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As Trade War Tensions Rise, GRE Alpha Expands its Manufacturing Presence in Vietnam

GRE Alpha Customers will Remain Unaffected by China Tariffs




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ACB Commends West Virginia for Making Absentee Voting Accessible for People with Disabilities

West Va. to Implement Alternative Absentee Voting Method




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Allen Buckley Launches "Save Tomorrow" U.S. Senate Campaign




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Allen Buckley Qualifies in Georgia U.S. Senate Special Election

U.S. Senate




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Georgia U.S. Senate Candidate Buckley Says Administration's Proposed Financial Fix is Irresponsible--Should Be Targeted

Buckley




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Georgia U.S. Senate Candidate Buckley says Race for Loeffler's Seat is Like Playing "Let's Make a Deal"




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Georgia U.S. Senate Candidate Buckley says The Federal Government Should Not Bail Out State and Local Governments




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Klarna STYLE360 Presents See and Shop Presentations for Fall/Winter NYFW

For the first time in over five years, Klarna STYLE360 will be participating in Fall/Winter New York Fashion Week with numerous see and shop presentations




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Triple Heir Claims Its Throne with Essential Streetwear, Bold Design

Amid COVID-19 quarantine, creativity reigns supreme




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Sylvia Ann Stetz Presented with the Albert Nelson Marquis Lifetime Achievement Award by Marquis Who's Who

Ms. Stetz has been endorsed by Marquis Who's Who as a leader in the field of fashion and design




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Jon Sheldon Guttman Presented with the Albert Nelson Marquis Lifetime Achievement Award by Marquis Who's Who

Mr. Guttman has been endorsed by Marquis Who's Who as a leader in the fields of communications, art and sales




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Edited Transcript of MRAM earnings conference call or presentation 7-May-20 9:00pm GMT




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Edited Transcript of ARWR earnings conference call or presentation 7-May-20 8:30pm GMT




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Edited Transcript of ATHX earnings conference call or presentation 7-May-20 8:30pm GMT




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Edited Transcript of FIS earnings conference call or presentation 7-May-20 12:30pm GMT




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Powersports Company BMS Motor Announces Scot Kenney, President of 23 Powersports, has been Named as the Worldwide Manufacturer's Representative for the Company

To accommodate rapid growth and expansion of the product line, BMS promotes one of their top dealers to lead them into the next decade.




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New And Notable: Transport For Suburbia, ArcGIS & High Speed Passenger Rail

The need for effective public transport is greater than ever in the 21st century. With countries like China and India moving towards mass-automobility, we face the prospects of an environmental and urban health disaster unless alternatives are found--it is time to move beyond the automobile age.

But while public transport has worked well in the dense cores of some big cities, the problem is that most residents of developed countries now live in dispersed suburbs and smaller cities and towns. These places usually have little or no public transport, and most transport commentators have given up on the task of changing this: it all seems too hard.

Transport For Suburbia: Beyond The Automobile Age (London: Earthscan, 2010) argues that the secret of European-style public transport lies in a generalizable model of network planning that has worked in places as diverse as rural Switzerland, the Brazilian city of Curitiba and the Canadian cities of Toronto and Vancouver. It shows how this model can be adapted to suburban, exurban and even rural areas to provide a genuine alternative to the car, and outlines the governance, funding and service planning policies that underpin the success of the world's best public transport systems.

Getting To Know ArcGIS Desktop (Redlands, Calif.: ESRI Press, 2010) introduces principles of GIS as it teaches the mechanics of using ESRI’s leading technology.

Key concepts are combined with detailed illustrations and step-by-step exercises to acquaint readers with the building blocks of ArcGIS Desktop including ArcMap, for displaying and querying maps, ArcCatalog, for organizing geographic data, and ModelBuilder, for diagramming and processing solutions to complex spatial analysis problems.

Its broad scope, simple style, and practical orientation make this book an ideal classroom text and an excellent resource for those learning GIS on their own.

The factors affecting the economic viability of high speed rail lines include the level of expected riders, costs, and public benefits, which are influenced by a line's corridor and service characteristics.

High speed rail tends to attract riders in dense, highly populated corridors, especially when there is congestion on existing transportation modes.

Characteristics of the proposed service are also key considerations, as high speed rail attracts riders where it compares favorably to travel alternatives with regard to door-to-door trip times, prices, frequency of service, reliability and safety.

In High Speed Passenger Rail: Viability, Challenges And Federal Role (New York: Nova Science Publishers, 2010), a strategic vision for high speed rail is offered, particularly in relation to the role that high speed rail can play in the national transportation system, clearly identifying potential objectives and goals for high speed rail systems and the roles that federal and other stakeholders should play in achieving each objective and goal.

The recently enacted Passenger Rail Investment and Improvement Act of 2008 will likely increase the federal role in the development of high speed rail, as will the newly enacted American Recovery and Reinvestment Act of 2009.

This book consists of public documents which have been located, gathered, combined, reformatted, and enhanced with a subject index, selectively edited and bound to provide easy access.




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SerraeX Launches Indiegogo to Bring the Production of Essential Health Goods Like Masks & Respirators back to the USA

The COVID-19 coronavirus pandemic has shown the dire need to have essential health goods manufactured in the United States, rather than places like China. Startup company SerraeX is aiming to change this with their ambitious new crowdfunding campaign




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Is your trip to the Waste and Recycling Centre essential?

Gold Coast residents are being asked to refrain from visiting the City’s Waste and Recycling Centres (WRC’s) unless it’s absolutely essential.

Mayor Tom Tate said social distancing and extra safety measures had been put in place at all WRC’s in response to the Covid-19 crisis, but a number of issues had emerged.

“There are now increasingly long wait times due to only every second parking bay being available and sadly, we’re seeing an increase in aggression against staff,” he said.

“So we’re asking the community to save their trip to the WRC until this crisis is over.

“The Federal Government has asked all of us to stay home, restrict our travel and only go out when it’s absolutely necessary.

“If you’re at home doing a house or garden clean up - that’s great, but please, hold off on going to a WRC.

“For the safety of you, your family and those around you please follow community advice, respect social distancing measures in place and stay home where possible.”

Visit www.cityofgoldcoast.com.au/waste for alternative waste management options.

Feature video: 
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Trudeau warns premature reopening could send Canada ‘back into confinement’

By Rod Nickel WINNIPEG, Manitoba (Reuters) - Prime Minister Justin Trudeau warned that if provinces move too quickly to reopen their economies, a second wave of the coronavirus pandemic could send Canada "back into confinement this summer." Trudeau, who represents a Montreal, Quebec riding, said on Saturday that he is concerned about the virus' spread in that province, the country's epicenter. Canada's death toll rose 3.5% to 4,628 from a day earlier, while cases approached 67,000.

The post Trudeau warns premature reopening could send Canada ‘back into confinement’ appeared first on Firstpost.




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Senior UK medic confident "R" contagion number below 1 across country

LONDON (Reuters) - Britain's deputy chief medical officer said on Saturday he was confident the coronavirus "R" number, a measure of the rate of contagion, was below 1 across the United Kingdom. "I am confident that our R is less than 1 overall," Jonathan Van-Tam said at the government's daily news briefing

The post Senior UK medic confident "R" contagion number below 1 across country appeared first on Firstpost.




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The 5 Leadership Essentials

Dave Ulrich, cofounder of the RBL Group and coauthor of "The Leadership Code: Five Rules to Lead By."




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Clay Christensen and Dominic Barton on Consulting’s Disruption

The HBS sage and McKinsey head discuss how to stay on top in a rapidly changing industry.




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Marc Andreessen and Jim Barksdale on How to Make Money

The tech luminaries on bundling and unbundling in the digital age.




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Making Sense of Digital Disruption

R. "Ray" Wang, author of "Disrupting Digital Business" on how business is transforming.




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Slide Deck Presentations Don’t Have to Be Terrible

Evan Loomis and Evan Baehr, coauthors of "Get Backed," on how to win someone over with PowerPoint.




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In Praise of Dissenters and Non-Conformists

Adam Grant, Wharton professor and author of "Originals", on the science of standing out.




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HBR Presents: After Hours

Harvard Business School professors and hosts Youngme Moon, Mihir Desai, and Felix Oberholzer-Gee discuss news at the crossroads of business and culture. In this episode, they analyze the current food delivery wars and garner some lessons in crisis management from Boeing. "After Hours" is part of HBR Presents, a new network of business podcasts curated by HBR editors. For our full lineup of shows, search “HBR” on your favorite podcast app or visit hbr.org/podcasts.




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HBR Presents: Exponential View with Azeem Azhar

Entrepreneur, investor, and podcast host Azeem Azhar looks at some of the biggest issues at the intersection of technology and society, with a focus this season on artificial intelligence. In this episode, he speaks with University of Bath professor Joanna Bryson on the kind of professional and ethical standards that need to be put in place as AI continues to grow as an industry. "Exponential View with Azeem Azhar" is part of HBR Presents, a new network of business podcasts curated by HBR editors. For our full lineup of shows, search “HBR” on your favorite podcast app or visit hbr.org/podcasts.




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HBR Presents: FOMO Sapiens with Patrick J. McGinnis

Patrick McGinnis, creator of the term FOMO, engages business leaders, entrepreneurs, politicians and more about the paths they’ve taken in life – and what they’ve let go of. In this episode, he speaks with Zola CEO Shan-Lyn Ma and Female Founders Fund founder Anu Duggal about how women are driving diversity in the start-up world. "FOMO Sapiens with Patrick J. McGinnis" is part of HBR Presents, a new network of business podcasts curated by HBR editors. For our full lineup of shows, search “HBR” on your favorite podcast app or visit hbr.org/podcasts.




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HBR Presents: Cold Call

Harvard Business School's Brian Kenny is joined by professors to distill the school's legendary case studies into podcast form, giving listeners important takeaways they can use in their own businesses and careers. In this episode, Harvard Business School professors Leslie John and Mitch Weiss discuss a case on the city of Toronto, and how it is experimenting with various smart city ideas born of the Google spin-off Sidewalk Labs. "Cold Call" is part of HBR Presents, a new network of business podcasts curated by HBR editors. For our full lineup of shows, search “HBR” on your favorite podcast app or visit hbr.org/podcasts.




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HBR Presents: The Anxious Achiever with Morra Aarons-Mele

On The Anxious Achiever, Morra Aarons-Mele explores the way anxiety, depression, and other mental health issues affect people at work – for better or worse. In this episode, she speaks with clinical psychologist Ellen Hendriksen and Arvind Rajan, the CEO of Cricket Health, about the tension between work and social anxiety. "The Anxious Achiever with Morra Aarons-Mele" is part of HBR Presents, a new network of business podcasts curated by HBR editors. For our full lineup of shows, search “HBR” on your favorite podcast app or visit hbr.org/podcasts.




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Revisiting “Jobs To Be Done” with Clayton Christensen

In this repeat episode, we honor the legacy of HBS professor Clayton Christensen, who passed away on January 23, 2020. The legendary management thinker was best known for his influential theory of “disruptive innovation,” which inspired a generation of executives and entrepreneurs. This HBR IdeaCast interview was originally published in 2016.




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Shop King Jewelers 2013 Valentine's Day Jewelry Sale for Savings on Unique Valentine's Gifts & Valentine's Day Presents for Men and Women

For Valentine's Day 2013 King Jewelers is offering special savings on an exclusive selection of fine jewelry, watches, diamond studs, diamond pendants and fashion accessories that is sure to make locating the ideal Valentine's Day gift stress free.




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At One Cookie We Believe The World Can Be Changed One Cookie at a Time - Why Send Flowers When You Can Send Cookies?

At One Cookie, we believe in spreading our cookie love across the nation and changing lives in the process. We will ship our cookies anywhere in the United States. Freshness guaranteed.




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Postponed: NECA Safety Professional Conference, Presented by WESTEX by Milliken

Now October 5-7, 2020 in Chicago, IL

NECA has made the difficult decision based on the nationwide COVID-19 pandemic to postpone the 10th Annual NECA Safety Professionals Conference (NSPC), originally scheduled to take place in May in Scottsdale, AZ. Instead, the conference will run concurrent with the NECA Convention and Trade Show in Chicago, IL, on October 5-7, 2020. Much of the original lineup and all the general sessions remains on the agenda. Please make plans to attend this 10th Annual Celebration of the NSPC. Visit https://www.necasafetyconference.com/ for up to date information. 




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99% Invisible presents What Trump Can Teach Us About Con Law

Donald Trump took office 977 days ago, and it has been exhausting. Independent of where you are politically, I think we can all agree that the news cycle coming out of Washington DC has been very intense for anyone who has been paying attention at all. One of the reasons for the fervor is Trump’s role as a very norm breaking president. If you like him, that’s why you like him, if you hate him, that’s why you hate him. But my reaction to all this, was that I realized I didn’t really know what all the norms and rules are, so I wanted to create for myself a Constitutional Law class and the syllabus would be determined by Trump’s tweets. This is where my friend, neighbor and brains behind this operation, Elizabeth Joh, comes in. She is a professor at the UC  Davis school of law and she teaches Con Law. And since June of 2017, she has been kind enough to hang out with me and teach me lessons about the US Constitution, that I then record and release as the podcast What Trump Can Teach us About Con Law. We call it Trump Con Law for short.

After a long hiatus, we’re back with monthly episodes, so I wanted to reintroduce it to the 99pi audience because you may not know about it and because people often comment that the nature of the calm historically grounded, educational discussion is a soothing salve amidst the chaotic and unnerving political news of the day.

We’re presenting two classic episodes on Impeachment and Prosecuting a President.

Subscribe to What Trump Can Teach Us About Con Law on Apple Podcasts and RadioPublic




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Chairman’s Challenge: Nebraska Chapter Meets Sen. Deb Fischer

On November 8, 2019, Sen. Deb Fischer visited the NECA Nebraska Chapter to discuss NECA’s priority issues. Pictured from left to right are Todd Becker of Thompson Electric, Barry Mayfield of IBEW Local 22, Craig Langfeldt of Miller Electric, Anthony Varbaro of the NECA Nebraska Chapter, Dan Smith of Electric Company of Omaha, Sen. Deb Fischer, Rick Milota of National Electric, Neil Davidson of Commonwealth Electric, and NECA Nebraska Chapter Executive Allan Hale.




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NECA Legislative Top Three 5/1/20: Senate Returns to Washington

1. Senators Release Water Infrastructure Legislation

The Senate Environment and Public Works Committee, chaired by Senator John Barrasso (R-Wy.) and Ranking Member Tom Carper (D-Del.), released two NECA-supported water infrastructure bills, the America’s Water Infrastructure Act of 2020 (AWIA 2020) and Drinking Water Infrastructure Act of 2020.

NECA’s Look Ahead: These bipartisan bills address the critical need to secure water infrastructure. The are successor bills to the NECA-supported America’s Water Infrastructure Act of 2018 that easily passed through Congress and was signed into law in 2018. NECA will continue to monitor this important legislation as it moves through Congress.

  • Read the section-by-section of the draft AWIA 2020 here.
  • Read the section-by-section of the Drinking Water Infrastructure Act here.

2. Senate Returns to Washington Next Week

The Senate is scheduled to return to D.C. on Monday, May 4, 2020, to begin filling judicial vacancies and continue work on new coronavirus legislation. Senate Majority Leader Mitch McConnell (R-Ky.), released the following statement on this decision. The House has decided to postpone returning until further notice. Majority Leader Steny Hoyer (D-Md.) is expected to release an anticipated return date soon.  

NECA’s Look Ahead: NECA looks forward to the Senate being in session to work on additional coronavirus legislation. The government affairs team continues to advocate on behalf of our contractors during this period.

3. Register Today for the Upcoming Government Affairs Webinar

On May 5, 2020 at 2 p.m. EDT, NECA’s Government Affairs team will brief participants on NECA’s requests for Congress in the Phase IV coronavirus response legislation. During this webinar, participants can take action and send a letter to their Member of Congress requesting help for the electrical construction industry to remain viable during this crisis. Participants will also hear messages from key Members of Congress on the current legislative response to the coronavirus pandemic. 

Register Today!

NECA’s Look Ahead: NECA is committed to ensuring the voices of our industry are heard during this time. We continue to advocate for the needs our contractors daily and remain devoted to keeping our members well informed on the policies impacting them.  




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Google Adds Undo Send Feature to Gmail

Google has added an Undo Send feature to Gmail. Now you can finally unsend an email, although you have just a short time to unsend it.

Read more on howtoweb.com




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AOL to End AOL Instant Messenger (AIM) on December 15, 2017

AOL Instant Messenger will come to an end on December 15, 2017. It had a long run. It first arrived in 1997.

Read more on howtoweb.com



  • aol
  • aol-instant-messenger

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Mid to Senior Worldbuilder - Unreal Engine: Airship Syndicate

We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life. If you love building levels and bringing worlds to life for players, read on!Responsibilities Creating interesting, lived-in worlds with clever world building in Unreal Engine. Placing environment assets, VFX, lighting, and so on Establishing and maintaining technical requirements for environment assets and levels Working closely with designers to iterate on and finalize level layouts Utilization of 3DS Max or Maya, Photoshop, and other related tools to author environment assets Working with art leadership to review, critique and iterate on work Required Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on. A keen willingness to adapt work as design iterates or evolves A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team Good understanding of how to create believable and visually memorable levels Good understanding optimization needs and other technical requirements regarding performance 5+ years of experience, demonstrating the above responsibilities in action Must be immediately eligible to work in the United States Pluses Titles shipped using Unreal Titles shipped across major platforms Affinity to learning new tools and techs Proficiency creating hand-painted textures Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Senior Software Engineer - Gaming: Skydance

Skydance Interactive – developers of the hit game The Walking Dead: Saints & Sinners –is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games.   Duties include, but are not limited to: Direct development of major game systems and engine architecture Create efficient systems to deliver top tier experiences across a range of established and emerging platforms Research and implement new technologies to push the boundaries of what our engine can achieve Collaborate with the art and design teams to plan features and extend the overall vision of the game Advise and mentor other members of the engineering team Promote strong code discipline and engineering practice throughout the organization Work with other leads and producers to establish game related tasks and schedules Provide critical analysis of development practices with the goal of improving game quality, team efficiency, and cultivating a positive working environment Help drive the product to completion with the highest standards of quality, performance, and polish Requirements: BS/MS in Computer Science or related fields, or equivalent experience Mastery of C++11 Minimum of 5 years’ experience in AAA game development Previous leadership experience or demonstrated leadership potential Experience working with Unreal Engine 4 Shipped at least one PC/Console or VR game using UE4 Experience with code and data optimization Experience in the design and architecture of game systems Comfortable working within (and extending) an established code framework 




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Senior Designer: Moon Studios

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.  Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! We want you to be: A Designer by heart: While playing games, you just intuitively know how to improve upon the weaker aspects of a title. You indulge in analyzing things that don’t quite work and love to think about how this or that aspect could have been perfected. Experienced: You've worked in the industry before and know the ropes. You're looking for a no-bullshit studio to call home where you can voice your opinions and work with the best talent this industry has to offer! Passionate: You’ve played and studied RPGs your whole life and you still can’t get enough of them. You have a love for all things Diablo, Zelda, Dark Souls and other games in the genre. You’d love the opportunity to work on an RPG that dares to innovate and go far beyond what the genre has offered players thus far. Open to new challenges: We're constantly striving to raise the bar here at Moon Studios. We're not looking for specialists in one field or genre, we want you to be open to help wherever help is needed and be the well-rounded multi-talented creative genius you are. A cool dude / dudette: Life is too short to deal with Prima Donnas: You're cool, open-minded and always willing to learn new things. Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios.   Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title.




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Senior Character TD: Moon Studios

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Character TD's. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.  Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! Reach out to us if you... Are a top notch Character TD who has production experience in creating character rigs and developing tools, pipelines, etc. Are extremely experienced with rigging in Maya and developing tools with Python. Have a solid understanding of animation principles and processes, know what animators need and can help create friendly and intuitive rigs and tools. Have at least a basic knowledge of game production, game engines and real-time limitations. Are knowledgeable in more than just rigging. We want as many multi-talented creative geniuses as possible in our studio! Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios.   Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title.




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Senior Combat Designer: Visual Concepts

Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  What We Need: Do you live and breathe combat design? Do you decode games into strikes, blocks, reversals, range, damage and combos the moment you pick up the controller? Do you love designing archetypes, inventing amazing signature moves and infusing combat with personality and spectacle? If so, we’d love to have you join us to help deliver amazing experiences for our players. Our Agoura Hills studio is looking for a Senior Combat Designer for the next iteration of the WWE 2K franchise. In this role, you’ll help define core combat philosophy as we translate the amazing spectacle of the WWE into the arsenal of moves our players will take into the ring. You’ll script movement trees, architecting advantage and vulnerability into range, combinations, setups, baits and throws. You’ll dream up signatures and spectacular finishers, differentiate archetypes, and balance a massive roster of Superstars to help deliver accessible, deep, spectacular combat. You’ll work in a creative environment with a diverse team of designers, artists and engineers, touching everything from combat to camera to the emotion and spectacle of one of the greatest shows on Earth. What You Will Do: Develop a combat vision integrating intuitive control, kinetic move sets, meaningful differentiation and strategic depth Work with design, animation and engineering teams to conceive, implement and polish character vs. character combat Play and reference both classics and contemporaries to build on what works while driving new innovations in combat design Design and implement systems for combat depth, strategy and spectacle Identify and document tools and systems that make creating character vs. character combat more efficient Who We Think Will Be A Great Fit: 4 or more years of game design experience, 2 or more in a combat designer role Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions Experience scripting combat in LUA or similar framework Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types Experience working across disciplines, including animation, art, VFX, audio and engineering to produce a great result Outstanding written and verbal communication and collaboration skills Advanced Qualifications: Experience and love of combat driven by character stats and role-playing elements Experience designing and improving gameplay editing tools Direct experience and understanding of key distinctions of wrestling games Programming/technical experience




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Senior Game Engineer: Game Closure

Game Closure San Francisco, Mountain View, Tokyo, Remote  -  Full Time Game Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting­ edge technology and truly make an impact, then we want to talk to you! Game Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kick­ass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. It's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack.   The Role: Be responsible for designing, developing and deploying major game features Own game feature areas from end-­to­-end Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users Be part of a tight game development team looking to iterate fast on a fun concept and then building it out Have real input on end-user product Be a key member of a high performing software engineering team Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements Hands­ on architect and coder for sophisticated client/server systems for mobile gaming Innovate and iterate on process, systems and technology to deliver world­-class social games Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!   Desired Skills: Bachelor's degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience, working on cross functional teams. Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable). Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers. Proficient at using script debuggers like Chrome Debugger. Strong Computer Science fundamentals in object­-oriented design, algorithms, and data structures. Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language. Solid familiarity with analytics and A/B testing in mobile games Familiarity with git, svn or other VCS. Self starter, analytical and creative Strong team player with a positive attitude. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers. Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux).   Bonus: Canvas animation work 2+ years of game development experience with multiple shipped titles Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.) Expert knowledge of TypeScript   GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace   Play our games! www.gameclosure.com




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Senior Systems Designer: Visual Concepts

    Who We Are: Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studio in Foothill Ranch, CA is committed to gaming and technical innovation and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a Senior Systems Designer to join our development efforts on an exciting new game! Within this role, you’ll be focused on creating, maintaining, and balancing engaging gameplay systems. You’ll work with engineers, artists, and other designers to build innovative mechanics and economies that form the backbone of our new project. What You Will Do: Document, build, implement, bug-fix and “own” your ideas, overseeing them from concept through to final release Design, write, and prototype new systems and some of the meta-game such as player progression, character creation, game balance, economies, and other related systems Evangelize core gameplay features to the rest of the team and help develop best practices Collaborate with game and world designers, gameplay engineers, artists, and animators to implement, tune and balance gameplay systems Prototype and pitch your own design ideas to the team Analyze, validate, and incorporate feedback from the team, as well as from external user testing, as needed Who We Think Will Be A Great Fit: 5+ years’ experience within the video game industry Shipped at least 1 AAA game within a Game Designer role Experience in system design for console or online games, such as player progression and advancement, social mechanics, rewards, economy, or customization/in-game editors Experience with scripting (proprietary or third party)  Strong understanding of development processes, workflows, and tools Experience working in-engine, either prototyping or implementing your ideas Comfortable with a development that is playtest-driven and focused on iteration and polish Ability to find new opportunities for improvements and additions within a game Ability to work in a team and collaborate with engineers, artists, and other designers Good communication and presentation skills Self-motivated and proactive What Will Help You Shine: Experience working with analytical data sets for balancing and fine-tuning  Experience with Unreal Engine 4 (UE4) and working knowledge of UE4’s Blueprint system Experience with programming (C++, Python)




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Mid to Senior Programmer: Airship Syndicate

We're currently working on an unannounced PC/console title featuring a new and original IP, and need a veteran gameplay programmer to help bring it to life. If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you. RESPONSIBILITIES: Gather requirements based on stakeholder input Provide reasonable time estimates, and communicate when adjustments are needed Collaborate iteratively with designers, artists and other team members to deliver polished gameplay Create internal tools as needed to improve and support workflow Deliver clean, efficient and well-documented code Fearlessly and relentlessly debug difficult problems   REQUIREMENTS: Experience on at least one commercial game title At least 3-5 years commercial game development experience Solid knowledge and experience using C++ Motivated self-starter; complete tasks without intense supervision Good oral and written communication skills Proof of eligibility to work in the United States   PLUSES: Experience working with Unreal 4 Experience working on a live-service game Multiplayer programming experience in Unreal 4 Latest generation console development experience Recent time travel SOME OF THE BENEFITS WE OFFER: Full health benefits including medical, dental and vision Profit sharing Generous PTO PLUS... Office movie lunches Snacks on snacks on snacks Ping Pong with a leaderboard One sick mame cabinet Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




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Senior VFX Artist: Airship Syndicate

Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. If you have the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you!Responsibilities Creation of stylized, hand-crafted 3D VFX for characters, action combat, and supernatural environments Implementation of, and technical setup of all work using Unreal and related tools Troubleshooting work and optimization of effects for performance on multiple platforms (PC and consoles) Collaboration with art leads to collect feedback and iterate on work Collaboration with other disciplines to ensure timelines and coverage across the game Self-regulation of time and resources to keep pace with project needs Oversight on outsource VFX resources, including direction, feedback, and integration Required Experience building 3D VFX in Unreal 5+ years of commercial game development experience At least one notable shipped title, demonstrating the ability to take a project to completion Proficiency with all tools necessary to create (from scratch) stylized, hand-painted 3D VFX assets Knowledge of modern 3D game engines and the tools required to implement VFX in-game, including the creation and use of shaders and/or scripting A demo reel that shows significant relevant work Pluses Shipped titles on PC and consoles Airship is located in sunny, thriving Austin, Texas. If you have experience making games and want to work on compelling, creative multi-platform titles, this might be the place for you.Some of the benefits we offer: Full health benefits including medical, dental and vision Profit sharing Generous PTO 401k plan Relocation packages Plus... Office movie lunches Snacks on snacks on snacks Work on a small team of experienced devs with a lively atmosphere Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!