pe

Agency and media reception: experiencing video games, film, and television / Susanne Eichner

Online Resource




pe

The culture of digital fighting games: performance and practice / Todd Harper

Hayden Library - GV1469.34.V56 H37 2014




pe

The art of failure: an essay on the pain of playing video games / Jesper Juul

Barker Library - GV1469.3.J87 2013




pe

Make a 2D RPG in a weekend: with RPG Maker VX Ace / Darrin Perez

Online Resource




pe

Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




pe

The interface envelope: gaming and the logics of affective design / James Ash

Hayden Library - GV1469.39.P79 A75 2015




pe

Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




pe

Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




pe

Make a 2D RPG in a weekend: with RPG Maker MV / Darrin Perez

Online Resource




pe

Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




pe

Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter

Hayden Library - GV1469.34 .P79 B68 2015




pe

Getting gamers: the psychology of video games and their impact on the people who play them / Jamie Madigan

Hayden Library - GV1469.34.P79 M33 2016




pe

Coin-operated Americans: rebooting boyhood at the video game arcade / Carly A. Kocurek

Hayden Library - GV1469.3.K6 2015




pe

Silent hill: the terror engine / Bernard Perron

Online Resource




pe

Cultural code: video games and Latin America / Phillip Penix-Tadsen

Hayden Library - GV1469.17.S63 P46 2016




pe

Beginning RPG Maker MV / Darrin Perez

Online Resource




pe

Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins / Kishonna L. Gray

Hayden Library - GV1469.34.V56 G73 2014




pe

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver and Michele Willson

Online Resource




pe

The play versus story divide in game studies: critical essays / edited by Matthew Wilhelm Kapell

Hayden Library - GV1469.3.P4827 2016




pe

Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter

Hayden Library - GV1469.34.P79 V52 2016




pe

The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




pe

The advanced game developer's toolkit: create amazing Web-based games with JavaScript and HTML5 / Rex van der Spuy

Online Resource




pe

Social, casual and mobile games: the changing gaming landscape / edited by Tama Leaver, Michele Willson

Hayden Library - GV1469.15.S63 2016




pe

Tempest: geometries of play / Judd Ethan Ruggill and Ken S. McAllister

Hayden Library - GV1469.35.T46 R85 2015




pe

Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux

Hayden Library - GV1469.34.S52 B65 2017




pe

Cross over to HTML5 game development: use your programming experience to create mobile games / Zarrar Chishti

Online Resource




pe

Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

Online Resource




pe

Location-based mobile games: design perspectives / Davide Spallazzo, Ilaria Mariani

Online Resource




pe

Developing 2D games with Unity: independent game programming with C# / Jared Halpern

Online Resource




pe

Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

Online Resource




pe

Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser.

Online Resource




pe

Dungeons & Dragons art & arcana: a visual history / Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer ; foreword by Joe Manganiello

Hayden Library - GV1469.62.D84 W57 2018




pe

A play of bodies: how we perceive videogames / Brendan Keogh

Online Resource




pe

eSports is business: management in the world of competitive gaming / Tobias M. Scholz

Online Resource




pe

Practical shader development: vertex and fragment shaders for game developers / Kyle Halladay

Online Resource




pe

Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor

Hayden Library - GV1469.34.P79 E97 2019




pe

Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault

Hayden Library - GV1469.32.A76 2017




pe

Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




pe

Digital gaming and the advertising landscape / Teresa de la Hera

Online Resource




pe

Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




pe

Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




pe

As the great reopening gets underway starting Monday, how will the consumption story pan out?

The lockdown has seen people exhausting their stock of liquor, cigarettes and other sin goods.




pe

[ASAP] Transport and Spectroscopy in Conjugated Molecules: Two Properties and a Single Rationale

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01122




pe

[ASAP] Dissecting the Dynamics during Enzyme Catalysis: A Case Study of Pin1 Peptidyl-Prolyl Isomerase

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01279




pe

[ASAP] The ONIOM/PMM Model for Effective Yet Accurate Simulation of Optical and Chiroptical Spectra in Solution: Camphorquinone in Methanol as a Case Study

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00124




pe

[ASAP] Quantitative Prediction of the Structure and Viscosity of Aqueous Micellar Solutions of Ionic Surfactants: A Combined Approach Based on Coarse-Grained MARTINI Simulations Followed by Reverse-Mapped All-Atom Molecular Dynamics Simulations

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00229




pe

[ASAP] Theoretical Infrared Spectra: Quantitative Similarity Measures and Force Fields

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00126




pe

[ASAP] Exploiting a Mechanical Perturbation of a Titin Domain to Identify How Force Field Parameterization Affects Protein Refolding Pathways

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00080




pe

[ASAP] Scalable Electron Correlation Methods. 7. Local Open-Shell Coupled-Cluster Methods Using Pair Natural Orbitals: PNO-RCCSD and PNO-UCCSD

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00192




pe

[ASAP] Calculation of Anharmonic IR and Raman Intensities for Periodic Systems from DFT Calculations: Implementation and Validation

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01061