studio

Model Act Studios Talent Asher Joins General Hospital

"Seeing Asher grow from their beginnings at Model Act Studios to this incredible achievement is a profound joy for all of us"




studio

The Mane Manuel Hair Studio Opens at Arlington Salon & Spa Galleria

New full-service salon offers silk presses, protective styles, extension/wig services and more.




studio

Rising Music Star Sebastian Releases First Studio Album "Under the Moon" and Music Video for "Goth Girl at Bar"

Sebastian, Stepson of WWE Superstar Ric Flair, Debuts Alternative Album Including 8 Original Songs and Both Album and Video Premiere this Month




studio

Miami Bass Movement Lyrical Legend, JT Money, Releases Seventh Studio Album Entitled "IMMORTAL," Featuring Rick Ross, Trick Daddy, CeeLo Green, Trap Beckham, and Poison Clan just to name a few

The Miami rapper rose to fame with Poison Clan group members under Luther "Uncle Luke" Campbell of 2 Live Crew in the early '90s.




studio

Ben E. Hunter's World release of "Cross Roads" His musical journey during the worst natural disaster of all time Katrina. Ben has recorded five studio albums in this pioneering New Orleans genre

Hunter wrote and produced "Rock a While" in collaboration with three-time Grammy-Award-winning rapper/singer-producer Darius "Deezle" Harrison, known for his work with Lil' Wayne, Drake, JLo and T.I., to name a few




studio

Lead C# / Unity Programmer (REMOTE): Afterschool Studio

  Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool.   Responsibilities   Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access   Requirements   Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience   What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling   Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you.   15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen!   How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with:   Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now




studio

Staff Core Software Engineer: Cryptic Studios

  Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience.  We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Core Software Engineer.  The creation and operation of massive multiplayer online games requires a wide range of innovative technologies.  As a Core Software Engineer, you can help define and drive improved workflows and engine features for Cryptic’s game development teams.   Every day you could be: * Collaborating with world-class artists, designers, and engineers to build game systems and powerful tools for the creation of fantastic virtual worlds and gameplay. * Extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Researching and introducing new technologies to all engineers and management.     Systems you might work on     * Core components of Cryptic's game client/server architecture, including simulation technologies (AI, cloth, movement, physics), and audio/visual technologies (animation, audio, visual effects). * The many in-engine tools used to build content for our games. * Integration with platforms such as Xbox Live, PlayStation Network, Steam, and Epic. * Internal improvements to keep up with the latest software development tools * Graphics team support   What we need to see: * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States.   What we’d like to see: * Experience in the video game industry and with MMO’s is a huge plus! * Worked on a team developing software that shipped in a finished product. * 2+ years of game development experience. * In-depth knowledge of and experience with games.   C/C++ Programming Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills. (Java and C# are not utilized in this job.)   What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events  * Pet-Friendly Environment  




studio

UI Technical Artist: Xbox Game Studios

Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge.    IDEAL CANDIDATE IS:  A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments.    Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work.     Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions  Troubleshoot UI artist issues with tooling and content authoring pipelines  Contribute to and maintain a visual library of Sketch components for application to UI screens  Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens  Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques  Benchmark, debut and optimize UI content assets, balancing visuals and performance  3+ years of related experience  Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal  Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning  Experience shipping content with limited performance budget  Interest in accessibility and multi-platform scalable UI preferred  Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field  Passion and experience in AAA gaming  Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




studio

Lead Concept Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.    This job involves leveraging advanced artistic abilities to design solutions for a broad host of visual needs, such as: environments, characters, automotive livery and product designs.  Work directly with Art Director and collaborate with other discipline leads to drive visuals for entire product  Create inspirational digital paintings that communicate mood, tone, and direction  Aid multiple departments in problem solving for various visual/graphical needs  Ability to quickly learn basics of proprietary tool sets for in-house engine and technologies  Effectively manage multiple assignments with varying end dates simultaneously  Collaborate with all members of the Concept depart including sharing ideas, receiving and providing critique, and mentorship (when practical)  BA or BFA in Fine Art, Concept Art, or similar  5 years Concept artist role or similar on AAA titles or in film  Strong understanding of visual story-telling and composition  Proficiency in Photoshop  3D modeling, 3D painting (Substance Painter), Adobe After Effects experience a plus  Excellent communication skills, both verbal and written  Up to date with the latest concept production techniques (utilizing 3D models and photo manipulation, etc)    Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




studio

Staff Infrastructure Software Engineer: Cryptic Studios

  Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have fully embraced a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Infrastructure Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As an Infrastructure Software Engineer, you can contribute to advancing the state of the art in back-end systems for online games.   Every day you could be * Working in a team of very talented software engineers to architect, build and maintain exceptional game play systems. * Analyzing game systems to improve game play experiences for players. * Working with operations staff to design and implement new features that will improve the reliability and efficiency of operating Cryptic's games. * Working with game development teams and game engine teams to bring their ideas to live in high performance back-end systems. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Developing and extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Researching and introducing new technologies to all engineers and management.   Systems you might work on * Core components of Cryptic's game server architecture, ranging from gameplay servers, to social systems (such as friends management, chat, and teaming) to economic systems (such as auction). * Integration with platforms such as Xbox Live, PlayStation Network, and Steam. * Entitlement management systems, ranging from designing micro-transactions, through the purchase flows, to tracking and reporting on game monetization. * Management tools for Cryptic's private server cloud, ranging from deployment tools to operational telemetry. * Asset management ranging from internal tracking of game assets to large scale cloud deployment of the game to customers. * Cryptic's custom built NoSQL object database that optimizes for write-mostly, read-rarely use patterns.   What we need to see * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States.   What we’d like to see * 2+ years of experience with networking, including sockets, ports, firewalls, packet capture, etc. * Familiarity with web services mechanics such as REST, JSON-RPC, etc. * In-depth knowledge of and experience with games. * Experience in the video game industry and with MMO’s is a huge plus!   C/C++ Programming * Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers, memory management, and performance optimization. The interview process will be testing you for these skills. (Java, C# and other high-level languages will not be utilized in this job.)   What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events  * Pet-Friendly Environment      




studio

Senior Environment Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.  Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.   Responsibilities Create stunning photorealistic organic and hard surface content for environments Strong art and technical background and eager to prototype content and drive up visual quality Collaborate and work closely with Art Director/Lead to deliver or exceed established visual bar Research and contribute to processes, workflows and production pipeline improvements Work well within the environment team and able to help educate and guide other team members Document processes for creation of environment art Work collaboratively with internal teams and external partners Review and provide feedback on outsourced content Troubleshoot and problem solve production challenges through collaboration and creative solutions Strong and effective communicator and collaborator Proactively research and stay up to date on new software, industry trends and processes Qualifications 8+ years of industry experiencing building AAA quality game environments. Experience shipping multiple AAA video game titles on consoles and PC (full-cycle) Relevant software proficiencies: 3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop Portfolio demonstrating strong examples of photoreal environments and assets Knowledge of natural scenery and composition Experience adapting easily to change and a excellent multi-tasker  Bonus Points Knowledge and experience working with Houdini Experience working with remote teams Foundation in traditional arts   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




studio

Technical Lighting Artist: Xbox Game Studios

Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product   Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications  Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




studio

Estudio ofrece ‘evidencia contundente’ para la mejora continua en la atención de derrames cerebrales

Puntos destacados de la investigación: Un análisis retrospectivo del registro Get With The Guidelines® – Stroke, desde 2003 hasta 2022, revela mejoras sustanciales y sostenidas en la atención de derrames cerebrales agudos entre quienes participan en...




studio

How to Keep Your Digital Design Studio Running Smoothly?

If you want your design studio to succeed in a crowded market, it has to run smoothly and effectively.




studio

Website Inspiration: Refresh Studio

Slick One Pager for Refresh Studio who specialise in UX/UI design. The team “working” section features interactive hot spots above each member to learn who they are and make sure you check out the testimonial slider, very impressive. Full Review




studio

Asadora! Volume 2 / by Naoki Urasawa / N Wood Studio ; translation & adaptation, John Werry ; touch-up art & lettering, Steve Dutro.

"Asa and Kasuga see the tail of a giant creature rise from the water. In a jungle, explorers discover massive claw marks in a tree trunk. And years later in 1964, a mysterious military man appears asking all the wrong questions." -- Provided by publisher.




studio

Estudio sobre el COVID-19 en el área rural de Guatemala: Efectos de largo plazo sobre la seguridad alimentaria y nutricional de los hogares en el Altiplano Occidental

Desde el inicio de la pandemia del COVID-19, los productores agrícolas de Guatemala han afrontado múltiples restricciones de movimiento tanto locales como nacionales, así como también disrupciones en las cadenas de valor agrícolas. Asimismo, los productores han estado expuestos a varios choques externos como las tormentas tropicales de ETA e IOTA hacia finales de 2020 y el reciente conflicto bélico en Europa del Este y crisis de precios.




studio

Factores que impulsan la migración de la sierra a la selva en el Perú – Nota conceptual del estudio

En el Perú, se estima que hay aproximadamente 6 millones de personas que migraron internamente en algún momento de su vida. Esto equivale al 20.3% de la población, siendo su mayoría originaria de la serranía peruana. Aunque Lima es el principal polo de atracción, en los últimos años, se ha observado un aumento en la migración hacia las regiones de Madre de Dios, Tacna, Arequipa y Moquegua (INEI, 2022). Entre el 2002 y 2007, Madre de Dios fue el departamento que tuvo la mayor cantidad de migrantes con un saldo migratorio neto de 14,8% (Yamada, 2012).




studio

The Count of Monte Cristo / Alexandre Dumas ; art by: Nokman Poon ; story adaptation by: Crystal S. Chan ; lettering by Morpheus Studios ; lettering assist: Jeannie Lee.

On the very day of his wedding to the beautiful Mercedes, a young merchant sailor named Edmond Dantès is falsely imprisoned for life, laying to waste his plans of marriage and hard-earned fortune. Following several long years in prison he has managed to escape and reinvent himself as the mysterious Count of Monte Cristo. It is the reign of Napoleon Bonaparte and the Count has been plotting his revenge on the three men who had him falsely imprisoned. With a new identity, an incredible education abroad and a vast fortune, he has returned completely unrecognizable to those who had committed their crimes against him.




studio

Martin Luther King, Jr. : voice for equality! / by James Buckley Jr. ; illustrated by Youneek Studios ; lettering & design by Comicraft: John Rosell [and four others] ; cover art by Ian Churchill.

"A graphic biography of civil rights leader and American icon Martin Luther King Jr. This graphical biography tells the story of the most prominent leader of the American civil rights movement. With full-color illustrations and a historically accurate narrative, Martin Luther King Jr.: Voice for Equality! will inform and entertain readers of all ages. From his childhood in Atlanta to his rise as an international icon of human rights and a fiery orator who refused to back down in the face of adversity, King's life story serves as an ongoing source of inspiration." -- Provided by publisher.




studio

CTA Announces First Pilots Selected Through Innovation Studio

As part of ongoing efforts to provide riders with a modern transit riding experience, the Chicago Transit Authority (CTA) today announced the awarding of project stipends of $55,000 each for two vendors selected to provide digital bus stop sign solutions for testing under the new Innovation Studio.




studio

Wilkinson Sword Enlists B&B Studio to Revamp Branding and Product Packaging

The rebrand cements Wilkinson Sword's role as the ultimate challenger to brand leader Gillette in the face of new market entrants and direct-to-consumer offerings. 




studio

Do you have additional instruments in your studio?

On our Duet Partner Facebook Group, we recently asked our teachers if they have additional instruments in their home, besides their primary one. From the comments, it seems that music teachers like instruments almost as much as they like music! Here are the instruments that were listed by our followers: Grand pianos, digital keyboards, Celtic harps, recorders, flutes, violins, bagpipe, guitars, ukeleles, xylophones, drums, tambourines, kazoos, upright pianos and cellos. What...





studio

Hollywood Studios: Reimagined Pixar Place returns with Incredibles, Edna Mode in May

Disney reopening Pixar Place, an 'Incredibles' meet-and-greet at Hollywood Studios in May.




studio

Un estudio señala que la vuelta a la oficina aumenta "en doble dígito" la productividad del trabajo en las empresas

Arcano Partners y CBRE sellan una alianza para el desarrollo de estudios centrados en la evolución de las oficinas y su productividad. Su primer informe concluye que el trabajo presencial "aumenta la productividad a doble dígito" Leer




studio

La respuesta de Juan Carlos Rivero que destapa una guerra interna en Estudio Estadio: "No formarás parte, no tengas la menor duda"

Rivero volverá a presentar el programa esta temporada tras haber sido defenestrado hace dos años y pese a las continuas críticas a su trabajo Leer




studio

Un estudio de la OCU alerta del aumento del 4 al 14% el porcentaje de familias valencianas que no llegan a fin de mes

El estudio avisa de que los hogares valencianos con serias dificultades económicas se han triplicado entre 2020 y 2022 por la inflación y que el 73% no pudo ahorrar el año pasado Leer




studio

Un estudio del cráneo del Papa Luna revela que tuvo una "mente privilegiada" y lucidez hasta su muerte, con 95 años

El cráneo está actualmente en una exposición del Museo Alma Mater de Zaragoza Leer




studio

Amazon is buying MGM, the studio behind James Bond, for €6.9 billion

Amazon is buying MGM, the studio behind James Bond, for €6.9 billion




studio

Assyrian National Broadcasting (ANB) TV Studio Forced Closur...

Assyrian National Broadcasting (ANB) TV Studio Forced Closure in Ankawa, northern Iraq by KRG




studio

Review: Blackmagic Design Micro Studio Camera 4K G2

The Blackmagic Micro Studio Camera 4K G2 has nice upgrades, great capability with the USB-C, and high-quality recording to external SSDs. The HDMI out is a welcome feature as well in terms of monitoring and being able to change settings wherever the camera might be used.




studio

Studio tours unite artisans, public

David Gaxiola recalls how different the Tucson arts scene was when he left town eight years ago…



  • News & Opinion/Currents Feature

studio

The new Hamilton Studio Listening Room provides audiences with a unique and intimate acoustic experience

A sign that read "St. Joseph's Catholic School Gymnasium" used to hang above the front door of a brick building in Spokane's West Central neighborhood, but it's since been replaced by a simple metal sign bearing the surname "Hamilton."…



  • Arts & Culture

studio

Spokane artist Chris Bovey opens Vintage Print + Neon storefront, studio and workshop in the Garland District

Chris Bovey's new shop on Garland Avenue isn't technically open on Tuesday, but it's too enjoyably warm and sunny on a late September afternoon to keep the roll-up door along the sidewalk closed…



  • Culture/Arts & Culture

studio

Studio - Yearbook 2 (Information)

Although it's technically not the true follow-up to their debut full-length Yearbook 1, this collection of remixes and complete reworkings are drastically different enough from their originals that it's still probably fair to call it an album by Studio. Over the course of seven tracks they tackle everyone from the lesser-known proggy disco-pop types A Mountain Of One to mega-pop superstar Kylie, recasting everything in their mellow, expansive, and lush ways.




studio

Anthony Mackie Hasn't 'Heard Anything' About 'Captain America 4' From Marvel Studios

While words have spread that the studio is developing another Captain America movie with Malcolm Spellman as the screenwriter, Mackie reveals he first learned of the news from a stranger in a grocery store.





studio

The Benefits of a Garden Studio – Creating a Versatile Space for Work and Creativity

Helping with the work-life balance.






studio

Brush Busters / Letters to San Francisco / Open Studios

Today, we hear from a group helping neighbors prepare for future wildfires. Then, a new anthology of love letters to San Francisco. And, ArtSpan's Open Studios celebrates 50 years.




studio

THE TRUTH FL Studio Phoria um2 AUX0002.MP3

http://www.musicxray.com/xrays/2672427 DjHappyDSG - THE TRUTH FL Studio Phoria um2 AUX0002.MP3




studio

THE TRUTH FL Studio Phoria um2 AUX0011.MP3

http://www.musicxray.com/xrays/2672456 DjHappyDSG - THE TRUTH FL Studio Phoria um2 AUX0011.MP3




studio

¿Por qué importa el estudio de la composición genética de una persona?

¿Por qué importa el estudio de la composición genética de una persona?




studio

Estudios clínicos sobre los beneficios de la vitamina C




studio

Sofrología: el estudio de la consciencia en equilibrio




studio

El tratamiento de un médico colombiano contra la COVID-19 que está en estudio




studio

Investigación contra el cáncer: alimentación, hábitos equivocados y otros estudios




studio

Sobrevivientes de COVID sufren de ansiedad, estrés postraumático e insomnio, revela estudio