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The art of failure: an essay on the pain of playing video games / Jesper Juul

Barker Library - GV1469.3.J87 2013




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Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw

Hayden Library - GV1469.17.S63 S53 2014




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Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey]

Hayden Library - GV1469.17.S63 P53 2015




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Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger

Dewey Library - GV1469.17.S63 M85 2014




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Game play: paratextuality in contemporary board games / Paul Booth

Hayden Library - GV1469.6.B66 2015




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Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




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Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter

Hayden Library - GV1469.34 .P79 B68 2015




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MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle

Online Resource




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MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle

Online Resource




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Program arcade games: with Python and Pygame / Paul Vincent Craven

Online Resource




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Cultural code: video games and Latin America / Phillip Penix-Tadsen

Hayden Library - GV1469.17.S63 P46 2016




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Game after: a cultural study of video game afterlife / Raiford Guins

Hayden Library - GV1469.34.S63 G85 2014




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Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

Online Resource




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Program Arcade Games: With Python and Pygame / Paul Vincent Craven

Online Resource




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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle

Online Resource




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Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor

Online Resource




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Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors

Online Resource




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Violent games: rules, realism and effect / Gareth Schott

Hayden Library - GV1469.34.V56 S45 2016




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The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco

Hayden Library - GV1469.6.R65 2016




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Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens

Hayden Library - GV1469.17.S63.P52 2015




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The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick

Hayden Library - GV1469.15.K57 2015




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Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius

Online Resource




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Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors

Hayden Library - GV1469.34.S52 T74 2016




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Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier

Hayden Library - GV1469.3.S37 2017




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Multiplayer online games: origins, players, and social dynamics / Guo Freeman

Hayden Library - GV1469.17.S63 F74 2018




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Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




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Future gaming: creative interventions in video game culture / Paolo Ruffino

Hayden Library - GV1469.34.S52 R84 2018




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Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

Online Resource




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Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser.

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Online Resource




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Games and rules: game mechanics for the 'magic circle'.

Online Resource




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Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor

Hayden Library - GV1469.34.P79 E97 2019




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Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault

Hayden Library - GV1469.32.A76 2017




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




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General video game artificial intelligence / Diego Pérez Liébana, Simon M. Lucas, and Raluca D. Gaina, Julian Togelius and Ahmed Khalifa, Jialin Liu

Online Resource




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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Hayden Library - GV1469.34.P79 T64 2018




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Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




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Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul

Dewey Library - GV1469.3.C6463 2019




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Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes

Dewey Library - GV1469.7.J36 2020




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The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul

Hayden Library - GV1469.34.S52 P38 2018




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Two big trends - local grocer, ecommerce: HUL's Sanjiv Mehta

"There are two big trends emerging. One is the relevance of the humble grocer and people have realised that they are so close to you… proximity, and (that’s) such a big benefit. The second would be on ecommerce. With people becoming more averse to stepping out, they would like to place the order from home and receive it at home. "




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[ASAP] Transport and Spectroscopy in Conjugated Molecules: Two Properties and a Single Rationale

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01122




ul

[ASAP] Steering Molecular Dynamics Simulations of Membrane-Associated Proteins with Neutron Reflection Results

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00136




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[ASAP] Relativistic Two-Component Multireference Configuration Interaction Method with Tunable Correlation Space

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01290




ul

[ASAP] The ONIOM/PMM Model for Effective Yet Accurate Simulation of Optical and Chiroptical Spectra in Solution: Camphorquinone in Methanol as a Case Study

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00124




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[ASAP] Utilizing Essential Symmetry Breaking in Auxiliary-Field Quantum Monte Carlo: Application to the Spin Gaps of the C<sub>36</sub> Fullerene and an Iron Porphyrin Model Complex

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00055




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[ASAP] Reduced Common Molecular Orbital Basis for Nonorthogonal Configuration Interaction

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01144




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[ASAP] Quantitative Prediction of the Structure and Viscosity of Aqueous Micellar Solutions of Ionic Surfactants: A Combined Approach Based on Coarse-Grained MARTINI Simulations Followed by Reverse-Mapped All-Atom Molecular Dynamics Simulations

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00229




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[ASAP] Kernel-Based Machine Learning for Efficient Simulations of Molecular Liquids

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01256




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[ASAP] Calculation of Anharmonic IR and Raman Intensities for Periodic Systems from DFT Calculations: Implementation and Validation

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01061