pp

Common Approaches to Patenting New E-commerce Business Models (a Case Study)




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New Pathways to Learning: The Team Teaching Approach. A Library and Information Science Case Study




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The Application of Semantic Enablers in the Context of Content Management Systems 




pp

Collaborative Learning: A Connected Community Approach




pp

Video Learning Object Application System: Beyond the Static Reusability




pp

Honeypot through Web (Honeyd@WEB): The Emerging of Security Application Integration 




pp

PersistF: A Transparent Persistence Framework with Architecture Applying Design Patterns




pp

A Multi-Criteria Based Approach to Prototyping Urban Road Networks




pp

Learning Object Educational Narrative Approach (LOENA): Using Narratives for Dynamic Sequencing of Learning Objects




pp

An Exploration of How a Technology-Facilitated Part-Complete Solution Method Supports the Learning of Computer Programming




pp

Applying and Evaluating Understanding-Oriented ICT User Training in Upper Secondary Education




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Exploring the Influence of Cultural Values on the Acceptance of Information Technology:  An Application of the Technology Acceptance Model




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An Architecture of a Computer Learning Environment for Mapping the Student’s Knowledge Level




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Befriending Computer Programming: A Proposed Approach to Teaching Introductory Programming




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Strategic Knowledge of Computer Applications: The Key to Efficient Computer Use




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A Didactic Experience in Collaborative Learning Supported by Digital Media




pp

Object-Oriented Hypermedia Design and J2EE Technology for Web-based Applications




pp

Use of the Normalized Word Vector Approach in Document Classification for an LKMC




pp

Designing Digital Portfolios for Technology Support Students




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Linking Theory, Practice and System-Level Perception: Using a PBL Approach in an Operating Systems Course




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Improving Progression and Satisfaction Rates of Novice Computer Programming Students through ACME – Analogy, Collaboration, Mentoring, and Electronic Support




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Using a Learner-Centered Approach to Teach ICT in Secondary Schools: An Exploratory Study




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Lean Supply Chains, JIT and Cellular Manufacturing – The Human Side




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Teaching in Virtual Worlds: Opportunities and Challenges




pp

SMS Based Wireless Home Appliance Control System (HACS) for Automating Appliances and Security




pp

DigiStylus: A Socio-Technical Approach to Teaching and Research in Paleography




pp

A Multi-Layered Approach to the Design of Intelligent Intrusion Detection and Prevention System (IIDPS)




pp

The Role of Management Games in Mapping Learning Styles to Elements of Business Know-How Acquisition: A Case Study




pp

Analysing Socio-Demographic Differences in Access and Use of ICTs in Nigeria Using the Capability Approach




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The Adoption of Automatic Teller Machines in Nigeria: An Application of the Theory of Diffusion of Innovation




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University Enhancement System using a Social Networking Approach: Extending E-learning




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Animated Courseware Support for Teaching Database Design




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A Longitudinal Study of the Use of Computer Supported Collaborative Learning in Promoting Lifelong Learning Skills




pp

Design Alternatives for a MediaWiki to Support Collaborative Writing in Higher Education Classes




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The Coordination between Faculty and Technical Support Staff in Updating Computer Technology Courses – A Case Example




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Data Modeling for Better Performance in a Bulletin Board Application




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IT Service and Support: What To Do With Geographically Distributed Teams?




pp

A Collaborative Writing Approach to Wikis: Design, Implementation, and Evaluation




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The Islands of Innovation Model: Opportunities and Threats for Effective Implementation of Technological Innovation in the Education System




pp

Making a Case for Change Management Theory to Support IS/IT Curriculum Innovation




pp

Playing it Safe: Approaching Science Safety Awareness through Computer Game-Based Training




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Double-Buffer Traffic Shaper Modelling for Multimedia Applications in Slow Speed Network




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Addressing Knowledge Support Services as Part of a Living Lab Environment




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Cross-Platform Mobile App Software Development in the Curriculum




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Systemic Approach to e-Skilling in South Africa




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Strengthening the Online Auction Culture of the Philippines




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A Packet Sniffer (PSniffer) Application for Network Security in Java




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Applying a Modified Technology Acceptance Model to Qualitatively Analyse the Factors Affecting E-Portfolio Implementation for Student Teachers’ in Field Experience Placements




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Practicing M-Application Services Opportunities with Special Reference to Oman




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Project Management Principles Applied in Academic Research Projects