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A journey round my room / by Xavier De Maistre ; translated from the French, with a notice of the author's life by H.A

Rotch Library - PQ2342.M3 V6913 1871a




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La voix et l'os: imaginaire de l'ascèse chez Saint-Denys Garneau et Samuel Beckett / Frédérique Bernier

Online Resource




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The years / Annie Ernaux ; translated by Alison L. Strayer

Hayden Library - PQ2665.R67 Z4613 2017




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The complete poetry of Aimé Césaire / translated by A. James Arnold and Clayton Eshleman ; introduction, notes and glossary by A. James Arnold

Hayden Library - PQ3949.C44 A2 2017




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Robur the conqueror / Jules Verne ; translated with introduction and notes by Alex Kirstukas ; edited by Arthur B. Evans

Hayden Library - PQ2469.R6 E5 2017




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Journal of a homecoming: Cahier d'un retour au pays natal / Aimé Césaire ; translated by N. Gregson Davis ; introduction, commentary, and notes by F. Abiola Irele

Hayden Library - PQ3949.C44 C3413 2017




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The juggler of Notre Dame and the medievalising of modernity. Jan M. Ziolkowski

Online Resource




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The juggler of Notre Dame and the medievalizing of modernity Jan M. Ziolkowski

Online Resource




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The juggler of Notre Dame and the medievalizing of modernity. Jan M. Ziolkowski

Online Resource




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A history of modern French literature: from the sixteenth century to the twentieth century / edited by Christopher Prendergast

Hayden Library - PQ103.H57 2017




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The next loves / by Stéphane Bouquet ; translated by Lindsay Turner

Dewey Library - PQ2702.O95 A2 2019




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Return to the enchanted island / Johary Ravaloson ; translated by Allison M. Charette

Dewey Library - PQ3989.3.R38 R47 2019




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Patron Services: Women Photojournalists: an Art+Feminism Wikipedia Edit-a-Thon

Library staff will collaborate with the public at this event to expand and improve information in Wikipedia, the world’s most-used reference source. While we will initially focus on women whose work is represented in Library collections, this event is designed to improve articles about any women photojournalists. Anyone with an interest in learning to use Wikipedia, or in researching women in the arts, is encouraged to attend.

Date: Sat, March 21, 2020, 9:00 AM – 3:00 PM EDT

Location: Library of Congress Jefferson Building, Programs Lab, Room LJ-G25 & LJ-G27

Click here for more information and to register.

Request ADA accommodations five days in advance at (202) 707-6362 or ADA@loc.gov.

Click here for more information.




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How Learning Collaboratives Can Help Address Today’s Pressing Policy Challenges

Researchers and policymakers across a number of fields have long understood the power of peer-to-peer learning.




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Supporting Learning in the Classroom: Back-to-School with REL Mid-Atlantic

Educators hold the keys to unlocking a brighter future for their students, whether engaging with parents, creating a supportive environment that values equity and inclusion, or improving instruction.




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Celebrating International Literacy Day 2019

Mathematica and EDI Global staff share insights and read passages from The Little Prince to help call attention to the importance of embracing linguistic diversity in education and literacy interventions.




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The Journey to Becoming Data Driven

Too many conversations about the promise of using data to drive decisions lead with new steps, new requirements, new resource needs, and new expectations that are simply out of reach for too many. It doesn’t have to be that way.




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Helping Connect Youth to Jobs, Apprenticeships, and Internships with More Timely and Detailed Data

Each day, millions of people between the ages of 16 and 24 don’t attend school or head to work. Instead, these young people—often called opportunity youth—face greater risk of social exclusion, poverty, and falling behind without the skills to improve their lives.




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Learning in the Midst of a Pandemic: Four Key Education Takeaways

We are living in unprecedented times. To reduce the spread of COVID-19, more than 130 countries have closed schools entirely, impacting 80 percent of the world’s student population.




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During Challenging Times, How Can Schools Learn From Each Other?

The field of education evolves constantly and is now changing rapidly because of COVID-19. In the face of this pandemic, we continue to refine our practices.




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Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools

For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices.




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Children's virtual play worlds: culture, learning, and participation / edited by Anne Burke & Jackie Marsh

Hayden Library - GV1469.17.S63 C45 2013




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Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

Hayden Library - GV1469.3.E27 2014




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Introduction to game analysis / Clara Fernández-Vara

Hayden Library - GV1469.15.F46 2015




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Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino

Hayden Library - GV1469.3.B47 2015




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Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




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MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




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Silent hill: the terror engine / Bernard Perron

Online Resource




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Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner

Dewey Library - GV1469.3.L47 2014




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Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

Online Resource




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Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

Online Resource




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Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

Online Resource




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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




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Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter

Hayden Library - GV1469.34.P79 V52 2016




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The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




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Learn Unity for Android game development: a guide to game design, development, and marketing / Adam Sinicki

Online Resource




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Learn RPGs in GameMaker: Studio: build and design role playing games / Ben Tyers

Online Resource




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Learn unity 2017 for iOS game development: create amazing 3D games for iphone and ipad / Allan Fowler, Philip Chu

Online Resource




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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

Online Resource




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Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer

Hayden Library - GV1469.3.A395 2017




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The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger

Hayden Library - GV1469.6.S33 2018




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Developing 2D games with Unity: independent game programming with C# / Jared Halpern

Online Resource




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Families at play: connecting and learning through video games / Sinem Siyahhan and Elisabeth Gee

Hayden Library - GV1469.34.S52 S59 2018




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




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Videogame sciences and arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings / Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha (eds.)

Online Resource




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Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes

Dewey Library - GV1469.7.J36 2020




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Respawn: gamers, hackers, and technogenic life / Colin Milburn

Hayden Library - GV1469.34.S52 M55 2018




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ITC, some unions lock horns over work during coronavirus, documents reveal

The workforce problems at two ITC food plants - one in Pune in the western state of Maharashtra and another in the southern state of Karnataka - show how labour issues weigh on Indian firms after a nationwide coronavirus lockdown forced thousands of workers to go back to their villages.




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[ASAP] Kernel-Based Machine Learning for Efficient Simulations of Molecular Liquids

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01256




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[ASAP] Binding Dynamics of siRNA with Selected Lipopeptides: A Computer-Aided Study of the Effect of Lipopeptides’ Functional Groups and Stereoisomerism

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01261