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OvrC Platform Vulnerabilities Expose IoT Devices to Remote Attacks and Code Execution

A security analysis of the OvrC cloud platform has uncovered 10 vulnerabilities that could be chained to allow potential attackers to execute code remotely on connected devices. "Attackers successfully exploiting these vulnerabilities can access, control, and disrupt devices supported by OvrC; some of those include smart electrical power supplies, cameras, routers, home automation systems, and




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Microsoft Gaming Handheld Device 'Few Years' Away, Says Xbox Chief

Microsoft's gaming division is developing prototypes for a handheld gaming device that won't launch for "a few years," gaming chief Phil Spencer said Wednesday. In an interview with Bloomberg, Spencer said that while Microsoft is actively working on prototypes, the company will first focus on improving its Xbox app performance on existing portable devices and establishing hardware partnerships. The gaming unit wants to be "informed by learning and what's happening now" before introducing its own device, Spencer said. "Longer term, I love us building devices," Spencer said, adding that Microsoft's team "could do some real innovative work."

Read more of this story at Slashdot.




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Advanced Micro Devices to lay off roughly 1,000 workers, 4% of global workforce

Advanced Micro Devices said Wednesday roughly 4% of approximately 26,000 employees worldwide will be laid off. About 1,000 AMD workers will lose their jobs.




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Advanced Micro Devices to lay off roughly 1,000 workers, 4% of global workforce

Advanced Micro Devices said Wednesday roughly 4% of approximately 26,000 employees worldwide will be laid off. About 1,000 AMD workers will lose their jobs.




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iPad is still Apple's second biggest device despite long term decline

A new report claims that despite overall sales declining, Apple's iPad continues to sell steadily, and is second only to the iPhone.


iPad Air 2024

While the iPad dominates the US market, overall it's sales have been declining, and the latest models reportedly failed to reverse that trend. Nonetheness, the Consumer Intelligence Research Partners (CIRP) says in a new report, that iPad sales are chiefly stable.

Apple does not release detailed sales data, so information such as CIRP's has to come from surveys. CIRP also does not give actual sales figures though, so its use solely of percentages is only illustrative of the differences between the iPad models.


Continue Reading on AppleInsider | Discuss on our Forums




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BSNL Direct-to-Device Satellite Connectivity Launch Announced by DoT

Bharat Sanchar Nigam Limited (BSNL), the government-run telecom service provider, launched a direct-to-device satellite connectivity service on Wednesday. The Indian Department of Telecommunications (DoT) announced the launch, calling it the “India’s first Satellite-to-Device service”. The Indian telecom developed this technology along with Viasat, a California-based communications technology company. It is aimed at offering seamless connectivity to users even in the remote and isolated corners of the country.




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The Resident Evil 2 remake will shuffle its way to Apple devices in December

Now you’ll be able to play one of the greatest zombie survival games of all time on your iPhone or iPad. Capcom’s Resident Evil 2 remake is headed to the Apple and Mac App Store on December 10.

The game won’t be available on every Apple device. You’ll need any iPhone 16 model, an iPhone 15 Pro or an iPad or Mac with the M1 chip or later. You’ll also be able to try a small portion of the game before purchasing the full experience. The game comes with “universal purchase” and “cross-progression” for all your eligible devices, according to a Capcom statement.

The Resident Evil 2 remake will offer advanced controls for touchscreens and the Mac version. Both Leon and Claire will also have “a new Auto Fire feature” so you can unload your clip into whatever’s shuffling towards you.

This is just one of four Resident Evil games available for Apple devices and computers. Capcom and Apple have released versions of Resident Evil 7: Biohazard and Resident Evil 4 on the App Store and Resident Evil: Village on the App and Mac App Store.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-resident-evil-2-remake-will-shuffle-its-way-to-apple-devices-in-december-234511380.html?src=rss





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Apple's Next Device Will Reportedly Be Mounted on Your Wall: 'They Feel Like They're Going to Sell a Lot of These Things'

The device will arrive by March at the earliest, according to reports.




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Use fog safety devices to ensure punctuality and safety of trains in winters: SCR GM




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Spencer: Xbox Working on Prototype Handhelds, Any Device is a Few Years Out

Microsoft Gaming CEO Phil Spencer speaking with Bloomberg confirmed Xbox is working on prototypes for a handheld Xbox, however, any device is at least a few years away from release.

Spencer wants the Xbox hardware team to analyze the handheld market, which includes the Nintendo Switch, the Steam Deck, and more. He wants the team to "develop its vision based on what it learns."

In the short term, Spencer wants Xbox to focus on making its app work better on current portable devices and to partner with hardware manufacturers to ensure Xbox products sync.

"Longer term, I love us building devices," he said. "And I think our team could do some real innovative work, but we want to be informed by learning and what’s happening now."

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.

Full Article - https://www.vgchartz.com/article/463056/spencer-xbox-working-on-prototype-handhelds-any-device-is-a-few-years-out/




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The Power of Gaming Devices

In the realm of modern entertainment, gaming devices have emerged as technological marvels that transcend mere gaming. These devices have taken the world by storm, offering immersive experiences that redefine entertainment. Whether you’re an avid gamer or a casual player, it’s crucial to stay updated on the latest gaming device trends. This comprehensive guide explores […]

The post The Power of Gaming Devices appeared first on Roads To Iraq - The Cradle of Mankind.




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Coronavirus Malware Exploits Global COVID-19 Fears to Infect Devices & Steal Data

Coronavirus malware is sweeping the online world with hackers taking advantage of the borderline panic that is gripping the world in the wake of COVID-19. The new threats themed after COVID-19 and preying on people's fears range from ransomware to info-stealer Trojans and are spread through every infection vector imaginable.




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Orthopedic Devices Industry worth $48.1 billion by 2028, with a CAGR of 4.8%

(EMAILWIRE.COM, November 08, 2024 ) Orthopedic Devices Market in terms of revenue was estimated to be worth $36.3 billion in 2022 and is poised to reach $48.1 billion by 2028, growing at a CAGR of 4.8% from 2022 to 2028 according to a latest report published by MarketsandMarkets™. Increasing cases...




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USB Device Tree Viewer 4.4.3 (Freeware)

USB Device Tree Viewer provides detailed information for all USB ports and hubs on a computer in a tree view format. If a device is connected to a port, it also provides detailed information for the ....




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FCC Announces Cell Jammers, GPS Jammers, and Other Jamming Devices Campaign

In recent years, the number of websites offering  "cell jammers" or similar devices designed to block communications and create a "quiet zone" in vehicles, schools, theaters, restaurants, and other places has increased substantially. FCC Announces Cell Jammers, GPS Jammers, and Other Jamming Devices Campaign




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eth0: [ERROR] Set device name: No such device

I cannot change the MAC address in my Kali VM with this Python code: ---Quote--- interface = input("interface > ") new_mac = input("new MAC > ") subprocess.call(["ifconfig", interface, "down"])...




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Costs and Considerations - Investing in a Life Alert Device for Peace of Mind

Determining the right life alert device for seniors or disabled individuals who live alone, have mobility issues, or have chronic medical conditions to ensure safety, independence and peace of mind.




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Sony vs. Toshiba in DVD Format Wars: Samsung Positions for Ultimate Victory with Dual-Format Device

Even as Sony renews its determination that its new DVD format Blu-Ray will not to relive the painful Betamax experience of losing to VHS, Samsung seems to be positioning itself as a quiet arbiter of standards cross-compliance for consumer electronics...




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Never Plug These Devices Into an Extension Cord—It Could Lead to Serious Hazards

Exercise caution if you're low on outlets and relying on extension cords. Not all devices are safe to connect this way, and the wrong combination can lead to overheating or even fire hazards.




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Samsung, Amazon, Microsoft, Sky measure device emissions with Carbon Trust

(Telecompaper) Samsung Electronics has announced new methodology for measuring the emissions and reductions linked to the use-phase of internet-connected electronic devices...





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DHTMLX Touch – Best Mobile Framework for all Touch Screen Devices

If you want to build mobile applications with use of extensive HTML5 then DHTMLX Touch is a JavaScript library mobile framework that can help you achieve this. So next time when you plan to develop a HTML based mobile web app then do not forget to consider this free open source DHTMLX Touch JavaScript framework …

DHTMLX Touch – Best Mobile Framework for all Touch Screen Devices Read More »




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Enhancement of Collaborative Learning Activities using Portable Devices in the Classroom

Computer Supported Collaborative Learning could highly impact education around the world if the proper Collaborative Learning tools are set in place. In this paper we describe the design of a collaborative learning activity for teaching Chemistry to Chilean students. We describe a PDA-based software tool that allows teachers to create workgroups in their classrooms in order to work on the activity. The developed software tool has three modules: one module for teachers, which runs on a PC and lets them create the required pedagogical material; second, there is a PDA module for students which lets them execute the activity; finally, a third module allows the teacher set workgroups and monitor each workgroup during the activity.




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Examining the Efficacy of Personal Response Devices in Army Training




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New Findings on Student Multitasking with Mobile Devices and Student Success

Aim/Purpose: This paper investigates the influence of university student multitasking on their learning success, defined as students’ learning satisfaction and performance. Background: Most research on student multitasking finds student multitasking problematic. However, this research is generally from 2010. Yet, today’s students are known to be digital natives and they have a different, more positive, relationship with mobile technologies. Based on the old findings, most instructors ban mobile technology use during instruction, and design their online courses without regard for the mobile technology use that happens regardless of their ban. This study investigates whether today’s instructors and learning management system interface designers should take into account multitasking with mobile technologies. Methodology: A quasi-experimental design was used in this study. Data were collected from 117 students across two sections of an introductory Management Information Systems class taught by the first author. We took multiple approaches and steps to control for confounding factors and to increase the internal validity of the study. We used a control group as a comparison group, we used a pre-test, we controlled for selection bias, and we tested for demographic differences between groups. Contribution: With this paper, we explicated the relationship between multitasking and learning success. We defined learning success as learning performance and learning satisfaction. Contrary to the literature, we found that multitasking involving IT texting does not decrease students’ learning performance. An explanation of this change is the change in the student population, and the digital nativeness between 2010s and 2020 and beyond. Findings: Our study showed that multitasking involving IT texting does not decrease students’ performance in class compared to not multitasking. Secondly, our study showed that, overall, multitasking reduced the students’ learning satisfaction despite the literature suggesting otherwise. We found that attitude towards multitasking moderated the relationship between multitasking and learning satisfaction as follows. Individuals who had a positive attitude towards multitasking had high learning satisfaction with multitasking. However, individuals who had positive attitude toward multitasking did not necessarily have higher learning performance. Recommendations for Practitioners: We would recommend both instructors and the designers of learning management systems to take mobile multitasking into consideration while designing courses and course interfaces, rather than banning multitasking, and assuming that the students do not do it. Furthermore, we recommend including multitasking into relevant courses such as Management Information Systems courses to make students aware of their own multitasking behavior and their results. Recommendation for Researchers: We recommend that future studies investigate multitasking with different instruction methods, especially studies that make students aware of their multitasking behavior and its outcomes will be useful for next generations. Impact on Society: This paper investigates the role of mobile multitasking on learning performance. Since mobile technologies are ubiquitous and their use in multitasking is common, their use in multitasking affects societal performance. Future Research: Studies that replicate our research with larger and more diverse samples are needed. Future research could explore research-based experiential teaching methods, similar to this study.




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Faculty Perspectives on Web Learning Apps and Mobile Devices on Student Engagement

Aim/Purpose: The digital ecosystem has contributed to the acceleration of digital and mobile educational tools across institutions worldwide. The research displays educators’ perspectives on web applications on mobile devices that can be used to engage and challenge students while impacting their learning. Background: Explored are elements of technology in education and challenges and successes reported by instructors to shift learning from static to dynamic. Methodology: Insights for this study were gained through questionnaires and focus groups with university educators in the United Arab Emirates. Key questions addressed are (1) challenges/benefits, (2) types of mobile technology applications used by educators, and (3) strategies educators use to support student learning through apps. The research is assisted by focus groups and a sample of 42 completed questionnaires. Contribution: The work contributes to web/mobile strategic considerations in the classroom that can support student learning and outcomes. Findings: The results reported showcase apps that were successfully implemented in classrooms and provide a perspective for today’s learning environment that could be useful for instructors, course developers, or any educational institutions. Recommendations for Practitioners: Academics can integrate suggested tools and explore engagement and positive associations with tools and technologies. Recommendation for Researchers: Researchers can consider new learning applications, mobile devices, course design, learning strategies, and student engagement practices for future studies. Impact on Society: Digitization and global trends are changing how educators teach, and students learn; therefore, gaps need to be continually filled to keep up with the pace of ever-evolving digital technologies that can engage student learning. Future Research: Future research may focus on interactive approaches toward mobile devices in higher education learning and shorter learning activities to engage students.




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Public Perceptions of Biometric Devices: The Effect of Misinformation on Acceptance and Use




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Evolving Consumption Patterns of Various Information Media via Handheld Mobile Devices

This study examines diverse information media in order to identify those formats that are most suitable for consumption via handheld mobile devices, namely, smartphones and tablets. The preferences of the users are measured objectively by analyzing actual data of their relative use of handheld mobile devices and personal computing (PC) desktop devices, including laptops and notebooks, for consumption of information presented in various formats. Our findings are based on Google Analytics pageview data of five course Websites during a period of three semesters, by 11,557 undergraduate students. M-learning contexts were chosen, since in a learning environment the interests of information providers (i.e., the instructors) are in accord with those of the information consumers (i.e., the students), whereas in commercial settings there may be conflicts of interests. Our findings demonstrate that although about 90% of the pageviews were via PC devices, the rate of smartphone use for consuming learning content in diverse information media is gradually increasing as time goes by, whereas the rate of tablet use for these purposes is stagnant. The most promising direction for smartphone development, emanating from the findings, is online video content.




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The Use, Impact, and Unintended Consequences of Mobile Web-Enabled Devices in University Classrooms

The impact that mobile web-enabled devices have had on the lives and behavior of university students has been immense. Yet, many of the models used in the classrooms have remained unchanged. Although a traditional research approach of examining the literature, developing a methodology, and so on is followed, this paper’s main aim is to inform practitioners on observations and examples from courses which insist on and encourage mobiles in the classroom. The paper asked three research questions regarding the use, impact, and unintended consequences of mobile web-enabled devices in the classroom. Data was collected from observing and interacting with post graduate students and staff in two universities across two continents: Africa and Europe. The paper then focuses on observations and examples on the use, impact, and unintended consequences of mobile web-enabled devices in two classrooms. The findings are that all students used mobile web-enabled devices for a variety of reasons. The use of mobile devices did not negatively impact the class, rather students appeared to be more engaged and comfortable knowing they were allowed to openly access their mobile devices. The unintended consequences included the use of mobiles to translate text into home languages.




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An Examination of Home Internet and Mobile Device Use in the U.S.




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Reinforcing Consumers’ Impulsive Buying Tendencies through M-Devices and Emails in Pakistan

Aim/Purpose: The current study investigates the relationship between mobile and email marketing and consumer impulse buying tendencies in Pakistan. Background: Technology has become a primary driver for all business operations, which has dramatically transformed the wireless communications marketing paradigm. However, researchers have claimed that further inquiry is still needed to explore the role that distinct and emerging global technologies have on marketing communication strategies. This study explores the linkage of mobile and email marketing on consumers’ impulse buying behavior in Pakistan. Methodology: Primary data were collected through the distribution of 1000 questionnaires among students of different universities within two provinces of Pakistan: Punjab and Khyber Pakhton Khan (KPK). The study was conducted between November 2016 and March 2017. The authors received back 950 surveys, which is a very significant rate of return (95%). Of those submitted, 900 surveys were deemed eligible for analysis after improper documents were eliminated. Structure equation modeling (SEM) was utilized to test the study’s hypotheses. Contribution: This study assists organizations in improving marketing campaigns by focusing more on mobile devices (m-devices) and email medium to better comprehend consumers’ assessment processes at a lower budgetary cost. Such digital considerations could provide innovative possibilities for marketers in approaching their target market by adopting novel methods for information sharing. Findings: The findings revealed a positive association between mobile and email marketing on consumers’ impulse buying tendencies. The comprehensive analysis affirmed; however, there is a higher positive relationship of mobile marketing results compared to email marketing outcomes. There are favorable benefits in considering such emerging methods in marketing communications as promotional strategies are considered by organizations. Recommendations for Practitioners: Marketers are encouraged to evaluate the potential of using both emerging mediums to take advantage of consumer impulse buying habits where m-devices and emails approaches are utilized. Future Research: Future inquiries might examine the global influence of m-devices and email technology toward other buying tendencies of consumers: exploratory, online, variety seeking, habitual, and other emerging complex on-demand buying behavior.




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Faculty Usage of Social Media and Mobile Devices: Analysis of Advantages and Concerns




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Cross-Device Targeting With Programmatic Ads

Cross-Device Targeting With Programmatic Ads Cross-device advertising allows advertisers to target users across multiple devices like phones, laptops, and TVs. This method improves ad targeting, user engagement, and campaign measurement. In this article, we’ll explain how cross-device advertising works and its benefits. Key Takeaways Cross-device advertising enables marketers to reach users across multiple [...]




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Clip-on Devices and COVID-19 Prevention?

Several clip-on devices have been marketed to have protective effects against viruses and bacteria. They claim to release chlorine dioxide and reach concentrations around 0.017 ppm (parts per million)  to create a protective barrier for the user, although the exact mechanism of this release is not specified.




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US medical device maker Dexcom opens Penang factory with RM2.83b investment

BATU KAWAN: US-based medical devices company Dexcom Inc has officially opened its manufacturing facility, also its first offshore manufacturing site outside the United States, in Batu Kawan, Penang.

Penang Chief Minister Chow Kon Yeow said the RM2.83 billion strategic investment will bring more than 3,000 jobs to the state, contributing to a workforce set to positively impact the lives of over three million people worldwide.

Dexcom, founded in 1999, is a global leader in continuous glucose Monitoring (CGM) technology for individuals living with diabetes.

“The establishment of this new facility highlights Dexcom’s continued commitment to take control of health through innovative CGM systems. It also reaffirms Penang’s reputation as a global hub for advanced technological industries, reinforcing its position as a preferred destination for high-quality manufacturing and innovation,” the chief minister said in his speech at the opening ceremony here today.

Chow said Penang is on the right path towards becoming the medical technology (medtech) hub of Southeast Asia by leveraging on the state’s over 50 years of industry excellence.

“Housing the largest number of medtech companies nationally and regionally, Penang remains a highly attractive location for its infrastructure availability and ecosystem that meet the needs of the medtech industry.

“For the past five years (2019-2023), Penang garnered a total of RM5.8 billion worth of investments in the scientific and measuring equipment sector, representing 45% of the nation’s total investments in this sector, involving 33 projects and generating an estimated 4,630 employment opportunities,” he said.

Dubbed the Silicon Valley of the East, Penang has the highest concentration of medical technology companies in Malaysia and Southeast Asia to date. – Bernama




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Norton 360 Standard (2 Device) w/ LifeLock Identity Advisor – Includes Antivirus, VPN, and Identity Theft Restoration Support - $29.99

...




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Thousands of TP-Link Devices Compromised by Massive 7777 Botnet – Are You at Risk?

...




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Gas detector connectivity device

The OELD (Optima Excel Local Display) is a Bluetooth-enabled device that brings connectivity to fixed gas detectors used in the oil and gas, petrochemical, and energy industries.




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Emergency shutdown device

Safe-E-Stop is a wireless e-stop system that can be integrated with existing hard-wired emergency stop systems for assembly lines and other production systems.




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Employee-worn monitoring device

Designed for personnel working in paint booths and on-the-ground manufacturing repair and operations, the G7c is a combined safety monitoring and communications device that continuously monitors the concentration of hazardous gases or fumes, and communicates the employee’s identity and location to a live monitoring team in real time.




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Worker safety device

The RGX Gateway enables designated safety contacts to receive real-time alerts for gas hazards and panic and man-down situations.




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Weather monitoring device

The Vantage Vue Weather Station provides accurate, reliable weather monitoring in a self-contained, easy-to-install system.




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System Sensor Devices Are Part of Connecticut’s Largest Green Residential Development

360 State Street, New Haven, Conn. — the state’s greenest and largest residential development — is the first new major residential construction in New Haven in more than 15 years. 




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The New DICE Launches VPN services With Cyber Security & Automated Registration of Devices

This new service includes tunneling and full network management for cameras, NVRs, alarm panels and other devices with built-in cyber security site isolation and automated AI VPN credentialing.




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Insights & Sounds: Fire Alarm Signaling Devices

Fire alarm signaling devices are integral to the health and safety of a building and its occupants. Experts weigh in on the latest trends, codes and products.




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2023 Guide to Fire Alarm Detectors & Initiating Devices

A fire alarm system is a crucial part of a building’s overall fire protection and life safety strategy. The main is a crucial part of a building’s overall fire protection and life safety strategy.




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New 'Cyber Trust Mark' Label to Promote Secure Smart Devices

The Biden administration’s new Energy Star-like labels are intended to make it easier for consumers to purchase secure IoT gear and help ward off cyberattacks.




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Axis Cloud Connect & AXIS Device Manager Extend Receive SOC 2 Attestation

The System and Organization Controls (SOC 2) Type 1 report highlights Axis Communication’s efforts to protect customer and partner data with robust cloud security measures.




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Turning Smartphones Into Secure Access Devices

Dave Engebretson explains feature sets made possible with the integration of Keri Systems’ Borealis cloud solution and Geokey.