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Design FX - Ender's Game: Creating a Zero-G Battle Room Effects Exclusive

A signature sequence in Gavin Hood’s newest film Ender’s Game is the zero-G battle room, a place where the titular character played by Asa Butterfield trains in space. Hoping to create a sense of weightlessness, the filmmakers shot actors in a mix of harnesses and on wires against a greenscreen set.




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Design FX - Thor The Dark World: Previsualization Effects Exclusive

To create the world of Asgard in Thor: The Dark World, filmmaker Alan Taylor enlisted the help of digital effects company The Third Floor. Using a process called previsualization, The Third Floor created fully rendered low-res CG sets and characters, allowing the director to see, plan out, and experiment with scenes before shooting them.




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Design FX - Walking With Dinosaurs: Muscle Simulation and Feathered Effects Exclusive

Find out how animation company Animal Logic used complex feather and muscle simulation systems to depict the prehistoric animals in Walking With Dinosaurs.




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Design FX - The Hobbit: The Desolation of Smaug: Creating a Waterlogged Action Sequence

Director Peter Jackson and FXguide’s Mike Seymour reveal how a pivotal seven-minute action sequence in The Hobbit: The Desolation of Smaug was created with a combined 98 hours of footage from aerial shots, green-screen sets, live-action shoots, and complex CG environments.




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Design FX - RoboCop: Breaking Down the Special Effects of the RoboCop Suit

For the latest reboot of sci-fi classic RoboCop, filmmakers opted for a mix of visual effects to achieve a realistic look. Fxguide’s Mike Seymour dives into the combination of creating a special effects suit for star Joel Kinnaman to wear, and the post CGI work that helped bring the half-man/half-robot to life.




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Design FX - Noah: Controlling an Epic Rain-Making System with a Single App

And on the eighth day, we got apps. Fxguide’s Mike Seymour details the how the upcoming blockbuster, Noah, was able to control the mechanics of a giant custom rain machine in a studio that size of two football fields with the use of a single iPad app.




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Design FX - Captain America: The Winter Soldier: Staging the Helicarrier Crash

Industrial Light & Magic was tasked with updating the helicarriers in the new film Captain America: The Winter Soldier. FXguide’s Mike Seymour talks to the visual effects company to find out what new details were added to the S.H.I.E.L.D. aircrafts, and how the effects team created a digital modeling environment for the epic helicarrier crash scene.




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Design FX - The Amazing Spider-Man 2: Transforming Jamie Foxx into the Villainous Electro

In The Amazing Spider-Man 2, Jamie Foxx stars as Electro, the glowing antagonist to Andrew Garfield’s Spidey. In this video, learn how Sony Pictures Imageworks used a combination of makeup and CGI to turn the Academy Award winner into a blue, electrically-charged villain--with inspiration from lightning, neurological networks, and nebulas.




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Design FX - Godzilla: Creating the Animalistic and Masculine Kaiju Monster

After Roland Emmerich missed the mark with Godzilla in 1998, we had reason to be skeptical of Gareth Edwards’ new remake. Fxguide’s Mike Seymour goes inside the special effects behind the latest incarnation, in which effects company MPC designed the largest Godzilla yet, featuring an animalistic appearance with anthropomorphized traits.




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Design FX - Maleficent: Re-creating Fully Digital Characters

Angelina Jolie stars in Disney’s new Maleficent, featuring a forest world of detailed visual effects. Mike Seymour delves into how facial movement experts Digital Domain, worked to re-create realistic, fully digital counterparts to the story’s three fairies.




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Design FX - X-Men: Days of Future Past: The Sentinels’ Complicated Follicle Animation

In X-Men: Days of Future Past, the mutant clan goes head-to-head with the Sentinels—a group of dystopian-era robots. Effects experts MPC created the Sentinels’ special effects using a follicle-like animation, comprised of tiny scales. Mike Seymour explains how they accomplished the technically complicated designs.




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How to Make a Giant Creature - Watch FX Experts Build the Prototype of a 14-Foot Creature

The design phase is over, and now it's time to prove that the 14-foot-tall creature can be built. As the team starts to build the prototype, challenges arise due to the creature's size and scale.




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Design FX - Dawn of the Planet of the Apes: Transforming Human Motion-Capture Performances Into Realistic-Looking Apes

In the latest incarnation of Dawn of the Planet of the Apes Andy Serkis and Toby Kebbell deliver human motion-capture performances to help bring the realistic apes to life. Shot with a combination of high-speed cameras, Mike Seymour breaks down the tech behind shooting the motion-capture scenes on location versus on a sound stage.




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Design FX - Game of Thrones: Combining CGI and Live Action to Create the Dragons & Fights Scenes in Season 4

In season four of Game of Thrones a combination of CGI and live character action were used to create impressive fight scenes and stunning visual effects. Mike Seymour breaks down the tech behind the hit HBO show.




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Design FX - Hercules: Creating Mythical Creatures with Advanced Special Effects

In Brett Ratner's new big-budget flick Hercules, the title star portrayed by Dwayne "The Rock" Johnson battles mythical creatures, including a three-headed dog, giant boars and lions, and multi-headed serpents. Mike Seymour shows how the visual effects experts at Double Negative created the complicated, yet lifelike beasts.




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Design FX - Teenage Mutant Ninja Turtles Facial Animation FX

Mike Seymour breaks down the tech behind the latest Teenage Mutant Ninja Turtles flick, including the facial animation effects. Plus, find out how an improvised, off-camera moment turned into one of the funniest scenes in the movie.




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Design FX - The Maze Runner Exclusive: Building the Mechanical Grievers & Complex Maze Set

Based on the hit YA novel of the same name, the upcoming flick The Maze Runner takes place in a post-apocalyptic world. To create the vast maze and relentless mechanical creatures called Grievers, FX experts Method Studios used technical and complicated special FX. Mike Seymour breaks down the tech behind the film.




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The Top 10 Special FX of 2014

From the incredible helicarrier crash in “Captain America: The Winter Soldier” to the realistic motion-capture-driven apes in "Dawn of the Planet of the Apes," this year brought us some unbelievable special effects. Mike Seymour from fxguide counts down the top 10 design FX from 2014.




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Design FX - Once Upon A Time: Inside the Fairytale Sets and Character Animations

On ABC’s “Once Upon a Time,” Disney characters like Snow White, the Queen of Hearts, and Peter Pan are set against a modern backdrop. Realistic visual effects bring to life the magic and mystery of Storybrooke—the town they now inhabit. Mike Seymour from fxguide goes behind the stunning FX and animation that are needed to create the fairytale mashup.




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Design FX - The Hobbit: The Battle of the Five Armies Crowd-Simulation On a Behemoth Scale

Weta Digital was behind the striking effects in two of this year's big-franchise films: “Dawn of the Planet of the Apes”—which picked up an Oscar nomination for best visual effects—and “The Hobbit: The Battle of the Five Armies.” Mike Seymour takes an exclusive look at the impressive, large-scale battle sequences that Weta designed for the final installment in The Hobbit trilogy.




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Design FX - Agent Carter: Creating Movie-Quality Effects on a Weekly TV Schedule

In the new series “Agent Carter” Marvel expands its universe to the small screen with help from Industrial Light & Magic. Creating high-quality visual effects was nothing new for the the award-winning team, but working against grueling weekly delivery dates proved to be a monstrous challenge. Mike Seymour finds out how they did it.




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Design FX - Chappie: Bringing an A.I. Robot to Life

Neill Blomkamp's new dystopian sci-fi thriller "Chappie" stars a fully digital A.I. robot as the title character, acted out by Sharlto Copley. Mike Seymour goes behind the scenes of the CG robots.




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Design FX - Avengers: Age of Ultron

The Avengers return in Age of Ultron. Mike Seymour sat down with the men behind the special effects.




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Design FX - Tomorrowland: Behind the FX of the Futuristic World

See how Industrial Light & Magic created the futuristic tech and magical world in Brad Bird’s Tomorrowland.




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Design FX - Mad Max Fury Road: Choreographing Complex Stunts & Car Chases

Shot mostly in Africa with real vehicles and complex stunts, “Mad Max: Fury Road” brings a high intensity to the post-apocalyptic franchise. Mike Seymour breaks down the complicated camerawork and VFX behind the action-adventure flick.




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Design FX - Jurassic World: Using Motion-Capture to Create Realistic Dinosaurs

“Jurassic World” debuted with a record-shattering opening weekend, netting nearly half a billion dollars. See how Industrial Light & Magic used motion capture to help design the complex dinosaurs, including the genetically modified Indominus rex.




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Design FX - Terminator Genisys: Creating a Fully Digital Schwarzenegger

He's back—this time in a time-traveling standoff. See how Arnold Schwarzenegger faced off against a digitized version of his younger self.




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Design FX - Game of Thrones: Season 5 Special FX

Find out how the visual effects came together for the end of season five on Game of Thrones, including Daenerys' elaborate and cinematic escape with her drogon.




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Design FX - Maze Runner: Scorch Trials—Building a Post-Apocalyptic City

The second installment of “The Maze Runner” takes place in a mythical post-apocalyptic city. Find out how Weta Digital took an unusual approach to creating the vast, ruined landscape by building the entire city first, then destroying it.




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Design FX - Find Out How FX Experts Created Mars in "The Martian"

Visual effects companies Framestore and MPC were tasked with creating the red planet in “The Martian.” From realistic landscape shots of Mars to simulated gravity differences, see how it all came together with a shorter-than-usual timeframe for post-production.




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Design FX - How “The Good Dinosaur” Raised the Bar for Natural-World CGI

Find out how Pixar raised the CGI bar for ultra-realistic environments and landscapes in “The Good Dinosaur.”




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Design FX - Inside the Incredible Visual Effects of “Star Wars: The Force Awakens"

Mike Seymour goes behind the visual effects that earned “Star Wars: The Force Awakens” an Oscar nod. See how Industrial Light & Magic crafted complex action sequences, detailed environments, and realistic characters with the help of advanced motion-capture technology and performances from actors like Lupita Nyong’o.




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Design FX - How Designers Created a Nazi-Run World in “The Man in the High Castle”

Amazon Studios’ “The Man in the High Castle” take places in an alternate history, set in a post-WWII world where the Axis powers ended up victorious. To create the look of a United States run by Imperial Japan and Nazi Germany, Zoic Studios was tasked with creating difficult visual effects and environment work. Find out how they did it.




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Design FX - It Took 5 Actors to Create "Deadpool's" Colossus

And one was nearly 7 feet tall.




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Design FX - The Special Effects Behind Zero Matter in "Agent Carter"

We go behind the scenes to show you how visual effects company Double Negative created the dark energy Zero Matter in ABC's "Agent Carter."




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Design FX - How The Rock Face Swapped with Vine Star Sione in 'Central Intelligence'

Mike Seymour goes behind the visual effects in Central Intelligence used to de-age The Rock and Kevin Hart into high school, teenaged versions of themselves. Weta digital puts the The Rock’s face onto Vine star Sione’s body for an amazing locker room shower dance scene you won’t want to miss.




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Design FX - Roland Emmerich Breaks Down the Visual Effects Used in "Independence Day: Resurgence"

Mike Seymour sits down with "Independence Day: Resurgence" director Roland Emmerich and discusses the astonishing visual effects used in his newest picture, as well as the revolutionary new N-Cam system.




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Design FX - Inside Star Trek Beyond’s Amazing Visual Effects

Design FX dives into the incredible special effects of Star Trek Beyond. From the digital construction of the Starship Enterprise all the way down to the extraterrestrials themselves, Mike Seymour takes us into warp drive as he breaks this successful franchise down to its DNA.




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Design FX - Inside Pete’s Dragon's Amazing Visual Effects

Design FX dives into the incredible special effects of Pete's Dragon. How were the team at WETA able to make Elliot (the titular dragon) appear invisible? Mike Seymour breaks down the techniques used to accomplish this spectacular effect.




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Design FX - How Orphan Black Creates Convincing Clones

Design FX dives into the incredible special effects of BBC America's Orphan Black. Mike Seymour breaks down how the team at Intelligent Creatures and Emmy Award nominated actress Tatiana Maslany work together to create convincing clones; with a combination of visual effects, rotoscoping, and incredible acting ability.




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Design FX - The Amazing Visual Effects of "Fantastic Beasts and Where to Find Them"

The Harry Potter prequel, Fantastic Beasts and Where to Find Them, finds Eddie Redmayne performing a mating ritual in front of a massive computer-generated beast. Using a combination of puppets and CGI, a slew of effects houses were able to craft convincing monsters to populate J.K. Rowling's imaginative world.




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Design FX - How 'Rogue One' Recreated Grand Moff Tarkin

Industrial Light & Magic used "Rogue One: A Star Wars Story" to push the boundaries of visual effects, especially in the area of digital humans. Design FX dives into the incredible techniques used to recreate one of the Star Wars universe's most terrifying figures, Grand Moff Tarkin.




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Design FX - How They Animated 'The Lego Batman Movie'

'The Lego Batman Movie' uses an impressive style of animation that replicates the look of real lego bricks. These digital bricks abide by all the rules of real Lego bricks, so they cannot bend or move in an impractical way. Mike Seymour breaks down a few of the most remarkable scenes, where numerous complex techniques were used to create a believable image.




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Design FX - 'Kong: Skull Island' - Designing the King of the Jungle

King Kong films hold a special distinction in the annals of cinema. Each new entry in the series often sets a new high-water mark for movie making special effects. Mike Seymour breaks down some the techniques used in 'Kong: Skull Island,' one of the most visually impressive films to date.




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Design FX - Creating Scarlett Johansson's Computer-Generated Body Suit

Mike Seymour breaks down the visual effects from the film 'Ghost in the Shell' starring Scarlett Johansson.




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VFX Expert Breaks Down The History of Shrinking People in Movies

Downsizing VFX Supervisor Jamie Price breaks down the history of people miniaturization in movies.




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How Marvel Built the VFX in Ant-Man and the Wasp

Go behind the scenes of Ant Man and the Wasp with Danielle Costa, vice president of visual effects for Marvel Studios, as she explains all the amazing ways that CGI experts made characters bug-sized, enormous, and microscopic. Ant-Man & the Wasp is available now on digital and Blu-Ray.




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Pro Java 9 games development: leveraging the JavaFX APIs / Wallace Jackson

Online Resource




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ProSystem fx Practice Management

Join us for a free online demonstration of ProSystem fx Practice Management.

ProSystem fx Practice Management goes beyond meeting your firms basic needs, offering you a full-featured software program designed to manage every aspect of your business. You will be introduced to this exciting practice management system in an interactive, 1 hour web-based presentation that shows you how to take advantage of the programs many modules. Using the latest .Net technology, this powerful program includes:

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  • Available Sessions for this Seminar:

    December 11, 2014 1:00 PM - 1:30 PM EST
    December 18, 2014 2:00 PM - 2:30 PM EST
    January 08, 2015 2:00 PM - 2:30 PM EST
    January 15, 2015 2:00 PM - 2:30 PM EST
    January 22, 2015 2:00 PM - 2:30 PM EST
    January 29, 2015 2:00 PM - 2:30 PM EST




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    Bat Severe Acute Respiratory Syndrome-like coronavirus WIV1 encodes an extra accessory protein, ORFX, involved in modulation of the host immune response