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Introducing JavaScript game development: build a 2D game from the ground up / Graeme Stuart

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Java game development with LibGDX: from beginner to professional / Lee Stemkoski

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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

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Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius

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Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani

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Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer

Hayden Library - GV1469.3.A395 2017




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Every game is an island: endings and extremities in video games / Riccardo Fassone

Hayden Library - GV1469.3.F37 2017




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Resolving the gamer's dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia / Garry Young

Hayden Library - GV1469.34.P79 Y68 2016




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Power play: how video games can save the world / Asi Burak and Laura Parker

Hayden Library - GV1469.34.S52 B86 2017




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Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors

Hayden Library - GV1469.34.S52 T74 2016




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Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier

Hayden Library - GV1469.3.S37 2017




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Bit by bit: how video games transformed our world / Andrew Ervin

Hayden Library - GV1469.3.E78 2017




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Fans and videogames: histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis

Hayden Library - GV1469.3.F36 2017




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Jane Jensen: Gabriel Knight, adventure games, hidden objects / Anastasia Salter

Hayden Library - GV1469.3.S214 2017




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Brenda Laurel: pioneering games for girls / Carly A. Kocurek

Hayden Library - GV1469.3.L38 K58 2017




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100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams

Hayden Library - GV1469.3.A15 2017




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Break out: how the Apple II launched the PC gaming revolution / David L. Craddock

Hayden Library - GV1469.15.C73 2017




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Gaming representation: race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm

Hayden Library - GV1469.17.S63 G38 2017




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Multiplayer online games: origins, players, and social dynamics / Guo Freeman

Hayden Library - GV1469.17.S63 F74 2018




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The aesthetics of videogames / edited by Jon Robson and Grant Tavinor

Hayden Library - GV1469.3.A29 2018




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Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




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Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors

Hayden Library - GV1469.15.G465 2018




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The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger

Hayden Library - GV1469.6.S33 2018




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The player's power to change the game: ludic mutation / Anne-Marie Schleiner

Hayden Library - GV1469.34.S52 S35 2017




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Interactive stories and video game art: a storytelling framework for game design / Chris Solarski

Hayden Library - GV1469.34.A97 S65 2017




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Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers

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Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




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Future gaming: creative interventions in video game culture / Paolo Ruffino

Hayden Library - GV1469.34.S52 R84 2018




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How games move us: emotion by design / Katherine Isbister

Hayden Library - GV1469.3.I83 2016




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Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# / Allan Fowler

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Location-based gaming: play in public space.

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Developing 2D games with Unity: independent game programming with C# / Jared Halpern

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Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

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Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon

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Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser.

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Understanding Game Application Development: With Xamarin. Forms and ASP. NET.

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Dungeons & Dragons art & arcana: a visual history / Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer ; foreword by Joe Manganiello

Hayden Library - GV1469.62.D84 W57 2018




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A play of bodies: how we perceive videogames / Brendan Keogh

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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

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eSports is business: management in the world of competitive gaming / Tobias M. Scholz

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Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Ć velch

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Games and rules: game mechanics for the 'magic circle'.

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Practical shader development: vertex and fragment shaders for game developers / Kyle Halladay

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Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors

Hayden Library - GV1469.15 S475 2017




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Crash override: how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn

Hayden Library - GV1469.34.A97 Q56 2017




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Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel

Hayden Library - GV1469.3.G86 2018




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Video games have always been queer / Bonnie Ruberg

Hayden Library - GV1469.17.S63 R83 2019




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Game design: next level / chief editor, Wang Shaoqiang

Hayden Library - GV1469.3.G363 2018




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Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor

Hayden Library - GV1469.34.P79 E97 2019




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Families at play: connecting and learning through video games / Sinem Siyahhan and Elisabeth Gee

Hayden Library - GV1469.34.S52 S59 2018