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Biases and Heuristics in Judgment and Decision Making: The Dark Side of Tacit Knowledge




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A Framework for Student Assessment using Applied Simulation




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Cyber Crime Influencing Businesses in South Africa




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What is the Place of Innovative ICT Uses in School Counseling?




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Development and Validation of an Instrument for Assessing Users’ Views about the Usability of Digital Libraries




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An Assessment of Software Project Management Maturity in Mauritius




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Exploring the Key Informational, Ethical and Legal Concerns to the Development of Population Genomic Databases for Pharmacogenomic Research




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Towards an Information System Making Transparent Teaching Processes and Applying Informing Science to Education




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Formative Assessment Visual Feedback in Computer Graded Essays




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A Beginning Specification of a Model for Evaluating Learning Outcomes Grounded in Java Programming Courses




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Development of Scoring Rubrics for Projects as an Assessment Tool across an IS Program




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Processes for Ex-ante Evaluation of IT Projects - Case Studies in Brazilian Companies




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What Makes Valuable Pre-experience for Students Entering Programming Courses?    




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Will It Work? An Initial Examination of the Processes and Outcomes of Converting Course Materials to CD-ROMs




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The Importance of Partnerships: The Relationship between Small Businesses, ICT and Local Communities




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Experimenting with eXtreme Teaching Method – Assessing Students’ and Teachers’ Experiences




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Assessing for Competence Need Not Devalue Grades




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Concept Maps as a Learning Assessment Tool




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Blended Proposal of Orientation Scientific Works by Comparison Face-to-Face and Online Processes




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Assessment of School Information System Utilization in the UAE Primary Schools




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Interweaving Rubrics in Information Systems Program Assessments- Experiences from Action Research at Two Universities




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The Development of Students Geometrical Thinking through Transformational Processes and Interaction Techniques in a Dynamic Geometry Environment




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The Conceptual Model of a Web Learning Portal for Small and Medium Sized Enterprises




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Issues and Challenges in Selecting Content for Web Design Courses




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Improving Information Security Risk Analysis Practices for Small- and Medium-Sized Enterprises:  A Research Agenda




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Capturing the Mature Traveler: Assessing Web First Impressions




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Risk Assessment of Information Technology Systems




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A Conceptual Model for Learning to Program in Introductory Programming Courses




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Modeling an Assessing Rubric: Reflections of Red Ink




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Assessment of Nigerian Teacher Educators’ ICT Training




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Managing Information Systems Textbooks: Assessing their Orientation toward Potential General Managers




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Informing Processes and Models: A Core Course in IS Curriculum




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Design Alternatives for a MediaWiki to Support Collaborative Writing in Higher Education Classes




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The Coordination between Faculty and Technical Support Staff in Updating Computer Technology Courses – A Case Example




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Collaboration of Two Service-Learning Courses: Software Development and Technical Communication




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Information System and Risk Reassessment




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Should the “CLOUD” be Regulated? An Assessment




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Would Cloud Computing Revolutionize Teaching Business Intelligence Courses?




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Virtual Campuses, Groupware and University Evolution




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A Comparison Study of Impact Factor in Web of Science and Scopus Databases for Engineering Education and Educational Technology Journals




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The Impact of Peer Assessment and Feedback Strategy in Learning Computer Programming in Higher Education




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How Business Departments Manage the Requirements Engineering Process in Information Systems Projects in Small and Medium Enterprises




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Informing via Websites: Comparative Assessment of University Websites




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A Collaborative Framework for a Cross-Institutional Assessment to Shape Future IT Professionals




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Learning and Assessment Practices of Doctoral Studies of Developing and Developed Countries: A Case Study of Doctoral Studies in Bangladesh




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Impact of a Cross-Institutional Assessment Designed to Shape Future IT Professionals

IT graduates need a suite of technical competencies and soft skills married with an understanding of the social and business contexts of the systems that they build. To instill in students an awareness of current IT industry practice coupled with the broader impact of their discipline in society, academics from Victoria University and Federation University initiated an across-institutional collaboration. The initiative resulted in a common formative assessment task undertaken by teams of students enrolled in each institution’s professional development units. An initial survey of students was undertaken prior to the assessment task. The survey queried students’ perceptions of a broad range of professional attitudes and skill sets needed by IT professionals when compared to non-skilled workers. Upon the completion of the assessment task, students were surveyed again as to their perceptions of the importance of personal skills, technical competencies, professional and team working skills, workplace knowledge, and cultural awareness for their future professional lives. Comparisons of both surveys’ results revealed that the cohort had a greater appreciation of technical abilities and team-working skills post the assessment task.




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Usability and Pedagogical Assessment of an Algorithm Learning Tool: A Case Study for an Introductory Programming Course for High School

An algorithm learning tool was developed for an introductory computer science class in a specialized science and technology high school in Japan. The tool presents lessons and simple visualizations that aim to facilitate teaching and learning of fundamental algorithms. Written tests and an evaluation questionnaire were designed and implemented along with the learning tool among the participants. The tool’s effect on the learning performance of the students was examined. The differences of the two types of visualizations offered by the tool, one with more input and control options and the other with fewer options, were analyzed. Based on the evaluation questionnaire, the scales with which the tool can be assessed according to its usability and pedagogical effectiveness were identified. After using the algorithm learning tool there was an increase in the posttest scores of the students, and those who used the visualization with more input and control options had higher scores compared to those who used the one with limited options. The learning objectives used to evaluate the tool correlated with the test performance of the students. Properties comprised of learning objectives, algorithm visualization characteristics, and interface assessment are proposed to be incorporated in evaluating an algorithm learning tool for novice learners.




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Comparing Social Isolation Effects on Students Attrition in Online Versus Face-to-Face Courses in Computer Literacy

This paper compares the effect of social isolation on students enrolled in online courses versus students enrolled in on campus courses (called in this paper Face-to-Face or F2F). Grade data was collected from one online section and two F2F sections of a computer literacy course that was recently taught by one of the authors of this study. The same instructor taught all sections thereby providing a controlled comparison between the two forms of teaching (F2F and online). This paper first introduces the plan and the limitation of this study. It provides a literature review and notes the trend of social isolation found in online courses. This paper then presents a summary of the collected data; and offers a conclusion based on the collected data.




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Student Preferences and Performance in Online and Face-to-Face Classes Using Myers-Briggs Indicator: A Longitudinal Quasi-Experimental Study

This longitudinal, quasi-experimental study investigated students’ cognitive personality type using the Myers-Briggs personality Type Indicator (MBTI) in Internet-based Online and Face-to-Face (F2F) modalities. A total of 1154 students enrolled in 28 Online and 32 F2F sections taught concurrently over a period of fourteen years. The study measured whether the sample is similar to the national average percentage frequency of all 16 different personality types; whether specific personality type students preferred a specific modality of instructions and if this preference changed over time; whether learning occurred in both class modalities; and whether specific personality type students learned more from a specific modality. Data was analyzed using regression, t-test, frequency, and Chi-Squared. The study concluded that data used in the study was similar to the national statistics; that no major differences in preference occurred over time; and that learning did occur in all modalities, with more statistically significant learning found in the Online modality versus F2F for Sensing, Thinking, and Perceiving types. Finally, Sensing and Thinking (ST) and Sensing and Perceiving (SP) group types learned significantly more in Online modality versus F2F.




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Innovating and Entrepreneurial Initiatives: Some Cases of Success

Aim/Purpose: To understand the change of entrepreneurial initiatives by analysing some new initiatives that came up the last years based on IT enabled business models Background: The theme is described from an educational perspective by offering examples of successful entrepreneurship initiatives Methodology: Description of some cases: Waynabox, Lock up, Uber, Pinterest Contribution: This project tries to become a guide for youth in order to understand various aspects: first, the entrepreneurial aspects that have to be considered before starting a business; secondly, the characteristics that successful businesses have in common; and finally how an entrepreneur can be innovative and how they can achieve the success Findings: Only the 10% of the start-ups exist more than three years. Among the causes of failure are the high saturation of the market and the market competition, which are connected to the ignorance of the real necessity of customers. The company has to identify the needs of customers. They have to define and target their customers by observing and analyzing the market and, above all, getting in touch with the customers. The business plan is something that has to be carried out before the beginning of the project, and has to exist on paper. Everything has to be planned and organised, and the objectives have to be clearly stated in order to stay focused Recommendations for Practitioners : To use existent business models as an inspiration for the creation of a new business model. It is really important to avoid copying the business model itself. One thing that a company needs to do is to make the difference offering new characteristics adapted to the current customer’s experiences Recommendation for Researchers: It is really important to have a good relation with the customer, to attend their needs and to help them with all the doubts that they can have about the company. An entrepreneur cannot be guided by his own interests. He has to invest in order to know the needs of the potential customers Impact on Society : Customer experience is key to have success in new business models