art The cartoon guide to biology / Larry Gonick & Dave Wessner By library.mit.edu Published On :: Sun, 26 Apr 2020 08:31:05 EDT Dewey Library - QH309.G676 2019 Full Article
art Loose ends ... false starts / Sydney Brenner By library.mit.edu Published On :: Sun, 26 Apr 2020 08:31:05 EDT Dewey Library - QH311.B85 2019 Full Article
art An Event Apart: Full-Featured Art Direction By feedproxy.google.com Published On :: Mon, 27 Aug 2018 00:00:00 +0000 In her Full-Featured Art Direction for the Web presentation at An Event Apart in Chicago, Mina Markham shared her approach to building Web pages that work across a variety of browsers, devices and locales. Here's my notes from her talk: Full-featured art direction is progressively enhanced, localized for a particular user, yet inclusive of all visitors and locations. Start with the most basic minimal viable experience for the user and move up from there. Semantic markup is your best baseline. Annotate a Web site design with HTML structure: H1, H2, H3, etc. From there, gradually add CSS to style the minimal viable experience. If everything else fails, this is what the user will see. It may be the bare minimum but it works. Feature queries in CSS are supported in most browsers other than IE 11. We can use these to set styles based on what browsers support. For instance, modular font scaling allows you to update overall sizing of text in a layout. Feature Query checker allows you to see what things look like when a CSS query is not present. Localization is not just text translation. Other elements in the UI, like images, may need to be adjusted as well. You can use attributes like :lang() pseudoclass to include language specific design elements in your layout. Inclusive art direction ensures people can make use of our Web sites on various devices and in various locations. Don't remove default behaviors in Web browsers. Instead adjust these to better integrate with your site's design. Full Article
art An Event Apart: Content Performance Quotient By feedproxy.google.com Published On :: Mon, 27 Aug 2018 00:00:00 +0000 In his Beyond Engagement: the Content Performance Quotient presentation at An Event Apart in Chicago, Jeffrey Zeldman introduced a new metric for tracking how well Web sites are performing. Here's my notes from his talk: The number one stakeholder request for Web sites is engagement: we need people using our services more. But is it the right metric for all these situations? For some apps, engagement is clearly the right thing to measure. Think Instagram, long-form articles, or gaming sites. For others, more time spent might be a sign of customer frustration. Most of the Web sites we work on are like customer service desks where we want to give people what they need and get them on their way. For these experiences, speed of usefulness should matter more than engagement. Content Performance Quotient (Design CPQ) is a measure of how quickly we can get the right content to solve the customer's problem. The CPQ is a goal to iterate against and aim for the shortest distance between problem & solution. It tracks your value to the customer by measuring the speed of usefulness. Pretty garbage: when a Web site looks good but doesn't help anyone. Garbage in a delightfully responsive grid is still garbage. A lot of a Web designer's job is bridging the gap between what clients say they need and what their customers actually need. Marlboro's advertising company (in the 50s) rethought TV commercials by removing all the copy and focusing on conveying emotions. They went from commercials typically full of text to just ten words focused on their message. Mobile is a great forcing function to re-evaluate our content. Because you can't fit everything on a small screen, you need to make decisions about what matters most. Slash your architecture and shrink your content. Ask: "why do we need this?" Compare all your content to the goals you've established. Design should be intentional. Have purpose-driven design and purpose-driven content. If your design isn't going somewhere, it is going nowhere. We can't always have meetings where everybody wins. We need to argue for the customer and that means not everyone in our meetings will get what they want. Purpose needs to drive our collaborations not individual agendas, which usually leak into our Web site designs. It’s easy to give every stakeholder what they want. We've enabled this through Content Management Systems (CMS) that allow everyone to publish to the site. Don't take the easy way out. It’s harder to do the right thing. Harder for us, but better for the customer & bottom line. Understanding the customer journey allows us to put the right content in the right place. Start with the most important interaction and build out from there. Focus on key interactions and build out from there. Sometimes the right place for your content isn't your Website -for video it could be YouTube or Vimeo. Customers come to our sites with a purpose. Anything that gets in the way of that is a distraction. Constantly iterate on content to remove the cruft and surface what's needed. You can start with a content inventory to audit what is in your site, but most of this content is probably out of date and irrelevant. So being in a state of constant iteration works better. When you want people to go deeper and engage, to slow down... scannability, which is good for transactions, can be bad for thoughtful content. Instead slow people down with bigger type, better typographic hierarchy, more whitespace. Which sites should be slow? If the site is delivering content for the good of the general public, the presentation should enable slow, careful reading. If it’s designed to promote our business or help a customer get an answer to her question, it must be designed for speed of relevancy. Full Article
art An Event Apart: Data Basics By feedproxy.google.com Published On :: Tue, 28 Aug 2018 00:00:00 +0000 In her Data Basics presentation at An Event Apart in Chicago, Laura Martini walked through common issues teams face when working with data and how to get around/work with them. Here's my notes from her talk: Today there's lots of data available to teams for making decisions but it can hard to know what to use and how. Data tools have gotten much better and more useful. Don't underestimate yourself, you can use these tools to learn. Google Analytics: The old way of looking at data is based on sessions are composed of page views and clicks with timestamps. The new way is looking at users with events. Events can be much more granular and cover more of people's behaviors than page views and clicks. Different data can be stored in different systems so it can be hard to get a complete picture of what is happening across platforms and experiences. Journey maps are one way to understand traffic between apps. You can do things with data that don't scale. Some visualizations can give you a sense of what is happening without being completely precise. Example: a quantified journey map can show you where to focus. Individual users can also be good data sources. Zooming in allows you to learn things you can't in aggregate. Tools like Fullstory replays exactly what people did on your Website. These kinds of human-centric sessions can be more engaging/convincing than aggregate measures. Data freshness changes how people use it in their workflows. Having real-time data or predictive tools allows you to monitor and adapt as insights come in. How do you know what questions to ask of your data? HEART framework: happiness, engagement, adoptions, retention, and task success. Start with your goals, decide what is an indicator of success of your goals, then instrument that. To decide which part of the customer journey to measure, start by laying it all out. There's a number of good go-to solutions for answering questions like: funnel analysis (shows you possible improvements) or focus on user groups and split them into a test & control (allows you to test predictions). The Sample Size Calculator gives you a way to determine what size audience you need for your tests. Quantitative data is a good tool for understanding what is happening but it won't tell you why. For that, you often need to turn to qualitative data (talking to people). You can ask people with in-context small surveys and similar techniques. Often the hardest part of using data is getting people on the same page and caring about the metrics. Try turning data insights into a shared activity, bet on results. Make it fun. Dashboards surface data people care about but you need to come together as a team to decide what is important. Having user-centric metrics in your dashboards shows you care about user behavior. Data can be used for good and bad. Proceed with caution when using data and be mindful where and how you collect it. Full Article
art An Event Apart: Designing Progressive Web Apps By feedproxy.google.com Published On :: Tue, 28 Aug 2018 00:00:00 +0000 In his The Case for Progressive Web Apps presentation at An Event Apart in Chicago, Jason Grigsby walked through the process of building Progressive Web Apps for your Web experiences and how to go about it. Here's my notes from his talk: Progressive Web Apps (PWAs) are getting a lot of attention and positive stories about their impact are coming out. PWA Stats tracks many of these case studies. These sorts of examples are getting noticed by CEOs who demand teams build PWAs today. A PWA is a set of technologies designed to make faster, more capable Web sites. They load fast, are available online, are secure, can be accessed from your home screen, have push notifications, and more. But how can we define Progressive Web Apps? PWAs are Web sites enhanced by three things: https, service worker, and a manifest file. HTTPS is increasingly required for browsers and APIs. Eventually Chrome will highlight sites that are not on https as "insecure". Service Workers allow Web sites to declare how network requests and the cache are handled. This ability to cache things allows us to build sites that are much faster. With service workers we can deliver near instant and offline experiences. A Web manifest is a JSON file that delivers some attributes about a Web site. Browsers use these files to make decisions on what to do with your site (like add to home page). Are PWAs any different than well-built Web sites? Not really, but the term helps get people excited and build toward best practices on the Web. PWAs are often trojan horses for performance. They help enforce fast experiences. Feels Like a Native App Does your organization have a Web site? Do you make money off your Web site? If so, you probably need a Progressive Web Site. Not every customer will have your native app installed. A better Web experience will help you reach people who don't. For many people this will be their first experience with your company, so you should make it as good as possible. Getting people to install and keep using native apps is difficult. App stores can also change their policies and interfaces which could negatively impact your native app. The Web can do much more than we think, the Web has APIs to access location, do fast payments using fingerprint identification, push notifications, and more. What should we use to design PWAs? Native app styles or Web styles? How much does your design match the platform? You can set up PWAs to use different system fonts for iOS and Android, should you? For now, we should define our own design and be consistent across different OSs. What impact does going "chrome-less" have on our PWAs? You loose back buttons, menu controls, system controls. Browsers provide us with a lot of useful features and adding them back is difficult. Especially navigation via the back button is complex. So in most cases, you should avoid going full screen. While not every person will add your PWA to their home screen, every person will "install" your PWA via the service worker. An app shell model allows you put your common UI (header, footer, nav, etc.) into the app cache. This makes the first loading experience feel a lot faster. Should you app shell or not? If you have architected as a single page app, this is possible but otherwise might not be worth the effort. Animating transitions can help with way-finding and polish on the Web. This gives Web sites even more personality. Installation and Discovery Using a Web manifest file, allows you specify a number of declarations for your app. In addition to name, icon, and even theme colors. Once you have a PWA built and a manifest file, browsers will being prompting people to install your Web site. Some Browsers have subtle "add" actions. Other use more explicit banner prompts. "Add to home screen" banners are only displayed when they make sense (certain level of use). Developers can request these banners to come up when appropriate. You'll want to trigger these where people are mostly likely to install. (like checkout) Microsoft is putting (explicitly and implicitly) PWAs within their app store. Search results may also start highlighting PWAs. You can use Trusted Web Activity or PhoneGap to wrap native shells around your PWA to put them into Android and iOS app stores. Offline Mode Your Web site would benefit from offline support. Service Workers enable you to cache assets on your device to load PWAs quickly and to decide what should be available offline. You can develop offline pages and/or cache pages people viewed before. If you do cache pages, make it clear what data hasn't been updated because it is not available offline. You can give people control over what gets cached and what doesn't. So they can decide what they want available for offline viewing. If you enable offline interactions, be explicit what interactivity is available and what isn't. Push Notifications Push notifications can help you increase engagement. You can send notifications via a Web browser using PWAs. Personal push notifications work best but are difficult to do right. Generic notifications won't be as effective. Don't immediately ask people for push notification permissions. Find the right time and place to ask people to turn them on. Make sure you give people control, if you'd don't they can kill them using browser controls. In the next version of Chrome, Google will make push notification dialogs blocking (can't be dismissed) so people have to decide if they want notifications on or off. This also requires you to ask for permissions at the right time. Beyond Progressive Web Apps Auto-login with credential management APIs allows you to sign into a site using stored credentials. This streamlines the login process. Apple Pay on the Web converged with the Web Payment API so there's one way to use stored payment info on the Web. These next gen capabilities are not part of PWAs but make sense within PWAs. How to Implement PWAs Building PWAs is a progressive process, it can be a series of incremental updates that all make sense on their own. As a result, you can have an iterative roadmap. Benchmark and measure your improvements so you can use that data to get buy-in for further projects. Assess your current Web site's technology. If things aren't reasonably fast to begin with, you need to address that first. If your site is not usable on mobile, start there first. Begin by building a baseline PWA (manifest, https, etc.) and then add front-end additions and larger initiatives like payment request and credential api later. Every step on the path toward a PWAS make sense on their own. You should encrypt your Web sites. You should make your Web site fast. These are all just steps along the way. Full Article
art An Event Apart: Putting Design in Design Systems By feedproxy.google.com Published On :: Tue, 05 Mar 2019 00:00:00 +0000 In his Putting the 'Design' in Design Systems presentation at An Event Apart in Seattle, Dan Mall talked about the benefits of design systems for designers and how ensure they can be realized. Here's my notes from his talk: Most content in design systems are not for designers but for developers. This helps to scale design efforts when there's a lot more developers than designers (typical in many companies). But where does design and designers fit within a design system? Are they no longer required? Design can be part of strategy and big picture thinking but most designers are good at making designs and iterating them, not working across the company on "big D" design. When it comes time to make a design system, most people start with "let's make some components!". This is problematic because its missing "for ____". What's the purpose of our design system? Who is it for? Design systems need a focus. One company's design system should not work for another company. A good "onlyness" statement can only apply to one company, it would not work for other companies. Design system principles can guide your work. Some are universal like: accessible, simple. Others should be very specific so you can focus on what matters for you. An audit of common components in design systems shows the coverage varies between companies; the components can focus on their core value. Instead of starting with making design components, think about what components you actually need. Then make some pilot screens as proofs of concept for a design system. Will you be able to make the right kinds of things? Don't start at the abstract level, start at the extract level. Take elements from within pilot designs and look for common components to pull out for reuse. Don't try to make it cover all use cases yet. As you work through a few pilots, expand components to cover additional use cases you uncover. The most exciting design systems are boring. About 80% of the components you're making can be covered by your design system. They allow you to remake product experiences quickly. The remaining 20% is what designers still need to do: custom design work. A good design system takes care of the stuff you shouldn't reinvent and allows you to spend time on where it matters. Creative people are driven by autonomy, mastery, and purpose. A good design system will enable all of these. The most common benefits of design systems are greater efficiency and consistency. But another important one is relief from having to do mundane design work. (editor's note: like maintaining & updating a design system!) The real value of a design system is to help us get back to our real work. Full Article
art An Event Apart: Move Fast and Don’t Break Things By feedproxy.google.com Published On :: Tue, 05 Mar 2019 00:00:00 +0000 In his Move Fast and Don’t Break Things presentation at An Event Apart in Seattle, Scott Jehl shared a number of resilient patterns and tools to help us establish and maintain performant access to our Web sites. Here's my notes from his talk: For successful Web design, people used to suggest we move fast and break things. Today we've become more responsible but things can still break for our users if we're not mindful. So many factors that can compromise the delivery of our Web sites are out of our control. We need to be aware of these in order to build resilience into our designs. We used to use browser detection and feature detection to ensure our sites were supported across Web browsers. Progressive enhancement's importance ballooned as a wide range of new devices for accessing the Web, touch interactions, and more browsers became popular. Trying to make a Web site look and work the same across devices was broken, we realized this was the wrong goal and we need to adapt to varying screens, networks, input types, and more. Some practices stay good. Progressive enhancement and accessibility prepared us for many of these changes but it is also a performance enhancement on its own. Figuring out how to make Web sites faster used to be hard but the tools we have for measuring performance have been improving (like PageSpeedTest and WebPageTest). Making Web Sites Fast First meaningful content: how soon does a page appear to be useful to a user. Progressive enhancement is about starting with meaningful HTML and then layering additional enhancements on top of it. When browsers render HTML, they look for dependencies in the file (CSS and Javascript) before displaying anything. CSS and Javascript are most often the render-blockers on sites, not images & videos. Decide if they need to load at high priority and if not, load async or defer. If you need them to run right away, consider server push (HTTP2) to send files that you know the browser needs making them ready to render right away. If your server does not support push, you can inline your critical CSS and/or Javascript. Inlining however is bad for caching as it does not get reused by other pages. To get around this you can use the Cache API to inline content and cache it as a file for reuse. Critical CSS tools can look over a series of files and identify the common CSS you need across a number of different pages for initial rendering. If you inline your critical CSS, you can preload the rest of your CSS (not great browser support today). Inlining and push are best for first time visits, for return visits they can be wasteful. We can use cookies for checking for return visits or make use of Service Worker. Time to interactive: time it takes a site to become interactive for the user. We should be aiming for interactivity in under 5seconds on a median mobile phone on 3G. Lower end phones can take a long time to process Javascript after it downloads. More weight does not mean more wait. You can prioritize when things load to make pages render much faster. Keeping Web Sites Fast Making a web site fast is easier than keeping it fast. Over time, Web sites will add a number of third party services with unknown performance consequences. We can use a number of tools, like Lighthouse, to track performance unfriendly dependencies. Speed Curves will let you set performance budgets and see when things are over. This allows people to ask questions about the costs of what we're adding to sites. Varying content and personalization can increase optimizations but they are costly from a performance perspective since they introduce a second meaningful content render. Moving these features to the server-side can help a lot. Cloudflare has a solution that allows you to manipulate pages on their server before it comes down to browser. These server-side service workers allow you to adjust pages off the client and thereby avoid delays. Homepages and landing pages are often filled with big images and videos. They're difficult to keep performant because the change all the time and are often managed outside of a central CMS. For really image heavy pages, we can use srcset attributes to define multiple sizes of images. Writing this markup can be tricky if written by hand. Little helper apps can allow people to write good code. Soon we'll have a native lazy load feature in browsers for images and iframes. Chrome has it in testing now and can send aspect ratios before actual images. Full Article
art An Event Apart: Third-Party Software By feedproxy.google.com Published On :: Mon, 28 Oct 2019 00:00:00 +0000 In his Third-Party Software and the Fate of the Web presentation at An Event Apart in Denver, Trent Walton talked through the impact of third party scripts on Web sites and how to ensure they don't degrade performance and user experience. Here's my notes from his talk: With most client work, no one is paying attention to the impact of third parties on Web sites. Third parties are requests on a Web page coming from an external URL. Examples: TypeKit, Google Analytics, etc. People use third parties to get data to make product decisions, earn income (ads, marketing), add content (videos, fonts), add functionality (comments, chat, etc.). But third parties can also create issues. Loading scripts and files can really slow things down or provide an inconsistent UI and create privacy issues based on how they handle user data. If you care about the final deliverable for a Web site, you need to be aware of the impact of third parties on your product. All the work we do on optimizing images, code, and designs can be quickly outweighed by the addition of third party scripts to a site. Starting with the categories of 3rd party scripts helps you get a good sense of why people are using them: Advertising, A/B testing Tools, Analytics, Social Media, CDN, Customer Interaction, Comments, Essential. Looking at the top third party requests across the Alexa top 46 sites in the United States shows 213 different domain sources. The average site has 22 different domains. News sites have the most third party domains. Several tools can help you understand what's happening with third party scripts on a site. Request Map Generator can help you create a visualization of the different third parties on your Web site to help create awareness of what's happening on your site. Chrome's Lighthouse tool has a similar set of capabilities. How do third parties impact end users? Does your site depend on third parties to function? As more people block these components, will it break? Re-marketing can create creepy experiences as content begins "follow" you online. Web builders are on the front lines. We can advocate for the right approaches to privacy and data management. Though some of these conversations may be hard, it's our responsibility to end users. Web browsers now have tools to help you manage third party scripts like cookies and cross-site tracking. But most people are likely not turing on the stricter versions of these features. If you control a site, you can decide what third parties you want to include. But what about sites you don't control? Consider the perspective of your clients/companies and present data that explains the impact of third party on conversion and user experience. Establish some standards for third party integrations: determine the value, avoid redundant services, work with a performance budget, comply with privacy policies. Audit the third parties on your site and include data that illustrates how they perform against your standards. Compare this audit to competitors in order to set benchmarks or comparisons. Get specific insights: there's usually a few instances of third parties that have become redundant, unnecessary, or are blocking page rendering. These wins create credibility and illustrate impact. Maintain ongoing conversations with teams to make effective decisions about third parties on your sites. Full Article
art An Event Apart: Slow Design for an Anxious World By feedproxy.google.com Published On :: Mon, 28 Oct 2019 00:00:00 +0000 In his Slow Design for an Anxious World presentation at An Event Apart in Denver, Jeffrey Zeldman espoused the benefits of design that aims to increase comprehension and intentional use. Here's my notes from his talk: We live in fast times and care a lot about making things faster for people. In this world, "slow" is often associated with friction. But some things are better slow. Fast is best for transactional customer-service designs. We optimize our checkout flows for efficiency and our code for performance. Likewise, service-oriented content must be designed for speed of relevancy. Getting to content like driving directions, return policies, and more should be quick and easy for customers. Slow is best for comprehension. Reading slowly helps us understand more of what we read and even transactional sites have some content that we want people to understand more deeply. There's lots of resources for site optimization but few for slowing people down so they appreciate and understand our content. Legibility means you can read what's on the page. Readability is where the art comes in. You don't need to be a graphic designer to improve readability. When focusing on readability you're focusing on absorption not conversion. Improving readability means putting the focus on content and removing distractions. The service Readability optimized Web pages for this by removing ads, third party widgets, and more. Considering different reading modes like in bed, at breakfast, on your lap, etc. can trigger ideas for layout and type for sites. For example, big fonts can help you lean back and take in content vs. leaning in and squinting. Big type used to be a controversial design choice on the Web but now has been adopted by a number of sites like Medium, Pro Publica, and the New Yorker. To be readable: use big type (16px should be your smallest size); use effective hierarchy for type; remove all extraneous elements in your layout; art direction helps you call attention to important content; make effective use of whitespace. Art direction can bring unique emotion and resonance to articles online. In a world of templates and scalability, distinct art direction can help people take notice of intentional high value content. Macro-whitespace is the bigger columns and padding around content we often associate with high-end luxury brands. Micro-whitespace is the space in between letter forms and between the lines of type. Consider both in your designs Ensure your content is branded so it stands out. When all content looks like the same it all appears to have equal value. Have a brand that sticks out to be more trusted. With all these techniques we're trying to get people to lean back and have a good "readable" experience on the Web. Full Article
art An Event Apart: The New Design Material By feedproxy.google.com Published On :: Tue, 29 Oct 2019 00:00:00 +0000 In his The New Design Material presentation at An Event Apart in Denver, Josh Clark outlined how designers can integrate Machine Learning and other new technologies into their product designs. Here's my notes from his talk: Designers and front-end developers have a role to play in Machine Learning and new technologies overall. But how? Sometimes we get fascinated with the making of the product instead of enabling the service of the product (the end user experience). We sometimes care more about using the latest frameworks or technologies than making meaningful experiences. The last decade of digital design was shaped by mobile, the next one is already being shaped by machine learning. Machine learning is our new design material, how can/should it be used? When you encounter a new design material, ask: what can it do? how does it change us (both makers and society)? How can machine learning help us? If we could detect patterns in anything, how can we act on them? Recommendation (ranking results that match a context); Prediction (most likely result); Classification (grouping items into defined categorization); Clustering (discover patterns/categories based on item attributes); Generation (machines can make something). Get comfortable with casual (almost mundane uses of machine learning) uses of machine learning. We can add a little intelligence to many of our products using these techniques. While there are some early attempts at using machine learning to create Web designers, machines are really best at time-consuming, repetitive, detail-oriented, error-prone, and joyless tasks. How can we let people do what they do best and let machines do what they do best. How do we amplify our potential with machines vs. trying to replace things that we can do? Machines can help us focus our time and judgement on what matters (via pattern matching and clustering). What can machine learning amplify for us: be smarter with questions we already ask; ask entirely new kinds of questions; unlock new sources of data; surface invisible patterns. The job of user experience designers and researchers is to point machine learning at problems worth solving. Characteristics of Machine Learning Machine learning is a different kind of design material. It has different characteristics we can learn. Machines try to find patterns in what we do but we're unpredictable and do weird things, so sometimes the patterns machines find are weird. Yet these results can uncover new connections that would otherwise be invisible. We need to design for failure and uncertainty because machine learning can find strange and sometimes incorrect results. This is different than designing for the happy path (typical design work), instead we need to design for uncertainty and cushion mistakes by setting the right expectations. Match language and manner to system ability. It's better to be vague and correct than specific and incorrect. Machines focus on narrow domains and don't understand the complete world. It's not real intelligence but scaled "interns" or "infinite tem year olds". Narrow problems don't have to be small problems. We can go deep on specific medical issue identification or identify patterns in climate change. We don't always understand how machine learning works, the systems are opaque. To help people understand what signals are being used we can give people some feedback on what signals inform recommendations or clustering. Because the logic is opaque, we need to signal our intention. Designers can help with adding clarity to our product designs. Make transparency a design principle. Machine learning is probabilistic. Everything is a probability of correctness, not definitive. We can surface some of these confidence intervals to our end users. "I don't know" is better than a wrong answer. Present information as signals, not as absolutes. Point people in a good direction so they can then apply their agency and insights to interesting insights. What do we want form these systems? What does it require from us? Software has values embedded in it (from its makers). We don't want to be self-driven by technology, we want to make use of technology to amplify human potential. We're inventing the future together. We need to do so intentionally. Full Article
art HDFC Bank's advances rise 21% in March quarter; deposits go up 24% By www.business-standard.com Published On :: Sat, 04 Apr 2020 23:34:00 +0530 The deposit base of the private sector lender stood at Rs 11.46 trillion in Q4FY20 compared to Rs 9.23 trillion in the same period last year Full Article
art Wipro to kick-start IT earnings season on April 15 with Q4 results By www.business-standard.com Published On :: Sat, 11 Apr 2020 22:49:00 +0530 TCS will hold its board meet the next day (April 16) for approval of its financial statements Full Article
art Hyundai's profit slumps 44%, its lowest first-quarter level in a decade By www.business-standard.com Published On :: Thu, 23 Apr 2020 11:35:00 +0530 Net profit for January-March was $376 million, far below than expectations Full Article
art American Express quarterly profit plunges 76% on $1.7 bn reserve build By www.business-standard.com Published On :: Fri, 24 Apr 2020 22:14:00 +0530 Shares of the company were up nearly 2%, as it kept a tight lid on costs to weather the impact of the pandemic on its business Full Article
art [ASAP] Interactions of TiO<sub>2</sub> Nanoparticles with Ingredients from Modern Lifestyle Products and Their Effects on Human Skin Cells By feedproxy.google.com Published On :: Thu, 05 Mar 2020 05:00:00 GMT Chemical Research in ToxicologyDOI: 10.1021/acs.chemrestox.9b00428 Full Article
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art Poetry and revelation : for a phenomenology of religious poetry / Kevin Hart. By encore.st-andrews.ac.uk Published On :: London : Bloomsbury Academic, 2018. Full Article
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art Most Dangerous Object in the Office: Garden Games Outdoor Darts By www.wired.com Published On :: Tue, 19 Apr 2011 00:00:00 +0000 Outdoor Darts isn't for the faint of heart. Full Article
art Take Your Party to the Park By www.wired.com Published On :: Tue, 11 Oct 2011 00:00:00 +0000 We review two products you can use to put the brakes on your work day no matter where you are -- a travel hammock and a pressurized travel bottle that protects your carbonated beverage of choice. Full Article
art Most Dangerous Object in the Office: Pocket Artillery Mini Cannon By www.wired.com Published On :: Tue, 31 Jan 2012 00:00:00 +0000 Check out the Pocket Artillery Mini Cannon in action. Full Article
art The Loudest Soccer Fans on Earth By www.wired.com Published On :: Wed, 20 Feb 2013 05:00:00 +0000 The Loudest Soccer Fans on Earth Full Article
art George R. R. Martin "Game of Thrones Cameo Would Be in Season 4, Not 3" By www.wired.com Published On :: Thu, 21 Mar 2013 00:00:00 +0000 On the red carpet , Martin told Wired that his potential cameo would occur not in Season 3, but rather in Season 4 - though he acknowledged that HBO had not yet officially announced the next season of the hugely popular fantasy epic. Full Article
art Aaron Swartz Wired Exclusive By www.wired.com Published On :: Mon, 01 Apr 2013 04:00:00 +0000 Aaron Swartz Wired Exclusive Full Article
art 150 Boomboxes and the Best Dance Party You've Never Been To By www.wired.com Published On :: Fri, 19 Apr 2013 21:12:52 +0000 Find out how Tom and Gary throw a decentralized dance party. Full Article
art The Window - NYC Eastside Access Part 1: Most Expensive Transportation Project in US History By www.wired.com Published On :: Wed, 08 May 2013 19:01:48 +0000 Deep under New York City, the Metropolitan Transit Authority is working on the country’s largest and most expensive transportation project. Over 50 years in the making, this $8.24 billion railway will connect the Long Island Rail Road to Grand Central Terminal. Follow Engineer Bill Ury, on an inspection of this massive subterranean project from beneath 38th Street in Manhattan to Sunnyside Yards in Queens. Full Article
art The Window - NYC Eastside Access Part 2: Most Expensive Transportation Project in US History By www.wired.com Published On :: Tue, 28 May 2013 14:00:00 +0000 Stirring images of an underground city set the stage for this subterranean journey through East Side Access, the country's largest transportation project. Get a detailed look at the bold vision for this massive railway expansion and learn why it could only happen in New York. Full Article
art The Window - Barclays Center Part 1: From Concert Venue to Basketball Arena in 8 Hours By www.wired.com Published On :: Tue, 04 Jun 2013 14:00:00 +0000 Go behind the scenes at one of America's most technologically advanced arenas, as an overnight conversion crew transforms Barclays Center from a sold-out concert venue to a basketball stadium for the Brooklyn Nets in only eight hours. Full Article
art The Window - Barclays Center Part 2: Inside on The Catwalk By www.wired.com Published On :: Tue, 11 Jun 2013 14:00:00 +0000 In this episode of The Window, we take you high above the arena floor into the rafters of Barclays Center for a rare view of what it all looks like from the lights. Full Article
art The Window - Barclays Center Part 3: The Conversion Crew That Transforms the Venue for Events By www.wired.com Published On :: Tue, 25 Jun 2013 10:30:00 +0000 Get up close and personal with the folks behind Barclays Center's spectacular overnight conversions. Learn what it takes for their 40-person crew to radically transform this hi-tech arena from a sold-out concert venue into the Brooklyn Nets' basketball stadium overnight. Full Article
art The Window - High-Speed Robots Part 1: Meet BettyBot in "Human Exclusion Zone" Warehouses By www.wired.com Published On :: Mon, 01 Jul 2013 15:46:49 +0000 Get a bots'-eye view of the "human exclusion zone" in a massive warehouse where an army of high-tech robots finds and fulfills up to 30,000 orders a day. Full Article
art The Window - High-Speed Robots Part 2: Kiva Robots in the Workplace & in our E-commerce Economy By www.wired.com Published On :: Fri, 12 Jul 2013 10:30:00 +0000 Follow a robot as it works its day job—transforming the world of e-commerce by hustling packages around the giant warehouses that propel the modern economy. New robot minions: Welcome to the team. Full Article
art The Window - Tesla Motors Part 1: Behind the Scenes of How the Tesla Model S is Made By www.wired.com Published On :: Tue, 16 Jul 2013 10:30:00 +0000 If founder Elon Musk is right, Tesla Motors just might reinvent the American auto industry—with specialized robots building slick electric cars in a factory straight from the future. That's where the battery-powered Model S is born. Full Article
art The Window - Tesla Motors Part 2: How Tesla Motors Builds Electric Cars By www.wired.com Published On :: Tue, 30 Jul 2013 10:30:00 +0000 Tesla Motors is challenging the giants of the global auto industry with all-electric cars—and a new approach to building them. Take a look at their assembly lines, and the philosophy behind them. Full Article
art Lockpicking: Kwikset SmartKey By www.wired.com Published On :: Sat, 03 Aug 2013 04:00:00 +0000 Lockpicking: Kwikset SmartKey Full Article
art How to Make a Giant Creature - How to Build Parts for a Giant Robot Mech (4/7) By www.wired.com Published On :: Tue, 06 Aug 2013 22:46:31 +0000 It's time to build the armor and weapons for WIRED's giant robot mech and give it a paint job with realistic battle scarring. Watch as Stan Winston School and the artists from Legacy Effects turn our hulking friend into an incredible work of art ... a work of art that you wouldn't want to meet in a dark alley. Full Article
art The Window - Tesla Motors Part 3: Electric Car Quality Tests By www.wired.com Published On :: Tue, 13 Aug 2013 10:30:00 +0000 Preorder a Tesla today—but don’t expect to get behind the wheel for another 2-3 months. We go inside Tesla’s rigorous quality testing that each of its vehicles must undergo before hitting the road. From water and drive tests to a 101-point checklist, see the exhaustive inspection these electric beauties go through. Full Article
art Station to Station - New York - Nomadic Happenings: Artist Trio and Jonah Bokaer By www.wired.com Published On :: Sun, 08 Sep 2013 22:30:00 +0000 Yoshimio, Hisham Akira Bharoocha, and Ryan Saywer join forces for a music mashup; later, we get a sneak peek of the dance medley from Jonah Boakaer and AIRLOCKS for the New York stop of Station to Station. Full Article
art Pittsburgh - Artist Trio and The Kansas City Marching Cobras - Station to Station By www.wired.com Published On :: Thu, 12 Sep 2013 14:00:00 +0000 YOSHIMIO, Sawyer, and Bharoocha gathered in the lobby of Pittsburgh's Union Station for a gorgeous impromptu drum show, which then segued into an energetic outdoor turn by the Kansas City Marching Cobras. Dancers flipped, shook, and pulled onlookers from the crowd along with them — drums rocketing into the night sky. Full Article
art Mr. Know-It-All - Serving Genetically Modified Food at Dinner Parties By www.wired.com Published On :: Fri, 18 Oct 2013 10:30:00 +0000 When hosting a party where genetically modified foods are what’s for dinner, is it proper etiquette to warn your GMO-averse friends ahead of time? Mr. Know-It-All offers sage advice on how to handle. Full Article
art The Window - Crescent Dunes Solar Energy Project Part 1: The Facility By www.wired.com Published On :: Mon, 25 Nov 2013 11:30:00 +0000 Take a look inside the first commercial-scale solar energy plant to use nothing more than the sun, molten salt, and a whole lot of mirrors to send power to the people. If the Crescent Dunes Solar Energy facility works as promised, it could be a model for the future of renewable energy. Full Article
art The Window - Crescent Dunes Solar Energy Project Part 2: Building the Power Plant By www.wired.com Published On :: Tue, 03 Dec 2013 11:30:00 +0000 Outside Tonopah, Nev., a construction team of 600 is working to get the Crescent Dunes Solar Energy project up and running by 2014. WIRED has an exclusive look inside the construction of this first-of-its-kind renewable-energy power plant. Full Article
art MIT Surveillance Video of Aaron Swartz, January 2011 By www.wired.com Published On :: Wed, 04 Dec 2013 11:30:00 +0000 MIT Surveillance Video of Aaron Swartz, January 2011 Full Article