git WIRED Live - Creating a Digital Ecology That Works By www.wired.com Published On :: Tue, 11 Mar 2014 10:30:00 +0000 Should people have the same rights and obligations online as they do in the real world? MIT computer scientist Alex “Sandy” Pentland explains how developing social networks as trusted networks will help establish a sustainable digital ecology for years to come. Full Article
git Design FX - Maleficent: Re-creating Fully Digital Characters By www.wired.com Published On :: Mon, 02 Jun 2014 04:00:00 +0000 Angelina Jolie stars in Disney’s new Maleficent, featuring a forest world of detailed visual effects. Mike Seymour delves into how facial movement experts Digital Domain, worked to re-create realistic, fully digital counterparts to the story’s three fairies. Full Article
git Gadget Lab - Digital Amps to Revive Analog Audio Gear By www.wired.com Published On :: Mon, 18 May 2015 17:30:00 +0000 Have some old speakers or an unconnected stereo? The Gramofon and the Griffin Twenty make streaming audio a breeze, even if your gear dates to the days of disco. Full Article
git Design FX - Terminator Genisys: Creating a Fully Digital Schwarzenegger By www.wired.com Published On :: Thu, 16 Jul 2015 20:27:15 +0000 He's back—this time in a time-traveling standoff. See how Arnold Schwarzenegger faced off against a digitized version of his younger self. Full Article
git Talking Pictures | The Many Contradictions of Gitmo By www.wired.com Published On :: Wed, 19 Aug 2015 20:00:00 +0000 Photographer Debi Cornwall made numerous trips to Guantánamo Bay Naval Base to make startlingly banal images of detainee and military personnel life. Children's jungle gyms, tiki bars and the overstuffed chair and shackles of the "Compliant Detainee Media Room." Full Article
git The Long-Awaited DB11 Is Aston Martin's Bid for the Digital Age By www.wired.com Published On :: Fri, 05 Aug 2016 00:15:00 +0000 The $212,000 coupe is the first all-new model from a new regime leading the famed British automaker. Full Article
git Digital Avatars and the Future of Fake News By www.wired.com Published On :: Tue, 24 Oct 2017 10:00:00 +0000 Digital avatars and tools like Apple's new Animoji app may forever change the way we communicate. But they're also blurring the line between reality and fantasy. We take a look at how this technology works and what can be done to prevent the spread of manipulated videos in the future. Full Article
git Digital Dignity: VR Pioneer Jaron Lanier at WIRED25 By www.wired.com Published On :: Mon, 15 Oct 2018 06:23:00 +0000 At WIRED25, Jaron Lanier, Microsoft's chief technology officer prime unifying scientist, musician, VR pioneer and author or "Ten Arguments for Deleting Your Social Media Accounts Right Now" and "Dawn of the New Everything" talked to Editor in Chief Nicholas Thompson about 25 years of technology. Full Article
git How The Network Is Changing The Digital Age | WIRED Brand Lab By www.wired.com Published On :: Mon, 11 Mar 2019 21:00:00 +0000 BRANDED CONTENT | Produced by WIRED Brand Lab for IBM | What will the network of the future look like? Wired and IBM explore how new technologies and network connected devices are transforming the digital age Full Article
git Management and technological challenges in the digital age [electronic resource] / edited by Pedro Novo Melo and Carolina Machado By prospero.murdoch.edu.au Published On :: Full Article
git The digital difference : media technology and the theory of communication effects / W. Russell Neuman By prospero.murdoch.edu.au Published On :: Neuman, W. Russell, author Full Article
git Understanding research in the digital age / Sarah Quinton, Nina Reynolds By prospero.murdoch.edu.au Published On :: Quinton, Sarah, author Full Article
git Governing through biometrics : the biopolitics of identity / Btihaj Ajana, lecturer, culture, digital humanities and creative industries, King's College London, UK By prospero.murdoch.edu.au Published On :: Ajana, Btihaj, author Full Article
git Mining goes digital: proceedings of the 39th International Symposium 'Application of Computers and Operations Research in the Mineral Industry' (APCOM 2019), June 4-6, 2019, Wroclaw, Poland / editors: Christoph Mueller [and 6 more] By library.mit.edu Published On :: Sun, 19 Jan 2020 07:42:04 EST Online Resource Full Article
git Handbook of digital games / edited by Marios C. Angelides, Harry Agius By library.mit.edu Published On :: Sun, 18 May 2014 06:05:15 EDT Online Resource Full Article
git The culture of digital fighting games: performance and practice / Todd Harper By library.mit.edu Published On :: Sun, 22 Jun 2014 06:07:54 EDT Hayden Library - GV1469.34.V56 H37 2014 Full Article
git Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger By library.mit.edu Published On :: Sun, 31 May 2015 06:15:20 EDT Dewey Library - GV1469.17.S63 M85 2014 Full Article
git Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Hayden Library - GV1469.34 .P79 B68 2015 Full Article
git The video game debate: unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.3.V5225 2016 Full Article
git Values at play in digital games / Mary Flanagan and Helen Nissenbaum By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Hayden Library - GV1469.17.S63 F63 2014 Full Article
git Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.17.S63.P52 2015 Full Article
git Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer By library.mit.edu Published On :: Sun, 6 May 2018 06:10:36 EDT Hayden Library - GV1469.3.A395 2017 Full Article
git Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.) By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.C527 2017 Full Article
git Digital gaming and the advertising landscape / Teresa de la Hera By library.mit.edu Published On :: Sun, 13 Oct 2019 06:44:50 EDT Online Resource Full Article
git Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.C6463 2019 Full Article
git Woke gaming: digital challenges to opression and social injustice / edited by Kishonna L. Gray and David J. Leonard By library.mit.edu Published On :: Sun, 3 May 2020 07:23:24 EDT Dewey Library - GV1469.34.S52 W65 2018 Full Article
git Top 10 Digital Bible Studies for Spring 2020 By feeds.christianitytoday.com Published On :: Wed, 25 Mar 2020 01:04:00 PDT Full Article
git Annual Tech Report Outlines Coming Shifts in Social Media and Digital Marketing By www.rss-specifications.com Published On :: Fri, 2 Aug 2019 14:11:54 -0400 First off, Meeker looks at the growth of internet adoption, which is slowing as regions work on new infrastructure to facilitate connection. It's amazing to consider that around 50% of the world is still not connected to the internet, which highlights the opportunities for expansion, but also, the challenges now faced in getting the rest of the world online. complete article Full Article
git Folding music / Max Giteck Duykers By library.mit.edu Published On :: Sun, 29 Sep 2019 07:16:33 EDT MEDIA PhonCD D958 sel Full Article
git Web Tools #347 - JS Testing, Media Tools, Git/CLI Tools, Uncats By mailchi.mp Published On :: Thu, 12 Mar 2020 13:00:00 +0000 Web Tools Weekly WEB VERSION Issue #347 • March 12, 2020 The following intro is a paid product review for Wallaby, a developer productivity tool that runs your JavaScript and TypeScript tests immediately as you type. Code testing is a huge part of the current JavaScript landscape, so if it's crucial that you run tests on your code base regularly, you'll love Wallaby. Wallaby is available as an extension for VS Code, JetBrains Editors, Visual Studio, Sublime Text, and Atom. I'll demonstrate here how powerful Wallaby is by showing you how it works within VS Code. Once you've installed and configured Wallaby, you can open any project and run it via its Command Palette, shown here: Wallaby's Command Palette in VS Code When you choose the Start command, you can open any JavaScript or TypeScript file and you'll see something like the following: Wallaby's code coverage and logs Notice a few things: The colored squares on the left indicate code coverage. These squares can be grey, yellow, green, pink, or red, indicating various levels of coverage from your tests. The lines that contain console.logs have their outputs displayed to the right. These get updated in real time as you write or edit your code (similar to Quokka.js, another tool by the same developers that I've reviewed previously) As you can see, if you're accustomed to using a lot of console.logs and adding breakpoints to your code, Wallaby is going to dramatically increase your productivity. You get that feedback immediately within the code, without actually executing it in a browser or other environment. In other words, your code editor is the console, with the bonus of everything displaying in its immediate code context. When it's running, Wallaby displays the number of failed and passed tests in the status bar: Wallaby displays passed/failed tests in the status bar Clicking on the failed and passed tests in the status bar will open Wallaby's Output Channel, with a little more detail on what's happening with your tests: Wallaby's Output Panel One of the features that has caught the attention of many developers is Wallaby's Time Travel Debugger, which was added to Wallaby in December. This feature allows you to move forward or backwards through your code to understand what led to a specific bug. Wallaby's Debugger View You can start the debugger on a line of code where your test begins, or on any line executed by one of your tests. Once begun, you can run a number of different commands to get to the root of a particular issue. This is helped out by the Debugger View that opens in the left panel. Pretty powerful! And again, part of the power is that this is all available right inside your code base – no need to open up a separate environment like the developer tools in your browser. There's a lot more to Wallaby that I haven't mentioned here, but this should be enough to give you a taste of some of the primary features of the tool, which is free to try. Check out the docs for more on what I've only briefly touched on here. Now on to this week's tools! Media Tools (SVG, Video, etc) Iconset Free, cross-platform SVG icon organizer app for designers, developers or product teams. Works on both Mac and Windows. Open Peeps A hand-drawn illustration library to create scenes of people, each drawing available in PNG or SVG format. Cosha JavaScript utility to add colored shadows to your images. Use via defaults or customize via the API. Filmage Screen Screen recorder and video editor for Mac. All-in-one video toolbox that lets you record HD video, edit video, make animated GIFs, convert video, and more. Biteable Video making platform with ready templates for creating marketing videos for different social platforms, industries, etc. Unscreen Online tool that uses AI to remove the background from an uploaded video. SequenceDiagram.org Online tool to build sequence diagrams using a drag-and-drop interface, useful for presentations. Faux Code Generator Input real code via a Gist URL and this tool will produce an SVG version of the code in a mock format, for possible use in slides, etc. Smithsonian Open Access Download, share, and reuse millions of the Smithsonian’s images. Use in commercial projects without attribution or written permission (although you should read the FAQ for copyright considerations). Panolens.js Flexible, event-driven, WebGL-based JavaScript panorama viewer built on Three.js. Fontice.com Fastest browser-based WebP converter. Free JPG/PNG to WebP conversion without uploading to any other servers. Heroicons A set of free MIT-licensed high-quality SVG icons for UI development Git, GitHub, and CLI Tools React Chat Tutorial Quickly build chat leveraging Stream's Chat API. Our comprehensive React components will get you up and running fast. sponsored CLUI A collection of JavaScript libraries for building command-line interfaces with context-aware autocomplete. actions-comment-run GitHub action to execute any script in an issue or pull request comment. tickgit Allows you to do project management in your codebase with TODO comments. grep.app Search across a half million Git repos, with options for case sensitivity, regex, and whole words only. GitHub Data Populate data from GitHub into Figma mockups. GitHub CLI In case you missed it, this is GitHub's official command line tool. Octomments GitHub issues as a comment plugin. Gitpod Launches ready-to-code dev environments for your GitHub or GitLab project with a single click. GistPad VS Code extension for managing and sharing code snippets, notes and interactive samples using GitHub Gists. paint-github This is kind of humourous. It's a Chrome or Firefox extension that adds a feature to GitHub comments that lets you "draw" your comment. The Uncategorizables React Chat Tutorial Quickly build chat leveraging Stream's Chat API. Our comprehensive React components will get you up and running fast. sponsored Outgrow Platform to build interactive content like calculators, quizzes, chatbots, surveys, and more, for marketing purposes. unavatar API that searches common social media platforms to get a user's avatar image by means of a username. Voiceflow Design, prototype and build voice apps. Collaboratively design, prototype, and build Alexa Skills and Google Actions, without coding. Limio Sell subscriptions and recurring products, build landing pages, checkouts, self-service portals, and more, with no code. ResponseVault Alpha. Create a database application with a drag and drop form builder. Import your own JavaScript UI widgets. Awesome JS A visual tool to look for popular JavaScript packages, categorized. Advanced App Development Cost Calculator Seems to be mainly for large corporate apps because the estimated prices are fairly high. Nots.io Documentation tool for development teams. Access docs from your code and always know if something is obsolete. Opensource Buiders Find open-source alternatives for your favorite apps. damnshort Short dot-com names, suitable for branding, available for sale for $195 each. A Tweet for Thought I think it's safe to say many of us are punk rock programmers. Send Me Your Tools! Made something? Send links via Direct Message on Twitter @WebToolsWeekly (details here). No tutorials or articles, please. If you have any suggestions for improvement or corrections, feel free to reply to this email. Before I Go... If you love numbers and Math, you'll adore MetaNumbers. It's an encyclopedia providing all sorts of super-boring info on any positive integer you enter. To me this is kind of like Brian Regan's comedy bit on refrigerators, but I know a lot of you might find it interesting. Thanks to everyone for subscribing and reading! Keep tooling, Louis webtoolsweekly.com @WebToolsWeekly PayPal.me/WebToolsWeekly Full Article
git Coping with illness digitally / Stephen A. Rains By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Browsery R118.R24 2018 Full Article
git Technology, activism, and social justice in a digital age / edited by John G. McNutt By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Browsery HM851.T42995 2018 Full Article
git Luxury Retail and Digital Management: Developing Customer Experience in a Digital World, 2nd Edition By www.wiley.com Published On :: 2020-03-24T04:00:00Z Develop a winning customer experience in the digital worldLuxury consumers are changing – they come from all over the world, they are young and they are digital natives. How can luxury brands that have built themselves as pure physical players adapt their business model and practices to address their expectations without abandoning their luxury DNA?Luxury Retail and Digital Management, 2ndEdition sets focus on the major retailing challenges and customer Read More... Full Article
git The digital banal: new media and American literature and culture / Zara Dinnen By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - PS169.T4 D56 2018 Full Article
git Teaching with digital humanities: tools and methods for nineteenth-century American literature / edited by Jennifer Travis and Jessica DeSpain By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - PS44.T43 2019 Full Article
git Digital filters using MATLAB Lars Wanhammar, Tapio Saramäki By library.mit.edu Published On :: Sun, 5 Apr 2020 06:19:51 EDT Online Resource Full Article
git Digital signatures : the impact of digitization on popular music sound / Ragnhild Brøvig-Hanssen and Anne Danielsen By prospero.murdoch.edu.au Published On :: Brøvig-Hanssen, Ragnhild, author Full Article
git Getting to the Heart of Digital Accessibility By feedproxy.google.com Published On :: 2019-08-01T13:45:18+00:00 Quick! Think of the word “developer” or “coder” — what’s the first thing that comes to mind? Maybe a whiteish male in his twenties living in a busy metropolis, wearing a nerdy t-shirt and hoodie? Someone a bit like Mark Zuckerberg? Or maybe a younger Bill Gates or Sergey Brin? Any of the dudes from the HBO series Silicon Valley, perhaps? Certainly no one like me. By tech standards, I’m old. I’m also female and a mother. I live in a midwestern town you’ve never heard of and will never visit — a town where the cows vastly outnumber the people. My hair color is (almost) natural and is no longer part of the ROYGBIV collection, so I have no perceived conference street cred. I own about a thousand geeky T-shirts, but never actually wear them in public, opting for more “girly” attire (or so was pointed out by a male colleague). On the surface, I look more suited to taking notes at a PTA meeting than writing code. I’m a bit of an outsider. A tech misfit. So when my 11-year-old daughter finished her recent coding camp and excitedly declared, “Now I’m a real developer, Mom, just like you!” there was the usual parent pride, but also a small piece of me that cringed. Because, as much as I support the STEM fields, and want the next generation of girls to be coding wizard-unicorn-ninjas, I really don’t want my own daughter to be a developer. The rationale behind this bold (and maybe controversial) statement comes from a place of protection. The tech world we live in today is far from perfect. I’ve endured my share of misogyny, self-doubt, and sexual harassment. Why wouldn’t I want to protect her from all of that? The (diversity) elephant in the (computer) room You’ve heard this story before: there is not enough diversity in tech. This puzzling trend seems to continue year after year, even though numerous studies show that by including more people from underrepresented communities, a company can increase its innovation, employee retention, and bottom line. Even with the recent push and supposed support for diversity and inclusivity from many Fortune 500 companies, women and female-identifying people still only hold 20% of all top tech jobs. The data from FY 2018 shows that the number of women in technical roles at three of the top tech giants was 24% for Adobe, 26% for Google, and 22% for Facebook. While these numbers show that there is still not enough representation for women, these numbers do reflect a slight increase from the previous year (FY 2017: Adobe 22%, Google 25%, Facebook 15%). But even with this upward trend of hiring women in tech roles, the marginal growth rate has not caught up with the real world. The tech workforce is seriously out of touch with reality if, in 2019, a demographic (women) that represents more than half the global population is still considered a minority. Sometimes this lack of diversity at the top level is blamed on a “pipeline” issue. The logic being: “If there are not enough girls who learn to code, then there will not be enough women who can code.” However, programs aimed at teaching girls how to code have skyrocketed in the past few years. Girls now make up about half of the enrollment in high-school coding classes and are scoring almost identically to their male classmates on standardized math and science tests, yet, young women make up only 18% of all Computer Science degrees. I have to wonder if this steep drop in interest has more to do with lack of representation in the tech sphere, than with girls and young women simply not being “smart enough” or “not interested” in working with code? At the very least, the lack of representation certainly doesn’t help. Of course, the diversity picture becomes even more abysmal when you consider other underrepresented groups such as people of color, people from the LGBTQ community, and people with disabilities. And while I really don’t like glossing over these deeper diversity issues in tech, because they are abundant and are much more grotesque failings than the male/female ratio, I also don’t feel qualified to speak about these issues. I encourage you to look to and value the voices of others who can speak with higher authority on these deeper diversity issues, such as Ire Aderinokun, Taelur Alexis, Imani Barbarin, Angie Jones, Fatima Khalid, Tatiana Mac, Charlie Owen, Cherry Rae, and so many others. And for those readers who are new to the topic of diversity in tech, watch Tatiana Mac’s recent conference talk How Privilege Defines Performance — it’s well worth the 35 minutes of your life. The four stages in the digital accessibility journey However you look at it, the numbers don’t lie. There are some pretty significant diversity issues in tech. So how do we fix this issue before the next wave of young developers join the tech workforce? Simple: teach developers to write accessible code. This may seem like a joke to some and stretch to others, but hear me out. When we talk about accessible code, what we are really talking about at its core is inclusiveness. The actual process of writing accessible code involves rules and standards, tests and tools; but inclusive development is more abstract than that. It’s a shift in thinking. And when we rethink our approach to development, we go beyond just the base level of simple code functionality. We instead think, how is this code consumed? How can we make it even more intelligible and easier for people to use? Inclusive development means making something valuable, not just accessible, to as many people as we can. That line of thinking is a bit abstract, so let’s go through an example. Let’s say you are tasked with updating the color contrast between the text on a webpage or app and the background. What happens at each stage in the accessibility journey? Stage 1: Awareness — You are brand new to digital accessibility and are still trying to understand what it is and how you can implement changes in your daily workflow. You may be aware that there is a set of digital accessibility guidelines that other developers follow, but you are a bit hazy on what it all means in a practical sense. Stage 2: Knowledge — You know a bit more about digital accessibility and feel comfortable using a few testing tools, so you run an automated accessibility test on your website and it flags a possible issue with the color contrast. Based on your awareness of the guidelines, you know the color contrast ratio between the text and the background needs to be a certain number and that you need a tool to test this. Stage 3: Practice — Feeling more confident in your knowledge of digital accessibility rules and best practices, you use a tool to measure the color contrast ratio between the text and the background. Then based on the output of the tool, you modify the hex code to meet the color contrast ratio guidelines and retest to confirm you have met the accessibility requirements for this issue. Stage 4: Understanding — You understand that the accessibility guidelines and tools are created with people in mind, and that code is secondary to all of that. One is the means, and the other is the end. In the color contrast example, you understand that people with low-vision or colorblindness need these color contrast changes in order to actually see the words on your web page. This is a bit of an oversimplification of the process. But I hope you get the gist — that there are different stages of digital accessibility knowledge and understanding. True beginners may not be to even stage one, but I am finding that group rarer and rarer these days. The word about digital accessibility seems to be out! Which is great; but that’s only the first hurdle. What I’m seeing now is that a lot of people stop at Stage 2: Knowledge or Stage 3: Practice — where you are aware of the digital accessibility guidelines, have some testing tools in your back pocket, and know how to fix some of the issues reported, but haven’t quite connected the dots to the humans they impact. From the standpoint of getting daily stuff done, stages two and three are okay stopping points. But what happens when the things you need to do are too complex for a quick fix, or you have no buy-in from your peers or management? I feel that once we get to Stage 4: Understanding, and really get why these kinds of changes are needed, people will be more motivated to make those changes regardless of the challenges involved. When you arrive at stage four, you have gone beyond knowing the basic rules, testing, and coding. You recognize that digital accessibility is not just a “nice to have” but a “must have” and it becomes about quality of life for real people. This is digital inclusion. This is something you can’t unsee, you can’t unlearn, and you can’t ignore. Making digital accessibility a priority — not a requirement In my role as an accessibility trainer, I like to kick-off each session with the question: “What are you hoping to learn today about digital accessibility?” I ask this question to establish a rapport with the audience and to understand where everyone is in their accessibility journey, but I am also evaluating the level of company and individual buy-in too. There is nothing worse than showing up to teach a group that does not care to be taught. If I hear the words “I am only here because I have to be” — I know it will be an uphill battle to get them anywhere close to Stage 4: Understanding, so I mentally regroup and aim for another stage. In my experience, when companies and their leaders say “Digital accessibility is a requirement,” nine times out of ten there is a motivating factor behind this sweeping declaration (for example, impending litigation, or at least the fear of it). When changes are framed as mandatory and packaged as directives from on high with little additional context, people can be resistant and will find excuses to fight or challenge the declaration, and any change can become an uphill battle. Calling something “mandatory” only speaks to Stage 1: Awareness. By swapping out one word from the original declaration and saying “Digital accessibility is a priority,” companies and their leaders have reframed the conversation with their employees. When changes are framed as “working towards a solution” and discussed openly and collaboratively, people feel like they are part of the process and are more open to embracing change. In the long run, embracing change becomes part of a company’s culture and leads to innovation (and, yes, inclusion) on all levels. Calling something a priority speaks to Stage 4: Understanding. Some of the excuses I often hear from clients for not prioritizing accessibility is that it is too difficult, too costly, and/or too time consuming — but is that really the case? In the same accessibility training, I lead an exercise where we look at a website with an accessibility testing tool and review any issues that came up. With the group’s help we plot out the “impact to user” versus the “remediation effort” on the part of the team. From group to group, while the plots are slightly different, one commonality is that close to 80% of the errors plotted fall into the quadrant of “simple to fix” for the team, but they also fall under “high impact” to the user. Based on this empirical data, I won’t buy the argument from clients who say that accessibility is too difficult and costly and time consuming anymore. It comes down to whether it’s a priority — for each individual and for the company as a whole. What will your coding legacy be? The infinite monkey theorem states that a monkey hitting keys at random on a typewriter for an infinite amount of time will eventually type any given text, such as the complete works of William Shakespeare. So by that same logic, a programmer hitting keys at random on a computer for an infinite amount of time will almost surely produce a website that is accessible. But where is the thought process? Where is the human element? While all the things we’ve already talked about — awareness, education, and prioritization of accessibility are important steps in making the digital world more inclusive to all — without intent, we are just going to keep randomly tapping away at our computers, repeating the same mistakes over and over again. The intent behind the code has to be part of the process, otherwise accessibility is just another task that has no meaning. Maybe I’m naive, but I’d like to think we’ve come to a point in our society where we want our work lives to have meaning. And that we don’t want to just hear about the positive change that is happening, but want to be part of the change. Digital accessibility is a place where this can happen! Not only does understanding and writing purpose-driven code help people with disabilities in the short-run, I believe strongly that is key to solving the overarching diversity issue in tech in the long-run. Developers who reach Stage 4: Understanding, and who prioritize accessible code because they understand it’s fundamentally about people, will also be the ones who help create and cultivate an inclusive environment where people from more diverse backgrounds are also prioritized and accepted in the tech world. Because when you strip away all the styles, all the mark-up, all the cool features from a website or app — what’s left? People. And honestly, the more I learn about digital accessibility, the more I realize it’s not about the code at all. Digital accessibility is rooted in the user; and, while I (and countless others) can certainly teach you how to write accessible code, and build you tools, patterns, and libraries to use, I realize we can’t teach you to care. That is a choice you have to make yourself. So think for a moment — what are you leaving the next generation of developers with all that inaccessible code you haven’t given much thought to? Is it the coding legacy you really want to leave? I challenge you to do better for my daughter, her peers, and for the countless others who are not fully represented in the tech community today. Full Article
git Jewellers use digital platform, offer discount to sell gold this Akshaya Tritiya By economictimes.indiatimes.com Published On :: 2020-04-26T14:29:14+05:30 "As we started getting a lot of enquires from our regular customers, we have started taking Akshay Tritiya bookings online from 21st April onwards on our e-commerce platforms. The same will be delivered to the customers post lockdown ends," Aditya Pethe, director, WHP Jewellers said. Full Article
git Jewellers witness encouraging response from customers on their digital platforms for Akshaya Tritiya By economictimes.indiatimes.com Published On :: 2020-04-26T19:20:35+05:30 Mr. Ajoy Chawla, CEO, Jewellery Division at Titan Company Limited said, "All 328 Tanishq stores remain shut this year and hence it would be unfair to compare numbers with last year. But the overall customer response to tanishq.co.in from key metros and even with tier-2 and tier-3 towns has been extremely encouraging. Full Article
git The medicalization of marijuana: legitimacy, stigma, and the patient experience / Michelle Newhart and William Dolphin By library.mit.edu Published On :: Sun, 11 Aug 2019 09:34:13 EDT Hayden Library - RM666.C266 N49 2019 Full Article
git Changing digital geographies: technologies, environments and people / Jessica McLean By library.mit.edu Published On :: Sun, 12 Jan 2020 08:09:51 EST Online Resource Full Article
git Digital cultural heritage / Horst Kremers, editor By library.mit.edu Published On :: Sun, 12 Jan 2020 08:09:51 EST Online Resource Full Article
git Mapping the nation: GIS making a difference now - locally, nationally, globally: GIS inspiring what's next - accelerating digital transformation. By library.mit.edu Published On :: Sun, 23 Feb 2020 09:06:07 EST Rotch Library - G70.212.M37 2019 Full Article
git Digital geographies / edited by James Ash, Rob Kitchin, Agnieszka Leszczynski By library.mit.edu Published On :: Sun, 23 Feb 2020 09:06:07 EST Rotch Library - G70.217.G46 D54 2019 Full Article
git The business of platforms: strategy in the age of digital competition, innovation, and power / Michael A. Cusumano, Annabelle Gawer, David B. Yoffie By library.mit.edu Published On :: Sun, 6 Oct 2019 07:22:11 EDT Dewey Library - HD45.C87 2019 Full Article
git Logistics management: strategies and instruments for digitalizing and decarbonizing supply chains - proceedings of the German Academic Association for Business Research, Halle 2019 / Christian Bierwirth, Thomas Kirschstein, Dirk Sackmann, editors By library.mit.edu Published On :: Sun, 13 Oct 2019 07:16:20 EDT Online Resource Full Article
git Enterprise content and search management for building digital platforms / Shailesh Shivakumar By library.mit.edu Published On :: Sun, 29 Dec 2019 07:26:12 EST Online Resource Full Article
git Managing transformation projects: tracing lessons from the Industrial to the Digital Revolution / Mark Kozak-Holland, Chris Procter By library.mit.edu Published On :: Sun, 29 Dec 2019 07:26:12 EST Online Resource Full Article
git Enterprise Governance of Information Technology: Achieving Alignment and Value in Digital Organizations / Steven De Haes, Win Vam Grembergen, Anant Joshi, Tim Huygh By library.mit.edu Published On :: Sun, 12 Jan 2020 07:33:23 EST Online Resource Full Article