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Transactions on Data Privacy 16:1 (2023)

Transactions on Data Privacy, Volume 16 Issue 1 (2023) has been published.




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Transactions on Data Privacy 16:3 (2023)

Transactions on Data Privacy, Volume 16 Issue 3 (2023) has been published.




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Transactions on Data Privacy 17:3 (2024)

Transactions on Data Privacy, Volume 17 Issue 3 (2024) has been published.




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IP Special Issue 15:2 (170-348)




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Issue 17:1 (1-193)




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En pleine crise du covid-19, l'Assemblᅵe change les rᅵgles des CDD et prᅵcarise un peu plus les salariᅵs

L'information est ᅵ lire sur le site de Mediapart : le 15 mai, alors que l'Assemblᅵe est en train de voter la poursuite de l'ᅵtat d'urgence sanitaire, les dᅵputᅵs de la Rᅵpublique en...




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En renonᅵant aux dividendes, l'Etat va perdre 2,4 milliards d'euros

Pas de dividendes en pᅵriode de crise. En annonᅵant qu'il n'accorderait aucune aide (comme des reports de cotisation) aux entreprises qui verseraient des dividendes ᅵ leurs actionnaires, le gouvernement a tentᅵ...




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La France a dᅵtruit des stocks de masques pendant l'ᅵpidᅵmie du coronavirus

C'est surrᅵaliste. Les services de Matignon ont dᅵcouvert fin mars que des stocks de masques pᅵrimᅵs continuaient ᅵ ᅵtre brᅵlᅵs pendant l'ᅵpidᅵmie alors que certains...




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La Semaine politique : la France a dᅵtruit ses masques, un ex-collaborateur de Vᅵran a cherchᅵ ᅵ en vendre (et quelques autres infos)

Vous n'avez pas eu le temps de lire Le Canard enchaᅵnᅵ, Mediapart, Le Monde, Arrᅵt sur images et tous les autres titres de presse ? On s'en charge pour vous.




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Le maire d'extrᅵme-droite de Perpignan s'est augmentᅵ de 17% juste aprᅵs son ᅵlection

C'est un classique. Juste aprᅵs leur victoire, certains ᅵlus locaux font voter une augmentation de leur salaire. Une dᅵcision qui intervient au dᅵbut de leur mandat, histoire que les ᅵlecteurs aient le temps...




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Journᅵes parlementaires, campus rᅵgionaux : La Rᅵpublique en marche va dᅵpenser prᅵs d'un million d'euros pour sa rentrᅵe

C'est la rentrᅵe politique. Et qui dit rentrᅵe, dit universitᅵ d'ᅵtᅵ. Cette annᅵe, la Rᅵpublique en marche a vu les choses en grand en organisant ᅵ la fois des journᅵes...




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La justice stoppe une enquᅵte potentiellement gᅵnante sur Jean Castex, trois jours aprᅵs sa nomination comme Premier ministre

Hasard du calendrier ou volontᅵ de prᅵserver le nouveau Premier ministre ? Selon Mediapart, une enquᅵte judiciaire ouverte par le parquet de Perpignan, potentiellement gᅵnante pour Jean Castex, a ᅵtᅵ...




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Titres de sᅵjour : pour ᅵviter les files d'attente, les prᅵfectures ont inventᅵ l'inscription en ligne (qui ne fonctionne quasiment jamais)

Des files d'attente, la nuit, devant les prᅵfectures, pour tenter d'obtenir un rendez-vous afin de demander ou de renouveler un titre de sᅵjour. C'ᅵtait la rᅵalitᅵ au dᅵbut des annᅵes...




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0 800 : le numᅵro vert sur le covid rapporte gros et informe peu (certains tᅵlᅵopᅵrateurs sont des intᅵrimaires formᅵs en 30 minutes)

Inquiet par le coronavirus ? Vous pouvez appeler le numᅵro vert 0 800 130 000. C'est Emmanuel Macron lui-mᅵme qui en a fait la promotion dans un tweet en avril 2020, en plein confinement. Ce 0 800 fait partie de la longue liste...




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Selon Le Canard enchaᅵnᅵ, le gouvernement Castex est le plus coᅵteux de l'histoire de la Ve Rᅵpublique (185 millions d'euros par an)

L'information est passᅵe inaperᅵue mais elle ne manque pas de sel. Alors que la gestion de la crise du covid-19 par le gouvernement est trᅵs contestᅵe (au retard dans la livraison de masques s'ajoute...




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Le ministre de la justice, Eric Dupont-Moretti, a oubliᅵ de dᅵclarer 300 000 euros de revenus au fisc

Voilᅵ un "petit oubli" bien embᅵtant. Selon Mediapart, "le garde des Sceaux, Eric Dupont-Moretti, a oubliᅵ de dᅵclarer au fisc et ᅵ la Haute Autoritᅵ pour la transparence de la vie publique...




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Pᅵle emploi a organisᅵ un sᅵminaire au Stade de France pour 300 000 euros

Le retour de Politique.net mᅵritait bien de commencer par une fᅵte. Selon Le Canard enchaᅵnᅵ, "le 17 juin, Pᅵle emploi Il-de-France s'est offert un sᅵminaire managers au Stade de France pour communier...




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Pour dᅵsengorger les urgences des hᅵpitaux, le ministre de la Santᅵ a saturᅵ le Samu

C'est malin. A peine nommᅵ ministre de la Santᅵ, Franᅵois Braun croyait avoir trouvᅵ une astuce pour dᅵsengorger les services d'urgences des hᅵpitaux : demander aux patients d'appeler le 15,...




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Crᅵation de 3000 postes de "gendarmes verts" : la fausse promesse de Darmanin

A chaque jour, une nouvelle annonce. Cet ᅵtᅵ, le ministre de l'Intᅵrieur, Gᅵrald Darmanin, a multipliᅵ les dᅵplacements sur le terrain et les annonces. Pour lutter contre les pyromanes ᅵ...




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Banques, assurances et entreprises du CAC 40 : leurs bᅵnᅵfices explosent

La crise ? Quelle crise ? Alors que le gouvernement prᅵpare l'opinion ᅵ une longue pᅵriode d'inflation et de hausse des prix de l'ᅵnergie en raison de la guerre en Ukraine, tout ne va pas si mal sur le plan...




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Où le brouillard, la lumière

Départager LFI et le RN. Nous sommes tombés bien bas. N'y a-t-il que des raisons politiques ? N'est-ce pas aussi une culture qui le permet ? Culture marquée par une déroute de la raison, supplantée par le relativisme, le subjectivisme et l'émotivisme. Comment changer ?




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Juste une trêve

Plus de débats législatifs. Presque plus de gouvernement. Plus de projet de loi sur l’euthanasie. Plus d’invectives. Plus de bruit. Plus de métro. Plus de Twitter. Même plus de chronique (à bientôt). Silence. Le calme, olympien. La trêve, olympique. On voudrait y croire, on veut en rêver.




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Héros malgré eux

Les Jeux Paralympiques illuminent les contradictions de notre société, qui célèbre la résilience des athlètes tout en maintenant les obstacles qu'ils affrontent. Si le handicap reste marginalisé, il n’apparaît souvent que par la performance. Ces athlètes refusent d'être des "super-héros" mais rappellent la valeur de chaque vie. Il est temps de lever les barrières quotidiennes.




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L’épreuve de vérités

On ne peut se contenter de soutenir Israël ou la Palestine : le Proche-Orient exige une lecture nuancée, où coexistent des vérités concurrentes et conflictuelles. Même la singularité locale qu'est démocratie israélienne ne l’absout pas de ses choix politiques extrêmes. Taire les souffrances civiles palestiniennes décrédibilise les Droits de l'Homme, trahissant les valeurs occidentales essentielles à notre propre sécurité.




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Does brand association, brand attachment, and brand identification mediate the relationship between consumers' willingness to pay premium prices and social media marketing efforts?

This study investigates the effects of social media marketing efforts (SMME) on smartphone brand identification, attachment, association, and willingness to pay premium prices. A survey of 320 smartphone users who followed official social media handles managed by smartphone companies was conducted for this purpose. PLS-SEM was used to analyse the collected data. The findings demonstrated importance of SMME dimensions. According to the study's findings, the smartphone brand's SMMEs had significant impact on brand identification, brand association, and brand attachment. The results revealed that SMMEs had significant impact on willingness to pay the premium price. The findings also show that brand identification, attachment, and association mediated the relationship between SMMEs and willingness to pay a premium price. The findings of this study will be useful in developing social media marketing strategies for smartphones. This study demonstrates the use of social media marketing to promote mobile phones, particularly in emerging markets.




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Impacts of social media usage on consumers' engagement in social commerce: the roles of trust and cultural distance

The prevalence of social media transforms e-business into social commerce and facilitates consumers' engagement in cross-cultural social commerce. However, social commerce operations encounter unpredictable challenges in cross-cultural business environment. It is vital to further investigate how contextual elements affect consumers' trust and their engagement when they are exposed to the complexity of cross-cultural business environment. The stimuli-organism-response paradigm is employed to examine how the two dimensions of social media usage influence consumers' engagement in cross-cultural social commerce. The current study surveyed 2,058 samples from 135 countries, and the regression analysis results illustrate the mechanism whereby informational and socialising usage of social media positively influences consumers' engagement in social commerce through consumers' trust toward social commerce websites. Additionally, the associations between two aspects of social media usage and consumers' trust towards social commerce are negatively moderated by cultural distance. Both theoretical and practical implications are also discussed.




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Enhancing clean technology's dynamic cross technique using value chain

Numerous Indian economic sectors have been impacted by the COVID-19 epidemic, with many being forced to the verge of extinction. As a result, this essay analyses the importance of supply chains for grapes and the manufactured goods made from them, including beverages and currants, in a specific state that happens to be India's top grape-producing region. In order to identify the sites of rupture brought on by the pandemic and to recommend policy changes to create a resilient system, a value chain analysis is performed. Value chain management has emerged as one of the key strategies businesses use today to boost productivity and costs when they are up against greater rivalry in the marketplace, however, with several new challenges, such as concerns over security, environmental protection, compensation, and business accountability. According to the value chain study, the level of value addition for intermediary agents, such as pre-harvest contractors, has increased after COVID-19 at the expense of farmers. Various policy approaches are explained to enhance the grape value chain using the knowledge gained from Porter's value chain results and supply and demand shocks.




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Navigating the digital frontier: a systematic review of digital governance's determinants in public administration

The aim of the study is to examine the determinants of digitalisation in public sector. This research is particularly relevant as digital transformation has become a crucial factor in modernising public sector and enhancing service delivery to citizens. The method of the systematic literature review (SLR) was implemented by searching documents on the Scopus database. The initial research reached the 7902 documents and after specifying the keywords the authors found 207 relevant documents. Finally; after the careful read of their abstracts and the use of inclusion and exclusion criteria; the most cited and relevant 32 papers constituted the final sample. Findings highlighted the focus of the literature on technological factors such as the sense of trust and safety as well as the ease of use in the adoption of digital governance; emphasising the need for effective; trustworthy and user-friendly digital services. The most discussed internal factors were leadership and organisational culture. The study offers a deeper understanding of the factors that shape the successful implementation of digital governance initiatives.




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Knowing thy neighbour: creating and capturing value from a firm's alliance experiences

Intellectual assets, especially its relational forms, have become increasingly important to explain a firm's innovation. To examine relational forms of intellectual assets (IA), this study theoretically and empirically advances a concept of alliance management capability (AMC) to explain the value creation and capture aspects of a firm's innovation process. The concepts of value-creating alliance experiences (VCAE) and value capturing alliance experiences (VCPAE) were introduced in which a firm's ability to learn from these alliance experiences increases the firm's ability to discover and govern partnerships that bring the firm's innovations to market. Hypotheses were developed and empirically examined in the biotechnology industry. A contribution of this study is that a firm's VCAE and VCPAE introduce a greater 'openness' to a firm's innovation process. This openness enables a firm to better adapt and respond to the opportunities of the market and thus impact a firm's competitive advantage to innovate.




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The relationship between 'creative slack' as an intangible asset and the innovative capabilities of the firm

The notion of creative slack purposefully refers to the notion of organisational slack proposed by Penrose (1959), who suggested that managers in organisations always have some stock of unused resources that inevitably accumulate when developing projects and are the primary factors determining the growth and innovation of the firm. In this contribution, we aim at adding a new dimension to the notion of organisational slack. Our view is that in many innovative organisations the slack of unused ideas is essentially a creative one, which is accumulated in diverse communities through multiple projects. This creative slack is a key intangible asset and a source of knowledge creation and innovation. To explain how organisations may benefit from exploiting the creative slack accumulated by communities, we rely on the analysis of two case studies, that of the Hydro-Québec Research Institute (IREQ), and of Ubisoft Montreal.




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Categorizing the Educational Affordances of 3 Dimensional Immersive Digital Environments

Aim/Purpose: This paper provides a general-purpose categorization scheme for assessing the utility of new and emerging three-dimensional interactive digital environments (3D-IDEs), along with specific pedagogic approaches that are known to work. It argues for the use of 3D-IDEs on the basis of their ludic appeal and ability to provide intrinsic motivation to the learner, and their openness that allows the learner to gain a more holistic understanding of a topic. Background: Researchers have investigated the affordances, benefits, and drawbacks of individual 3D-IDEs, such as virtual worlds, but teachers lack a general-purpose approach to assessing new 3D-IDEs as they appear and applying them to teaching practice. Methodology: The categorization scheme is based on the analysis, reflection, and comprehension of the research on limitations, challenges, and opportunities for teaching in virtual environments by Angel Rueda, Valdes Godines and Guzmán Flores; the scheme is discussed in terms of an experiment to trial virtual genetics labs in Second Life. Contribution: The paper describes a general-purpose approach to applying existing and new 3D virtual spaces to education, shows a worked example of the use of the categories, and describes six approaches to consider in applying these technologies. Findings: 3D-IDEs are categorized in terms of the way in which they interface with the user’s senses and their ability to provide ‘immersion’; two forms of immersion are examined: digital perceptual immersion – the generated sense of reality – and ludic narrative immersion – a less cognitive and more emotional engagement with the learning environment. Recommendations for Practitioners: Six specific forms of pedagogy appropriate for 3D-IDEs are examined and discussed, in terms of the affordances and technology required, as assessed by the categorization scheme. More broadly, the paper argues for a change in the assessment of new digital technologies from the technology’s features to its affordances and the pedagogies it can support. Recommendation for Researchers: The paper offers a practical approach to choosing and using 3D-IDEs for education, based upon previous work. The next step is to trial the scheme with teachers to ascertain its ease of use and effectiveness. Impact on Society: The paper argues strongly for a new approach to teaching, where the learner is encouraged to use 3D-IDEs in a ludic manner in order to generate internal motivation to learn, and to explore the topic according to their individual learning needs in addition to the teacher’s planned route through the learning material. Future Research: The categorization scheme is intended to be applied to new technologies as they are introduced. Future research is needed to assess its effectiveness and if necessary update the scheme.




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Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame

Aim/Purpose: Bioengineering is a burgeoning interdisciplinary learning domain that could inspire the imaginations of elementary aged children but is not traditionally taught to this age group for reasons unrelated to student ability. This pilot study presents the BacToMars videogame and accompanying curricular intervention, designed to introduce children (aged 7-11) to foundational concepts of bioengineering and to the interdisciplinary nature of scientific endeavors. Background: This pilot study explores the bioengineering-related learning outcomes and attitudes of children after engaging with the BacToMars game and curriculum intervention. Methodology: This study drew on prior findings in game-based learning and applied them to a videogame designed to connect microbiology with Constructionist microworlds. An experimental comparison showed the learning and engagement affordances of integrating this videogame into a mixed-media bioengineering curriculum. Elementary-aged children (N = 17) participated in a 9-hour learning intervention, with one group of n = 8 children receiving the BacToMars videogame and the other group (n = 9) receiving traditional learning activities on the same content. Pre- and post-surveys and interview data were collected from both groups. Contribution: This paper contributes to education research on children’s ability to meaningfully engage with abstract concepts at the intersection of science and engineering through bioengineering education, and to design research on developing educational technology for introducing bioengineering content to elementary school children. Findings: Children in both groups showed improved knowledge and attitudes related to bioengineering. Children who used BacToMars showed slightly stronger performance on game-specific concepts, while children in the control condition showed slightly higher generalized knowledge of bioengineering concepts. Recommendations for Practitioners: Practitioners should consider bioengineering as a domain for meaningful, interdisciplinary learning in elementary education.. Recommendation for Researchers: Design researchers should develop playful ways to introduce bioengineering concepts accurately and to engage children’s imaginations and problem-solving skills. Education researchers should further investigate developmentally appropriate ways to introduce bioengineering in elementary education. Impact on Society: BacToMars introduces a meaningful scenario to contextualize complex con-cepts at the intersection of science and engineering, and to engage children in real-world, interdisciplinary problem solving. Future Research: Future research should explore BacToMars and bioengineering curricula for elementary-aged children in larger samples, with longer intervention times.




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Printable Table of Contents. JITE: IIP, Volume 22, 2023

Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 22, 2023




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The Utilization of 3D Printers by Elementary-Aged Learners: A Scoping Review

Aim/Purpose: This review’s main objective was to examine the existing literature on the use of 3D printers in primary education, covering students aged six to twelve across general, special, and inclusive educational environments. Background: A review of the literature indicated a significant oversight – prior reviews insufficiently distinguish the application of 3D printing in primary education from its utilization at higher educational tiers or focused on particular subject areas and learning domains. Considering the distinct nature and critical role of primary education in developing young students’ cognitive abilities and skills, it is essential to concentrate on this specific educational stage. Methodology: The scoping review was selected as the preferred research method. The methodological robustness was augmented through the utilization of the backward snowballing technique. Consequently, a total of 50 papers were identified and subjected to thorough analysis. Contribution: This review has methodically compiled and analyzed the literature on 3D printing use among elementary students, offering a substantial addition to academic conversations. It consolidated and organized research on 3D printers’ educational uses, applying robust and credible criteria. Findings: Many studies featured small sample sizes and limited research on inclusive and special education. The analysis revealed 82 distinct research goals and 13 educational fields, with STEM being the predominant focus. Scholars showed considerable interest in how 3D printers influence skills like creativity and problem-solving, as well as emotions such as engagement and motivation. The majority of studies indicated positive outcomes, enhancing academic achievement, engagement, collaboration, creativity, interest, and motivation. Nonetheless, challenges were noted, highlighting the necessity for teacher training, the expense of equipment, technical difficulties, and the complexities of blending new methods with traditional curricula. Recommendations for Practitioners: To capitalize on the benefits that 3D printers bring, curriculum planners are urged to weave them into their programs, ensuring alignment with educational standards and skill development. The critical role educators play in the effective implementation of this technology necessitates targeted professional development programs to equip them with the expertise for successful integration. Moreover, 3D printing presents a unique opportunity to advance inclusive education for students with disabilities, offering tailored learning experiences and aiding in creating assistive technologies. In recognizing the disparities in access to 3D printing, educational leaders must address the financial and logistical barriers highlighted in the literature. Strategic initiatives are essential to democratize 3D printing access, ensuring all students benefit from this educational tool. Recommendation for Researchers: Comparative studies are critical to elucidate the specific advantages and limitations of 3D printing technology due to the scarcity of research contrasting it with other tools. The variability in reporting durations of interventions and research environments underscores the necessity for uniform methodologies and benchmarks. Because research has predominantly focused on STEM/STEAM education, expanding into different educational areas could provide a comprehensive understanding of 3D printing’s capabilities. The existence of neutral and negative findings signals an opportunity for further investigation. Exploring the factors that impede the successful integration of 3D printing will inform the creation of superior pedagogical approaches and technological refinements. Future Research: As the review confirmed the significant promise of 3D printing technology in enriching education, especially in the context of primary education, the imperative for continued research to refine its application in primary education settings is highlighted.




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Printable Table of Contents. JITE: IIP, Volume 23, 2024

Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 23, 2024




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E-service quality subdimensions and their effects upon users' behavioural and praising intentions in internet banking services

The purpose of this study is to explore the effect of electronic service quality subdimensions upon the behavioural and praising intentions of users engaged in internet banking. Using the survey method, 203 responses were collected from users of online banking in Turkey. A partial least square structural equation model was constructed to test both the reliability and validity of the measurement, as well as the structural model. The results indicated that emotional benefits, ease of use, and control subdimensions, which are influenced through graphical quality and layout clarity, have a significant and positive impact upon the behavioural and praising intentions of users of online banking. The study did not find support for the direct effect of layout clarity upon behavioural and praising intentions.




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'CSR, sustainability and firm performance linkage' current status and future dimensions - a bibliometric review analysis

Corporate social responsibility (CSR) and sustainability are gaining worldwide recognition. The question of whether CSR and sustainability programs benefit an organisation's financial success is still being debated. This study aims to verify this phenomenon by examining the current literature pattern on this relationship using bibliometric and systematic review analysis. It further provides a taxonomy for understanding this association. VOSviewer is used to obtain comprehensive dataset mapping and clustering in the field. The manuscript offers promising insights regarding academia by assessing the pattern of publication trends, the most influential author in the area, and analysing the methodological and theoretical underpinnings of CSR, sustainability and firm performance linkage. The outcome of this study provides exploratory insights into research gaps and avenues for future research.




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Identification of badminton players' swinging movements based on improved dense trajectory algorithm

Badminton, as a fast and highly technical sport, requires high accuracy in identifying athletes' swing movements. Accurately identifying different swing movements is of great significance for technical analysis, coach guidance, and game evaluation. To improve the recognition accuracy of badminton players' swing movements, this text is based on an improved dense trajectory algorithm to improve the accuracy of recognising badminton players' swing movements. The features are efficiently extracted and encoded. The results on the KTH, UCF Sports, and Hollywood2 datasets demonstrated that the improved algorithm achieved recognition accuracy of 94.2%, 88.2%, and 58.3%, respectively. Compared to traditional methods, the innovation of research lies in optimised feature extraction methods, efficient algorithm design, and accurate action recognition. These results provide new ideas for the research and application of badminton swing motion recognition.




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Combination of Lv-3DCNN algorithm in random noise environment and its application in aerobic gymnastics action recognition

Action recognition plays a vital role in analysing human body behaviour and has significant implications for research and education. However, traditional recognition methods often suffer from issues such as inaccurate time and spatial feature vectors. Therefore, this study addresses the problem of inaccurate recognition of aerobic gymnastics action image data and proposes a visualised three-dimensional convolutional neural network algorithm-based action recognition model. This model incorporates unsupervised visualisation methods into the traditional network and enhances data recognition capabilities through the introduction of a random noise perturbation enhancement algorithm. The research results indicate that the data augmented with noise perturbation achieves the lowest mean square error, reducing the error value from 0.3352 to 0.3095. The use of unsupervised visualisation analysis enables clearer recognition of human actions, and the algorithm model is capable of accurately recognising aerobic movements. Compared to traditional algorithms, the new algorithm exhibits higher recognition accuracy and superior performance.




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Unravelling e-governance adoption drivers: insights from the UTAUT 3 model

The study aims to unveil the various determinants that drive the adoption of e-governance services (EGS). Using the UTAUT 3 model, the research investigated these factors within the Indian context. A purposive sampling technique was utilised to collect the samples from 680 respondents through the online survey method. Furthermore, the study employs structural equation modelling (SEM) to examine the structural relationships between the UTAUT3 model's dimensions in the context of e-governance. Findings revealed that the UTAUT3 model adequately predicts the intention to adopt EGS. The present study addressed a significant gap in the literature on EGS and technology adoption by establishing a relationship between different dimensions of the UTAUT3 model and actual usage of EGS. The findings have implications for practitioners and policymakers as they throw light on the effective implementation of e-governance programs, which are essential for providing the citizens with high-quality services.




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Leveraging the internet of behaviours and digital nudges for enhancing customers' financial decision-making

Human behaviour, which is led by the human, emotional and occasionally fallible brain, is highly influenced by the environment in which choices are presented. This research paper explores the synergistic potential of the Internet of Behaviours (IoB) and digital nudges in the financial sector as new avenues for intervention while shedding light on the IoB benefits and the digital nudges' added value in these financial settings. Afterward, it proposes an IoB-Nudges conceptual model to explain how these two concepts would be incorporated and investigates their complementary relationship and benefits for this sector. Finally, the paper also discusses key challenges to be addressed by the IoB framework.




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Prediction method of college students' achievements based on learning behaviour data mining

This paper proposes a method for predicting college students' performance based on learning behaviour data mining. The method addresses the issue of limited sample size affecting prediction accuracy. It utilises the K-means clustering algorithm to mine learning behaviour data and employs a density-based approach to determine optimal clustering centres, which are then output as the results of the clustering process. These clustering results are used as input for an attention encoder-decoder model to extract features from the learning behaviour sequence, incorporating an attention mechanism, sequence feature generator, and decoder. The characteristics derived from the learning behaviour sequence are then used to establish a prediction model for college students' performance, employing support vector regression. Experimental results demonstrate that this method accurately predicts students' performance with a relative error of less than 4% by leveraging the results obtained from learning behaviour data mining.




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Emotional intelligence and managerial leadership in the fast moving consumer durable goods industry in India's perspective

Dynamic nature of the FMCG sector perpetually provides a tricky challenge for organisational leaders to nurture their employees. High demand for products, less shelf life and tough competitors always challenge the leaders to uphold their products in the market. Due to technology and e-commerce, many new competitors have joined the market, vying with the industry's veterans. Due to their unique business models that match client needs, these firms are expected to boost FMCG industry income in the future. Managers' leadership styles depend primarily on emotional intelligence. This quantitative study examines how emotional intelligence influences West Bengal FMCG senior managers' leadership styles. 500 FMCG managers were selected. PLS-SEM is used to study. Emotionally competent leaders choose transactional and transformational leadership styles depending on the occasion. Managers' transactional leadership style is strongly influenced by their sympathetic awareness, as shown by a path coefficient of 0.755. Transformational leadership style has a path coefficient of 0.693, indicating that managers' empathy affects their organisational management. Thus, sympathetic awareness and emotion regulation predict good management leadership.




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Student's classroom behaviour recognition method based on abstract hidden Markov model

In order to improve the standardisation of mutual information index, accuracy rate and recall rate of student classroom behaviour recognition method, this paper proposes a student's classroom behaviour recognition method based on abstract hidden Markov model (HMM). After cleaning the students' classroom behaviour data, improve the data quality through interpolation and standardisation, and then divide the types of students' classroom behaviour. Then, in support vector machine, abstract HMM is used to calculate the output probability density of support vector machine. Finally, according to the characteristic interval of classroom behaviour, we can judge the category of behaviour characteristics. The experiment shows that normalised mutual information (NMI) index of this method is closer to one, and the maximum AUC-PR index can reach 0.82, which shows that this method can identify students' classroom behaviour more effectively and reliably.




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Cognitive biases in decision making during the pandemic: insights and viewpoint from people's behaviour

In this article, we have attempted to study the ways in which the COVID-19 pandemic has gradually increased and impacted the world. The authors integrate the knowledge from cognitive psychology literature to illustrate how the limitations of the human mind might have a critical role in the decisions taken during the COVID-19 pandemic. The authors show the correlation between different biases in various contexts involved in the COVID-19 pandemic and highlight the ways in which we can nudge ourselves and various stakeholders involved in the decision-making process. This study uses a typology of biases to examine how different patterns of biases affect the decision-making behaviour of people during the pandemic. The presented model investigates the potential interrelations among environmental transformations, cognitive biases, and strategic decisions. By referring to cognitive biases, our model also helps to understand why the same performance improvement practices might incite different opinions among decision-makers.




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Searching for Tomorrow's Programmers




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Defining the IT Curriculum: The Results of the Past 3 Years




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Information Systems Success in the Public Sector: Stakeholders' Perspectives and Emerging Alignment Model




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How Anomalous Is Belady's Anomaly?




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Demographic Factors Affecting Freshman Students' Attitudes towards Software Piracy: An Empirical Study