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Guiding Students Learning Project Team Management from Their Own Practice




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Web Based vs. Web Supported Learning Environment – A Distinction of Course Organizing or Learning Style?




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Web Supported Group Learning




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On-line Learning and Ontological Engineering




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Integrating E-Learning Content into Enterprise Resource Planning (ERP) Curriculum




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The Effects of Reading Goals on Learning in a Computer Mediated Environment




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Time and the Design of Web-Based Learning Environments




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Establishing the IT Student’s Perspective to e-Learning: Preliminary Findings from a Queensland University of Technology Case Study




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Understanding Intention to Use Multimedia Information Systems for Learning




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New Pathways to Learning: The Team Teaching Approach. A Library and Information Science Case Study




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Using Technology-Mediated Learning Environment to Overcome Social and Cultural Limitations in Higher Education




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CAB - Collaboration across Borders: Peer Evaluation for Collaborative Learning




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A Beginning Specification of a Model for Evaluating Learning Outcomes Grounded in Java Programming Courses




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Collaborative Learning: A Connected Community Approach




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Attitudes toward WebCT and Learning:  An Omani Perspective




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M-Learning Management Tool Development in Campus-Wide Environment




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Video Learning Object Application System: Beyond the Static Reusability




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Strategies to Enhance Student Learning in a Capstone MIS Course




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E-learning: Incorporating Information Security Governance




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Software Agents for Managing Learning Plans




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Virtual Medical Campus (VMC) Graz: Innovative Curriculum meets Innovative Learning Objects Technology




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The Development, Use and Evaluation of a Program Design Tool in the Learning and Teaching of Software Development




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Getting Practical With Learning Styles In “Live” and Computer-based Training Settings 




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Navigating the Virtual Forest: How Networked Digital Technologies Can Foster Transgeographic Learning




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A Virtual Learning Environment for Mobile IP




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Mobile Learning, Cognitive Architecture and the Study of Literature




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Learning Object Educational Narrative Approach (LOENA): Using Narratives for Dynamic Sequencing of Learning Objects




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MILO – A Proposal of Multiple Intelligences Learning Objects




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Project Based Learning and Learning Environments




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An Exploration of How a Technology-Facilitated Part-Complete Solution Method Supports the Learning of Computer Programming




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Using an Outcome-Based Information Technology Curriculum and an E-Learning Platform to Facilitate Student Learning




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An Architecture of a Computer Learning Environment for Mapping the Student’s Knowledge Level




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Concept Maps as a Learning Assessment Tool




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Users’ Learning of Principles of Computer Operations




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Can Online Tutors Improve the Quality of E-Learning?




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A Model of Introducing e-Learning System at Vocational College for Business Secretaries




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Is There a Value Paradox of E-learning in MBA Programs?




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Teaching Mobile Communication in an e-Learning Environmnet




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A Didactic Experience in Collaborative Learning Supported by Digital Media




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Design, Development, and Implementation of an Open Source Learning Object Repository (OSLOR)




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The Conceptual Model of a Web Learning Portal for Small and Medium Sized Enterprises




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Engaging Student Teachers in Peer Learning via a Blended Learning Environment




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Using a Learner-Centered Approach to Teach ICT in Secondary Schools: An Exploratory Study




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A Longitudinal Analysis of the Effects of Instructional Strategies on Student Performance in Traditional and E-Learning Formats




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Impact of Motivation on Intentions in Online Learning: Canada vs China




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The Effect of Student Background in E-Learning — Longitudinal Study




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Using Digital Video Game in Service Learning Projects




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Influence on Student Academic Behaviour through Motivation, Self-Efficacy and Value-Expectation: An Action Research Project to Improve Learning




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The Role of Management Games in Mapping Learning Styles to Elements of Business Know-How Acquisition: A Case Study




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A Conceptual Model for Learning to Program in Introductory Programming Courses