites to declare how network requests and the cache are handled. This ability to cache things allows us to build sites that are much faster. With service workers we can deliver near instant and offline experiences. A Web manifest is a JSON file that delivers some attributes about a Web site. Browsers use these files to make decisions on what to do with your site (like add to home page). Are PWAs any different than well-built Web sites? Not really, but the term helps get people excited and build toward best practices on the Web. PWAs are often trojan horses for performance. They help enforce fast experiences. Feels Like a Native App Does your organization have a Web site? Do you make money off your Web site? If so, you probably need a Progressive Web Site. Not every customer will have your native app installed. A better Web experience will help you reach people who don't. For many people this will be their first experience with your company, so you should make it as good as possible. Getting people to install and keep using native apps is difficult. App stores can also change their policies and interfaces which could negatively impact your native app. The Web can do much more than we think, the Web has APIs to access location, do fast payments using fingerprint identification, push notifications, and more. What should we use to design PWAs? Native app styles or Web styles? How much does your design match the platform? You can set up PWAs to use different system fonts for iOS and Android, should you? For now, we should define our own design and be consistent across different OSs. What impact does going "chrome-less" have on our PWAs? You loose back buttons, menu controls, system controls. Browsers provide us with a lot of useful features and adding them back is difficult. Especially navigation via the back button is complex. So in most cases, you should avoid going full screen. While not every person will add your PWA to their home screen, every person will "install" your PWA via the service worker. An app shell model allows you put your common UI (header, footer, nav, etc.) into the app cache. This makes the first loading experience feel a lot faster. Should you app shell or not? If you have architected as a single page app, this is possible but otherwise might not be worth the effort. Animating transitions can help with way-finding and polish on the Web. This gives Web sites even more personality. Installation and Discovery Using a Web manifest file, allows you specify a number of declarations for your app. In addition to name, icon, and even theme colors. Once you have a PWA built and a manifest file, browsers will being prompting people to install your Web site. Some Browsers have subtle "add" actions. Other use more explicit banner prompts. "Add to home screen" banners are only displayed when they make sense (certain level of use). Developers can request these banners to come up when appropriate. You'll want to trigger these where people are mostly likely to install. (like checkout) Microsoft is putting (explicitly and implicitly) PWAs within their app store. Search results may also start highlighting PWAs. You can use Trusted Web Activity or PhoneGap to wrap native shells around your PWA to put them into Android and iOS app stores. Offline Mode Your Web site would benefit from offline support. Service Workers enable you to cache assets on your device to load PWAs quickly and to decide what should be available offline. You can develop offline pages and/or cache pages people viewed before. If you do cache pages, make it clear what data hasn't been updated because it is not available offline. You can give people control over what gets cached and what doesn't. So they can decide what they want available for offline viewing. If you enable offline interactions, be explicit what interactivity is available and what isn't. Push Notifications Push notifications can help you increase engagement. You can send notifications via a Web browser using PWAs. Personal push notifications work best but are difficult to do right. Generic notifications won't be as effective. Don't immediately ask people for push notification permissions. Find the right time and place to ask people to turn them on. Make sure you give people control, if you'd don't they can kill them using browser controls. In the next version of Chrome, Google will make push notification dialogs blocking (can't be dismissed) so people have to decide if they want notifications on or off. This also requires you to ask for permissions at the right time. Beyond Progressive Web Apps Auto-login with credential management APIs allows you to sign into a site using stored credentials. This streamlines the login process. Apple Pay on the Web converged with the Web Payment API so there's one way to use stored payment info on the Web. These next gen capabilities are not part of PWAs but make sense within PWAs. How to Implement PWAs Building PWAs is a progressive process, it can be a series of incremental updates that all make sense on their own. As a result, you can have an iterative roadmap. Benchmark and measure your improvements so you can use that data to get buy-in for further projects. Assess your current Web site's technology. If things aren't reasonably fast to begin with, you need to address that first. If your site is not usable on mobile, start there first. Begin by building a baseline PWA (manifest, https, etc.) and then add front-end additions and larger initiatives like payment request and credential api later. Every step on the path toward a PWAS make sense on their own. You should encrypt your Web sites. You should make your Web site fast. These are all just steps along the way. 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science and technology Conversions: PWAs, Payment Experiences and More By feedproxy.google.com Published On :: Tue, 06 Nov 2018 00:00:00 +0000 In her PWAs, Payment Experiences and More presentation at Google Conversions 2018 in Dublin Ireland, Jenny Gove talked through the new capabilities available on the Web to build fast and engaging products. Here's my notes from her talk: The Web was built for desktop devices, not mobile. Native apps, in contrast, were built from the ground up for mobile. So it's no surprise that Web sites are still catching up in terms of experience. While there are great mobile Web experiences, most have a lot of work to do. To help incentivize people to improve mobile Web experiences, Google added the "mobile-friendly" label to search results. When 85% of results in mobile search met this criteria, the label was removed. Progressive Web apps bring richer experiences to the Web through a set of technologies that enable fast, installable, reliable, and engaging. They're the next step in making great Web experiences. Speed is critical for mobile Web sites but it takes a mobile Web page a median time of 9.3 seconds to load on 3G. Pinterest reduced their time for interactive from 23 seconds to 5.6 seconds with their PWA. This resulted in a 60% increase in engagement and a 2-3% improvement over their native app. You can improve speed with technical changes and design (to manage perception). Lighthouse is a tool from Google that shows time to meaningful paint and other relevant metrics for improving technical performance. You can manage user perception of speed using skeletong screens and gradual loading of content. PWAs allow you to add mobile Web pages to your phone's home screens. On Android these apps show up in app switchers and setting screens. Service workers in PWAs enable reliable experiences when there is no network or slow and intermittent network connections. Even in developed markets, slow network conditions often exist. Service workers are now available in all major Web browsers. PWAs make use of Web technologies at the right time and place like app permissions, push notifications, payment request APIs, and better form interactions (autocomplete, input types, etc.) 42% of top sites in Europe don't show the appropriate keyboard for specific input types. 27% of the top site in Europe didn't identify which form fields are optional. Google Search uses a PWA to enable offline queries and send results when people are back online using notifications. With a PWA they were able to use 50% fewer external JavaScript requests. In the Starbucks PWA, daily & monthly active users have nearly doubled (compared ot the previous Web experience) and orders placed in the PWA are growing by more than 12% week over week. While mobile has really driven PWA requirements, desktop devices also benefit from PWA app switching and integration. Service workers, push notifications, and other new Web technologies work on desktop as well. It's possible to run PWAs on the desktop in app windows which can be themed. These apps need to use responsive design to adapt from small sized windows to full-sized screens. What's next for PWAs? Support for Windows, macOS and Linux, Keyboard Shortcuts, Badging the launch icon, and Link capturing. Watch the full video of Jenny's: PWAs, Payment Experiences and More talk Full Article
science and technology The Reason for Micromobility By feedproxy.google.com Published On :: Thu, 31 Jan 2019 00:00:00 +0000 At the Micromobility conference in Richmond, CA Horace Dediu talked through why micromobility solutions need to exist and why they are set up to succeed today. Here’s my notes from his talk on The Reason for Micromobility: The wealthiest nations have always been those with the highest rates of urbanization. Across the World, urbanization continues to increase in all countries and is expected to reach 50% in most countries by 2025. 6.7 billion people will live in cities by 2050. This is easy to predict so you can plan on it happening. In cities, people are closer together and interact more. That’s how you create wealth and prosperity so it’s no wonder this trend will grow. The World today consumes kilometers through land, air, and sea kilometers. 52 trillion kilometers are traveled per year across the globe. Half of these miles are in cars and low efficiency. In developed countries today (US and Europe), most trips are in personal vehicles like cars. Some of these car miles need to be reallocated. The most common distance traveled by New York taxis is 1.4 miles. Less than 2% are 5 miles or more. 90% of all cars in trips are less than 20 miles. 162 billion trips per year in the United States are less than ten miles. Short trips consume more time and cost more money than long trips as well. The addressable market for micromobility today is zero to five miles. That adds up to 4 trillion kilometers per year. Cities are going to be the predominant place people live. Short trips are going to be the dominant type of travel. They’ll consume the most time and account for the most consumer spending. There’s a remarkable consistency for modes of travel across the World. Cars are used the same in the US as in the UK and Switzerland. Scooters have a shorter average distance (.4 miles) than e-bikes (.8 miles). Each mode (of transportation) has a clear distance distribution and thereby unique characteristics. We can begin to segment the transportation market by distance traveled. Regardless of vendors, modes of transportation cluster along similar usage models. Given these usage model differences, can we move automobile mobility to micromobility? There’s currently a gap between average car distances and average scooter/bike distances. However we see cabs and powerful 2-wheelers beginning to cross this chasm. There’s trillions of car kilometers that can potentially be moved to more efficient solutions. That’s the challenge for micromobility today. The first experiments in micromobilty have been very successful in delivering many miles. Bird hit 10M rides in 320 days since launch. Lime hit 10M in 400 days. The slope of growth for these companies is steeper than for Uber and Lyft. 100M rides per year is the run rate for several of these companies. Full Article
science and technology An Event Apart: Putting Design in Design Systems By feedproxy.google.com Published On :: Tue, 05 Mar 2019 00:00:00 +0000 In his Putting the 'Design' in Design Systems presentation at An Event Apart in Seattle, Dan Mall talked about the benefits of design systems for designers and how ensure they can be realized. Here's my notes from his talk: Most content in design systems are not for designers but for developers. This helps to scale design efforts when there's a lot more developers than designers (typical in many companies). But where does design and designers fit within a design system? Are they no longer required? Design can be part of strategy and big picture thinking but most designers are good at making designs and iterating them, not working across the company on "big D" design. When it comes time to make a design system, most people start with "let's make some components!". This is problematic because its missing "for ____". What's the purpose of our design system? Who is it for? Design systems need a focus. One company's design system should not work for another company. A good "onlyness" statement can only apply to one company, it would not work for other companies. Design system principles can guide your work. Some are universal like: accessible, simple. Others should be very specific so you can focus on what matters for you. An audit of common components in design systems shows the coverage varies between companies; the components can focus on their core value. Instead of starting with making design components, think about what components you actually need. Then make some pilot screens as proofs of concept for a design system. Will you be able to make the right kinds of things? Don't start at the abstract level, start at the extract level. Take elements from within pilot designs and look for common components to pull out for reuse. Don't try to make it cover all use cases yet. As you work through a few pilots, expand components to cover additional use cases you uncover. The most exciting design systems are boring. About 80% of the components you're making can be covered by your design system. They allow you to remake product experiences quickly. The remaining 20% is what designers still need to do: custom design work. A good design system takes care of the stuff you shouldn't reinvent and allows you to spend time on where it matters. Creative people are driven by autonomy, mastery, and purpose. A good design system will enable all of these. The most common benefits of design systems are greater efficiency and consistency. But another important one is relief from having to do mundane design work. (editor's note: like maintaining & updating a design system!) The real value of a design system is to help us get back to our real work. Full Article
science and technology An Event Apart: Move Fast and Don’t Break Things By feedproxy.google.com Published On :: Tue, 05 Mar 2019 00:00:00 +0000 In his Move Fast and Don’t Break Things presentation at An Event Apart in Seattle, Scott Jehl shared a number of resilient patterns and tools to help us establish and maintain performant access to our Web sites. Here's my notes from his talk: For successful Web design, people used to suggest we move fast and break things. Today we've become more responsible but things can still break for our users if we're not mindful. So many factors that can compromise the delivery of our Web sites are out of our control. We need to be aware of these in order to build resilience into our designs. We used to use browser detection and feature detection to ensure our sites were supported across Web browsers. Progressive enhancement's importance ballooned as a wide range of new devices for accessing the Web, touch interactions, and more browsers became popular. Trying to make a Web site look and work the same across devices was broken, we realized this was the wrong goal and we need to adapt to varying screens, networks, input types, and more. Some practices stay good. Progressive enhancement and accessibility prepared us for many of these changes but it is also a performance enhancement on its own. Figuring out how to make Web sites faster used to be hard but the tools we have for measuring performance have been improving (like PageSpeedTest and WebPageTest). Making Web Sites Fast First meaningful content: how soon does a page appear to be useful to a user. Progressive enhancement is about starting with meaningful HTML and then layering additional enhancements on top of it. When browsers render HTML, they look for dependencies in the file (CSS and Javascript) before displaying anything. CSS and Javascript are most often the render-blockers on sites, not images & videos. Decide if they need to load at high priority and if not, load async or defer. If you need them to run right away, consider server push (HTTP2) to send files that you know the browser needs making them ready to render right away. If your server does not support push, you can inline your critical CSS and/or Javascript. Inlining however is bad for caching as it does not get reused by other pages. To get around this you can use the Cache API to inline content and cache it as a file for reuse. Critical CSS tools can look over a series of files and identify the common CSS you need across a number of different pages for initial rendering. If you inline your critical CSS, you can preload the rest of your CSS (not great browser support today). Inlining and push are best for first time visits, for return visits they can be wasteful. We can use cookies for checking for return visits or make use of Service Worker. Time to interactive: time it takes a site to become interactive for the user. We should be aiming for interactivity in under 5seconds on a median mobile phone on 3G. Lower end phones can take a long time to process Javascript after it downloads. More weight does not mean more wait. You can prioritize when things load to make pages render much faster. Keeping Web Sites Fast Making a web site fast is easier than keeping it fast. Over time, Web sites will add a number of third party services with unknown performance consequences. We can use a number of tools, like Lighthouse, to track performance unfriendly dependencies. Speed Curves will let you set performance budgets and see when things are over. This allows people to ask questions about the costs of what we're adding to sites. Varying content and personalization can increase optimizations but they are costly from a performance perspective since they introduce a second meaningful content render. Moving these features to the server-side can help a lot. Cloudflare has a solution that allows you to manipulate pages on their server before it comes down to browser. These server-side service workers allow you to adjust pages off the client and thereby avoid delays. Homepages and landing pages are often filled with big images and videos. They're difficult to keep performant because the change all the time and are often managed outside of a central CMS. For really image heavy pages, we can use srcset attributes to define multiple sizes of images. Writing this markup can be tricky if written by hand. Little helper apps can allow people to write good code. Soon we'll have a native lazy load feature in browsers for images and iframes. Chrome has it in testing now and can send aspect ratios before actual images. Full Article
science and technology An Event Apart: Third-Party Software By feedproxy.google.com Published On :: Mon, 28 Oct 2019 00:00:00 +0000 In his Third-Party Software and the Fate of the Web presentation at An Event Apart in Denver, Trent Walton talked through the impact of third party scripts on Web sites and how to ensure they don't degrade performance and user experience. Here's my notes from his talk: With most client work, no one is paying attention to the impact of third parties on Web sites. Third parties are requests on a Web page coming from an external URL. Examples: TypeKit, Google Analytics, etc. People use third parties to get data to make product decisions, earn income (ads, marketing), add content (videos, fonts), add functionality (comments, chat, etc.). But third parties can also create issues. Loading scripts and files can really slow things down or provide an inconsistent UI and create privacy issues based on how they handle user data. If you care about the final deliverable for a Web site, you need to be aware of the impact of third parties on your product. All the work we do on optimizing images, code, and designs can be quickly outweighed by the addition of third party scripts to a site. Starting with the categories of 3rd party scripts helps you get a good sense of why people are using them: Advertising, A/B testing Tools, Analytics, Social Media, CDN, Customer Interaction, Comments, Essential. Looking at the top third party requests across the Alexa top 46 sites in the United States shows 213 different domain sources. The average site has 22 different domains. News sites have the most third party domains. Several tools can help you understand what's happening with third party scripts on a site. Request Map Generator can help you create a visualization of the different third parties on your Web site to help create awareness of what's happening on your site. Chrome's Lighthouse tool has a similar set of capabilities. How do third parties impact end users? Does your site depend on third parties to function? As more people block these components, will it break? Re-marketing can create creepy experiences as content begins "follow" you online. Web builders are on the front lines. We can advocate for the right approaches to privacy and data management. Though some of these conversations may be hard, it's our responsibility to end users. Web browsers now have tools to help you manage third party scripts like cookies and cross-site tracking. But most people are likely not turing on the stricter versions of these features. If you control a site, you can decide what third parties you want to include. But what about sites you don't control? Consider the perspective of your clients/companies and present data that explains the impact of third party on conversion and user experience. Establish some standards for third party integrations: determine the value, avoid redundant services, work with a performance budget, comply with privacy policies. Audit the third parties on your site and include data that illustrates how they perform against your standards. Compare this audit to competitors in order to set benchmarks or comparisons. Get specific insights: there's usually a few instances of third parties that have become redundant, unnecessary, or are blocking page rendering. These wins create credibility and illustrate impact. Maintain ongoing conversations with teams to make effective decisions about third parties on your sites. Full Article
science and technology An Event Apart: Slow Design for an Anxious World By feedproxy.google.com Published On :: Mon, 28 Oct 2019 00:00:00 +0000 In his Slow Design for an Anxious World presentation at An Event Apart in Denver, Jeffrey Zeldman espoused the benefits of design that aims to increase comprehension and intentional use. Here's my notes from his talk: We live in fast times and care a lot about making things faster for people. In this world, "slow" is often associated with friction. But some things are better slow. Fast is best for transactional customer-service designs. We optimize our checkout flows for efficiency and our code for performance. Likewise, service-oriented content must be designed for speed of relevancy. Getting to content like driving directions, return policies, and more should be quick and easy for customers. Slow is best for comprehension. Reading slowly helps us understand more of what we read and even transactional sites have some content that we want people to understand more deeply. There's lots of resources for site optimization but few for slowing people down so they appreciate and understand our content. Legibility means you can read what's on the page. Readability is where the art comes in. You don't need to be a graphic designer to improve readability. When focusing on readability you're focusing on absorption not conversion. Improving readability means putting the focus on content and removing distractions. The service Readability optimized Web pages for this by removing ads, third party widgets, and more. Considering different reading modes like in bed, at breakfast, on your lap, etc. can trigger ideas for layout and type for sites. For example, big fonts can help you lean back and take in content vs. leaning in and squinting. Big type used to be a controversial design choice on the Web but now has been adopted by a number of sites like Medium, Pro Publica, and the New Yorker. To be readable: use big type (16px should be your smallest size); use effective hierarchy for type; remove all extraneous elements in your layout; art direction helps you call attention to important content; make effective use of whitespace. Art direction can bring unique emotion and resonance to articles online. In a world of templates and scalability, distinct art direction can help people take notice of intentional high value content. Macro-whitespace is the bigger columns and padding around content we often associate with high-end luxury brands. Micro-whitespace is the space in between letter forms and between the lines of type. Consider both in your designs Ensure your content is branded so it stands out. When all content looks like the same it all appears to have equal value. Have a brand that sticks out to be more trusted. With all these techniques we're trying to get people to lean back and have a good "readable" experience on the Web. Full Article
science and technology An Event Apart: The New Design Material By feedproxy.google.com Published On :: Tue, 29 Oct 2019 00:00:00 +0000 In his The New Design Material presentation at An Event Apart in Denver, Josh Clark outlined how designers can integrate Machine Learning and other new technologies into their product designs. Here's my notes from his talk: Designers and front-end developers have a role to play in Machine Learning and new technologies overall. But how? Sometimes we get fascinated with the making of the product instead of enabling the service of the product (the end user experience). We sometimes care more about using the latest frameworks or technologies than making meaningful experiences. The last decade of digital design was shaped by mobile, the next one is already being shaped by machine learning. Machine learning is our new design material, how can/should it be used? When you encounter a new design material, ask: what can it do? how does it change us (both makers and society)? How can machine learning help us? If we could detect patterns in anything, how can we act on them? Recommendation (ranking results that match a context); Prediction (most likely result); Classification (grouping items into defined categorization); Clustering (discover patterns/categories based on item attributes); Generation (machines can make something). Get comfortable with casual (almost mundane uses of machine learning) uses of machine learning. We can add a little intelligence to many of our products using these techniques. While there are some early attempts at using machine learning to create Web designers, machines are really best at time-consuming, repetitive, detail-oriented, error-prone, and joyless tasks. How can we let people do what they do best and let machines do what they do best. How do we amplify our potential with machines vs. trying to replace things that we can do? Machines can help us focus our time and judgement on what matters (via pattern matching and clustering). What can machine learning amplify for us: be smarter with questions we already ask; ask entirely new kinds of questions; unlock new sources of data; surface invisible patterns. The job of user experience designers and researchers is to point machine learning at problems worth solving. Characteristics of Machine Learning Machine learning is a different kind of design material. It has different characteristics we can learn. Machines try to find patterns in what we do but we're unpredictable and do weird things, so sometimes the patterns machines find are weird. Yet these results can uncover new connections that would otherwise be invisible. We need to design for failure and uncertainty because machine learning can find strange and sometimes incorrect results. This is different than designing for the happy path (typical design work), instead we need to design for uncertainty and cushion mistakes by setting the right expectations. Match language and manner to system ability. It's better to be vague and correct than specific and incorrect. Machines focus on narrow domains and don't understand the complete world. It's not real intelligence but scaled "interns" or "infinite tem year olds". Narrow problems don't have to be small problems. We can go deep on specific medical issue identification or identify patterns in climate change. We don't always understand how machine learning works, the systems are opaque. To help people understand what signals are being used we can give people some feedback on what signals inform recommendations or clustering. Because the logic is opaque, we need to signal our intention. Designers can help with adding clarity to our product designs. Make transparency a design principle. Machine learning is probabilistic. Everything is a probability of correctness, not definitive. We can surface some of these confidence intervals to our end users. "I don't know" is better than a wrong answer. Present information as signals, not as absolutes. Point people in a good direction so they can then apply their agency and insights to interesting insights. What do we want form these systems? What does it require from us? Software has values embedded in it (from its makers). We don't want to be self-driven by technology, we want to make use of technology to amplify human potential. We're inventing the future together. We need to do so intentionally. Full Article
science and technology Video: Mind the Gap By feedproxy.google.com Published On :: Fri, 01 Nov 2019 00:00:00 +0000 For the past seven years, I've compiled an annual presentation on interesting topics, lessons learned, and data-informed insights in mobile and Web design at Google's Conversions event in Dublin. This year's video recording is now live. Despite good intentions, lots of user-centered design isn’t actually user-centered. Learn what drives these gaps and how your organization can align business and customer needs to deliver the kind of user experiences we all want to have online. With data informed insights, “live” redesigns, and more Luke will give you the tools and information you need to for successful user journeys. All Annual Sessions: Conversions@Google 2019 session on our Mind the Gap Conversions@Google 2018 session on our Mobile Planet Conversions@Google 2017 (November) session on Mobile in The Future Conversions@Google 2017 (April) session on Mobile in The Future Conversions@Google 2016 session on Obvious Always Wins Conversions@Google 2015 session on Screen Time Conversions@Google 2014 session on Mobile Design Now Conversions@Google 2013 session on One Design for a Multi-Device Web Big thanks to the Conversions@Google team for making these sessions available to all. Full Article
science and technology Habitus and Field: General Sociology, Volume 2 (1982-1983) By www.wiley.com Published On :: 2020-02-11T05:00:00Z This is the second of five volumes based on the lectures given by Pierre Bourdieu at the Collège de France in the early 1980s under the title ‘General Sociology’. In these lectures, Bourdieu sets out to define and defend sociology as an intellectual discipline, and in doing so he introduces and clarifies all the key concepts which have come to define his distinctive intellectual approach. In this volume, Bourdieu focuses on two of his most important Read More... Full Article
science and technology On the State: Lectures at the Collège de France, 1989 - 1992 By www.wiley.com Published On :: 2020-03-04T05:00:00Z What is the nature of the modern state? How did it come into being and what are the characteristics of this distinctive field of power that has come to play such a central role in the shaping of all spheres of social, political and economic life?In this major work the great sociologist Pierre Bourdieu addresses these fundamental questions. Modifying Max Weber’s famous definition, Bourdieu defines the state in terms of the monopoly of legitimate physical Read More... Full Article
science and technology A Companion to Ancient Near Eastern Languages By www.wiley.com Published On :: 2020-03-31T04:00:00Z Covers the major languages, language families, and writing systems attested in the Ancient Near East Filled with enlightening chapters by noted experts in the field, this book introduces Ancient Near Eastern (ANE) languages and language families used during the time period of roughly 3200 BCE to the second century CE in the areas of Egypt, the Levant, eastern Anatolia, Mesopotamia, and Iran. In addition to providing grammatical sketches of the respective Read More... Full Article
science and technology Resident Foreigners: A Philosophy of Migration By www.wiley.com Published On :: 2020-04-13T04:00:00Z From the shores of Europe to the Mexican-US border, mass migration is one of the most pressing issues we face today. Yet at the same time, calls to defend national sovereignty are becoming ever more vitriolic, with those fleeing war, persecution, and famine vilified as a threat to our security as well as our social and economic order. In this book, written amidst the dark resurgence of appeals to defend ‘blood and soil’, Donatella Di Cesare challenges Read More... Full Article
science and technology Resident Foreigners: A Philosophy of Migration By www.wiley.com Published On :: 2020-04-13T04:00:00Z From the shores of Europe to the Mexican-US border, mass migration is one of the most pressing issues we face today. Yet at the same time, calls to defend national sovereignty are becoming ever more vitriolic, with those fleeing war, persecution, and famine vilified as a threat to our security as well as our social and economic order. In this book, written amidst the dark resurgence of appeals to defend ‘blood and soil’, Donatella Di Cesare challenges Read More... Full Article
science and technology Companion to Women's and Gender Studies By www.wiley.com Published On :: 2020-05-04T04:00:00Z A comprehensive overview of the interdisciplinary field of Women's and Gender Studies, featuring original contributions from leading experts from around the worldThe Companion to Women's and Gender Studies is a comprehensive resource for students and scholars alike, exploring the central concepts, theories, themes, debates, and events in this dynamic field. Contributions from leading scholars and researchers cover a wide range of topics while providing Read More... Full Article
science and technology Creating an Equal Height Pricing Table using CSS Flexbox By www.cssdrive.com Published On :: 2018-02-05T11:34:34+00:00 See how easy it is to create an equal heights, responsive CSS pricing table using the power of CSS Flexbox. Full Article
science and technology Best WordPress Theme Clubs for Unlimited Sites By www.cssdrive.com Published On :: 2018-03-15T22:37:54+00:00 Review and comparison of the best Wordpress theme clubs for unlimited domains. Full Article
science and technology How to Add a CSS and JavaScript Sticky Menu to Your Site By www.cssdrive.com Published On :: 2018-03-22T22:34:50+00:00 See the two ways to add a sticky horizontal menu to your site, plus 7 beautiful examples of this pattern out in the wild. Full Article
science and technology Smooth Scrolling HTML Bookmarks using JavaScript By www.cssdrive.com Published On :: 2018-04-18T00:07:09+00:00 See how to use native JavaScript to create smooth scrolling HTML bookmark links inside the page, and for those that need legacy browser support, using jQuery instead. Full Article
science and technology Ken Burns Image Slideshow By www.cssdrive.com Published On :: 2018-07-12T22:02:54+00:00 This image slideshow adds an awesome Ken Burns effect that brings each image to life during transition Full Article
science and technology 8 Hand and Wrist Exercises for Computer Users By www.cssdrive.com Published On :: 2018-08-17T19:56:27+00:00 Good exercises for web designers and programmers, which are at higher risk of developing carpal tunnel or RSI injuries. Full Article
science and technology Flex Cards Accordion script By www.cssdrive.com Published On :: 2018-08-29T21:21:08+00:00 jQuery script that uses CSS flexbox to create cards that when clicked on expands to show copious amount of information in a compact, manageable manner. Full Article