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rn Learning Object Educational Narrative Approach (LOENA): Using Narratives for Dynamic Sequencing of Learning Objects By Published On :: Full Article
rn An Exploration of How a Technology-Facilitated Part-Complete Solution Method Supports the Learning of Computer Programming By Published On :: Full Article
rn Using an Outcome-Based Information Technology Curriculum and an E-Learning Platform to Facilitate Student Learning By Published On :: Full Article
rn The Cultural Impact of Information Systems – Through the Eyes of Hofstede – A Critical Journey By Published On :: Full Article
rn An Architecture of a Computer Learning Environment for Mapping the Student’s Knowledge Level By Published On :: Full Article
rn A Model of Introducing e-Learning System at Vocational College for Business Secretaries By Published On :: Full Article
rn A Didactic Experience in Collaborative Learning Supported by Digital Media By Published On :: Full Article
rn Design, Development, and Implementation of an Open Source Learning Object Repository (OSLOR) By Published On :: Full Article
rn The Conceptual Model of a Web Learning Portal for Small and Medium Sized Enterprises By Published On :: Full Article
rn Engaging Student Teachers in Peer Learning via a Blended Learning Environment By Published On :: Full Article
rn Using a Learner-Centered Approach to Teach ICT in Secondary Schools: An Exploratory Study By Published On :: Full Article
rn A Longitudinal Analysis of the Effects of Instructional Strategies on Student Performance in Traditional and E-Learning Formats By Published On :: Full Article
rn Impact of Motivation on Intentions in Online Learning: Canada vs China By Published On :: Full Article
rn The Effect of Student Background in E-Learning — Longitudinal Study By Published On :: Full Article
rn Will Information-Communications Systems Survive? Web 2.x and SocNet as Placebos or Real Internet Survival Kit By Published On :: Full Article
rn Influence on Student Academic Behaviour through Motivation, Self-Efficacy and Value-Expectation: An Action Research Project to Improve Learning By Published On :: Full Article
rn The Role of Management Games in Mapping Learning Styles to Elements of Business Know-How Acquisition: A Case Study By Published On :: Full Article
rn A Conceptual Model for Learning to Program in Introductory Programming Courses By Published On :: Full Article
rn The Efficacy of a Web-Based Instruction and Remediation Program on Student Learning By Published On :: Full Article
rn University Enhancement System using a Social Networking Approach: Extending E-learning By Published On :: Full Article
rn The Work Readiness of Master of Information Systems International Students at an Australian University: A Pilot Study By Published On :: Full Article
rn Meaningful Learning in Discussion Forums: Towards Discourse Analysis By Published On :: Full Article
rn A Longitudinal Study of the Use of Computer Supported Collaborative Learning in Promoting Lifelong Learning Skills By Published On :: Full Article
rn Design Alternatives for a MediaWiki to Support Collaborative Writing in Higher Education Classes By Published On :: Full Article
rn Cross-Departmental Collaboration for the Community: Technical Communicators in a Service-Learning Software Engineering Course By Published On :: Full Article
rn Technology Enhanced Learning: Utilizing a Virtual Learning Environment to Facilitate Blended Learning By Published On :: Full Article
rn Collaboration of Two Service-Learning Courses: Software Development and Technical Communication By Published On :: Full Article
rn International Collaboration for Women in IT: How to Avoid Reinventing the Wheel By Published On :: Full Article
rn Using a Learning Management System to Foster Independent Learning in an Outcome-Based University: A Gulf Perspective By Published On :: Full Article
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