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Use of a Class Exercise to Maximize Student Interest in an Introductory MIS Course




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Evaluating Critical Reflection for Postgraduate Students in Computing




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A Profile of Digital Information Literacy Competencies of High School Students




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Establishing the IT Student’s Perspective to e-Learning: Preliminary Findings from a Queensland University of Technology Case Study




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Prior Experience and New IT Students




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Talking Past Each Other - Staff and Student Reflection in Undergraduate Software Projects




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Strategies to Enhance Student Learning in a Capstone MIS Course




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What Makes Valuable Pre-experience for Students Entering Programming Courses?    




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Interactive On-line Formative Evaluation of Student Assignments




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Marketable, Unique and Experiential IT-Skills Education for Business Students




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Preparing Undergraduate Students for IT Certification




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Experimenting with eXtreme Teaching Method – Assessing Students’ and Teachers’ Experiences




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Using an Outcome-Based Information Technology Curriculum and an E-Learning Platform to Facilitate Student Learning




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An Architecture of a Computer Learning Environment for Mapping the Student’s Knowledge Level




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The Discovery Camp: A Talent Fostering Initiative for Developing Research Capabilities among Undergraduate Students




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Introducing Students to Business Intelligence: Acceptance and Perceptions of OLAP Software




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An Evolving Road Map: Student Perceptions and Contributions to Graphic Organizers within an Academic Wiki




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Designing Digital Portfolios for Technology Support Students




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The Development of Students Geometrical Thinking through Transformational Processes and Interaction Techniques in a Dynamic Geometry Environment




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Engaging Student Teachers in Peer Learning via a Blended Learning Environment




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Improving Progression and Satisfaction Rates of Novice Computer Programming Students through ACME – Analogy, Collaboration, Mentoring, and Electronic Support




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Open Online Assignment Submission: First Year Students’ Behavior and Views




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A Longitudinal Analysis of the Effects of Instructional Strategies on Student Performance in Traditional and E-Learning Formats




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The Effect of Student Background in E-Learning — Longitudinal Study




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Influence on Student Academic Behaviour through Motivation, Self-Efficacy and Value-Expectation: An Action Research Project to Improve Learning




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The Efficacy of a Web-Based Instruction and Remediation Program on Student Learning




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The Work Readiness of Master of Information Systems International Students at an Australian University: A Pilot Study




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A Student Project to Qualify Underprivileged Adolescents




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The Effects of Student Syndrome, Stress, and Slack on Information Systems Development Projects




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Student Marketability: Enhancing Software Skills




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Demographic Factors Affecting Freshman Students' Attitudes towards Software Piracy: An Empirical Study




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An Examination of Students’ Self-Efficacy Beliefs and Demonstrated Computer Skills




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Mentoring Doctoral Students in a Developing Society




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An Ad-Hoc Collaborative Exercise between US and Australian Students Using ThinkTank: E-Graffiti or Meaningful Exchange?




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Motivations of the Online Student




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Blended E-Learning in Higher Education: Research on Students’ Perspective




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Library Web/Online Information Services to the Needs and Behavior of Students




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Reinforcing and Enhancing Understanding of Students in Learning Computer Architecture




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Software Engineering Frameworks: Perceptions of Second-Semester Students




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Student Attitudes Towards E-Learning: The First Year Accounting Experience




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Using Youtube© in the Classroom for the Net Generation of Students




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Applying a Modified Technology Acceptance Model to Qualitatively Analyse the Factors Affecting E-Portfolio Implementation for Student Teachers’ in Field Experience Placements




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Web-based Tutorials and Traditional Face-to-Face Lectures: A Comparative Analysis of Student Performance




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Dealing with Student Disruptive Behavior in the Classroom – A Case Example of the Coordination between Faculty and Assistant Dean for Academics




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Analysis of Student Attitudes towards E-learning: The Case of Engineering Students in Libya




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The Use of Mobile Phones by South African University Students




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The Usefulness Metrics of The Most Popular eReader Used by Higher Education Students

In the digital technology era, mobile devices have an important rule to deploy a copy of data and information through the network. An electronic reader (eReader) allows readers to read written materials in an electronic manner that is available in many models. The objective of this study is to evaluate the usage of eReader by higher education students. We firstly identified the most frequently used eReader by surveying higher education students. The survey results showed that Apple iPad, Amazon Kindle, and Samsung Tablet are the most popular eReader devices used by higher education students. We presented these results, and then we analyzed the surveyed results in detail in order to develop an evaluation metric of the eReader in a mobile platform that clearly allows the selection of the most suitable eReader for higher education students. The main contribution of this paper is the development of a set of criteria that can be used by students in the selection of an eReader that matches their specific needs and requirements.




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Can E-Portfolio Improve Students’ Readiness to Find an IT Career?

An E-Portfolio Assessment Management System (EAMS) can be an innovative tool that provides students with flexible opportunities to demonstrate the acquisition of skills and abilities in an outcome-based institution. The system has been developed and used for the past ten years to create, reflect, revise, and structure students’ work. It is a repository management system that facilitates collecting, sharing, and presenting artifacts of student learning outcomes via a digital medium. Therefore, it provides students with flexible opportunities to demonstrate the acquisition of skills and abilities to demonstrate growth of achieving learning outcomes. The rationale of the EAMS is to allow students to demonstrate competences and reflect upon experiences to improve their learning and career readiness; hence, they are accountable for their learning. The system was built around two defined set of learning outcomes: institutionally agreed upon set of learning outcomes, and learning objectives that are related to major requirements. The purpose of this study is to analyze students’ perceptions and attitudes when using an e-portfolio to support their employment opportunities. The participants were 217 students in the College of Technological Innovation. The students reported that the developing of e-portfolios was extremely helpful. The results showed that students have positive opinions about using e-portfolios as a beneficial tool to support their readiness for employment; they believe an e-portfolio increases their confidence to find a job in the IT field because it can allow them to showcase artifacts that demonstrate competencies and reflect upon experiences, and they can provide their supervisors during their industrial training with an e-resume that includes views of their actual work of what they have learned and are able to do when they complete their degree. Employers then can review e-portfolios to select prospective employees work readiness skills; hence, graduates are more likely to obtain a job in their workplaces. In conclusion, students do like the idea of e-portfolios when it is presented to them as a career showcase rather than a process for documenting learning. A career center can use e-portfolios as a tool to help students find a job. Furthermore, our analysis and evaluation uncovered learning issues involved in moving from the traditional approach of learning toward an integrated learning system that can be used after graduation.




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Design and Implementation of an HCI course for MIS students – Some lessons

Courses on Human Computer Interaction (HCI) largely differ in the conception of the role of the course in the program, in the topics to be included, in emphases, in the instructional strategies that are employed, and more. This paper describes the design and implementation of a HCI course for students of the Management Information Systems department in our college. Students’ intermediate and final homework assignments were analyzed to provide feedback for the course design. Quantitative analysis showed high correlation between the quality of the requirement analysis performed by the students and the quality of the final interface prototype, and also that the quality of design alternatives that were considered by the students can be a good predictor for the quality of the overall interface design. Qualitative analysis of students’ submissions showed the need for practicing skills required in users’ studies, especially conducting interviews and observations. Implications from these and other findings are discussed.




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The Use of Computer Simulation to Compare Student performance in Traditional versus Distance Learning Environments

Simulations have been shown to be an effective tool in traditional learning environments; however, as distance learning grows in popularity, the need to examine simulation effectiveness in this environment has become paramount. A casual-comparative design was chosen for this study to determine whether students using a computer-based instructional simulation in hybrid and fully online environments learned better than traditional classroom learners. The study spans a period of 6 years beginning fall 2008 through spring 2014. The population studied was 281 undergraduate business students self-enrolled in a 200-level microcomputer application course. The overall results support previous studies in that computer simulations are most effective when used as a supplement to face-to-face lectures and in hybrid environments.