ul The art of failure: an essay on the pain of playing video games / Jesper Juul By library.mit.edu Published On :: Sun, 2 Nov 2014 06:23:59 EST Barker Library - GV1469.3.J87 2013 Full Article
ul Gaming at the edge: sexuality and gender at the margins of gamer culture / Adrienne Shaw By library.mit.edu Published On :: Sun, 17 May 2015 06:15:39 EDT Hayden Library - GV1469.17.S63 S53 2014 Full Article
ul Playing to win: sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey] By library.mit.edu Published On :: Sun, 24 May 2015 06:15:02 EDT Hayden Library - GV1469.17.S63 P53 2015 Full Article
ul Multiplayer: the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger By library.mit.edu Published On :: Sun, 31 May 2015 06:15:20 EDT Dewey Library - GV1469.17.S63 M85 2014 Full Article
ul Game play: paratextuality in contemporary board games / Paul Booth By library.mit.edu Published On :: Sun, 16 Aug 2015 06:19:54 EDT Hayden Library - GV1469.6.B66 2015 Full Article
ul Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.) By library.mit.edu Published On :: Sun, 24 Jan 2016 06:20:51 EST Online Resource Full Article
ul Parables of the posthuman: digital realities, gaming, and the player experience / Johathan Boulter By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Hayden Library - GV1469.34 .P79 B68 2015 Full Article
ul MMOs from the inside out: the history, design, fun, and art of massively-multiplayer online role-playing games / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
ul MMOs from the outside in: the massively-multiplayer online role-playing games of psychology, law, government, and real life / Richard A. Bartle By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
ul Program arcade games: with Python and Pygame / Paul Vincent Craven By library.mit.edu Published On :: Sun, 6 Mar 2016 06:11:21 EST Online Resource Full Article
ul Cultural code: video games and Latin America / Phillip Penix-Tadsen By library.mit.edu Published On :: Sun, 17 Apr 2016 06:13:38 EDT Hayden Library - GV1469.17.S63 P46 2016 Full Article
ul Game after: a cultural study of video game afterlife / Raiford Guins By library.mit.edu Published On :: Sun, 24 Apr 2016 06:10:31 EDT Hayden Library - GV1469.34.S63 G85 2014 Full Article
ul Learning Swift: building an iOS game / Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel By library.mit.edu Published On :: Sun, 4 Sep 2016 06:09:45 EDT Online Resource Full Article
ul Program Arcade Games: With Python and Pygame / Paul Vincent Craven By library.mit.edu Published On :: Sun, 11 Dec 2016 06:33:26 EST Online Resource Full Article
ul MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Richard A. Bartle By library.mit.edu Published On :: Sun, 11 Dec 2016 06:33:26 EST Online Resource Full Article
ul Mobile gaming in Asia: politics, culture and emerging technologies / Dal Yong Jin, editor By library.mit.edu Published On :: Sun, 22 Jan 2017 06:27:36 EST Online Resource Full Article
ul Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors By library.mit.edu Published On :: Sun, 19 Mar 2017 06:09:45 EDT Online Resource Full Article
ul Violent games: rules, realism and effect / Gareth Schott By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.34.V56 S45 2016 Full Article
ul The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.6.R65 2016 Full Article
ul Playful identities: the ludification of digital media cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.17.S63.P52 2015 Full Article
ul The formation of gaming culture: UK gaming magazines, 1981-1995 / Graeme Kirkpatrick By library.mit.edu Published On :: Sun, 26 Nov 2017 06:16:14 EST Hayden Library - GV1469.15.K57 2015 Full Article
ul Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
ul Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors By library.mit.edu Published On :: Sun, 20 May 2018 06:13:26 EDT Hayden Library - GV1469.34.S52 T74 2016 Full Article
ul Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made / Jason Schreier By library.mit.edu Published On :: Sun, 1 Jul 2018 06:11:57 EDT Hayden Library - GV1469.3.S37 2017 Full Article
ul Multiplayer online games: origins, players, and social dynamics / Guo Freeman By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.17.S63 F74 2018 Full Article
ul Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis By library.mit.edu Published On :: Sun, 14 Oct 2018 06:30:32 EDT Hayden Library - GV1469.34.S52 C65 2018 Full Article
ul Future gaming: creative interventions in video game culture / Paolo Ruffino By library.mit.edu Published On :: Sun, 14 Oct 2018 06:30:32 EDT Hayden Library - GV1469.34.S52 R84 2018 Full Article
ul Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr By library.mit.edu Published On :: Sun, 6 Jan 2019 09:37:38 EST Online Resource Full Article
ul Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser. By library.mit.edu Published On :: Sun, 20 Jan 2019 09:21:22 EST Online Resource Full Article
ul Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius By library.mit.edu Published On :: Sun, 24 Feb 2019 09:28:49 EST Online Resource Full Article
ul Games and rules: game mechanics for the 'magic circle'. By library.mit.edu Published On :: Sun, 28 Apr 2019 06:39:18 EDT Online Resource Full Article
ul Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations / Brock R. Dubbels, editor By library.mit.edu Published On :: Sun, 14 Jul 2019 07:20:55 EDT Hayden Library - GV1469.34.P79 E97 2019 Full Article
ul Super power, spoony bards, and silverware: the Super Nintendo Entertainment System / Dominic Arsenault By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Hayden Library - GV1469.32.A76 2017 Full Article
ul Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant By library.mit.edu Published On :: Sun, 11 Aug 2019 07:40:15 EDT Online Resource Full Article
ul General video game artificial intelligence / Diego Pérez Liébana, Simon M. Lucas, and Raluca D. Gaina, Julian Togelius and Ahmed Khalifa, Jialin Liu By library.mit.edu Published On :: Sun, 26 Jan 2020 06:46:16 EST Online Resource Full Article
ul Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius By library.mit.edu Published On :: Sun, 2 Feb 2020 06:51:59 EST Hayden Library - GV1469.34.P79 T64 2018 Full Article
ul Handmade pixels: independent video games and the quest for authenticity / Jesper Juul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.J89 2019 Full Article
ul Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.C6463 2019 Full Article
ul Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes By library.mit.edu Published On :: Sun, 1 Mar 2020 06:44:42 EST Dewey Library - GV1469.7.J36 2020 Full Article
ul The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - GV1469.34.S52 P38 2018 Full Article
ul Two big trends - local grocer, ecommerce: HUL's Sanjiv Mehta By economictimes.indiatimes.com Published On :: 2020-05-01T12:06:46+05:30 "There are two big trends emerging. One is the relevance of the humble grocer and people have realised that they are so close to you… proximity, and (that’s) such a big benefit. The second would be on ecommerce. With people becoming more averse to stepping out, they would like to place the order from home and receive it at home. " Full Article
ul [ASAP] Transport and Spectroscopy in Conjugated Molecules: Two Properties and a Single Rationale By feedproxy.google.com Published On :: Mon, 20 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.9b01122 Full Article
ul [ASAP] Steering Molecular Dynamics Simulations of Membrane-Associated Proteins with Neutron Reflection Results By feedproxy.google.com Published On :: Tue, 21 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.0c00136 Full Article
ul [ASAP] Relativistic Two-Component Multireference Configuration Interaction Method with Tunable Correlation Space By feedproxy.google.com Published On :: Tue, 21 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.9b01290 Full Article
ul [ASAP] The ONIOM/PMM Model for Effective Yet Accurate Simulation of Optical and Chiroptical Spectra in Solution: Camphorquinone in Methanol as a Case Study By feedproxy.google.com Published On :: Tue, 21 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.0c00124 Full Article
ul [ASAP] Utilizing Essential Symmetry Breaking in Auxiliary-Field Quantum Monte Carlo: Application to the Spin Gaps of the C<sub>36</sub> Fullerene and an Iron Porphyrin Model Complex By feedproxy.google.com Published On :: Wed, 22 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.0c00055 Full Article
ul [ASAP] Reduced Common Molecular Orbital Basis for Nonorthogonal Configuration Interaction By feedproxy.google.com Published On :: Thu, 23 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.9b01144 Full Article
ul [ASAP] Quantitative Prediction of the Structure and Viscosity of Aqueous Micellar Solutions of Ionic Surfactants: A Combined Approach Based on Coarse-Grained MARTINI Simulations Followed by Reverse-Mapped All-Atom Molecular Dynamics Simulations By feedproxy.google.com Published On :: Thu, 23 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.0c00229 Full Article
ul [ASAP] Kernel-Based Machine Learning for Efficient Simulations of Molecular Liquids By feedproxy.google.com Published On :: Fri, 24 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.9b01256 Full Article
ul [ASAP] Calculation of Anharmonic IR and Raman Intensities for Periodic Systems from DFT Calculations: Implementation and Validation By feedproxy.google.com Published On :: Tue, 28 Apr 2020 04:00:00 GMT Journal of Chemical Theory and ComputationDOI: 10.1021/acs.jctc.9b01061 Full Article